I doubt it will happen, but I would welcome playable aliens in ME SP. It's just Shepard 2.0 otherwise.
Should MEA have had Playable Aliens?
#51
Posté 29 août 2015 - 05:43
- Barquiel aime ceci
#52
Posté 29 août 2015 - 05:52
I doubt it outside of MP. I'd like a future title to allow a species choice though.
#54
Posté 29 août 2015 - 10:15
I dunno, I'll have to play the damn game first to figure this out.
#55
Posté 29 août 2015 - 10:42
I doubt it will happen, but I would welcome playable aliens in ME SP. It's just Shepard 2.0 otherwise.
Like Vega was just Kaiden 2.0?
#56
Posté 30 août 2015 - 05:12
For some reason, I'm not willing to judge the decision before I have any idea what the game's story and execution are.
- Lady Artifice aime ceci
#57
Posté 30 août 2015 - 05:13
I doubt it will happen, but I would welcome playable aliens in ME SP. It's just Shepard 2.0 otherwise.
I'm not prepared to call a character that I know nothing about Shepard 2.0 just because they're human.
#58
Posté 31 août 2015 - 03:09
I'll take a decently sized selection of good hairstyles over playable races any day. That's just me, though.
It's my philosophy that this can't really be overstated.
A wide and varied selection of hairstyles. Please.
#59
Posté 31 août 2015 - 04:07
It's my philosophy that this can't really be overstated.
A wide and varied selection of hairstyles. Please.
And SCARS, goddammit!
- Lady Artifice aime ceci
#60
Posté 31 août 2015 - 04:12
And SCARS, goddammit!
YES!
#61
Posté 31 août 2015 - 07:46
And SCARS, goddammit!
Just slash scars like in DAI or a bunch of different kinds of scars like say burns?
#62
Posté 31 août 2015 - 11:08
I really would like to play as alien races (specially Batarian) outside of MP, BUT, I value the plot more, and I agree the plot works better when written for a single origin or a couple at most than to the 6 races that a ME could have (human, turian, asari, krogan, quarian, salarian, and that's only the most relevant/popular ones). And yeah, the animations are affected, my Qunari Inquisitor made some really awkward moves while playing DAI.
#63
Posté 31 août 2015 - 12:15
I would love the ability to have a species selection in Mass Effect.
Indeed, being human in a universe as vast as Mass Effect feels a little like a shackle IMHO and I always prefer to not play a human if the option is there (I did play an elf (mage) in DA:O (for my first run all the way through...I tested all the origin stories before deciding on the race) for example and was not sold on "human only" in DA2 -.-)
greetings LAX
#64
Posté 31 août 2015 - 12:40
As much as I would love to see multiple species for the main campaign, recent titles like Dragon Age: Inquisition have shown me how diluted the story becomes when the narrative has to account for the player being multiple races. My Dwarf Inquisitor was a short human with a beard for the most part, and I can count on one hand the number of times the game actually referenced my heritage; the majority of which were nothing more than: "Hey, you're a dwarf."Keep the single player focused on one person, its the best way to maintain a coherent plot without it watering down the nuances of storytelling for the sake of a re-skinned human to run around as. Even though I personally find the human side of things in ME to be boring and particularly special snowflake-y I would prefer a game that reacted to my character's origin and had nuanced roleplaying opportunities.
For multiplayer though, give us aliens. And not just the rubber fore-headed humans either. A Rachni or Elcor protagonist is never going to happen, but can we at least get to play such aliens in a co-operative environment with our friends?
- Lord Bolton aime ceci
#65
Posté 31 août 2015 - 02:23
As much as I would love to see multiple species for the main campaign, recent titles like Dragon Age: Inquisition have shown me how diluted the story becomes when the narrative has to account for the player being multiple races. My Dwarf Inquisitor was a short human with a beard for the most part, and I can count on one hand the number of times the game actually referenced my heritage; the majority of which were nothing more than: "Hey, you're a dwarf."Keep the single player focused on one person, its the best way to maintain a coherent plot without it watering down the nuances of storytelling for the sake of a re-skinned human to run around as. Even though I personally find the human side of things in ME to be boring and particularly special snowflake-y I would prefer a game that reacted to my character's origin and had nuanced roleplaying opportunities.
For multiplayer though, give us aliens. And not just the rubber fore-headed humans either. A Rachni or Elcor protagonist is never going to happen, but can we at least get to play such aliens in a co-operative environment with our friends?
That was the same feeling I had with Inquisition as well, I think it would require a lot of work that most people just wouldn't see to be done properly. I could easily see a bloat of 20% to 30% to the script per additional race for it to feel truly unique between races for me to lose that feeling of a human in a different set of clothes. The biggest problem I had was how my character spoke and how little the Inquisitor's race impacted the dialogue with anyone you dealt with. I really don't think merchants would treat an Elf Inquisitor the same as a Noble Human.
It makes me wonder if their original idea of different backgrounds would have worked better for then its a little bit easier to see how you are treated nearly the same all the time because you look the same.
- Kallas_br123 aime ceci
#66
Posté 31 août 2015 - 03:51
Just slash scars like in DAI or a bunch of different kinds of scars like say burns?
Yes.
#67
Posté 31 août 2015 - 11:16
Should it have playable aliens?
That's a subjective question. I'm inclined to say yes, but some may disagree.
Will it have playable aliens? No. No it will not.
#68
Posté 31 août 2015 - 11:26
I would love to play as a turian protagonist. I don't know why you didn't have that. If the next game is another trilogy, we may not see playable aliens until another decade.
#69
Posté 31 août 2015 - 11:37
Well, the big issue is going to be animations, especially animations concerning romance and other cut scenes that have to take into account different heights, different limb structure and proportions, different body shape. Things like that where you don't want clipping or hands hovering a few inches away from the body they're supposed to be holding.
That was tricky enough in DAI where they still ran into problems when all the races were the same basic shape, if not entirely the same proportionately.
And of course then you have to design versions of those races out of their armor and in various casual wear.
It's been mentioned that they could get around this by limiting race selection to human, asari, batarian, and drell, since they're all basically the same size and shape, with asari using the same skeletons as human females and batarians using the same skeletons as human males, but really, is anyone going to be satisfied with that selection?
And, of course, there's the issue of voice actors. Again, they kind of got away with this in DAI, though I personally wasn't satisfied. Don't think the american voice was deep enough for a qunari(Ron Perlman for qunari protagonist!) and I think the elfquisitor should have been Irish or Welsh to keep with the theme they'd established in DA2.
But in ME, several species have very distinct voices. You could have the same actress cover a human woman and an asari, but they wouldn't be able to cover a drell and probably not a batarian, either.
#70
Posté 31 août 2015 - 11:39
For me I think I'll just settle for the ability to play as aliens in MP. I'd appreciate in SP, but I think it would probably require too much effort for too little gain (to do it right, anyway).
#71
Posté 01 septembre 2015 - 01:06
I'm always for options. I honestly can never stand the "not relatable" argument, becuse if that were true xenofiction would not be an actual genre that people enjoy. It's more challenging, certainly but I see it as a copout to just always default to humans, especially in a setting with tons of alternatives. It's exactly the sort of focus-tested, watered down response I've come to expect from the industry though. We already had an entire Mass Effect trilogy based entirely on masturbating to the greatness and importance of humanity, I don't need another rehash of that same tired self-indulgent plot.
- Vortex13 aime ceci
#72
Posté 01 septembre 2015 - 01:23
I'm always for options. I honestly can never stand the "not relatable" argument, becuse if that were true xenofiction would not be an actual genre that people enjoy. It's more challenging, certainly but I see it as a copout to just always default to humans, especially in a setting with tons of alternatives. It's exactly the sort of focus-tested, watered down response I've come to expect from the industry though. We already had an entire Mass Effect trilogy based entirely on masturbating to the greatness and importance of humanity, I don't need another rehash of that same tired self-indulgent plot.
I agree, though I think that the story would be better served focusing on one protagonist from a set background. As DA:I will attest, trying to accommodate for multiple races waters down the narrative, and then what differences there are between the said races become merely cosmetic and a slight stat difference.
I would like see the new story focus less on humanity's supreme awesomeness and more on the nuanced and varied setting though. I suppose I should count my blessings that Mass Effect has been more 'open' than settings like Halo; then again the Halo 4 lead writer is on board with ME:A….. Anyway, more aliens as aliens less rubber fore-headed humans and Pinocchio troupes please.
Speaking of the 'not relatable' point you made, I would also take that and apply it to the non-humanoid aliens. People say that such things don't work as a larger focus because we 'can't relate' to something that doesn't look like us but that is a cop out as well (IMO). We can empathize with, and feel for things like dogs, cats, horses, etc. animals that look nothing like us, so I don't see why the slug-like Zorgalons are disqualified because they look 'too different'. Heck, one of the most popular characters in Star Wars is little more than a trash can with three wheels on it. Animating non-human skeleton rigs might take more work, but how many human designs do developers have in their animation libraries?
#74
Posté 01 septembre 2015 - 01:29
The answer is yes, obviously.
Humans are Mass Effect's elves, even moreso than the asari. Nobody likes elves.
I dislike any species/race/faction in a setting that has a disproportionate level of importance or possesses traits and talents that push it into writer's pet territory. I like the general concept of humanity in Mass Effect; I don't like how 'special' we are in relation to all the other species of the galaxy, all of which have been doing the the interstellar society thing a heck of a lot longer than us.
- FKA_Servo et Former_Fiend aiment ceci
#75
Posté 01 septembre 2015 - 09:42
I can easily see Bioware Montreal following suit with DAI having 4 playable races. Human, Asari, Turian and Krogan. That be cool but I would hope each has a different backstory and association with the plot for an example a human player would be N7 while Asari would be something different.





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