Nah, Mass Effect is focused on Humanity spot in the galaxy, so i think no.....there's a point in making the character human
Should MEA have had Playable Aliens?
#76
Posté 01 septembre 2015 - 09:53
#77
Posté 02 septembre 2015 - 01:24
Nah, Mass Effect is focused on Humanity spot in the galaxy, so i think no.....there's a point in making the character human
Possibly in the Milky Way, but there's no real point to it now. Andromeda is terra incognita for every galactic species from the original trilogy. We'll all be trying to make our way in a new galaxy, so it would have been perfect to drop the humans-as-special-snowflakes garbage and introduce other playable species.
And honestly, if they took the DAI route and had 4 VO for the protagonist (and limited to the more "human" proportioned species, so no krogan) it would work well. Give us turians, asari and quarian, and implement some modulation on the VO track if playing a turian or quarian.
- ImperatorMortis et Dar'Nara aiment ceci
#78
Posté 02 septembre 2015 - 01:34
Possibly in the Milky Way, but there's no real point to it now. Andromeda is terra incognita for every galactic species from the original trilogy. We'll all be trying to make our way in a new galaxy, so it would have been perfect to drop the humans-as-special-snowflakes garbage and introduce other playable species.
And honestly, if they took the DAI route and had 4 VO for the protagonist (and limited to the more "human" proportioned species, so no krogan) it would work well. Give us turians, asari and quarian, and implement some modulation on the VO track if playing a turian or quarian.
You made a point
#79
Posté 02 septembre 2015 - 02:09
I think ME:A should focus on human only. However, this isn't what I want or think. Many fans have been screaming for playable races. To be honest, I think their will be.
If not, fine with me. #HumanityFirst #HU-MAN
- Yaroub aime ceci
#80
Posté 02 septembre 2015 - 02:16
Possibly in the Milky Way, but there's no real point to it now. Andromeda is terra incognita for every galactic species from the original trilogy. We'll all be trying to make our way in a new galaxy, so it would have been perfect to drop the humans-as-special-snowflakes garbage and introduce other playable species.
And honestly, if they took the DAI route and had 4 VO for the protagonist (and limited to the more "human" proportioned species, so no krogan) it would work well. Give us turians, asari and quarian, and implement some modulation on the VO track if playing a turian or quarian.
B..but... Krogans... why no Krogans...
#81
Posté 02 septembre 2015 - 03:19
I think ME:A should focus on human only. However, this isn't what I want or think. Many fans have been screaming for playable races. To be honest, I think their will be.
If not, fine with me. #HumanityFirst #HU-MAN
Don't think there will be playable races, since the trailers always show that N7 armor guy.
Not that it wouldn't be cool if they were, though, as long as they make it as they made them in DA: origins
#82
Posté 02 septembre 2015 - 04:05
Possibly in the Milky Way, but there's no real point to it now.
You mean aside from being smart with resources? There's no advantage to making alien races playable. They would have to sink a ton of resources into it, and a ton more to make the races feel unique. And it would make the PC and overall story much more generic, like Inquisition. Who would it be for? You would have to already be a fan of the series to give a crap about playing as a Quarian or a Turian so it's a zero sum gain.
#83
Posté 02 septembre 2015 - 04:20
You mean aside from being smart with resources? There's no advantage to making alien races playable. They would have to sink a ton of resources into it, and a ton more to make the races feel unique. And it would make the PC and overall story much more generic, like Inquisition. Who would it be for? You would have to already be a fan of the series to give a crap about playing as a Quarian or a Turian so it's a zero sum gain.
Arguing in terms of resource expenditure is not the same as arguing the lore justification, which is what I was doing there. That being said, I think this can be done economically, partially for the reasons I put forth in the same post you quoted.
This isn't a setting where their species or racial differences would make such an impact, either, as with Dragon Age. Most likely, everyone will be comfortable with each other (humans have been a galactic species for a few decades, plus however many centuries they'll all be together on the craft that takes everyone out of the MW). Humans and turians alike will be alien to the inhabitants of Andromeda.
I would think that even a new fan would appreciate options, but it's possible that I'm giving the average player too much credit, especially if they roll with John Sheploo sight unseen. I maintain that making the game human centric would be a boring mistake, though.
#84
Posté 02 septembre 2015 - 05:19
Arguing in terms of resource expenditure is not the same as arguing the lore justification, which is what I was doing there. That being said, I think this can be done economically, partially for the reasons I put forth in the same post you quoted.
<snipped for brevity>
I would think that even a new fan would appreciate options, but it's possible that I'm giving the average player too much credit, especially if they roll with John Sheploo sight unseen. I maintain that making the game human centric would be a boring mistake, though.
Just because something can be done doesn't mean that it *should be* , even when that something *has been* done -- precisely *because* that has already been done.
Most definitely, I can in thought-experiment see a Mass Effect game where the protagonist is a Quarian, or another one where she's Kalross!
I cannot however picture Mass Effect going the way of Oblivion where you'll be reduced to taking public transport to roam The Galaxy. How exciting is that?!
Think about it -- think about the role of The Normandy across the first trilogy -- how certain are you to be able to cost-effectively replicate or substitute that 'value' for the fans in a product that offers customizable character races?
#85
Posté 02 septembre 2015 - 05:27
Arguing in terms of resource expenditure is not the same as arguing the lore justification, which is what I was doing there. That being said, I think this can be done economically, partially for the reasons I put forth in the same post you quoted.
This isn't a setting where their species or racial differences would make such an impact, either, as with Dragon Age. Most likely, everyone will be comfortable with each other (humans have been a galactic species for a few decades, plus however many centuries they'll all be together on the craft that takes everyone out of the MW). Humans and turians alike will be alien to the inhabitants of Andromeda.
I would think that even a new fan would appreciate options, but it's possible that I'm giving the average player too much credit, especially if they roll with John Sheploo sight unseen. I maintain that making the game human centric would be a boring mistake, though.
Humans are different from Asari are different from Turians are different from Salarians are different from Quarians. They're too different. Different voices, different body types, different aesthetics, different cultures, etc. Look at Inquisition and how poorly they handled race selection. Every race ended up looking like humans or weird humans. Every dialogue choice was based on being a dumb human. The other races had fewer aesthetic choices. Etc.
And Inquisition has the benefit of elves and dwarves being immediately recognizable by the general public. The Mass Effect races essentially have the problem that the Qunari had. Only people who are already fans of the series know them and want to play as them.
#86
Posté 02 septembre 2015 - 05:33
While it would be a novel idea for the series, I doubt it will happen, and I think there's good reason(s) as to why it shouldn't.
1) It costs a lot of money to render the different races, their model, voices (Turians have a flange, while Salarian speech is rushed), and interactions with other races.
2) It would likely take up a lot of time, considering that there are an upwards of 8 bipedal races in this series (as opposed to Dragon Ages 4).
- Human
- Asari
- Turian
- Salarian
- Quarian
- Krogan
- Batarian
- Vorcha
- (Volus if you want)
3) The start of the Mass Effect series hinged on humanities role in a new galactic society where multiple races exist with one another. It was a matter of humanity shaping its foothold in the galaxy, and so it needed a Human perspective. This was further emphasized by Shepard being the first human SPECTRE. I expect this series to also follow the same route of us only being human. This is humanities story, and how they're able to make headway in a new frontier (Andromeda).
#87
Posté 02 septembre 2015 - 06:00
Humans are different from Asari are different from Turians are different from Salarians are different from Quarians. They're too different. Different voices, different body types, different aesthetics, different cultures, etc. Look at Inquisition and how poorly they handled race selection. Every race ended up looking like humans or weird humans. Every dialogue choice was based on being a dumb human. The other races had fewer aesthetic choices. Etc.
And Inquisition has the benefit of elves and dwarves being immediately recognizable by the general public. The Mass Effect races essentially have the problem that the Qunari had. Only people who are already fans of the series know them and want to play as them.
While it would be a novel idea for the series, I doubt it will happen, and I think there's good reason(s) as to why it shouldn't.
1) It costs a lot of money to render the different races, their model, voices (Turians have a flange, while Salarian speech is rushed), and interactions with other races.
2) It would likely take up a lot of time, considering that there are an upwards of 8 bipedal races in this series (as opposed to Dragon Ages 4).
- Human
- Asari
- Turian
- Salarian
- Quarian
- Krogan
- Batarian
- Vorcha
- (Volus if you want)
3) The start of the Mass Effect series hinged on humanities role in a new galactic society where multiple races exist with one another. It was a matter of humanity shaping its foothold in the galaxy, and so it needed a Human perspective. This was further emphasized by Shepard being the first human SPECTRE. I expect this series to also follow the same route of us only being human. This is humanities story, and how they're able to make headway in a new frontier (Andromeda).
Even with its imperfect implementation, DAI is a better game for offering racial selection. It would have been boring if it were just human.
In Mass Effect, pretty much every race looks like humans or weird humans already. And I specifically suggested limiting it to, say, turians, quarians, and asari and running with 4 VO actors as in DAI. I think that's what most players would be clamoring for, anyway. And that way, turians are the weirdest ones, but still basically the same proportionally - quarians are identical to humans except for hands and feet, and asari are identical to humans except for the head stuff. You can account for the vocal differences by adding varying amounts of modulation to turian and quarian PCs. Asari don't need anything done further.
Obviously people want what they want, but I think the idea of establishing a new foothold in a new galaxy and working together in concert with the other galactic species from the Milky Way is a lot more intriguing than yet another boring human- centric military story. We've had plenty of that in the original trilogy and everywhere else. And as I said, I don't think that the human center of the original trilogy has any bearing on how things should proceed in this one. We're not just finding our feet in the universe, we're now an established part of it. And everyone from the MW is in the same boat in MEA.
And saying something shouldn't be done specifically because "only long time fans would want it" is not a convincing argument - if anything, it's a better reason to add it. It wouldn't detract any from a new player's experience, and they might choose to avail themselves of the other options. Maybe they even think being limited to humans is boring too, and they want to try a game as this weird looking suit lady, or this blue woman with the head tentacles, or this spiky crab bird guy.
They can always run with whoever the inevitable "iconic" human protagonist is if they're boring themselves.
- Hanako Ikezawa, ImperatorMortis et Dar'Nara aiment ceci
#88
Posté 02 septembre 2015 - 06:09
It depends in what kind of story they're trying to tell. What's the point of having multiple race selection if everyone is gonna act the same and pursuit the same goals? Like picking a different camo for a weapon, does that really changes anything?
Look at DA:I / O. Although the story does change a tiny bit (some quests/dialogs, nothing big), the main plot remains untouched, because it is irrelevant who the Inquisitor / Hero of Ferelden is, as long as he/she does what it has to be done (I hope I'm making myself clear).
Why ME:A is human only? probably because like in the original trilogy, is the story of a human who does something particular (saving the galaxy and showing humanity's strength basically, in ME trilogy). Having a Turian instead of a human wouldn't have been the same. I'm assuming this also applies in ME:A.
_____
There is also them wasting time and resources on a race like the dwarves a race that not many people pick.
If they add say salarians how many people would want to play them is it worth the time and resources to put them in the game or will they be the mass effect dwarves a option most of the players do not want.
I thought people liked to play as Dwarf in Origins, hell I did it myself in Inquisition and I do not regret it.
Qunari is a different story, though. I so much wanted to play as one, but in Inquisition it's a poorly designed race. They don't have much equipment and for what I've read, the dialogs they have are rather meh if not infuriating at times. I was hoping for a super badass race, but instead they're the worst possible choice for what it seems.
#89
Posté 02 septembre 2015 - 06:20
Honestly, no.
IMO the appeal of ME1 was largely it having roots in reality, but imagining it 1-200 years from now with discoveries of Mass relays and alien civilization, and being able to interact with these aliens as a human avatar.
ME:A would be their chance to make a game that makes an alien protagonist relevant but stuff seems to indicate humanity is still the central role, and as long as it doesn't resort to patriotism (humanity is so great, Earth is everything that matters becaue humanity) I don't mind there not being alien PC.
In fact, if it's like DA:I, I don't really wanna be able to play as a non-human only to realize it doesn't affect the game enough at all.
- Lord Bolton aime ceci
#90
Posté 02 septembre 2015 - 06:20
Just because something can be done doesn't mean that it *should be* , even when that something *has been* done -- precisely *because* that has already been done.
Most definitely, I can in thought-experiment see a Mass Effect game where the protagonist is a Quarian, or another one where she's Kalross!
I cannot however picture Mass Effect going the way of Oblivion where you'll be reduced to taking public transport to roam The Galaxy. How exciting is that?!
Think about it -- think about the role of The Normandy across the first trilogy -- how certain are you to be able to cost-effectively replicate or substitute that 'value' for the fans in a product that offers customizable character races?
I can envision plenty of ways in which MEA will inevitably be much different than ME1-3. Maybe our Citadel like hub will also be our mobile "Arkship?" Who knows?
Besides, if we have our own cool personal space ship to fly around Andromeda, I don't see how it matters who exactly is captaining it. Doesn't have to be a human, is all I'm saying.
#91
Posté 02 septembre 2015 - 06:21
I would like to play as another species, but I really don't want to be a human wearing a Turian's or Salarian's skin while I do it. For DA:I it was painfully obvious that humans were the original choice, and even though one could look like a Dwarf or Qunari they were just as much an outsider to their own race and culture and knew just as little about their own people as the humans did. I really don't want to see the Asari PC asking the Asari diplomat about the details of their species' biology, or stare with a blank face when "By the Goddess" is mentioned.
- Zazzerka aime ceci
#92
Posté 02 septembre 2015 - 06:26
Honestly, no.
IMO the appeal of ME1 was largely it having roots in reality, but imagining it 1-200 years from now with discoveries of Mass relays and alien civilization, and being able to interact with these aliens as a human avatar.
ME:A would be their chance to make a game that makes an alien protagonist relevant but stuff seems to indicate humanity is still the central role, and as long as it doesn't resort to patriotism (humanity is so great, Earth is everything that matters becaue humanity) I don't mind there not being alien PC.
In fact, if it's like DA:I, I don't really wanna be able to play as a non-human only to realize it doesn't affect the game enough at all.
And that's fine for ME1-3, I guess (look how well everything worked out there...). But they've done that. They should try something different this time.
That said, race selection affects it a little bit, and it's something that they could - and should - improve on if they implemented it. I would say that it subjectively affects it a lot, is still preferable to being limited to human, and it's plausible that a turian or a human or an asari (even a quarian) would be treated the same in this particular setting.
I just think that I'm sick to goddamn death of humanity having the central role. We're not that interesting. And if we're stuck as human with a military background again... well, my expectations are massively lowered, because that's overdone and boring.
I would like to play as another species, but I really don't want to be a human wearing a Turian's or Salarian's skin while I do it. For DA:I it was painfully obvious that humans were the original choice, and even though one could look like a Dwarf or Qunari they were just as much an outsider to their own race and culture and knew just as little about their own people as the humans did. I really don't want to see the Asari PC asking the Asari diplomat about the details of their species' biology, or stare with a blank face when "By the Goddess" is mentioned.
This is not an insurmountable obstacle is all I'm saying.
- Hanako Ikezawa et ImperatorMortis aiment ceci
#93
Posté 02 septembre 2015 - 07:10
I can envision plenty of ways in which MEA will inevitably be much different than ME1-3. Maybe our Citadel like hub will also be our mobile "Arkship?" Who knows?
Besides, if we have our own cool personal space ship to fly around Andromeda, I don't see how it matters who exactly is captaining it. Doesn't have to be a human, is all I'm saying.
"Doesn't have to be a human" I agree with; 'customizable race', I don't.
I get that you see some kind of 'value' in having customizable races; I however would pass on that 'feature' because I anticipate it will not make up for the value lost story-wise.
Btw, Mass Effect already offers what other RPGs call 'races' ; we call it 'classes', you know, Vanguard, Engineer, Infiltrator, Soldier, Adept, Sentinel.
- Kelthret aime ceci
#94
Posté 02 septembre 2015 - 07:39
Perhaps instead of giving us multiple race options for a future game, our only choice would be non-human.
That way the game can be built on playing just one alien, no extra work into making mulitple playable races.
I would love a game in which the main character is a Turian, and we get to see their homeworld in game, and more of their culture. It could also be a chance to revist the Milky Way without stepping on ME3's toes.
In the Krogran Rebellion, the Turian (who at the time wern't apart of the Council races), came under attack by the Krogan. If we ever do get a game in which the focus is not on humanity, this would be an excellent era to set a game in. Seeing more ancient Turians and Asari, and the Krogran race in their prime.
Bioware should make at least 1 ME game that isn't human focused in the future, and this would be a good way to do it.
Seeing a galaxy in which humanity hasn't reached space yet, would be a welcomed change.
Some would have a problem only being giving a walking talking dinosaur as the only choice to play, however there is going to be 4 ME games where you can play as your own kind. The anti-alien sentiment that some people have for a hypothetical main character, should not prevent Bioware from making an Alien only player character.
#95
Posté 03 septembre 2015 - 12:27
While it would be a novel idea for the series, I doubt it will happen, and I think there's good reason(s) as to why it shouldn't.
1) It costs a lot of money to render the different races, their model, voices (Turians have a flange, while Salarian speech is rushed), and interactions with other races.
2) It would likely take up a lot of time, considering that there are an upwards of 8 bipedal races in this series (as opposed to Dragon Ages 4).
- Human
- Asari
- Turian
- Salarian
- Quarian
- Krogan
- Batarian
- Vorcha
- (Volus if you want)
3) The start of the Mass Effect series hinged on humanities role in a new galactic society where multiple races exist with one another. It was a matter of humanity shaping its foothold in the galaxy, and so it needed a Human perspective. This was further emphasized by Shepard being the first human SPECTRE. I expect this series to also follow the same route of us only being human. This is humanities story, and how they're able to make headway in a new frontier (Andromeda).
1. Has already been done, and vocal effecting is neither expensive nor time consuming anymore.
2. See above.
3. Yawn, secondly any race re-entering a new frontier requires contextual acquirement, not just humanity. That BW is unwilling to the logistical throughput and effort early enough to accommodate what is already present in MP is disappointing.
#96
Posté 03 septembre 2015 - 01:15
1. Has already been done, and vocal effecting is neither expensive nor time consuming anymore.
BS. The different races have completely different affects and accents.
2. See above.
BS. Each race would essentially require their own character creator(lest you end up with weird-looking humans for every race like in DAI) and each race requires unique assets for armors/outfits.
3. Yawn, secondly any race re-entering a new frontier requires contextual acquirement, not just humanity. That BW is unwilling to the logistical throughput and effort early enough to accommodate what is already present in MP is disappointing.
Dude, what? The MP characters all use assets that were already in the game and they each only have one armor, they have no facial customization outside of markings, and those assets are can't just be plunked into the new engine. All of this requires time, money and effort for very little reward.
#97
Posté 03 septembre 2015 - 01:19
No. BioWare should continue the direction they were going with Shepard and have a more defined protagonist.
#98
Posté 03 septembre 2015 - 01:22
NO! NO MORE HUMANS! WE WANT VORCHA HERO! WE WANT VORCHA VILLIAN!! PLAY AS VORCHA! JUST BURN EVERYTHING IN PATH!! MAKES EASY TO SAVE GALAXY!.....OR DESTROY! WHATEVER YOU WANT! JUST PLAY AS VORCHA! DON'T CARE EITHER WAY!!!!!
- Kelthret et KaiserShep aiment ceci
#99
Posté 03 septembre 2015 - 01:22
BS. The different races have completely different affects and accents.
BS. Each race would essentially require their own character creator(lest you end up with weird-looking humans for every race like in DAI) and each race requires unique assets for armors/outfits.
Dude, what? The MP characters all use assets that were already in the game and they each only have one armor, they have no facial customization outside of markings, and those assets are can't just be plunked into the new engine. All of this requires time, money and effort for very little reward.
A) Modulation and B ), No, not necessarily. See Kal Reegar and a million other quarians. And every Turian. They speak like humans through a flanger.
Yes, but we would be talking about a new game. They would prioritize accordingly.
Annnd again - new game. Prioritize accordingly.
You sound like you're morally opposed to this or something. That's weird.
#100
Posté 03 septembre 2015 - 01:23
A story about a vorcha fighting vorcha might be amusing.
- PresidentVorchaMasterBaits aime ceci





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