Aller au contenu

Photo

Should MEA have had Playable Aliens?


  • Veuillez vous connecter pour répondre
160 réponses à ce sujet

#101
Joseph Warrick

Joseph Warrick
  • Members
  • 1 290 messages

Humanity is the newcomer to the galaxy, distrusted as something of a bully by the more established council species. This is the reason the Asari councillor trusts the mission to save intelligent life from total extinction to a human.

 

Here's an idea, the protagonist should be exclusively Asari.


  • FKA_Servo et ImperatorMortis aiment ceci

#102
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Humanity is the newcomer to the galaxy, distrusted as something of a bully by the more established council species. This is the reason the Asari councillor trusts the mission to save intelligent life from total extinction to a human.

 

Here's an idea, the protagonist should be exclusively Asari.

 

I'm totally into that.


  • Joseph Warrick aime ceci

#103
Vortex13

Vortex13
  • Members
  • 4 186 messages
As annoying as the human centric nature of the trilogy was, and how sterotypical the 'humans as special' troupe was, at least the Mass Effect universe was more diverse than something like Halo. If one thinks that the take on humanity was self gratifying in ME, you haven't seen anything when compared to the Halo setting; which is why I am slightly concerned with Mac and the Lead writer from Halo 4 helming the new title. Hopefully I am presently surprised and the narrative won't focus entirely on us humans, and what we think and do to the exclusion of all other elements.

That being said, I do feel that the narrative will be better served with a focused protagonist of a single species (in this case humanity). Its cliched I'll admit, but it is also the approach with the least amount of pitfalls for error or being watered down. Give us a strong single player experience with a healthy focus on the alien side of the universe and then let us play as those fascinating aliens we encounter during the campaign to play as in MP.

And not just those rubber forheaded human aliens either; I want to see playable Rachni, Elcor, Hanar, etc.

#104
Killroy

Killroy
  • Members
  • 2 828 messages

A) Modulation and B ), No, not necessarily. See Kal Reegar and a million other quarians. And every Turian. They speak like humans through a flanger.


Asari sound more robotic than humans. Salarians speak more quickly and concisely. Batarians sound more guttural and don't seem to say any more than is necessary. Krogan speak much more aggressively.
Modulation is not a cure-all.
 

Yes, but we would be talking about a new game. They would prioritize accordingly.
Annnd again - new game. Prioritize accordingly.


Annnd as I said, it's a zero sum gain dumping all those resources into race selection. You have to already be a fan of the series to want to play as these races, and BioWare handles multiple playable races poorly. Who is this feature for? People who would already buy the game? Then why do it? All it would add up to is a more generic PC and story with stupid dialogue.
 

You sound like you're morally opposed to this or something. That's weird.


No, I'm morally opposed to illogical nonsense.

#105
Zekka

Zekka
  • Members
  • 1 186 messages

If Bioware ever tried multiple races/species in a Mass Effect campaign, then Skyrim shouldn't be the game to look at because your race didn't even matter nor did it have any real difference in more of the gameplay and story.

 

They will really need to work hard on it to have a good enough amount of difference for each race.


  • Ajensis aime ceci

#106
Vortex13

Vortex13
  • Members
  • 4 186 messages

If Bioware ever tried multiple races/species in a Mass Effect campaign, then Skyrim shouldn't be the game to look at because your race didn't even matter nor did it have any real difference in more of the gameplay and story.

They will really need to work hard on it to have a good enough amount of difference for each race.


Aliens vs. Predator does a better job of representing different aliens compared to humanity (IMO). Starcraft and Dawn of War are other notable entires but those are RTS titles.

#107
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Asari sound more robotic than humans. Salarians speak more quickly and concisely. Batarians sound more guttural and don't seem to say any more than is necessary. Krogan speak much more aggressively.
Modulation is not a cure-all.
 

Annnd as I said, it's a zero sum gain dumping all those resources into race selection. You have to already be a fan of the series to want to play as these races, and BioWare handles multiple playable races poorly. Who is this feature for? People who would already buy the game? Then why do it? All it would add up to is a more generic PC and story with stupid dialogue.
 

No, I'm morally opposed to illogical nonsense.

 

I've consistently referred specifically to my earlier example, which I think would be economical enough to implement and which doesn't include salarians, batarians, or krogan. Some asari might sound more "robotic." Maybe Liara sometimes does. Mostly, they don't at all. Aethyta? Rana Thanoptis? Detective Anaya? Generally, they all just speak like normal people. So do the turians and quarians.

 

Thanks to MP - and the base game alone - probably 80% of the work is done. The models are all there. 4 VO versus 2 is just a better bet for character creation anyway. Facial features would need a CC. And you obviously can't know that the story or characterization would suffer. You assume it might.

 

I just want them to do something cool and interesting as opposed to something rote. It's so hard to care about another human in the military. I'm definitely not the only one around here who thinks so.



#108
BiggyDX

BiggyDX
  • Members
  • 513 messages

It's not that I would be opposed to other playable characters. My problem is that it likely isn't feasible if they want to meet the deadline they've imposed (or their budget), and there's a good chance that - if it were implemented - we're likely going to see some diminishing returns in other aspects of the game. Bioware has already said that the Frostbite engine will lead to greater diversity among the physical characteristics of all the races involved in the series. The character creator for something like this would be immense, and given how unique each race looks (physically), that's a lot of variables to program. Two of the races (turians/salarians) are both digitigrade; rather than plantigrade. There's also the fact that race models look to be getting an overhaul in general. In the conceptual art showcased at last years E3, the Krogan shown looked significantly larger than that of its ME1-3 predecessors. That's not only going to alter equipment parity among the races, but also technical issues; such as clipping.

 

You could theoretically have 4 VA's if you were to just take the council races (2 for humans/turians, 1 for asari, 1 for salarian male), but do you really want the same voice actor doing the same voice for two different races? There's also the question of how three different races would be able to join and undergo N7 training; when they're only involvement would be in joining a Human N7 and then forming a Special Ops squad.

 

Like I said, it would be cool if they could somehow pull it off without any detriments, but as of now I doubt it's possible. There's also the fact that they've already stated that the protagonist will only be human.

 

http://gamerant.com/...rotagonist-232/



#109
pdusen

pdusen
  • Members
  • 1 787 messages
Among other challenges, I doubt a Krogan could get away with anywhere near half of the **** humans can.

#110
Panda

Panda
  • Members
  • 7 462 messages

Among other challenges, I doubt a Krogan could get away with anywhere near half of the **** humans can.

 

We are in Andromeda, situation is different and Milky Way politics most likely don't matter.



#111
pdusen

pdusen
  • Members
  • 1 787 messages

We are in Andromeda, situation is different and Milky Way politics most likely don't matter.


Racial tension isn't something that you lose just because you all moved to a new place.

#112
Sartoz

Sartoz
  • Members
  • 4 502 messages

                                                                                                 <<<<<<<<<<()>>>>>>>>>>

 

This brings up the question of what to call the 4th ME game. Mass Effect: Andromeda is equivalent to Dragon Age: Thedas.

 

As an alien protagonist,

Game four of ME can be called Mass Effect  Kiana: the story of Captain PainGiver, from the Tenori Sector under the control of  the Kiana Empire.  Tenori Sector South is a volume of space about  300 light years in diameter and Control Central  assigned the captain to look at the possible incursion of a rumoured new species in the Helius Cluster.  Border traders mention rumours of  the Khet navy encountering  ships of unknown design that can hold their own in ship to ship engagements.

 

So, this game is written from the Kiana perspective, who themselves are harrassed along their borders.  The captains learns about a new space faring species that appeared suddenly a few centuries back . Who are they? What are their intentions? Can we live side by side? Should we prepare for war?

 

All very interesting but, would you buy the game?

 

 


  • rasblak aime ceci

#113
rasblak

rasblak
  • Members
  • 141 messages

And you obviously can't know that the story or characterization would suffer. You assume it might.

I just want them to do something cool and interesting as opposed to something rote. It's so hard to care about another human in the military. I'm definitely not the only one around here who thinks so.

I sure pray they don't go and wh0re the Mass Effect franchise out to be everything to everyone.

"It's so hard to care about another human in the military."

And somehow you think that changing 'human' to 'quarian', 'asari', 'turian', 'elcor', 'vorcha' or 'thresher maw in the military' would make you care? Really?

Let's say it's the 'in military' part that bugs you. So, you want to be civilian, right?
If you wanna be an elcor ambassador, or volus banker, or asari consort, the more power to you, but gameplay-wise good luck finding a cool and interesting reason to keep Mass Effect a shooter.

Seriously though, if it's so hard for you to care about <insert any race> in the military, then maybe you should take a break from Mass Effect single player for a while.
  • nos_astra et Killroy aiment ceci

#114
Panda

Panda
  • Members
  • 7 462 messages

Racial tension isn't something that you lose just because you all moved to a new place.

 

We are in another galaxy as new comers. When humanity found out that there was aliens, I'm pretty sure that it reduced political tension in the Earth and people worked together against Turians. Same can happen in Andromeda, people like to stick what is familiar to them.


  • ImperatorMortis aime ceci

#115
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages
There are a hundred ways you could drop the overdone military background and keep it a shooter. We're exploring a heretofore uncharted galaxy.

But you're right. I'm specifically asking for the ability to play as an Elcor banker. That's the obvious takeaway.
  • Shechinah et Panda aiment ceci

#116
Youknow

Youknow
  • Members
  • 492 messages

If Bioware ever tried multiple races/species in a Mass Effect campaign, then Skyrim shouldn't be the game to look at because your race didn't even matter nor did it have any real difference in more of the gameplay and story.

 

They will really need to work hard on it to have a good enough amount of difference for each race.

But here's the thing though. In Skyrim, I'd expect there to be considerably less differences among the races in them. After all, they are from the same planet. Smaller universe (in game I mean), smaller amount of differences. In game, when I travel to a different planet, I'd expect larger differences between the sentient species. 

 

For instance, one thing that bothers me is that it's like humans have "5 fingers," and then every other species that has "hands" only have 3 fingers with the exception of Asari. Why can't there be aliens with 5 hands or 8 hands, or something insane? The rachni, Elcor, and Hanar are probably the most initially interesting races when I think Sci-Fi. Sure, they might be less "marketable," but hey... Games with monsters sell pretty well too if done right. Look at Pokemon...



#117
Panda

Panda
  • Members
  • 7 462 messages

But here's the thing though. In Skyrim, I'd expect there to be considerably less differences among the races in them. After all, they are from the same planet. Smaller universe (in game I mean), smaller amount of differences. In game, when I travel to a different planet, I'd expect larger differences between the sentient species. 

 

For instance, one thing that bothers me is that it's like humans have "5 fingers," and then every other species that has "hands" only have 3 fingers with the exception of Asari. Why can't there be aliens with 5 hands or 8 hands, or something insane? The rachni, Elcor, and Hanar are probably the most initially interesting races when I think Sci-Fi. Sure, they might be less "marketable," but hey... Games with monsters sell pretty well too if done right. Look at Pokemon...

 

Well if you look at scifi movies and series in the tv do they normally have many alien races that aren't humanoids? Doesn't Vulcans look quite like humans? What about Time Lord? Aren't all species from Guardian of Galaxy pretty close humans expext Groot?

 

I like seeing humanoids in the scifi and I think ME did quite well in making lot of species having their unique appearance, but still looking somewhat humanoid.

 

I don't see lot of problem in making protagonist of one of main species in the ME series. DAO and DAI did have species, only thing DAI's species suffered was that they were late addition and only some parts of dialogue was changed for these species. Otherwise I think it was great choice and having only humans as playable would have hindered game a lot. Also ME has already established what different species look like and what their society and culture is so there shouldn't be lot of problem in writing protagonist using what devs already have established.



#118
rasblak

rasblak
  • Members
  • 141 messages

There are a hundred ways you could drop the overdone military background and keep it a shooter. We're exploring a heretofore uncharted galaxy.
But you're right. I'm specifically asking for the ability to play as an Elcor banker. That's the obvious takeaway.


Ok, my apologies, Elcor banker was uncalled for.

On playing that "uncharted galaxy" card: Meaning what, the protagonist will be discovering fresh new land and setting up camps from scratch? Surely not. So, what's the big deal with "uncharted galaxy"?

I bet even Andromeda will start off with an existing balance of power, wherever we'll go, there'll be something there that someone before us has already built, that makes it worth having a fight there.

Andromeda is just as uncharted as of ME4 as Mars was uncharted up until ME3, i.e players had not had a mission there before.

So, What's with all that "uncharted galaxy" business as being somehow a 'perfect' reason to bring in customizable race?

#119
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

No, I'm morally opposed to illogical nonsense.

So you're morally opposed to this post you just made? Because this response sounds like desperate nonsense.

Also I've noticed that people who seem to be obsessed with logic tend to be very illogical about a lot of things. A "holier than thou" mindset from a different perspective.

Not saying this is necessarily related to the posts in this thread though.

We are in another galaxy as new comers. When humanity found out that there was aliens, I'm pretty sure that it reduced political tension in the Earth and people worked together against Turians. Same can happen in Andromeda, people like to stick what is familiar to them.

This this this this this.

It's basic sociology.
  • FKA_Servo aime ceci

#120
AresKeith

AresKeith
  • Members
  • 34 128 messages

Elves, khajit, argonians and orcs are all fantasy races. There is some human characteristics, but not more than in fantasy in general. Same as many ME species have human characteristics.

Bioware would be fine if they just did what DAO and DAI did.


The races in DA both move and sound like humans, in ME it would be a lot more expensive with the voices and varied movements

#121
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

The races in DA both move and sound like humans, in ME it would be a lot more expensive with the voices and varied movements

 

I suggested limiting it to races where this is less of an obstacle. Asari, turians, and quarians all move and sound pretty much like humans. They're all pretty much the same size. They all have the same speech patterns (only difference being that you'd need to run an effect over the VO for the latter two, but that wouldn't be very hard). I think its a safe bet that those are some of the most popular anyway.

 

I'm not saying it wouldn't cost money, but I think it would be a good decision for a future game. It's not like the majority of the assets necessary aren't going to be developed for NPCs and MP anyway. I'm not suggesting they pull some completely new andromedan race out of their asses.


  • Shechinah et Dar'Nara aiment ceci

#122
Jaquio

Jaquio
  • Members
  • 255 messages

I would only ever play as human, because I enjoy connecting to the human experience while playing.  Unlike games such as Dragon Age where everything is set in fantasy, the Mass Effect franchise is still grounded in this "reality," albeit a future vision.

 

But, I don't see why my personal preference should dictate how others play, so why not?  If someone wants to run around headbutting everything into a pulp like a true krogan, who am I to deny them that experience?



#123
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Ok, my apologies, Elcor banker was uncalled for.

On playing that "uncharted galaxy" card: Meaning what, the protagonist will be discovering fresh new land and setting up camps from scratch? Surely not. So, what's the big deal with "uncharted galaxy"?

I bet even Andromeda will start off with an existing balance of power, wherever we'll go, there'll be something there that someone before us has already built, that makes it worth having a fight there.

Andromeda is just as uncharted as of ME4 as Mars was uncharted up until ME3, i.e players had not had a mission there before.

So, What's with all that "uncharted galaxy" business as being somehow a 'perfect' reason to bring in customizable race?

 

You're mostly agreeing with me, and I'm mostly agreeing with you, I think. I don't want them to change the gameplay, but at the same time there's no reason why shooter gameplay would be incompatible with playing all sorts of origins - scouts, archeologists, academics, what have you. If Indiana Jones doesn't stretch credibility as a swashbuckling college professor, then a swashbuckling astrobiologist exploring a new galaxy shouldn't either. Uncharted was a bad choice of words, I obviously know that there's already folks there.

 

As for it being a good time to introduce such a thing - it's come up in the thread already, but the original trilogy was human centric - and justifiably so (although I won't opine on how that turned out, since I'm still pretty sour on it). But there's no reason for that to be the main focus in this new chapter, unless this ark project or whatever was a human endeavor and not jointly developed with the council and other species (and if that's the case, well, that will be incredibly disappointing).

 

They can add more reactivity, although in this setting (as I understand it, at least) I don't think it would be a factor as much as it is in Thedas. Even with minimal reactivity though, I thought the option to play as other races in DAI was really important. It's still a better game for it.

 

And I don't see what the purpose is in trashing the idea and yelling about how it would never work when there's no basis for thinking that.



#124
capn233

capn233
  • Members
  • 17 328 messages

Not in single player.  There is little point to offering multiple races.  In fact, DA race selection is only slightly different than ME1's background selection in that it alters a few lines of dialogue and largely does not affect the game.  The racial bonuses in DA are small enough that they can be acquired through other means.  They should focus their efforts on making the classes distinct, balanced, and fun to play while creating a compelling narrative and npc characters.

 

They can have multiple races in MP.



#125
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Not in single player.  There is little point to offering multiple races.  In fact, DA race selection is only slightly different than ME1's background selection in that it alters a few lines of dialogue and largely does not affect the game.  The racial bonuses in DA are small enough that they can be acquired through other means.  They should focus their efforts on making the classes distinct, balanced, and fun to play while creating a compelling narrative and npc characters.

 

They can have multiple races in MP.

 

You're not even giving a reason why they shouldn't, though.

 

Not all of the game happens in the game - even with uneven execution, race selection could be a meaningful choice to a lot of players. It's certainly the case in DAI. And it's not just about "bonuses." I don't want to play an asari for +1 to my biotics, but because it would be fun to play an asari.

 

And even then, using DAI as an example is a reach, because the whole development process of that game was fraught, and race selection was a late (though still valuable) addition that didn't get the care it would have had it been planned from the start. I'm not suggesting do this in MEA, necessarily. I'm saying do this sometime. And there's nothing to suggest that species selection would be incompatible with balanced gameplay and compelling characters


  • Shechinah aime ceci