What we got with DA:I wasn't any sort of "huge roleplaying element." What we got were some minor variations on dialogue and a handful of unique war table missions. At the end of the day, because they had to service multiple races, the Inquisition as a character suffered greatly and became incredibly bland and uninteresting. As much hate as DA2 gets, at least Hawke had personality and felt like a decently made character.
I know some people make their headcanon regarding the Inquisitor part of who the character is, but what's presented in the game is incredibly lackluster and was a step back from what we got with Hawke in DA2.
Was this completely due to multiple races? I can't say that for certain. The way they portrayed the Inquisitor might have been the plan from the start but I certainly think that the move to multiple races factored into what we got.
Race/species selection itself is huge roleplaying element no matter how much it affects the story. It's huge roleplaying element even in Skyrim.
I sincerely doubt race selection was reason for it. What benefited Hawke was 3 set personalities, "paragon", "joker" and "renegade", these carried over dialogue you didn't even choose based on how often you picked some option so it was clever. DAI had emotion wheel, but it wasn't implemented to be as throughly as personalities that set according your dialogue choices. Overall Hawke was more of set protagonist like Shepard than Warden and Inquisitor are, but that isn't really roleplaying element, it's taking away from roleplay and just step away from set protagonist like Adam Jensen in Deus Ex or Lara Croft in Tombraider. Set protagonist or going that way isn't bad thing though, it has it benefits, but it eats roleplaying away. Roleplaying that adding races and less set protagonist add a lot.





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