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Should MEA have had Playable Aliens?


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#151
Panda

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What we got with DA:I wasn't any sort of "huge roleplaying element." What we got were some minor variations on dialogue and a handful of unique war table missions. At the end of the day, because they had to service multiple races, the Inquisition as a character suffered greatly and became incredibly bland and uninteresting. As much hate as DA2 gets, at least Hawke had personality and felt like a decently made character.

 

I know some people make their headcanon regarding the Inquisitor part of who the character is, but what's presented in the game is incredibly lackluster and was a step back from what we got with Hawke in DA2.

 

Was this completely due to multiple races? I can't say that for certain. The way they portrayed the Inquisitor might have been the plan from the start but I certainly think that the move to multiple races factored into what we got.

 

Race/species selection itself is huge roleplaying element no matter how much it affects the story. It's huge roleplaying element even in Skyrim.

 

I sincerely doubt race selection was reason for it. What benefited Hawke was 3 set personalities, "paragon", "joker" and "renegade", these carried over dialogue you didn't even choose based on how often you picked some option so it was clever. DAI had emotion wheel, but it wasn't implemented to be as throughly as personalities that set according your dialogue choices. Overall Hawke was more of set protagonist like Shepard than Warden and Inquisitor are, but that isn't really roleplaying element, it's taking away from roleplay and just step away from set protagonist like Adam Jensen in Deus Ex or Lara Croft in Tombraider. Set protagonist or going that way isn't bad thing though, it has it benefits, but it eats roleplaying away. Roleplaying that adding races and less set protagonist add a lot.



#152
MerchantGOL

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Its not really do able imo its not like DA where your coices are Human, Short human, Human with pointy ears and tattos, Human with horns

 

Races in mass effect aren't mammals, and they come from cultures completely different giving the characters entrierly different mindsets because of there backgrounds, to the point that just having a few  lines of dialogue changed here and there wouldn't be enough.



#153
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No.


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#154
Lady Artifice

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No.

 

I was wondering if you'd completely disappeared. 



#155
KaiserShep

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Its not really do able imo its not like DA where your coices are Human, Short human, Human with pointy ears and tattos, Human with horns

 

Races in mass effect aren't mammals, and they come from cultures completely different giving the characters entrierly different mindsets because of there backgrounds, to the point that just having a few  lines of dialogue changed here and there wouldn't be enough.

 

That's really what my concern would be with this option. If I could play, say, a krogan, I'd really like to be able to go the full 9 yards and be a total head-butting brute whose response to politics is eating fools. 


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#156
Lady Artifice

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That's really what my concern would be with this option. If I could play, say, a krogan, I'd really like to be able to go the full 9 yards and be a total head-butting brute whose response to politics is eating fools. 

 

After deciding which politician to have for the first course, obviously. 



#157
Krazy_Kirby

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After deciding which politician to have for the first course, obviously.


obviously the salarian

#158
Asdrubael Vect

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quarians or protheans as playable races=)


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#159
holdenagincourt

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People always complain in these threads that race selection in Inquisition led to a generic or vanilla experience of the protagonist and story as if such an association is patently obvious. Yet the evidence for a causal connection between the objective fact of race selection and the subjective experience of a generic protagonist is far from incontrovertible. In my estimation, the flattened personality of the Inquisitor, assuming the premise holds merit, owes much more to the game forcing the player character to reside within the institutional and organizational space of the leader of the Inquisition and not deviate from strictly written borders surrounding every major plot point. The character's race has very little to do with it.

 

Furthermore, the personal experience of the relevance of race is hard to satisfy on a universal level. For me, the level of racial recognition in Inquisition was adequate. Some wanted a little more and others wanted a great deal more in terms of tailor-made interactions. In the end, it will always be difficult under the constraints of limited resources to forestall criticism that race immersion is inadequate on some level for some players, simply due to the subjectivity of these experiences.

 

In any case, my belief is that the ultimate cause of perceived racial irrelevance in RPGs is preponderantly the linear or quasi-linear mode of storytelling they continue to employ, rather than any difficulty inherent to race selection itself.


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#160
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I was wondering if you'd completely disappeared. 

 

I don't have anything registered so I'm locked out of a lot of stuff now with the new divisions.



#161
Lady Artifice

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I don't have anything registered so I'm locked out of a lot of stuff now with the new divisions.

 

Damn.  :(