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Movie Makers: Recording ME3-MP


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#26
LemurFromTheId

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Installing on the core drive will have noticable effects when trying to record at max frames on GFX intense games, unless the computer is outdated or has smaller memory, in which case it can have a big impact regardless. There is surely exceptions of course.

 

That's pure superstition. You could run FRAPS from 5¼-inch floppy disk and it wouldn't affect your recording performance. When a program's in memory, it's in memory. What matters is where you record.

 

Even the guy who wrote the tips you linked to knows that.



#27
RopeDrink

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If Windows 10 comes with a built in recording program... do you still need to buy a capture card to record for PS3 & 360?  ..I saw someone said it was already compatible with the xbox one

 

'fraid I've no comment on this - exclusive PC head, here :(

 

 

 

The fluxuation between 35-55 was actually worse to play on than the steady 35

 

I'd suggest setting the Video Capture Settings to custom (and type in 30 FPS), that way you'll cap it there and won't record any excess (30FPS is acceptable for vids/youtube anyway). I think setting "Lock Framerate While Recording" will also help quell the fluxation. If you set it higher, then FRAPS will record at whatever FPS your game is playing at, regardless of whether it's going up and down profusely. Lately I've been leaving VSync on for that reason. Over 60 FPS is nice and all - but recording above 60 is overkill. I could tell FRAPS to lock it and leave the FPS at whatever, but I'd be paranoid that the constant spiking (60>280+) would have some hidden side-effect.

Half a terrabyte drive also may not be enough - so be careful. Even with a TB drive, forgetting to delete recordings will see that drive fill up in no time (and tab you out of game to give a 'full disk' warning - not good).


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#28
RopeDrink

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That's pure superstition. You could run FRAPS from 5¼-inch floppy disk and it wouldn't affect your recording performance. When a program's in memory, it's in memory. What matters is where you record.

 

Even the guy who wrote the tips you linked to knows that.

 

That's fine - but like I said, I'm too used to literally dedicating a whole drive to fulfil all recording purposes - and I've had instances where I've installed FRAPS on C:, D:, even E: and others during testing - and performance was hit enough for me to stick to the above. Up to you whether you do, don't, can or can't - I'll stick to what works for me and recommend it that way. Almost everyone will have varied experiences with it - so it's all about experimenting (outside of the basics) to min-max the results.



#29
Mgamerz

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Matters that the game and recording locaiton are different as if they are on the same target you'll get significantly more loading lag. Not that this game is demanding or anything.



#30
RopeDrink

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Matters that the game and recording locaiton are different as if they are on the same target you'll get significantly more loading lag. Not that this game is demanding or anything.

True - but some of us don't record loading screens ;)



#31
Mgamerz

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You know this game dynamically loads things after the loading screen right? That's where almost all of the stutter comes from. Unless your PC is still beige colored.


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#32
7twozero

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Noticed it but didn't use it. As soon as I started installing games on this new comp (win10), the recorder thing was annoyingly face-planted on the screen. That's handy - but I didn't want it there, so disabled it and went back to old faithful. The FPS counter is just as much an eye-sore, but smaller at least. Might give the Win10 recorder a proper try though.


Just hit win g to toggle it on and off. I think.

#33
ctr2yellowbird

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It doesn't matter where the recording program is stored, just the physical drive it's recording footage to. You don't want to record to the same physical drive as the game you're playing, more so for HDDs than SDDs, because you run the risk of dropping frames either in-game or in the video. I don't believe HDDs are technologically able to continuously write to one area at a high throughput (and let's hope there's minimal fragmentation separating video chunks) while needing to occasionally read from another area at high burst speeds.

 

I made a video recently because someone thought I was getting "too many headshots" or whatever, so I tried different encoding software because I've been pretty dissatisfied with the bugginess or low quality of the programs I've tried up to that point and it went pretty well. I play at a capped 121FPS, which I can typically maintain with a GTX 480 and i7-860@3.8GHz. For the recording, I used MSI Afterburner for 1080p30 video with MJPG compression at 75% quality like I have for my last many videos. Video bitrate was around 50mbps. Audio was 4.6 mbps for 5.1. That results in 8.1GB for 20 minutes, which seems fair.

 

The encoding software that I tried was MeGUI. It's basically a GUI to simplify x264 jobs and other encoding tasks while still giving users control over many useful options rather than have less technical users struggle with or give up on the command line. And I haven't run into a showstopping bug yet. The encoded video's averaged bitrate was 17.2 mbps with 848 kbps 5.1 AAC audio (needed to point MeGUI to the files from here for AAC). That clocked in at 2.6GB, or about 1/4 the size of the original, which is decent IMO. I don't want to type up a full tutorial for configuring this. Look around online if you need a walk-through, but MeGUI isn't much less intuitive than most other software.

 

These are the x264 options that I configured. You can keep changing the advanced settings of x264 in MeGUI until the representative command line input looks like this (that makes sense once you get in there and start changing things). This probably isn't the "best" x264 config for this type of video--I don't know that much about tuning for the best video quality for a given type of footage--but I did research most of these settings a bit before.

program --crf 21 --keyint 15 --min-keyint 8 --b-adapt 2 --b-pyramid strict --qpmin 10 --qpmax 40 --qpstep 3 --vbv-bufsize 50000 --vbv-maxrate 34000 --direct auto --output "output" "input"

My critiques of my final video on YouTube are general blurriness in the distance and a fair amount of blockiness and aliasing if one pauses to inspect objects' edges. Special effects from powers and the like greatly exacerbate the issues, but most of this is not exactly easy to notice if one doesn't pause the video. Comparing your video to mine, I'd say mine has less blockiness on simple, static objects whereas all your blockiness is less severe than mine. You win hands down on aliasing. Also, I think your special effects preserve more detail and contrast whereas mine are less distinct and fail to capture subtle changes without looking like a mess. The Vorcha's red aura from Bloodlust is striking. I'm sure recording at a higher FPS improves video quality at every stage in the publishing process, particularly in giving encoders more frames with fewer changes between them to minimize crappy guesswork.


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#34
Deerber

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I've used shadowplay lately and it works brilliantly for me.
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#35
RopeDrink

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Nice post CTR2. Do you have a link to the video?

@7two, by disabled I meant entirely (not just minimized). If I'm not using the program often, I do my damnest to disable it at the core, thus keeping background processes to a minimum - all of which helps keep frames. Unfortunately, Win10 seems to want to make that a lot harder - but on the flipside, it's said to have up to at least a 10% gaming performance increase based on a different discussion I had elsewhere, so it's give and take really, if that's true.



#36
INVADERONE

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FRAPS is in that awkward place where it 'would' be hailed as the best recording software ever if it wasn't such a CPU gobbling beast. First things you should do is check to make sure that FRAPS isn't installed on your main Windows Drive. If it is, that is a big problem. If you have external drives, you'd do well to have FRAPS installed away from the Windows drive as well as locations containing your games. Example, I have drives and partitions dedicated solely to recordings, with others solely dedicated to programs & games (helps with compression software) and one dedicated purely to Windows.

 

Your next step is to make sure the recording folder you've selected is also away from windows and/or busy drives. If you have an external you're not using, tell FRAPS to record to that drive. Recording is an ungodly lot of CPU work (esp uncompressed) with megagigabyte filesizes being written all over the place.

 

Agree with this. I don't use Fraps often as I mostly record from the console to an intermediary device so it works differently for me but when I do record with FRAPS this is the way to go. You'd want it working away from the Windows drive (C: in most Pc's).

 

As to the quality, it looks excellent. I started at the 1080P setting on YouTube and then scaled down on each one and its crisp. I don't think I can provide any more feedback as it seems that your setup is working for you.

 

Are you planning on rocking Mass Effect vids? Hope so. This game franchise could use more Youtube love.

 

All the best. 


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#37
RopeDrink

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Agree with this. I don't use Fraps often as I mostly record from the console to an intermediary device so it works differently for me but when I do record with FRAPS this is the way to go. You'd want it working away from the Windows drive (C: in most Pc's).

 

As to the quality, it looks excellent. I started at the 1080P setting on YouTube and then scaled down on each one and its crisp. I don't think I can provide any more feedback as it seems that your setup is working for you.

 

Are you planning on rocking Mass Effect vids? Hope so. This game franchise could use more Youtube love.

 

All the best. 

 

Hey, thanks Inva - I actually never thought of checking the lower qualities - normally I spam refresh until 720p & 1080p arrives after upload is complete, then forget about it. I'll keep that in mind now.

 

As for rocking ME3 vids - I'd be happy to, though I have two concerns.

 

a] I don't have an audeince for it - and building one would be slow. I 'could' become 'that guy' who spams videos links all over the forums hoping and praying for views and subs - but I don't want to do that. As much as I love making videos, doing so and getting 100 views before it sinks into the ether is a waste of time.

b] I've played ME3MP a lot... But I'm hardly amazing at it. It's only recently I bothered starting solo runs (Bronze & Silver complete) - and my Pug Plats are messy. Not sure whether that makes good or bad viewing.

 

I'll probably play it today and will see what I can cook up. There are already plenty of accomplished ME3 vids and vid-makers out there - and a tonne of videos in the solo threads to keep you going.



#38
INVADERONE

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Hey, thanks Inva - I actually never thought of checking the lower qualities - normally I spam refresh until 720p & 1080p arrives after upload is complete, then forget about it. I'll keep that in mind now.

 

As for rocking ME3 vids - I'd be happy to, though I have two concerns.

 

a] I don't have an audeince for it - and building one would be slow. I 'could' become 'that guy' who spams videos links all over the forums hoping and praying for views and subs - but I don't want to do that. As much as I love making videos, doing so and getting 100 views before it sinks into the ether is a waste of time.

b] I've played ME3MP a lot... But I'm hardly amazing at it. It's only recently I bothered starting solo runs (Bronze & Silver complete) - and my Pug Plats are messy. Not sure whether that makes good or bad viewing.

 

I'll probably play it today and will see what I can cook up. There are already plenty of accomplished ME3 vids and vid-makers out there - and a tonne of videos in the solo threads to keep you going.

 

It always takes time but you don't have to be the solo guy or even the multiplayer guy. There are channels that do Mass Effect news, Theories, Lists, Podcasts, etc. There are many things you can do. Not pushing you at all, just didn't want you to think you don't have anything to offer at the moment due to the various channels out there, that's all. All the best to you man.



#39
RopeDrink

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I'm aware - but my channel is what it is since 2006. I don't do commentaries or post my personality in vids, it's raw gameplay of whatever I'm playing at the time (ME3 included) though the bulk of the subs are there for specific games, not so much different ones. Doesn't mean I don't like making vids of said other games but not many would watch them and the majority of comments are "So, when is the next video of X game?" - it's why most serious YouTubers consider alternate channels if they want to make content that breaks their norm so as not to alienate the people who subscribed for the common material.

 

Again, doesn't mean I wouldn't make ME3 vids - but I know bugger all people would find them interesting or watch them unless I started harassing the forums with video links - and even then I don't think people will care, there's already plenty of material to enjoy from others.

 

Either way, this isn't about me or my channel - just the video making process. Let's keep it that way, unless people had YouTube questions or actually do feel like building a new hub of ME3 content.


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#40
sabreracer

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I use Playclaw5 or did when I played ME3.  It usually works fine but Origin overlays go through a works/doesn't work phase with many overlays.

 

The files generated are smaller than those from MSI (haven't used FRAPS) and then I tend to use Handbrake to compress then further to save upload time.  I recorded ME3 @ 60PFS and 720P.   Warframe handles bigger resolutions better so that I do 2560x1080 @ 60FPS

 

 

Link on my profile if you want to check the results.


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#41
Mgamerz

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My Modding videos have gathered me an audience.

Youtube's gaming archiving feature is... not that good. It names everything the same.


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#42
Paynezz

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I've used shadowplay lately and it works brilliantly for me.



#43
Xaijin

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Shadowplay is ok, I wouldn't say brilliant. The closer your rez is to the output rez, the more artifacts you get. The main benefits are being to get 60fps for cheap and super quick encoding. That said, it's lossy as hell and every driver update tends to make it explode until they fix it again. It also hates dedicated sound cards like creative and xonar.
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#44
ctr2yellowbird

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Nice post CTR2. Do you have a link to the video?

 

Late response, sorry. I linked it in my other post under the word "video" in the second paragraph. I just don't want it to embed since it already served its purpose. I'll link it again: click me for video.



#45
RopeDrink

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Late posts are better than no posts. Quality certainly isn't bad - though the framerate seems a bit choppy (or maybe I'm just not used to non-60FPS vids anymore). On the same token, one must expect compromises when viewing entire matches (something I've not done yet).



#46
regack

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RopeDrink, I think your vorcha video looks great.  I haven't recorded any MP in a long time, and what I did record is locked in at 30fps.  Looks so much better at 50-60.  I can't reliably record at 60 with FRAPS, but that's my own fault for being unwilling to change resolution from 1440p...  the other problem being that ~2min of video ends up being 4GB.  I record onto an old 120GB SSD, then move the videos to an external slow drive for post-processing.  This works fine for single-player, not so much for MP if I have to stop after 20-30 minutes to offload the SSD :s.  If I do record MP, I usually just use the FRAPS loop buffer so I'm not recording the whole time. 



#47
RopeDrink

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Thanks, I'm glad to finally be able to think that after my earlier years on 1280x720 @ 20FPS :)

Aye it's harsh on those who don't have big drive space but lets be honest, large external drives are pretty cheap these days. If you're playing on a resolution bigger than 1920x1080 you could get away with recording at half-size. It frees up TONNES of FPS and also shrinks the filesizes so you should give it a try. So long as you don't enlarge the recordings too much during compression, they shouldn't look too terrible.