I remember reading about some feats or spells that give Rogues the ability to sneak attack creatures that are normally immune to such things, or at least do so for 1/2 the damage. Are these things implemented in NWN2 or any mods?
Sneak Attack Immunity and Rogue Feats/Spells/Abilities...
#1
Posté 29 août 2015 - 07:27
#2
Posté 29 août 2015 - 07:33
There's at least one weapon that bypasses the undead and/or elemental's immunity to sneak attack, I believe. It probably used a feat on the weapon to do it. I don't know more details.
Ah, here we are. Death's Ruin, says Dann.
#3
Posté 29 août 2015 - 07:38
There's at least one weapon that bypasses the undead and/or elemental's immunity to sneak attack, I believe. It probably used a feat on the weapon to do it. I don't know more details.
I thought I remembered that too, I think it is a Dagger of Elemental Ruin or something like that. I just thought I would ask since it has been awhile since I looked through all of the resource files of NWN2. I have implemented feats and spells before, so I will just add the feats if they are not in already. Hopefully someone that knows for sure either way will see this topic and inform us!
#4
Posté 29 août 2015 - 07:40
#5
Posté 29 août 2015 - 08:16
Thanks Tchos! I found two more on Google. Dragon Strike and Penetrating Strike. Penetrating Strike can be taken as a replacement to Trap Sense. There are several other "Strike" feats I saw listed on other pages, but I am done Googling DnD stuff for the day. ![]()
It looks like these are not implemented in NWN2 or in any mods. I will add these in for myself.
#6
Posté 29 août 2015 - 11:27
I looked it up, and I see there are two versions of Penetrating Strike. One is from Dungeonscape, which is definitely 3.5e and sounds like the one you're describing, and there's another one from Ravenloft as a feature of a Lightbringer Rogue. I wasn't able to find a description of that one or a note on which book it's in, so I'm not sure if that latter one is 3.5 or not.
#7
Posté 30 août 2015 - 12:36
It is the dungeonscape one, that is what I found.
#8
Posté 30 août 2015 - 12:57
Hm, it has been awhile since I scripted anything. Am I somewhat on the right track here? I need to take a look at those ruin scripts...
void main()
{
object oTarget = ?
effect eDamageImmunityDecrease = EffectDamageImmunityDecrease(IMMUNITY_TYPE_SNEAK_ATTACK, 50);
}
#9
Posté 30 août 2015 - 03:24
It seems that Epic Precision can be modified to do pretty much the same thing, if not exactly.
#10
Posté 30 août 2015 - 07:28
How do I make it so one has to choose between the feats at level up? I want the selection to function similar to how Ranger Combat Style is selected or how the Rogue Bonus feats are selected.





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