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Sneak Attack Immunity and Rogue Feats/Spells/Abilities...


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#1
FaerzressSparkles

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I remember reading about some feats or spells that give Rogues the ability to sneak attack creatures that are normally immune to such things, or at least do so for 1/2 the damage. Are these things implemented in NWN2 or any mods?



#2
Tchos

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There's at least one weapon that bypasses the undead and/or elemental's immunity to sneak attack, I believe.  It probably used a feat on the weapon to do it.  I don't know more details.

 

Ah, here we are.  Death's Ruin, says Dann.



#3
FaerzressSparkles

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There's at least one weapon that bypasses the undead and/or elemental's immunity to sneak attack, I believe.  It probably used a feat on the weapon to do it.  I don't know more details.

 

I thought I remembered that too, I think it is a Dagger of Elemental Ruin or something like that. I just thought I would ask since it has been awhile since I looked through all of the resource files of NWN2. I have implemented feats and spells before, so I will just add the feats if they are not in already. Hopefully someone that knows for sure either way will see this topic and inform us!



#4
Tchos

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http://nwn2.wikia.co...ki/Death's_Ruin

 

Feat is only granted via items.



#5
FaerzressSparkles

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Thanks Tchos! I found two more on Google. Dragon Strike and Penetrating Strike. Penetrating Strike can be taken as a replacement to Trap Sense. There are several other "Strike" feats I saw listed on other pages, but I am done Googling DnD stuff for the day. :P

 

It looks like these are not implemented in NWN2 or in any mods. I will add these in for myself.



#6
Tchos

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I looked it up, and I see there are two versions of Penetrating Strike.  One is from Dungeonscape, which is definitely 3.5e and sounds like the one you're describing, and there's another one from Ravenloft as a feature of a Lightbringer Rogue.  I wasn't able to find a description of that one or a note on which book it's in, so I'm not sure if that latter one is 3.5 or not.



#7
FaerzressSparkles

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It is the dungeonscape one, that is what I found.



#8
FaerzressSparkles

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Hm, it has been awhile since I scripted anything. Am I somewhat on the right track here? I need to take a look at those ruin scripts...

void main()
{
object oTarget = ?

effect eDamageImmunityDecrease = EffectDamageImmunityDecrease(IMMUNITY_TYPE_SNEAK_ATTACK, 50);
}


#9
FaerzressSparkles

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It seems that Epic Precision can be modified to do pretty much the same thing, if not exactly.



#10
FaerzressSparkles

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How do I make it so one has to choose between the feats at level up? I want the selection to function similar to how Ranger Combat Style is selected or how the Rogue Bonus feats are selected.