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Hit the xp cap yet again


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#51
MagicalMaster

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Everyone acts like they don't need hok then when they die they blame someone else. Anyway he was a templar so oh wait you're an idiot. Oh wait you forgot the necro. Oh wait who uses basic attack in the reaver anyway?


I didn't forget the necro, it just wasn't worth mentioning as it's the same mechanic as the Elementalist and surely you're smart enough to figure that out.

Nor did I ever even mention basic attack with Reaver -- Devour procs Rampage healing, War Horn procs Rampage healing...even Dragon Rage procs Rampage healing (until you die once in a dungeon).

As for my original comment if you do not have cloth that means you probably have low stats so that means you're probably a liability to the team and probably will die over n over on strong classes like the reaver n templar...


How interesting that I managed to in fact *not* die "over n over" on "strong classes like the reaver." Like Silversmurf said, you're factually incorrect here.

Unfriended & blocked.


I just want to reassure the general public that after extensive (and emotional) arbitration we managed to come to speaking terms again.

You did bad, and should feel bad about it.  Haven't you ever heard the old saying that "It is better to have a bird in the hand, than two in the bush."?


If Hakkons didn't have a decreasing drop rate per Hakkon you possessed that saying might be valid here. Especially problematic for the 2H since with the low damage roll it wasn't that much better than Maul of the Dragon Maul literally had 4.5%ish more base damage (and that number gets larger when you factor in armor) than the Hakkon -- and yes, the crit damage bonus is amazing and the effect procs are great, but since it's already having to make up lost ground it's not as large of a difference as it would otherwise be (especially at lower crit levels).

I'd rather get the Hakkon 2H with a decent roll down the line than be stuck with a Hakkon that's just flat out like 2-3% worse than it should be (on average, not even a good roll). Keep in mind I'm doing this from a position of having 0 Hakkons and being content with the 2H/dagger/bow to start. If I already had 4 Hakkons and just needed the 2H then no, I wouldn't salvage it like that.

Mathematically speaking, it only delays my total runs from 140ish expected to 160ish expected with a strategy of salvaging the staff or 1H if they're one of the first two Hakkons that drop (so accepting any two of 2H/bow/dagger for the first two drops). For me, having the Hakkons I care about the most earlier is worth those 20ish expected runs (less than 15% more total time expected). And yes, those are merely probability -- I might have all five weapon in 50 runs or I might be missing the last one or two weapons after 300 runs.

#52
Maracucho_Ve

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finally was able to put 35ish Hok on my bow over the weekend and currently doing NMs with my hunter, its fun, except they nerfed Explosive Shot :(. Will prob try spike trap today.



#53
Micabo

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Update for those who care. Not possible to get over lvl 14.5 nm castle and 11.5 perilous castle. Lol that's awesome thanks for the xp nerf!

Perilous is a little more than that if you do not summon dragon. I consistently hit level 12.2. BTW, does any1 have actual xp gained numbers? this whole level 1-x is not very scientific.



#54
bug_age_inquisition

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Just like to say we pulled a level 4 hunter through heartbreaker and I think they hit lv20 not sure though

 

If I do start seeing these glitch lobbies again, I just hope they are on nightmare, not perilous.

 

Also the last I heard, the leaderboard guys were just doing perilous, so it makes me wonder if perilous can still be glitched.



#55
Micabo

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Just like to say we pulled a level 4 hunter through heartbreaker and I think they hit lv20 not sure though

 

If I do start seeing these glitch lobbies again, I just hope they are on nightmare, not perilous.

 

Also the last I heard, the leaderboard guys were just doing perilous, so it makes me wonder if perilous can still be glitched.

I got 120k xp in one FC heartbreaker game. Totally insane xp. I wish we had more xp challenges so i could easily track my totals. I didn't really start paying attention to the numbers until challenges were almost completed.



#56
bug_age_inquisition

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I got 120k xp in one FC heartbreaker game. Totally insane xp. I wish we had more xp challenges so i could easily track my totals. I didn't really start paying attention to the numbers until challenges were almost completed.

 

the nerding out on XP thing was never something I was big on 

 

can you say that again in english? how many levels does that get you?

 

Also, when I left a heartbreaker and rejoined with level 1, I hit 14 almost 15.



#57
Micabo

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the nerding out on XP thing was never something I was big on 

 

can you say that again in english? how many levels does that get you?

 

Also, when I left a heartbreaker and rejoined with level 1, I hit 14 almost 15.

Pretty sure that was English... what exactly did you not understand? 120k = one hundred twenty thousand and xp = experience. pretty basic stuff man



#58
ruggie

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Ahh the lvl 4 hunter. The 2 hr hb run with rejoins... moos crew I assume... anyway it's probably faster to do perilous castle for xp than nm depending. There probably isn't a cap on hb. I wish they took it the ability to leave and come back too. That's just as much cheating as using another exploit/glitch. The glitch still exists on ps3 though.... or so I'm told. I'm sure ill be accused of using double xp since I moved up so many spots but whatever. Scrubs on damp make me lol.

#59
ruggie

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This post was made only because I was told the xp cap is impossible to hit when it is not. Granted you need to block and use support its still not impossible. Not to discuss double xp. I'm so over that and people who leave and rejoin. Take the lose and do it again. That's one thing I hate about this forum. Stop complaining about cheaters if you're a cheater as well. It's co op not pvp anyway.

#60
Micabo

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This post was made only because I was told the xp cap is impossible to hit when it is not. Granted you need to block and use support its still not impossible. Not to discuss double xp. I'm so over that and people who leave and rejoin. Take the lose and do it again. That's one thing I hate about this forum. Stop complaining about cheaters if you're a cheater as well. It's co op not pvp anyway.

 

The reason you can rejoin is because of game crash issues. To do away with the ability to rejoin would be crazy. By the way, if a group is really struggling so bad with the game difficulty that they are dying over and over then rejoining, chances are that their xp per minute is much lower than simply playing on a lower difficulty. Not exactly taking advantage of anything there. Lets get back on topic. If you think you know what the cap is in actual experience numbers then post it. Until that point it is pure speculation and you will not be taken seriously by Devs (which means they will not even try to fix it). Like I said in earlier post, I often hit level 12 in perilous from fresh promote so going by your earlier post, you have never actually hit the cap. I truly do not know if I have either tbh. Show me numbers and i will see if i can beat them.


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#61
sonofbarak

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The reason you can rejoin is because of game crash issues. To do away with the ability to rejoin would be crazy. By the way, if a group is really struggling so bad with the game difficulty that they are dying over and over then rejoining, chances are that their xp per minute is much lower than simply playing on a lower difficulty. Not exactly taking advantage of anything there. Lets get back on topic. If you think you know what the cap is in actual experience numbers then post it. Until that point it is pure speculation and you will not be taken seriously by Devs (which means they will not even try to fix it). Like I said in earlier post, I often hit level 12 in perilous from fresh promote so going by your earlier post, you have never actually hit the cap. I truly do not know if I have either tbh. Show me numbers and i will see if i can beat thy
 

Everyone says by doing the rejoining you are taking advantage



#62
ParthianShotX

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Everyone says by doing the rejoining you are taking advantage

 

The point there, I think, was that it was not advantageous via XP -- you may get the challenge points, but that is all.  You are not really growing any faster XP-wise than you might if playing a lower level faster and repeatedly  -- therefore not faster con/wil/cun advancement, nor faster gold even (when I think about it).


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#63
Micabo

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The point there, I think, was that it was not advantageous via XP -- you may get the challenge points, but that is all.  You are not really growing any faster XP-wise than you might if playing a lower level faster and repeatedly  -- therefore not faster con/wil/cun advancement, nor faster gold even (when I think about it).

Absolutely my point. Thank you. But seriously, this is all off topic. This post is about supposed xp cap. If it is true, what is the actual number?


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#64
ParthianShotX

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 If it is true, what is the actual number?

only BW knows for sure   :bandit:



#65
Micabo

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only BW knows for sure   :bandit:

So then they are right, no1 has hit the cap because it is impossible.


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#66
ruggie

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I didn't take a screen shot but its lvl 15.5 on nm. I forget the perilous cap. Just run arcane keeper lego and block you'll hit it.

#67
xxthat guyxx

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I hit cap on nm a few days ago it climbed up to zero and went to 5400 over lev 15 from lev 1 seems nm caps at 15 give or take



#68
ruggie

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Funny how the ban wagon doesn't know how to maximize xp...

#69
ruggie

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Also since you posted this I'm the wrong thread apparently a lvl 4 hunter went to 20 in one hb... give this exploit to top leveled players and they can promote in around 30 40 mins that's quicker than any other way to get xp... its limited to high promotion players but totally possible...

#70
Micabo

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So maybe you are unaware of this, but experience is measured in actual numbers not levels. For example, if you get 40000 experience at the beginning of level 19, you will not hit level 20. If you claim to hit the cap, then what is the actual cap number? Otherwise I call bs.


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#71
ruggie

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Since I seen it count from 0 to whatever lvl 15.5 is its bs? Many people hit the cap... Just because you didn't or can not does not mean it's impossible.

#72
ruggie

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Since I hit it again on lvl 1 avaar with arcane, saarabas, and sister the number of xp on avaar is 4200/15100.

#73
kmeeg

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This how it looks when hitting the XP cap. It showed me getting level 14 instead of getting level 19... negative xp count (cap).

PromotionLord_18 started out as level 1 since we were curious about the xp cap. ( run should have given ~135K xp)

 

COGc3K3.png


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#74
Varbind

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Thanks for putting this together Kmeeg, There is definitely an xp cap which is set way too low, Luke you need to acknowledge this and hopefully do something about it. All this does is force players to use spawn camping so they do not waste time killing mobs they will get no credit for. I know this cap was put in place to fight an exploit but it is now hurting the standard way of playing this game. Any help would be appreciated.

 

 

EDIT: If this was intentional and it is expected that the best way to maximise your experience gain is to spawn camp the perfect amount of mobs so that you just barely hit the limit then I am fine with it. It isnt easy to spawn camp so "skill = reward" and it makes sense. However we would need an official seal on spawn camping as a legitimate tactic and not an exploit



#75
ruggie

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You need the right classes. It doesn't happen every game (although could be duplicated often if my every game). Just need support blocking helps and not fighting the dragon. It should be adjusted though I forget which dev said it but it is very far from impossible.