If anyone is genuinely interested in why the DLC cycle took the route it did, I think there's some points of discussion to be had there. For one, Laidlaw said right on release that there were two groups of feedback: those who wanted DLC that was more of Inquisition and those who wanted story/cinematic DLC. Mark Darrah said that with Jaws they were attempting to really integrate a lot more story into the quests and areas while still keeping the exploration feel. With the Descent, I think - and this is just imo - the fact that it was Austin developing it probably dictated what type of DLC it was, rather than the DLC content being decided first and then assigned to Austin. Being the SWTOR developers the primary overlap there was probably dungeon progression, and this is reflected by The Descent.
So with those two DLCs out of the way, they have taken their time with the last one (Edmonton has been working on this one since March) to please the group of fans asking for a strong central story DLC.
It took Bioware nearly a year to release story-based DLC.
#176
Posté 03 septembre 2015 - 02:36
- Heimdall, pdusen, JeffZero et 3 autres aiment ceci
#177
Posté 03 septembre 2015 - 02:39
Personally, what I find disgusting is people with a chip on their shoulder coming here to call game developers lazy and greedy and treating them like they're not people, just because they didn't make exactly the game that they wanted. And then, when people call them out on it, turning around and crying about how mean everyone is to them.
See? I can generalize, too.
People weren't calling the OP out on anything originally, most of them were just being downright rude and/or insulting.
- Iakus, prosthetic soul, Nefla et 2 autres aiment ceci
#178
Posté 03 septembre 2015 - 02:46
Wait...what? That's not true at all. An one of the game is a starting point to the story. Every game you're playing a new character. You don't need to know what happen to the last one. All it does is effect you're world state not what you're character know or what you know about the story.
*sighs* We were talking about ME3 there.
#179
Posté 03 septembre 2015 - 02:49
Not knowing what happen with the inquisition of old, what a dragon god is, the shrine to a living old god,abomination not as big an issue as we think, nor the issue of elven/human relations is an interesting issue?
Considering there was not that much meat to any of that except what happened with the Inquisition, it really was not all that interesting to me. Personally I would have liked to learn more about the Avvar clan that was there, have better interactions with them. But mostly they were sending us on the same sort of missions that we have been getting throughout the entire game.
#180
Guest_Sevean_*
Posté 03 septembre 2015 - 03:03
Guest_Sevean_*
I am curious as to whether the multiplayer DLC and upkeep impacted the development cycle of story-based DLC. Stripping the game of a multiplayer component would probably have freed up artists and programmers to work on the single-player experience, but that's all moot now.
The DLC for Inquisition seems somewhere in between Origins and Dragon Age 2. The latter had what, 2 major DLC? - Legacy and Mark of the Assassin. I wouldn't even include Exiled Prince in the mix, since it was basically just a companion DLC.
I kind of feel sorry for the developers. It's damned if you do, damned if you don't. Had Bioware released DLC within the first few months, people would probably be shouting for their heads saying, "You're ripping off the consumer, this is just content you sawed off from the main campaign!"
At any rate, I think people should just chill. There are plenty of other titles out there to occupy your free-time in between DLC releases, and if none of them catch your fancy, how about a book?
#181
Posté 03 septembre 2015 - 04:27
People weren't calling the OP out on anything originally, most of them were just being downright rude and/or insulting.
Sure about that? because looking at page 2 will show how it all started
- pdusen, blahblahblah et Dancing_Dolphin aiment ceci
#182
Posté 03 septembre 2015 - 04:34
I don't see this as a problem for DA, since we switch PCs every game. It sort of was a problem for ME, where the opening makes a bit more sense if that Shepard went through Arrival.
The Corypheus thing was far from ideal despite the change of protagonist.
#183
Posté 03 septembre 2015 - 06:39
The Corypheus thing was far from ideal despite the change of protagonist.
Perhaps, but that's a separate design issue. My Inqusitor shouldn't know what Hawke knows, unless it's become common knowledge or Hawke outright tells her about it. If Bio handles this properly, what I've played or haven't played shouldn't matter.
#184
Posté 03 septembre 2015 - 10:07
Considering there was not that much meat to any of that except what happened with the Inquisition, it really was not all that interesting to me. Personally I would have liked to learn more about the Avvar clan that was there, have better interactions with them. But mostly they were sending us on the same sort of missions that we have been getting throughout the entire game.
1. Those mission showed us how avvar culture work being that one showed us there mage training, one showed us how they pray and deal with spirits, one showed us what the do for fun, one showed us how the deal with their dead, and one show us what they do in cases someone can't fallow their rituals.
2. There is plenty of meat on the rest of what we found out...More then decent at the very least.
#185
Posté 03 septembre 2015 - 10:09
Perhaps, but that's a separate design issue. My Inqusitor shouldn't know what Hawke knows, unless it's become common knowledge or Hawke outright tells her about it. If Bio handles this properly, what I've played or haven't played shouldn't matter.
But.... Your Inquisitor does not know what hawke knows...Ever. They know what they read about in Varric's book.
#186
Posté 03 septembre 2015 - 10:11
*sighs* We were talking about ME3 there.
Ok then, you're not in control of you're character between games. Even in the start of me2 Shepard was starting out the game in a place you never designated nor was ever told to you were your going.
#187
Posté 04 septembre 2015 - 12:30
But.... Your Inquisitor does not know what hawke knows...Ever. They know what they read about in Varric's book.
I don't see a problem with that.
#188
Posté 04 septembre 2015 - 12:41
Sure about that? because looking at page 2 will show how it all started
Actually looking at page 1 shows how it all started, as another poster already pointed out.
#189
Posté 04 septembre 2015 - 12:45
1. Those mission showed us how avvar culture work being that one showed us there mage training, one showed us how they pray and deal with spirits, one showed us what the do for fun, one showed us how the deal with their dead, and one show us what they do in cases someone can't fallow their rituals.
2. There is plenty of meat on the rest of what we found out...More then decent at the very least.
Well apparently that is where we are differing in our opinions. There was not enough there for me to really sink my teeth into. We really only got the bare bones of any of that stuff.
- Nefla aime ceci
#190
Posté 04 septembre 2015 - 12:46
Ok then, you're not in control of you're character between games. Even in the start of me2 Shepard was starting out the game in a place you never designated nor was ever told to you were your going.
Did you not play ME3? Your not going to know what the heck is going on in the beginning unless you played the last DLC of 2. Which was what the entire conversation was about.
#191
Posté 04 septembre 2015 - 06:06
If all 3 DLC were continuing the story then people would be accusing them of all sorts of things like unfinished game or whatever crap Capcom does. Can't have it both ways. The last DLC should be story based and start to tie in to the next game. So far I have no problem with how things have went down except maybe the pricing. The Descent should've been $10.
#192
Posté 04 septembre 2015 - 11:41
Been off doing other stuff and just found out about Trespasser; I'm so excited and log in here to see what other fans are saying. First thread I see is this one complaining and I can't help but burst out into a loud 'bwah, hahahaha!'. It's so BSN to complain about something awesome. Please, keep doing you forums! I'm too excited to care. We. Have. A. New. Story. DLC. NEW STORY! And, Solas. There's Solas! I cannot contain myself! I'll be wishing my life away until the 8th gets here!
Guess I'll go rummage around the forums until I find the other stupidly giddy folks like myself talking about this DLC. I know you're out there!
- CronoDragoon, SharableHorizon et pdusen aiment ceci
#193
Posté 04 septembre 2015 - 06:52
I'm just glad they finally did. I actually got a reason to start another run through now. The new apparel alone was refreshing; no more male elf boobs!! I passed on Descent and JoH, but I'm excited for this one. Too bad this is the last and Inquisition never reached its full potential.
#194
Posté 04 septembre 2015 - 06:57
Been off doing other stuff and just found out about Trespasser; I'm so excited and log in here to see what other fans are saying. First thread I see is this one complaining and I can't help but burst out into a loud 'bwah, hahahaha!'. It's so BSN to complain about something awesome. Please, keep doing you forums! I'm too excited to care. We. Have. A. New. Story. DLC. NEW STORY! And, Solas. There's Solas! I cannot contain myself! I'll be wishing my life away until the 8th gets here!
Guess I'll go rummage around the forums until I find the other stupidly giddy folks like myself talking about this DLC. I know you're out there!
The last time I recall being this happy is when I drank two bottles of caffeine based energy drinks during one shift.
- maia0407 aime ceci
#195
Posté 05 septembre 2015 - 09:05
Your loss, The Descent was way better than JoH...
The Decent had a different atmosphere than Jaws of Hakkon. Both were equally good. Each in its own way.
The Decent was dark and dangerous because you could fall off any minute and nwas disorientatetd by your missing sight. Jaws of Hakkon was full of colors and pretty horizons, plus some Avaar background.
I think The Decent had a atmosphere a bit closer to what I like personally. Something darker. But it was still kept in the range of Disney. Clean with no dilemmas or evil. It lacked items and loot somehow.
#196
Posté 05 septembre 2015 - 01:57
All the folks who keep labeling The Descent as "The Decent" are makin' me laugh. That sounds like the description many reviewers chose when critiquing the DLC.
I'm not trying to come off as elitist or anything! I realize it's a word that isn't terribly common in everyday sentences, plus there are plenty of non-native English speakers here. But for the record, "Descent" is the title. "Decent" means you're describing something as roughly average, or perhaps slightly above average.
- Nefla aime ceci
#197
Posté 07 septembre 2015 - 01:28
Well finally. I'm off a seven day suspension for something as silly as defending my thread from insults. Go figure.
#198
Posté 07 septembre 2015 - 02:40
If anyone is genuinely interested in why the DLC cycle took the route it did, I think there's some points of discussion to be had there. For one, Laidlaw said right on release that there were two groups of feedback: those who wanted DLC that was more of Inquisition and those who wanted story/cinematic DLC. Mark Darrah said that with Jaws they were attempting to really integrate a lot more story into the quests and areas while still keeping the exploration feel. With the Descent, I think - and this is just imo - the fact that it was Austin developing it probably dictated what type of DLC it was, rather than the DLC content being decided first and then assigned to Austin. Being the SWTOR developers the primary overlap there was probably dungeon progression, and this is reflected by The Descent.
So with those two DLCs out of the way, they have taken their time with the last one (Edmonton has been working on this one since March) to please the group of fans asking for a strong central story DLC.
To be honest, the way I see it, they knew they needed a major awesome story DLC since before launch, they knew they would need a "bombastic closure". So I'm going with EA needed them to release X amount of DLC according to Y business strategy, they took 2 of these to experiment with some ideas they had for story while trying to please different groups of fans, but the last one, I surely can't believe it wasn't planned beforehand. I guess it was more like "let's do it, let's do it, let's do it"... "FINALLY I CAN DO IT! Writters, our goal is to make 99% of our fans to die of dehydration for crying nonstop for hours after this DLC."
Well of course things change with feedback and even other games feedback (I sense Witcher 3 dimension travelling inspiration) but the general concept was surely there, I'm pretty sure "our beloved companion" was going to be the "new thing", perhaps they brought him back only because of fans... perhaps not... perhaps Qunari invasion was going to be DA4 and they changed their minds... will we never know... but I have a hard time imagining such epic closure to DAI being just a response to fans (but I'm fine with thinking it about the other DLCs)
#199
Posté 07 septembre 2015 - 02:51
I don't mind that it took Bioware this long to release a real story based DLC, I'm in no hurry to buy it after playing the doritospopamole that is the main game, but unlike JaH and Descent, I will buy this DLC *because* it is related to the main story. Couldn't care less about the others. Barely care about this one. But just enough.
So story based DLC does matter more than contentfillers for sales, in this case and probably a lot of other cases.
- prosthetic soul aime ceci
#200
Posté 07 septembre 2015 - 02:51





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