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Next DA:I Patch - Golden Nug (Semi-New Game+) & Wardrobe for Skyhold! Now available for XB1, PC & PS4! (Updated w/ Patch Notes!)


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#301
frankf43

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I liked the Blue and Black formal wear and the brown outgoing wear, so to me its fine.

 

I liked the Blue and Black formal wear and the brown outgoing wear, so to me its fine.

I agree.



#302
Bryan Johnson

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Okay, well, I thought you had people to translate things *shrug*

 

Bolded: Wouldn't you confirm the patch worked before releasing it?

We do, generally in either Spain or Japan. But they do not work 24 hours, if the patch is being generated that night. We wouldnt get the translations back until the next day. Also what I meant by the bolded is sometimes things do not work (in terms of the fix), but the fix in itself was basically 0 risk then the "broken" fix would be left in since there was no real risk by doing it. 

 

In the case of the alistair codex, it was checking an extra plot that was never actually set in the game. So we removed that plot from being a requirement. If that (for some reason) did not fix it, leaving it in there would actually not cause any additional issues.


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#303
Scofield

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sweet can now tint my qunari armours my qunari characters wear lol

 

really like the venture outwear available in wardrobe, wish there was a medium schematic for it, could easily become my fav piece of wear

 

great patch BioWare cheers, just made whatever play through i decide to do again a hell lot more relaxing an less stressful/frustrating an that for me is always a huge plus


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#304
dewayne31

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any list of patch notes



#305
BansheeOwnage

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We do, generally in either Spain or Japan. But they do not work 24 hours, if the patch is being generated that night. We wouldnt get the translations back until the next day. Also what I meant by the bolded is sometimes things do not work (in terms of the fix), but the fix in itself was basically 0 risk then the "broken" fix would be left in since there was no real risk by doing it. 

 

In the case of the alistair codex, it was checking an extra plot that was never actually set in the game. So we removed that plot from being a requirement. If that (for some reason) did not fix it, leaving it in there would actually not cause any additional issues.

I see, thank you.



#306
ApocAlypsE007

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I do have mods, first of all I thought it was the mods so I deleted the "patch" folder contents and repaired, nothing. Now I deleted multiple folders in the update folder and I try to repair again see how it goes.

Ok, that did the trick. Fiewww...



#307
nightscrawl

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Given they're in the Patch, I kinda would think they're more like the Ardent Blossom: available to anyone with the patch, but possibly hard to locate. That's just a guess, though. I don't see why they would have restricted fan-made content to the DLC.


As far as I know they are not that obscure. In my playthrough on this patch I found 2 of them "naturally"


Hah... not sure if I'm pleased or somewhat disappointed. I say this as someone who would never have found the Ardent Blossom on my own and only heard about it on the forums. Some hidden things can be pretty fun, even if they are insanely difficult to find. ;)
 
 

There are some things that are not included because they are fixed for specific instances, and trying to communicate that it is not a global fix and certain instances can be tricky. As a result sometimes they are left off. 
 
There are also things that are fixed late in a patch cycle that are not included because they will not be translated in time. This is because for PS4 patch notes are included as part of the patch, and having different versions of the patch notes can be quite confusing, This is why something like the Alistair Codex is not in the patch note, it was fixed a day before we finaled our patch (so not enough time). So it was simply excluded.
 
I would argue that not all things need to be in notes when they are a right/wrong type of scenario. But if it is a subjective thing (ie the dupe) then it should be.
 
But overall I do agree the more transparent you can be with your patch notes the better it is all around.

 
Thanks for the response. I know that the BSN is tiring for the devs, but we really do appreciate you all coming on here.
 
 


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#308
Glaso

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Any real patchotes for this?



#309
actionhero112

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"The file 'C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\Update\Patch_ModManagerMerge\Data\Win32\chunkgroups\chunks07.toc' already exists."

 

Anyone getting this exception when trying to merge this patch with your mods? 



#310
wtfman99

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According to people on reddit, banter seems to have increased.



#311
Dabrikishaw

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Any real patchotes for this?

Not yet I think.



#312
Glaso

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How long does it take to write a friggin patchnote? I mean look at frontier, their patchnotes are several pages long and are released before the actual patch so people know about the changes.



#313
Bryan Johnson

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How long does it take to write a friggin patchnote? I mean look at frontier, their patchnotes are several pages long and are released before the actual patch so people know about the changes.

We took down the patch notes because it had information in it that was inaccurate.


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#314
tklivory

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"The file 'C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\Update\Patch_ModManagerMerge\Data\Win32\chunkgroups\chunks07.toc' already exists."

 

Anyone getting this exception when trying to merge this patch with your mods? 

 

Yes, that's a known issue. Probably should go check the modding thread for updates on that, though, rather than here.


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#315
nebulosa

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did this patch also fixed the qunari armor skin color issue? I'm checking my Addar character but I can't remember how bad the glitch was with her skin color



#316
Bryan Johnson

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did this patch also fixed the qunari armor skin color issue? I'm checking my Addar character but I can't remember how bad the glitch was with her skin color

It fixed a good many issues with the Spoils of Qunari. Cant recall if this was one specifically. 


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#317
Scofield

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yeah it fixes it

 

small issue left with it, but can tint it now thats all that matters lol

 

did this patch also fixed the qunari armor skin color issue? I'm checking my Addar character but I can't remember how bad the glitch was with her skin color



#318
frankf43

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has anyone else had the golden nug disappear in Haven?



#319
Bryan Johnson

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has anyone else had the golden nug disappear in Haven?

Were you playing while not connected to the servers?


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#320
nebulosa

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yeah it fixes it

 

small issue left with it, but can tint it now thats all that matters lol

 

what other issues? I only got the Spoils a couple days ago :v 



#321
nightscrawl

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Were you playing while not connected to the servers?

 

So wait, how does this thing work? Can we just connect, use the nug, and then go offline again once everything in synced up?



#322
SiberianHusk

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Something is wrong with the spoils of qunari armor. If Iron Bull wears the heavy armor, It will show the light instead, and the other way around too. But this only happens to Iron Bull.

#323
Masque

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I really hope this patch fixes the Inquisition banner crown glitch that's caused by picking up the crowns in Storm Coast before claiming all three keeps.



#324
Rascoth

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It fixed a good many issues with the Spoils of Qunari. Cant recall if this was one specifically. 

It seems we can tint it on qunari, there's no more big skin tone issue with Antaam-saar on qunari and Bull's neck was somehow fixed for Shokra-taar... but it seems you accidentally swapped designs, in Bull's case at least. When I put Antaam-saar on him, it looks like Shokra-taar. And the other way round. It doesn't bother me, but I wanted to let you know.



#325
Bryan Johnson

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So wait, how does this thing work? Can we just connect, use the nug, and then go offline again once everything in synced up?

I believe the nug will show up under 2 conditions: Connected to Servers and you have synced up to it once after the game or after the end of the game. 


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