Next DA:I Patch - Golden Nug (Semi-New Game+) & Wardrobe for Skyhold! Now available for XB1, PC & PS4! (Updated w/ Patch Notes!)
#351
Posté 04 septembre 2015 - 12:09
#352
Posté 04 septembre 2015 - 12:22
Thank you for the wardrobe additions. My female Cadash has modeled them all. BTW, did you notice that on the longer coats her curvy butt clips through? What is it, the hunter coats? And on the new silver and gold armor, though not as much. Just something I noticed when she's out in the field running around.
I had to double-check my Alistair codex entries. So nice to see him again. I think I found an error:
Alistair remained Grey Warden with his lover, - codex visible
Alistair is king alone, never lovers with Warden - codex visible
Alistair is king alone, Warden is still his mistress - no codex
Alistair executed at Landsmeet - no codex, though this one may be by design.
Also, thank you for Nug Game +. I have synched my stuff among my four games.
#353
Posté 04 septembre 2015 - 12:39
I had to double-check my Alistair codex entries. So nice to see him again. I think I found an error:
Alistair remained Grey Warden with his lover, - codex visible
Alistair is king alone, never lovers with Warden - codex visible
Alistair is king alone, Warden is still his mistress - no codex
Alistair executed at Landsmeet - no codex, though this one may be by design.
Did that version have an entry to begin with?
#354
Posté 04 septembre 2015 - 12:41
I have a character that has a end game save (Claudia) I am downloading the patch now and then plan on starting a new game. Can Claudia's items be synced over to my new character, or does both saves have to be end game?
#355
Posté 04 septembre 2015 - 12:42
Just curious is the Golden Nug supposed to transfer over codex entries and it's bugged or was that just false information?
#356
Posté 04 septembre 2015 - 12:45
You only need to generate the pool once (from a post-game save). Then it shows up for all your characters.I have a character that has a end game save (Claudia) I am downloading the patch now and then plan on starting a new game. Can Claudia's items be synced over to my new character, or does both saves have to be end game?
#357
Posté 04 septembre 2015 - 12:47
Just curious is the Golden Nug supposed to transfer over codex entries and it's bugged or was that just false information?
Codex Entries are not affected by Golden Nugs, the information was false
You only need to generate the pool once (from a post-game save). Then it shows up for all your characters.
But each time you interact with it, if you have something new it adds it to the pool
- tigrina et Haleofawulf86 aiment ceci
#358
Posté 04 septembre 2015 - 12:52
You only need to generate the pool once (from a post-game save). Then it shows up for all your characters.
Thanks, devSin. Because of the way it's set up with wardrobe and a lot of Masterwork items, I am assuming nothing will show up until you reach Skyhold, yes?
#359
Posté 04 septembre 2015 - 01:02
The nug shows up in Haven (but only after you've synchronized with a post-game character).Thanks, devSin. Because of the way it's set up with wardrobe and a lot of Masterwork items, I am assuming nothing will show up until you reach Skyhold, yes?
The wardrobe doesn't show up until Skyhold (you just wear your armor in Haven).
#360
Posté 04 septembre 2015 - 01:02
Thanks, devSin. Because of the way it's set up with wardrobe and a lot of Masterwork items, I am assuming nothing will show up until you reach Skyhold, yes?
Golden Nug is also in Haven near the blacksmith
- tigrina aime ceci
#361
Posté 04 septembre 2015 - 01:09
Yeah... fire those XBOX Ones, PS4s and PCs, I'll just wait here… with my last-generation console. Have fun.
#362
Posté 04 septembre 2015 - 01:09
Codex Entries are not affected by Golden Nugs, the information was false
But each time you interact with it, if you have something new it adds it to the pool
That's a shame. Thanks for the quick reply!
#363
Posté 04 septembre 2015 - 01:10
#364
Posté 04 septembre 2015 - 01:15
All of these patches and one of the most annoying glitches still hasn't been patched: Pull of the Abyss. I am not sure if Bioware is aware of this, but after the spell's duration has ended, it "teleports" the enemies right on top of you. This pretty much defeats one of the purposes of being a rift mage. And to be clear, I am playing this on PS4 single playthrough. Since people talked about this glitch since launch, I was hoping it would be fixed by the time I replay the game (PS4). Apparently not.
#365
Posté 04 septembre 2015 - 01:18
If this has been answered, I apologize.
I have a character that has a end game save (Claudia) I am downloading the patch now and then plan on starting a new game. Can Claudia's items be synced over to my new character, or does both saves have to be end game?
In addition to what's already been answered, you may want to do occasionally sync your new character in case you found something Claudia didn't, then load up Claudia and re-sync if you plan on playing her again.
#366
Posté 04 septembre 2015 - 01:20
i have been playing a rift Mage and yet to see this happen myselfAll of these patches and one of the most annoying glitches still hasn't been patched: Pull of the Abyss. I am not sure if Bioware is aware of this, but after the spell's duration has ended, it "teleports" the enemies right on top of you. This pretty much defeats one of the purposes of being a rift mage. And to be clear, I am playing this on PS4 single playthrough. Since people talked about this glitch since launch, I was hoping it would be fixed by the time I replay the game (PS4). Apparently not.
#367
Posté 04 septembre 2015 - 01:22
That's a shame. Thanks for the quick reply!
It's because codices are tied to plots. So in order to unlock them we would need to set the plot that gates them. Conversations and missions are also gated by plot. I think you can see the issue here.
- tigrina et Haleofawulf86 aiment ceci
#368
Posté 04 septembre 2015 - 01:25
i have been playing a rift Mage and yet to see this happen myself
First of all, thanks for the quick reply.
If that is the case, then it must be a select number of PS4s, or something else. Then again, the character I am playing with was imported from my PS3 playthough. Maybe that has something to do with it?
#369
Posté 04 septembre 2015 - 01:28
Really? I see it all the time.i have been playing a rift Mage and yet to see this happen myself
I habitually cast Static Cage on top of Pull of the Abyss precisely because the odds are so high that at least one of the enemies is going to warp to the caster's face once the effect expires. You can actually visually see an enemy getting warped out of the cage and then go flying back in (enemies that can pass through the cage should still get paralyzed briefly, giving enough time to get away).
#370
Posté 04 septembre 2015 - 01:30
Unlikely, I did find a thread about some people encountering it at launch. Just meant it isn't one of those problems that works or doesn't there exists something else non easy to identify causing it.First of all, thanks for the quick reply.
If that is the case, then it must be a select number of PS4s, or something else. Then again, the character I am playing with was imported from my PS3 playthough. Maybe that has something to do with it?
- HamsterExAstris aime ceci
#371
Posté 04 septembre 2015 - 01:33
Patch Notes
http://blog.bioware....patch-10-notes/
Dragon Age: Inquisition Patch 10 Notes
September 2, 2015 by Sean Trayner
In Patch 10 for Dragon Age: Inquisition, our focus is on introducing fan-requested features, some base ability changes, and a number of bug fixes.
We’re happy to introduce the player wardrobe. You can now choose from a range of different outfits for your Inquisitor thanks to a wardrobe in Haven or Skyhold.
The winners of the Untold Relics of Thedas contest have been selected, and their creations placed in the game. The relics’ locations are a mystery for your Inquisitior to uncover.
Thanks to prominent Thedosian scholars and Shapers, we’ve implemented a series of gameplay adjustments, designed to customize, improve, and balance the player experience.
We’ve also added the ability for players to consolidate account bound collectibles across games with a newly added Golden Nug statue located in Skyhold and Haven. With it, you can access your herb seeds, crafting schematics, mounts, Skyhold decorations, and potion recipes across your online saves of the same platform. Just touch the statue with your post-game character to get access to this feature. The Golden Nug becomes available if one or more of the characters on your account have completed the game at least once.
Full details on new features to come.
Patch notes in other languages available here.
==============================
Dragon Age™: Inquisition Patch 10
==============================
Fixed an issue that caused some creatures to require a higher number of items to complete their associated research.
Fixed an issue where “All New, Faded for Her” could disappear from the journal.
Fixed an issue where dying in combat without a full party would not switch the camera focus to a follower.
Fixed an issue where some characters in Skyhold did not have a displayed name.
Fixed an issue where some requisitions tracked incorrect ingredients.
Fixed an issue where some schematics were using incorrect icons.
Fixed an issue that caused mosaic tiles to be offset from the wall in Skyhold.
Fixed an issue that caused the merchant in The Descent to purchase items from the player at a higher price than intended.
Fixed an issue that could cause brontos to not drop creature research items.
Fixed an issue that could cause Cole’s legs to appear inside out when certain armor is equipped.
Fixed an issue that could cause overlapping operation icons on the war table.
Fixed an issue that could cause some quest enemies to not appear in Crestwood Hills.
Fixed an issue that could cause some scouting operations to not display images.
Fixed an issue that could cause the gate at Redcliffe Village to remain closed.
Fixed an issue that could result in crafting resources being placed in the inventory’s Valuables category.
Fixed an issue that could result in dawn lotus being positioned incorrectly in the Skyhold garden.
Fixed an issue that prevented some completed operations from clearing off the war table.
Fixed an issue that prevented the Alistair codex entry from unlocking.
Fixed an issue that could prevent the Inquisition Banner Crown from unlocking if players collected the headpiece from the Storm Coast before capturing the keeps.
Fixed an issue with abilities displaying incorrect buff icons.
Improved stability.
#372
Posté 04 septembre 2015 - 01:38
Unlikely, I did find a thread about some people encountering it at launch. Just meant it isn't one of those problems that works or doesn't there exists something else non easy to identify causing it.
Then the cause must not be easy to identify as you said. Initially, I thought it got fixed once I started The Descent. I was casting Pull of the Abyss with no problems. But then thirty minutes into the game, enemies started warping to my side with every cast. As devSin has said, I place static cage on top to mitigate the possibility of damage, but it does get annoying after a while especially when enemies can still pass through the cage.
#373
Posté 04 septembre 2015 - 01:38
Do the mabari drop their research items anymore (I know they used to, because I have one tick, but I haven't found any in recent months)?Fixed an issue that could cause brontos to not drop creature research items.
I'm still salty that the revenant was broken until a few patches ago. I got enough research and everything, but none of it counted and now all the revenants are gone.
Nice to see the retroactive fix.Fixed an issue that could prevent the Inquisition Banner Crown from unlocking if players collected the headpiece from the Storm Coast before capturing the keeps.
I'm still missing the one mosaic piece, but at least the banner lady finally shows up.
#374
Posté 04 septembre 2015 - 01:39
Patch Notes
In Patch 10 for Dragon Age: Inquisition, our focus is on introducing fan-requested features, some base ability changes, and a number of bug fixes.
We’re happy to introduce the player wardrobe. You can now choose from a range of different outfits for your Inquisitor thanks to a wardrobe in Haven or Skyhold.
Bryan, it still says you can use it in Haven
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#375
Posté 04 septembre 2015 - 01:54
*cough* And the typo is still there for the Inquisitior {sic} to uncover the mystery of the fan-made relics, but I can handle that. I want to belieeeeeve the wardrobe is in Haven, dammit! ![]()





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