Next DA:I Patch - Golden Nug (Semi-New Game+) & Wardrobe for Skyhold! Now available for XB1, PC & PS4! (Updated w/ Patch Notes!)
#426
Posté 04 septembre 2015 - 04:22
Reading over the patch notes, it's a shame they didn't remove completed missions from the war table. Why some remain is a mystery to me.
#427
Posté 04 septembre 2015 - 04:38
"Thanks to prominent Thedosian scholars and Shapers, we’ve implemented a series of gameplay adjustments, designed to customize, improve, and balance the player experience."
Any details on this yet?
^ This ^
Really would like to know whats improved before i jump back into the game.
- N7_5P3CTR3 aime ceci
#428
Posté 04 septembre 2015 - 04:42
That's really disappointing.Answering my own question - no, the patch didn't fix this. Just had Cassandra freeze during combat. Annoying.
#429
Posté 04 septembre 2015 - 05:09
I wish they had removed the schematics you already own from the vendor inventories, but overall I'm very happy with the patch.
#430
Posté 04 septembre 2015 - 05:14
I wish they had removed the schematics you already own from the vendor inventories, but overall I'm very happy with the patch.
Which vendor are you refering? Because after I sync with golden nug BE is completely empty?
We dont sync absolutely all schematics with Golden Nug (we left some level 1 stuff out)
#431
Posté 04 septembre 2015 - 05:18
Which vendor are you refering? Because after I sync with golden nug BE is completely empty?
We dont sync absolutely all schematics with Golden Nug (we left some level 1 stuff out)
Ah sorry, that must be it. I just started a new game so I've been seeing those level 1 schematics at the shops. I thought all schematics were synced. My bad. ![]()
#432
Posté 04 septembre 2015 - 05:28
Ah sorry, that must be it. I just started a new game so I've been seeing those level 1 schematics at the shops. I thought all schematics were synced. My bad.
Yah we excluded some level 1 because it was determined that people likely wouldnt use them.
#433
Posté 04 septembre 2015 - 05:53
Yah we excluded some level 1 because it was determined that people likely wouldnt use them.
The completionist in me is a bit sad for having to buy them all again, but the person inside of me that gets annoyed at browsing through tons and tons of schematics when crafting equipment is probably going to give the completionist in me the middle finger. So it's all good, thanks. ![]()
- Shechinah aime ceci
#435
Posté 04 septembre 2015 - 07:17
Not really a big issue, but horses and other mounts still appear in the shop despite having them already thanks to the golden Nug.Which vendor are you refering? Because after I sync with golden nug BE is completely empty?
We dont sync absolutely all schematics with Golden Nug (we left some level 1 stuff out)
Edit: Bad English.
#436
Posté 04 septembre 2015 - 08:08
- tklivory aime ceci
#437
Posté 04 septembre 2015 - 08:55
Well, I've just found this:

I don't remember this ring being in the game before, was it added with the patch? It looks interesting...
#438
Posté 04 septembre 2015 - 09:00
Well, I've just found this:
-snip-
I don't remember this ring being in the game before, was it added with the patch? It looks interesting...
That is one OP ring.
#439
Posté 04 septembre 2015 - 09:02
It's too bad you can't acquire the Relics post-game (unless you actually missed the chest, etc. in your playthrough)...
#440
Posté 04 septembre 2015 - 09:14
It's too bad you can't acquire the Relics post-game (unless you actually missed the chest, etc. in your playthrough)...
Oh, it is one of those relics... it looks very OP ...not that I'm complaining ![]()
#441
Posté 04 septembre 2015 - 09:31
It's restricted to mages. Powerful for mobility, I suppose, but not game-breaking.That is one OP ring.
As noted, most (all?) of the items they added can't be obtained with a post-game or in-progress save, as the stuff was added to existing containers and loot drops (the exception is if you never looted that particular chest or killed that enemy).
#442
Posté 04 septembre 2015 - 09:48
#443
Posté 04 septembre 2015 - 09:55
Items with chance to cast Horn of Valor or Unbowed don't seem to work now.
- PawsPause aime ceci
#444
Posté 04 septembre 2015 - 09:57
Oh, it is one of those relics... it looks very OP ...not that I'm complaining
I certainly am enjoying using it ![]()
#445
Posté 04 septembre 2015 - 09:59
Well, I've just found this:
I don't remember this ring being in the game before, was it added with the patch? It looks interesting...
Critical Mage builds just got the Assassin treatment.
#446
Posté 04 septembre 2015 - 10:01
- Shechinah et Sime aiment ceci
#447
Posté 04 septembre 2015 - 10:50
It's too bad you can't acquire the Relics post-game (unless you actually missed the chest, etc. in your playthrough)...
Aww, so since I've already looted that place, I can't find it this playthrough?
#448
Posté 04 septembre 2015 - 11:31
It's restricted to mages. Powerful for mobility, I suppose, but not game-breaking.
As noted, most (all?) of the items they added can't be obtained with a post-game or in-progress save, as the stuff was added to existing containers and loot drops (the exception is if you never looted that particular chest or killed that enemy).
Didn't see the mage restriction part.
If it was on Rogue, then it would be OP but still with the chest glitch of leaving one item and everything respawning in the chest if you leave the area, You could have 2 of those on a mage.
#449
Posté 04 septembre 2015 - 11:34
Aww, so since I've already looted that place, I can't find it this playthrough?
Right... ![]()
#450
Posté 05 septembre 2015 - 12:21
I'm not sure what the point would be. Flanking is limited by range (it doesn't count unless you're really close), and you can't crit more than once.If it was on Rogue, then it would be OP but still with the chest glitch of leaving one item and everything respawning in the chest if you leave the area, You could have 2 of those on a mage.
There was also a comment that the ring was really annoying (since it procs the stealth VFX constantly in combat).





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