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Next DA:I Patch - Golden Nug (Semi-New Game+) & Wardrobe for Skyhold! Now available for XB1, PC & PS4! (Updated w/ Patch Notes!)


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#426
Asch Lavigne

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Thank you.



Reading over the patch notes, it's a shame they didn't remove completed missions from the war table. Why some remain is a mystery to me.

#427
Siven80

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"Thanks to prominent Thedosian scholars and Shapers, we’ve implemented a series of gameplay adjustments, designed to customize, improve, and balance the player experience."

 

Any details on this yet?

 

 ^ This ^

 

Really would like to know whats improved before i jump back into the game.


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#428
devSin

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There's no description of all the changes. The inventory screen is a little different (comparing items now has a bunch of new icons to give contextual information on the differences between two pieces), gathering materials is faster (the animation is the same, but you can break out of it much quicker now), there have been a host of ability changes, new items have been added into the campaign (sadly in a way that will make them unavailable to people with post-game or in-progress saves), and probably still more stuff that will be harder to discover.

Answering my own question - no, the patch didn't fix this. Just had Cassandra freeze during combat. Annoying.

That's really disappointing.

#429
Vargeisa

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I wish they had removed the schematics you already own from the vendor inventories, but overall I'm very happy with the patch.



#430
Bryan Johnson

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I wish they had removed the schematics you already own from the vendor inventories, but overall I'm very happy with the patch.

Which vendor are you refering? Because after I sync with golden nug BE is completely empty?

 

We dont sync absolutely all schematics with Golden Nug (we left some level 1 stuff out)



#431
Vargeisa

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Which vendor are you refering? Because after I sync with golden nug BE is completely empty?

 

We dont sync absolutely all schematics with Golden Nug (we left some level 1 stuff out)

 

Ah sorry, that must be it. I just started a new game so I've been seeing those level 1 schematics at the shops. I thought all schematics were synced. My bad. :(



#432
Bryan Johnson

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Ah sorry, that must be it. I just started a new game so I've been seeing those level 1 schematics at the shops. I thought all schematics were synced. My bad. :(

Yah we excluded some level 1 because it was determined that people likely wouldnt use them.



#433
Vargeisa

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Yah we excluded some level 1 because it was determined that people likely wouldnt use them.

 

The completionist in me is a bit sad for having to buy them all again, but the person inside of me that gets annoyed at browsing through tons and tons of schematics when crafting equipment is probably going to give the completionist in me the middle finger. So it's all good, thanks. :)


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#434
BansheeOwnage

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Yah we excluded some level 1 because it was determined that people likely wouldnt use them.

BUT I WANT EVERYTHING. I NEED TO HAVE IT ALL :P


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#435
SiberianHusk

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Which vendor are you refering? Because after I sync with golden nug BE is completely empty?

We dont sync absolutely all schematics with Golden Nug (we left some level 1 stuff out)

Not really a big issue, but horses and other mounts still appear in the shop despite having them already thanks to the golden Nug.

Edit: Bad English.

#436
Gilsa

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Regarding Alistair's codexes being applied retroactively, I am completely stumped on how to even trigger the one for drunk Alistair. The storyteller in Redcliffe who talks about Alistair as a boy doesn't trigger it. Re-checked Stroud in the Crestwood cave and nothing came up. There's an NPC in the official trailer (putting name in spoilers just to be safe) that MIGHT trigger it in the Trespasser DLC, but beyond that, I have no idea.

Spoiler

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#437
Schizya

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Well, I've just found this:

3fyfomL.png

 

I don't remember this ring being in the game before, was it added with the patch? It looks interesting...



#438
DarkKnightHolmes

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Well, I've just found this:

-snip-

 

I don't remember this ring being in the game before, was it added with the patch? It looks interesting...

 

That is one OP ring.



#439
Hrungr

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It's too bad you can't acquire the Relics post-game (unless you actually missed the chest, etc. in your playthrough)...



#440
Schizya

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It's too bad you can't acquire the Relics post-game (unless you actually missed the chest, etc. in your playthrough)...

 

Oh, it is one of those relics... it looks very OP ...not that I'm complaining :rolleyes:



#441
devSin

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That is one OP ring.

It's restricted to mages. Powerful for mobility, I suppose, but not game-breaking.

As noted, most (all?) of the items they added can't be obtained with a post-game or in-progress save, as the stuff was added to existing containers and loot drops (the exception is if you never looted that particular chest or killed that enemy).

#442
Elhanan

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Thought of something truly evil: an Ability or item that allows access to every Active ability (ie; one quickslot each). Bad news: it is gained on the last Boss encounter....

:lol:

#443
capn233

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Items with chance to cast Horn of Valor or Unbowed don't seem to work now.


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#444
Bryan Johnson

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Oh, it is one of those relics... it looks very OP ...not that I'm complaining :rolleyes:

I certainly am enjoying using it :)



#445
Dabrikishaw

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Well, I've just found this:

3fyfomL.png

 

I don't remember this ring being in the game before, was it added with the patch? It looks interesting...

Critical Mage builds just got the Assassin treatment.



#446
Elhanan

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Looks more like a To Go bag for Solas.... :D
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#447
BansheeOwnage

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It's too bad you can't acquire the Relics post-game (unless you actually missed the chest, etc. in your playthrough)...

Aww, so since I've already looted that place, I can't find it this playthrough?



#448
DarkKnightHolmes

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It's restricted to mages. Powerful for mobility, I suppose, but not game-breaking.

As noted, most (all?) of the items they added can't be obtained with a post-game or in-progress save, as the stuff was added to existing containers and loot drops (the exception is if you never looted that particular chest or killed that enemy).

 

Didn't see the mage restriction part.

 

If it was on Rogue, then it would be OP but still with the chest glitch of leaving one item and everything respawning in the chest if you leave the area, You could have 2 of those on a mage.



#449
Hrungr

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Aww, so since I've already looted that place, I can't find it this playthrough?

 

Right... :(



#450
devSin

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I can confirm that companions can still lock up in combat. I was doing the Highland Ravager fight, and Cassandra decided to strike a pose off to the side somewhere.
 

If it was on Rogue, then it would be OP but still with the chest glitch of leaving one item and everything respawning in the chest if you leave the area, You could have 2 of those on a mage.

I'm not sure what the point would be. Flanking is limited by range (it doesn't count unless you're really close), and you can't crit more than once.

There was also a comment that the ring was really annoying (since it procs the stealth VFX constantly in combat).