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Next DA:I Patch - Golden Nug (Semi-New Game+) & Wardrobe for Skyhold! Now available for XB1, PC & PS4! (Updated w/ Patch Notes!)


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#26
Bryan Johnson

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Are you planning on fixing it later (if there is another patch)? I hope not :P The game has been out so long it relieves a lot of the tedium of replaying so you can focus on the good parts! Good for everyone :wizard:

I believe the position taken was, if it is easy to fix, then fix it. If not then dont.



#27
Bryan Johnson

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Also, a FULL run down of all patch changes would go a long way to reducing some of this angst, rather than let players engage in a depressing bout of "did they, or didn't they" fix my problem.

There are some things that are not included because they are fixed for specific instances, and trying to communicate that it is not a global fix and certain instances can be tricky. As a result sometimes they are left off. 

 

There are also things that are fixed late in a patch cycle that are not included because they will not be translated in time. This is because for PS4 patch notes are included as part of the patch, and having different versions of the patch notes can be quite confusing, This is why something like the Alistair Codex is not in the patch note, it was fixed a day before we finaled our patch (so not enough time). So it was simply excluded.

 

I would argue that not all things need to be in notes when they are a right/wrong type of scenario. But if it is a subjective thing (ie the dupe) then it should be.

 

But overall I do agree the more transparent you can be with your patch notes the better it is all around.


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#28
Bryan Johnson

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Given they're in the Patch, I kinda would think they're more like the Ardent Blossom: available to anyone with the patch, but possibly hard to locate. That's just a guess, though. I don't see why they would have restricted fan-made content to the DLC.

As far as I know they are not that obscure. In my playthrough on this patch I found 2 of them "naturally"



#29
Bryan Johnson

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I really don't want to sound harsh, but how is a day not enough time to add a line to patch notes? Or did I misunderstand?

Getting it translated into: Spanish, French, Italian, Japanese, Portugese, Russian and Polish.

 

Plus if the fix did not actually work, well then you have to throw away the build you just made and pushes your patch back a day. And timelines are somewhat difficult to work with.


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#30
Bryan Johnson

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HELP! After patching to 10 the game doesn't even start, it doesn't show anything, just sits there in the processes tabs in the task manager eating memory. It didn't happen to me in previous patches, and it had to do it before Trespasser :(

Do you have mods?

 

If not try and do a repair install.



#31
Bryan Johnson

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Okay, well, I thought you had people to translate things *shrug*

 

Bolded: Wouldn't you confirm the patch worked before releasing it?

We do, generally in either Spain or Japan. But they do not work 24 hours, if the patch is being generated that night. We wouldnt get the translations back until the next day. Also what I meant by the bolded is sometimes things do not work (in terms of the fix), but the fix in itself was basically 0 risk then the "broken" fix would be left in since there was no real risk by doing it. 

 

In the case of the alistair codex, it was checking an extra plot that was never actually set in the game. So we removed that plot from being a requirement. If that (for some reason) did not fix it, leaving it in there would actually not cause any additional issues.


  • tigrina aime ceci

#32
Bryan Johnson

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How long does it take to write a friggin patchnote? I mean look at frontier, their patchnotes are several pages long and are released before the actual patch so people know about the changes.

We took down the patch notes because it had information in it that was inaccurate.


  • ManOfSteel, nightscrawl et kyles3 aiment ceci

#33
Bryan Johnson

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did this patch also fixed the qunari armor skin color issue? I'm checking my Addar character but I can't remember how bad the glitch was with her skin color

It fixed a good many issues with the Spoils of Qunari. Cant recall if this was one specifically. 


  • electricfish, tklivory, nebulosa et 1 autre aiment ceci

#34
Bryan Johnson

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has anyone else had the golden nug disappear in Haven?

Were you playing while not connected to the servers?


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#35
Bryan Johnson

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So wait, how does this thing work? Can we just connect, use the nug, and then go offline again once everything in synced up?

I believe the nug will show up under 2 conditions: Connected to Servers and you have synced up to it once after the game or after the end of the game. 


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#36
Bryan Johnson

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I really hope this patch fixes the Inquisition banner crown glitch that's caused by picking up the crowns in Storm Coast before claiming all three keeps.

The fix we put in for this, was a bit more solid. Basically I believe if you go into the undercroft now after claiming the keeps it will give it to you


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#37
Bryan Johnson

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It seems we can tint it on qunari, there's no more big skin tone issue with Antaam-saar on qunari and Bull's neck was somehow fixed for Shokra-taar... but it seems you accidentally swapped designs, in Bull's case at least. When I put Antaam-saar on him, it looks like Shokra-taar. And the other way round. It doesn't bother me, but I wanted to let you know.

Thanks ill pass it along



#38
Bryan Johnson

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I like the faster animation on crafting material pickups, enhances the open map play a little.

If you havent gotten it already it is even faster if you have the perk for herbs



#39
Bryan Johnson

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I have a bug to report, I think? (Sorry if this is already reported, I looked and didn't see anything, but I could have overlooked it...)

So, I was looking at the character record and saw the 2 Spirit Blade upgrades, which is awesome! I see Amplifying Blade and Defending Blade. However, when I toggle to Defending Blade (it's displaying Amplifying Blade first by default), it sticks and I can't toggle back. If I go to another zone, Amplifying Blade disappears entirely.

I don't know what the bug is, exactly, as I don't know how it's supposed to work. (Am I supposed to choose between the two and only get to keep one? Or am I supposed to toggle between them as I wish? Are they both always "on?") But I've tested a few times, reloading the game, loading other saves, and this happened every time. Each save I tired was post-game, if that matters.

Are you the same person who posted on reddit, just wondering if its the same info.



#40
Bryan Johnson

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No, I did not post on reddit. In a way, it's good to know I'm not the only one experiencing this.

Did you do next gen save transfer?



#41
Bryan Johnson

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Nope, I play on PC.

Alright thanks



#42
Bryan Johnson

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Just curious is the Golden Nug supposed to transfer over codex entries and it's bugged or was that just false information?

Codex Entries are not affected by Golden Nugs, the information was false

 

You only need to generate the pool once (from a post-game save). Then it shows up for all your characters.

But each time you interact with it, if you have something new it adds it to the pool


  • tigrina et Haleofawulf86 aiment ceci

#43
Bryan Johnson

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Thanks, devSin. Because of the way it's set up with wardrobe and a lot of Masterwork items, I am assuming nothing will show up until you reach Skyhold, yes?

Golden Nug is also in Haven near the blacksmith


  • tigrina aime ceci

#44
Bryan Johnson

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All of these patches and one of the most annoying glitches still hasn't been patched: Pull of the Abyss. I am not sure if Bioware is aware of this, but after the spell's duration has ended, it "teleports" the enemies right on top of you. This pretty much defeats one of the purposes of being a rift mage. And to be clear, I am playing this on PS4 single playthrough. Since people talked about this glitch since launch, I was hoping it would be fixed by the time I replay the game (PS4). Apparently not.

i have been playing a rift Mage and yet to see this happen myself

#45
Bryan Johnson

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That's a shame. Thanks for the quick reply!


It's because codices are tied to plots. So in order to unlock them we would need to set the plot that gates them. Conversations and missions are also gated by plot. I think you can see the issue here.
  • tigrina et Haleofawulf86 aiment ceci

#46
Bryan Johnson

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First of all, thanks for the quick reply.
 
If that is the case, then it must be a select number of PS4s, or something else. Then again, the character I am playing with was imported from my PS3 playthough. Maybe that has something to do with it?

Unlikely, I did find a thread about some people encountering it at launch. Just meant it isn't one of those problems that works or doesn't there exists something else non easy to identify causing it.
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#47
Bryan Johnson

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Is it possible to not install the patch without switching the internet off during the entire session? I would like to buy the Trespasser DLC next week, but I sure don't want the KE nerfed and all those other changes.


FYI you require this patch to play the DLC

#48
Bryan Johnson

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I wish they had removed the schematics you already own from the vendor inventories, but overall I'm very happy with the patch.

Which vendor are you refering? Because after I sync with golden nug BE is completely empty?

 

We dont sync absolutely all schematics with Golden Nug (we left some level 1 stuff out)



#49
Bryan Johnson

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Ah sorry, that must be it. I just started a new game so I've been seeing those level 1 schematics at the shops. I thought all schematics were synced. My bad. :(

Yah we excluded some level 1 because it was determined that people likely wouldnt use them.



#50
Bryan Johnson

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Oh, it is one of those relics... it looks very OP ...not that I'm complaining :rolleyes:

I certainly am enjoying using it :)