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ME:A MP Maps designs from 26k survey response - Thoughts?


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#26
Sartoz

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The game is not coming out on previous generations.

 

Id be extremely surprised if the PS4/XB1 can't handle maps similar to Goddess, London, Jade and hazard maps, although they shouldn't do maps like London for other reasons.

 

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What's wrong with London?

 

It has elevation,  plenty of  cover, though a bit small.



#27
Nitrocuban

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What they call "Levolution" in BF4 would be a great addition to MEAMP.



#28
Beerfish

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I think overall they had a good mix of maps, really that is something they did well and I would be worried that they will force news maps to be like the most popular.  I like the ones they had listed as most popular but also Glacier though small was an important map.  This is one case where I would hope they stick to the previous formula and give a wide variety of map types.  If it ain't broke don't fix it.


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#29
Xaijin

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What else is there?

 

The current ones that I'm famliar are:

 

1. Assassination 

2. Retrieval

3. Devices

4. Hacking

5. Escort

 

Devices and Hacking are timed missions. Assassination is when you kill the four designated targets in sequence.

 

There may be other ideas out there but I'm not a MMO type gamer, so Guild membership or Horde mode attacks is not "my thing".

 

Map designs must have some objective(s) in mind. So, what's your idea(s) on a good map and the type of fighting?

 

Honestly it depends on how well Montreal gets things streaming in and out of play for the XB1, it's the weakest platform in a median range and therefore the bar to assail when getting assets in and out of play continually, though I'm sure there will be people trying to play on 10 year old laptops as well.

 

Essentially a good map is invisible. You look at it and go "oh look all this aesthetic yummies" and don't pay attention to anything else if the mapper has done his/her job correctly. White and Giant do this very well, the map looks thematically correct, there are safe areas (office, gun control, LZ, lower hallway) and there are dangerous areas (middle shuttle-sidehack on giant, ramps to the gun control room, shuttle pad on White, lower shield control room) and those areas are connected by organic and dependable/defensible conduits.

 

They're also aesthetically correct. They look like where they're from without any need for any more shorthand than that. By contrast, Condor looks great but you're going to get your face shot off from pretty much anywhere; Goddess much the same, no area can be locked down without a OP power class that have to be

 

right here

 

in this one spot spamming ______ and _____ to keep things under control. While that sounds intense and fun in a sense, it becomes boring and rote after a couple of times, pretty much what Killing Floor turned into, which is why there is distinct move away from that in KF2.

 

ME:A's Horde mode will need that familiar kind of map, choke points and vista; lock points for melee and dangerous gauntlets for rush downs and rush-throughs. The Strike Force mode will probably be like DA:I though with more static enemy zones and probable spawn locking and spamming.



#30
Xaijin

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Does that reduce the effect of the snowstorm on the Rage / Adrenaline Rush / Hunter Mode / Whatever overlay?

 

You'll be able to see, so yes.



#31
Sartoz

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Ah, but there's beauty in weather effects that effectively:

1) reduces visibility for everyone 

2) Acid rain that forces everyone indoors.

 

There is a volcanic planet shown in the trailer. A map in this location with fireballs raining down once in a while would be interesting.

 

How about a three level map with elevators in the open?

 

 



#32
Nitrocuban

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Wrecked dreadnought in the middle of an asteroid field, players jumpjetting inbetween, a ongoing spacebattle above.


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#33
Ahglock

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Wrecked dreadnought in the middle of an asteroid field, players jumpjetting inbetween, a ongoing spacebattle above.


I'd find it interesting if certain maps would unlock when you gained certain armor upgrades. Like you can't take the dreadnought map until you have the jet pack upgrade.

Visual upgrades, environmental upgrades etc being required to go on that map. Forcing people to go off their normal gear load out is a fun experience.

#34
Shinobu

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Wrecked dreadnought in the middle of an asteroid field, players jumpjetting inbetween, a ongoing spacebattle above.

 

Fighting on the outside of a ship with mag boots and the "horizon" only tens of meters away might be interesting. I enjoyed the fight on the outside of the shadow broker's ship, though mostly because it was fun to throw mooks and have the wind blow them off the ship.


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#35
Vormav

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Fighting on the outside of a ship with mag boots and the "horizon" only tens of meters away might be interesting. I enjoyed the fight on the outside of the shadow broker's ship, though mostly because it was fun to throw mooks and have the wind blow them off the ship.

 

Environmental hazards such as those would significantly increase the lethality of powers like throw, pull and lash. I approve of maps/hazards that provide different power synergies.


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#36
Shinobu

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That reminds me of the Minagen 3 red sand hazard in Samara's recruitment mission. It blocked LOS, caused "toxicity" but enhanced biotic powers.



#37
Sartoz

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That reminds me of the Minagen 3 red sand hazard in Samara's recruitment mission. It blocked LOS, caused "toxicity" but enhanced biotic powers.

 

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Hm...

Didn't notice that as I was playing soldier Shep.



#38
Shinobu

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Hm...

Didn't notice that as I was playing soldier Shep.

 

Like vormav said it could be interesting to have environments that enhance or detract from certain powers. For example fighting underwater, where incinerate works less well but shockwave is buffed and overload does friendly fire damage (including zapping the caster). Guns might not be affected either positively or negatively in these environments, so soldiers might not be affected just as you weren't on the Ilium mission. That might make things too complicated, though.



#39
Shinobu

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I'd find it interesting if certain maps would unlock when you gained certain armor upgrades. Like you can't take the dreadnought map until you have the jet pack upgrade.

Visual upgrades, environmental upgrades etc being required to go on that map. Forcing people to go off their normal gear load out is a fun experience.

 

I'm all for challenging people to play something new, but not in favor of having to unlock maps as it could complicate matchmaking. If you're in a PUG and some new guy doesn't have all the upgrades everyone will be stuck playing on the starter maps, which might lead to more animosity toward newbies. Filtering lobbies so only people with the same maps unlocked can play together would fragment the player base.



#40
Red Panda

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What's wrong with London?

 

It has elevation,  plenty of  cover, though a bit small.

Central hack.

 

Terrible escort routes. Escort bugginess.

 

Random gaps that enemies shoot through the cover with.