The major problem DAI is their apparent solo emphasis on open world exploration that this became their one-sighted downfall. I love the option of open world exploring but not at the expense of giving players any reason to explore these places. What was so fun about Origins tiny maps (compared to DAI)? They were filled with meaningful quests, almost every location had its own special boss (some had several) and specific ending and its own excellently told story & lore to accompany it. So, we enjoyed exploring it and this is precisely why players were able to overlook the small maps. Everything was made much more thrilling, enemies were left and right and were a joy to fight. Loot was distributed in all the right places, meaningful and rewarding puzzles were here and there. The rewards for braving the fiercest corners of Origins was rewarding in itself, not to mention the extremely rewarding items you can acquire. DAI had a beautiful world with nothing to do but meaningless, minute and boring quests that do not reward, thrill, or give players any reason to want to travel anymore. The problem is SO painfully visible if you go back and look at what is fun about Origins.
I enjoyed small bits and pieces of DAI but it was a complete disappointment in regards to the bar that Origins had set and the expectations I had built up.
The perfect world would have Bioware manage this as follows- Keep the open world idea but do not let that be your basis or allow it to blind you of what got you here. Keep the open world (minimized from DAI as much as needed) and add the thrilling story's, epic enemy & boss encounters, fun quests that give you that sense of accomplishment when you get done with them. Do not sacrifice quality in game content for dull, huge empty open worlds that have you exploring it for hours upon hours with nothing to give you as an award for covering all the land. The world could be reduced by 50% in my opinion as long as there is some huge improvements and these locations offer fans something more.
DAI seems a rushed project to me, it has excellent qualities I admire about it i.e. the character development and the clear massive amount of time & hard work put into it, the visuals are stunning but are not required (again look at Origin), & the options players have are vast & thoughtful. But a bad told story sinks this ship every time and add the content in game being very poor will almost always spell catastrophe. Bioware, you are and have done a great job in a lot of areas of your work, but take time to review & assess the DA series and what works most and what doesn't & why ppl even care enough to be still talking about Origins & DA in general & base your ideals there. Experiments are ok sometimes but not when these experiments COMPLETELY destroys what made it special to begin with.
The trolls will haunt you forever for that last statement as you are probably well aware.
DA4 can take another 5 yrs in my eyes, as long as its done with care and precisive quality gameplay. My humble opinions on the matter... AND FOR THE RECORD I AM A FAN OF ALL GAMES AND THE SERIES AS A WHOLE & AM NOT A BIOWARE OR DAI HATER AND THESE STATEMENTS ARE MY VIEWS AND PERSONAL OPINIONS ON THE MATTER SO ALL THE TROLLS & HATERS GO TO SOMEONE ELSE WITH YOUR OUTRAGEOUS OUTBURSTS. THIS THREAD SEEMS TO BE A TROLL BREEDING GROUND!