Aller au contenu

Photo

DA4 not "greenlited" yet


315 réponses à ce sujet

#251
Heimdall

Heimdall
  • Members
  • 13 223 messages

Those two areas also had resources that the Inquisitions desired. While Cory's troops were also hunting them, the motivation for finding them for use was also present.

They were present, but they weren't terribly compelling or interesting plots.

My letdown: wanted to recruit the Dog Merchant....

Me too :(

#252
Elhanan

Elhanan
  • Members
  • 18 400 messages

They were present, but they weren't terribly compelling or interesting plots. Me too :(


For myself, the Hissing Wastes were wondrous, but the Forbidden Oasis could have been better. The rewards are terrific, but I was expecting (though it could still happen in future content) a much more intense Demon.

#253
Yaroub

Yaroub
  • Members
  • 707 messages

I don't. Origins is annoyingly linear at most times. The areas just need more sidequests with hands on player interaction. That and they need to actually be compelling stories in themselves.

 

It is linear in sort yes perhaps Denrim the exception , and i liked it that way.

 

And Origins did that better than inquisition regarding the side quests.



#254
robertthebard

robertthebard
  • Members
  • 6 108 messages
I loved the Hissing Wastes little side story. Something that we never knew existed, a Dwarven Thaig, on the surface. I thought that fit right in with learning more about Thedas in general, and they couldn't have done that area any justice w/out FB3, I don't think.
  • Ariella, FKA_Servo, SwobyJ et 1 autre aiment ceci

#255
FKA_Servo

FKA_Servo
  • Members
  • 5 577 messages

For myself, the Hissing Wastes were wondrous, but the Forbidden Oasis could have been better. The rewards are terrific, but I was expecting (though it could still happen in future content) a much more intense Demon.

 

Per Mike Laidlaw's message, I imagine they're going to drop DAI like it's hot after this patch and DLC.

 

I thought the Oasis was annoying. It was one too many deserts, and the only notable thing there is the shard depository (which I didn't pursue in either of my playthroughs - didn't even unlock it on my second).

 

I loved the Hissing Wastes little side story. Something that we never knew existed, a Dwarven Thaig, on the surface. I thought that fit right in with learning more about Thedas in general, and they couldn't have done that area any justice w/out FB3, I don't think.

 

Knocked it out of the park with the Hissing Wastes, though. I loved that place.


  • Ariella aime ceci

#256
TheBlackAdder13

TheBlackAdder13
  • Members
  • 776 messages

I loved the Hissing Wastes little side story. Something that we never knew existed, a Dwarven Thaig, on the surface. I thought that fit right in with learning more about Thedas in general, and they couldn't have done that area any justice w/out FB3, I don't think.

 

I don't get the love for Hissing Wastes. I still don't understand why the Venatori ended up excavating a dwarven thaig in the first place. Weren't they supposed to be after elven ruins? It just seemed like the most contrived area in the game to travel to.



#257
X Equestris

X Equestris
  • Members
  • 2 521 messages

I don't get the love for Hissing Wastes. I still don't understand why the Venatori ended up excavating a dwarven thaig in the first place. Weren't they supposed to be after elven ruins? It just seemed like the most contrived area in the game to travel to.


Based on the journals and such you find, it seems like they were looking for the runes that the Paragon who founded the Thaig created.

#258
Heimdall

Heimdall
  • Members
  • 13 223 messages

For myself, the Hissing Wastes were wondrous, but the Forbidden Oasis could have been better. The rewards are terrific, but I was expecting (though it could still happen in future content) a much more intense Demon.

 

I loved the Hissing Wastes little side story. Something that we never knew existed, a Dwarven Thaig, on the surface. I thought that fit right in with learning more about Thedas in general, and they couldn't have done that area any justice w/out FB3, I don't think.

I liked the Hissing Wastes lore and history, which is what i file the discovery of the dwarven thaig under, but it needed a stronger plot regarding the here and now


  • JeffZero et TheBlackAdder13 aiment ceci

#259
In Exile

In Exile
  • Members
  • 28 738 messages

Fair enough but we shall see whenever the first bits of information about DA4 emerges which probably wont be until around 2017 with a possible release in 2018. Then we will see how much was changed as a result of feedback from DAI as well as MEA.


We've already seen changes. When you read descriptions about the new DLC, Bioware talks about the story focus and cutscenes, about implemented feedback from DAIs criticism. They cite JOH as how they will move forward with exploration of zones and this new DLC as to how they're going to move on story.

#260
robertthebard

robertthebard
  • Members
  • 6 108 messages

I liked the Hissing Wastes lore and history, which is what i file the discovery of the dwarven thaig under, but it needed a stronger plot regarding the here and now


Sometimes I just need to step away from that, or wait for an advisor to finish a mission, and I don't want to get caught up in something too involved, so Hissing Wastes, here I come. At least, when I don't just swap to a different Inquisitor that's at a different point, forward or backward from where I'm at.

#261
Nixou

Nixou
  • Members
  • 613 messages
They are OPTIONAL.  And they are filled with lore and history on top of it.  Hell, just by their design you get sense of the past.  The complaint here is "they showed too much of the world without holding my hand and guiding me to information that is only pertinent to the main plot".  These maps are anything but empty, but since they don't meet this odd requirement to have plot related people and items filling it they now are?  What?

 

 

The problem is that many of these optional maps should have been made mandatory (seriously: who thought that making it possible to end the Orlesian civil war without setting foot in the exalted plains was a good idea?)



#262
robertthebard

robertthebard
  • Members
  • 6 108 messages

The problem is that many of these optional maps should have been made mandatory (seriously: who thought that making it possible to end the Orlesian civil war without setting foot in the exalted plains was a good idea?)


Actually, I'm fine with that. Up until you finish WE/WH, you don't have any authority whatsoever with the Orlesian army. That said, I almost never do, but even if you go, all you get is talk about how there's a cessation of hostilities for the peace talks.

#263
J-Bo89

J-Bo89
  • Members
  • 54 messages

 The major problem DAI is their apparent  solo emphasis on open world exploration that this became their one-sighted downfall. I love the option of open world exploring but not at the expense of giving players any reason to explore these places. What was so fun about Origins tiny maps (compared to DAI)? They were filled with meaningful quests, almost every location had its own special boss (some had several) and specific ending and its own excellently told story & lore to accompany it. So, we enjoyed exploring it and this is precisely why players were able to overlook the small maps. Everything was made much more thrilling, enemies were left and right and were a joy to fight. Loot was distributed in all the right places, meaningful and rewarding puzzles were here and there. The rewards for braving the fiercest corners of Origins was rewarding in itself, not to mention the extremely rewarding items you can acquire. DAI had a beautiful world with nothing to do but meaningless, minute and boring quests that do not reward, thrill, or give players any reason to want to travel anymore. The problem is SO painfully visible if you go back and look at what is fun about Origins.

 

I enjoyed small bits and pieces of DAI but it was a complete disappointment in regards to the bar that Origins had set and the expectations I had built up.

 

The perfect world would have Bioware manage this as follows-  Keep the open world idea but do not let that be your basis or allow it to blind you of what got you here. Keep the open world (minimized from DAI as much as needed) and add the thrilling story's, epic enemy & boss encounters, fun quests that give you that sense of accomplishment when you get done with them. Do not sacrifice quality in game content for dull, huge empty open worlds that have you exploring it for hours upon hours with nothing to give you as an award for covering all the land. The world could be reduced by 50% in my opinion as long as there is some huge improvements and these locations offer fans something more.

 

DAI seems a rushed project to me, it has excellent qualities I admire about it i.e. the character development and the clear massive amount of time & hard work put into it, the visuals are stunning but are not required (again look at Origin), & the options players have are vast & thoughtful. But a bad told story sinks this ship every time and add the  content in game being very poor will almost always spell catastrophe. Bioware, you are and have done a great job in a lot of areas of your work, but take time to review & assess the DA series and what works most and what doesn't & why ppl even care enough to be still talking about Origins & DA in general & base your ideals there. Experiments are ok sometimes but not when these experiments COMPLETELY destroys what made it special to begin with.

 

The trolls will haunt you forever for that last statement as you are probably well aware.

 

DA4 can take another 5 yrs in my eyes, as long as its done with care and precisive quality gameplay. My humble opinions on the matter... AND FOR THE RECORD I AM A FAN OF ALL GAMES AND THE SERIES AS A WHOLE & AM NOT A BIOWARE OR DAI HATER AND THESE STATEMENTS ARE MY VIEWS AND PERSONAL OPINIONS ON THE MATTER SO ALL THE TROLLS & HATERS GO TO SOMEONE ELSE WITH YOUR OUTRAGEOUS OUTBURSTS. THIS THREAD SEEMS TO BE A TROLL BREEDING GROUND!



#264
ESTAQ99

ESTAQ99
  • Members
  • 226 messages

Have you ever been to a wilderness area?  Ever?   Because hate to break it to you, but they are trees trees, animal here animal there, and very few hidden magical treasures, milling people waiting to talk to you (maybe shoot you if in certain areas of the Appalahians...) and generally just a vast vista of natural wonder.  

 

I really don't get it... people scream about historical realism over the sexuality and religions of Thedas, but gladly ignore actual natural realism because...reasons.

 

Have you ever been to a "fantasy game" wilderness area? Ever? I doubt it. Hate to break it to you, my dear bad-hair-day girl but you should expect them to be so different from what you could find at wilderness areas in the real world. I personally expect them to be full of creative, funny, interesting, well thought and reactive surprises put there by the devs.

 

You should also tell us a little a bit about those few magical treasures in the wilderness areas you have been. That sounds.....interesting?



#265
Afro_Explosion

Afro_Explosion
  • Members
  • 849 messages
This why the devs don't come around, people can't use actual fact based reasoning as feedback.
  • Ariella et pdusen aiment ceci

#266
Kabraxal

Kabraxal
  • Members
  • 4 815 messages

Have you ever been to a "fantasy game" wilderness area? Ever? I doubt it. Hate to break it to you, my dear bad-hair-day girl but you should expect them to be so different from what you could find at wilderness areas in the real world. I personally expect them to be full of creative, funny, interesting, well thought and reactive surprises put there by the devs.

 

You should also tell us a little a bit about those few magical treasures in the wilderness areas you have been. That sounds.....interesting?

So every area needs to be artificially full of major plot points, people, and whatever you constitute as "fun" because... reasons.  Too bad these areas are filled with lore, history, and lend to the feeling Thedas is a real place instead of just some hub with arbitrary quests.  

 

Of course, you don't understand world building in any sense of the word so no surprise.  . Also your childish "bad hairday girl" comment strips your posts of any legitimacy.  That's twice now you've only sought to dismiss me out of hand since your posts never make any sense.


  • Ariella, JeffZero et Almostfaceman aiment ceci

#267
Rawgrim

Rawgrim
  • Members
  • 11 524 messages

The next one will be an mmo.


  • Naphtali et Lady Ishtar aiment ceci

#268
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

The next one will be an mmo.

 

Stahp.


  • Ariella, FKA_Servo et Vaios aiment ceci

#269
ESTAQ99

ESTAQ99
  • Members
  • 226 messages

So every area needs to be artificially full of major plot points, people, and whatever you constitute as "fun" because... reasons.  Too bad these areas are filled with lore, history, and lend to the feeling Thedas is a real place instead of just some hub with arbitrary quests.  

 

Of course, you don't understand world building in any sense of the word so no surprise.  . Also your childish "bad hairday girl" comment strips your posts of any legitimacy.  That's twice now you've only sought to dismiss me out of hand since your posts never make any sense.

 

Can you elaborate about what exactly you were "world building" in all those almost empty areas of DAI? I know my version of the game came with the banter bug and it wasn't solved after the patches but are you telling me that your version of the game came with world building on those areas? Wow!!!!

 

More specifically to your point, hell yes, I expect every area to be full of plot points (not necessarily major plot points), people and whatever I consider fun because.........it's fun.

 

I hope you won't get too disappointed while playing Trespasser and finding out that there is not even a Skyhold for the Inquisitor. We will call it "world building eviction".



#270
ESTAQ99

ESTAQ99
  • Members
  • 226 messages

Also interesting that, in his last interview, Mr. Laidlaw felt necessary to point out twice, about his uncertainty regarding the possibility of future DA instalments

 

"...... it’s an opportunity to learn more about his (Solas) situation in a way that we may be able to explore in future games. If there are future games."

 

".......we have a good awareness of the kinds of stories we could tell…Again, this is all presuming we do another Dragon Age."



#271
AresKeith

AresKeith
  • Members
  • 34 128 messages

He doesn't, but many of the areas didn't have enough of a strong central plot within themselves. I still think Crestwood was the best, by contrast areas like the Hissing Wastes and the Forgotten Oasis basically just had "Venatori are here looking for *dangerous McGuffin*" and little more to it.

I appreciate the lore and history, But those areas needed stronger story threaded throughout.

 

I wonder if Bioware had plans like that but couldn't do it in time



#272
Kabraxal

Kabraxal
  • Members
  • 4 815 messages

Can you elaborate about what exactly you were "world building" in all those almost empty areas of DAI? I know my version of the game came with the banter bug and it wasn't solved after the patches but are you telling me that your version of the game came with world building on those areas? Wow!!!!

 

More specifically to your point, hell yes, I expect every area to be full of plot points (not necessarily major plot points), people and whatever I consider fun because.........it's fun.

 

I hope you won't get too disappointed while playing Trespasser and finding out that there is not even a Skyhold for the Inquisitor. We will call it "world building eviction".

WOrld buildling.. as in creating a world.   The maps are all adding to a world with a distinct history, lore, and atmopshere.  Seriously, the art design alone is immaculate for these regions, but because they don't have random game stuff for you to do and instead focus on creating the sense this world has been lived in or seen a hell of lot happen, you are trying to argue there is no world building.  

 

And banter bug as an actual critique against world building only proves you don't know what world building.  Just by walking in those regions, you get a sense of history and depth without one single word needed.  But then, you don't know what world building is and you are only proving it time and again with each post.



#273
TreeHuggerHannah

TreeHuggerHannah
  • Members
  • 2 167 messages


Also interesting that, in his last interview, Mr. Laidlaw felt necessary to point out twice, about his uncertainty regarding the possibility of future DA instalments

 

"...... it’s an opportunity to learn more about his (Solas) situation in a way that we may be able to explore in future games. If there are future games."

 

".......we have a good awareness of the kinds of stories we could tell…Again, this is all presuming we do another Dragon Age."

 

I think that was just for form's sake. Had he not added those disclaimers, he would have been essentially confirming at least one future game, which Bioware probably isn't ready to do yet even if unofficially they have every intention making of it at some point.


  • pdusen, JeffZero et Shechinah aiment ceci

#274
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

So every area needs to be artificially full of major plot points, people, and whatever you constitute as "fun" because... reasons.  Too bad these areas are filled with lore, history, and lend to the feeling Thedas is a real place instead of just some hub with arbitrary quests.  

 

While I did find the "searching for a rune" idea a bit weak, I generally agree with you about this point. I really dig the Indiana Jones archaeological feel to the games, especially this one since they've really made Thedas more "alive". There's evidence they were going to do more with the area, I think there was a "clickable but it didn't do anything" strange device out there, but still I liked what remained because it still kept the whole "digging up new finds" vibe.  


  • Ariella aime ceci

#275
TreeHuggerHannah

TreeHuggerHannah
  • Members
  • 2 167 messages

Regarding the greenlighting thing in general: At this point I'm not worried. There needs to be something to greenlight before the greenlighting can happen, and right now I would assume everything is in the very early planning stages given that Inquisition content is still coming out. It doesn't mean that EA hasn't unofficially been positive about more DA, it just means there's nothing official yet. 

 

If... say... a year from now we're still having this conversation, I will be very concerned. For the time being, though, this is exactly where I'd expect to be.


  • JeffZero aime ceci