The next one will be an mmo.
Yes we will open eluvians so can use as travel point.
The next one will be an mmo.
Yes we will open eluvians so can use as travel point.
Also interesting that, in his last interview, Mr. Laidlaw felt necessary to point out twice, about his uncertainty regarding the possibility of future DA instalments
"...... it’s an opportunity to learn more about his (Solas) situation in a way that we may be able to explore in future games. If there are future games."[/size]
".......we have a good awareness of the kinds of stories we could tell…Again, this is all presuming we do another Dragon Age."[/size]
While I did find the "searching for a rune" idea a bit weak, I generally agree with you about this point. I really dig the Indiana Jones archaeological feel to the games, especially this one since they've really made Thedas more "alive". There's evidence they were going to do more with the area, I think there was a "clickable but it didn't do anything" strange device out there, but still I liked what remained because it still kept the whole "digging up new finds" vibe.
This is one of the reasons I loved JoH, especially since someone did a little bit of real world homework.
The buckling techique mentioned is real, and they do a good job explaining it. For me, that bit of realism helped sell the rest.
And taking Varric to the Hissing Waste to do the surface paragon quest is practically a requirement. His comment about for a race of people who can do magic, they sure have a lot of magic seems like it would carry through to Descent (haven't finished it yet).
As someone who spends quality time around archaeologist on occasions, the buckling remark really got my attention. Mostly because I can't tell you how many times I was stuck in a bar, trapped in hours-long discussions on buckling. (The only cure is keep buying them drinks until they get drunk enough for the talk to start meandering to something more palatable like, say, jewelry or coins)
As someone who spends quality time around archaeologist on occasions, the buckling remark really got my attention. Mostly because I can't tell you how many times I was stuck in a bar, trapped in hours-long discussions on buckling. (The only cure is keep buying them drinks until they get drunk enough for the talk to start meandering to something more palatable like, say, jewelry or coins)
Completely off topic, but drunk archeologists sounds like a lot of fun. But I tend to eat this stuff up with a spoon so... ![]()
Maybe they are going with the Fallout 4 model and DA4 won't be announced till a month or two before release. On the upside this would mean I wouldn't have to spend the next couple of years eagerly obsessing over every little detail that gets released. On the down side i wouldn't get to spend the next couple of years eagerly obsessing over every little detail that gets released ![]()
Maybe they are going with the Fallout 4 model and DA4 won't be announced till a month or two before release. On the upside this would mean I wouldn't have to spend the next couple of years eagerly obsessing over every little detail that gets released. On the down side i wouldn't get to spend the next couple of years eagerly obsessing over every little detail that gets released
I expect very little info on DA other than the more retrospective sort (and hopefully news of more patches?) in 2016.
At most a teaser trailer and/or some sort of acknowledgement that yes, the game is greenlit and will happen.
They'd need to pitch it first.As Mark Darrah stated here on Twitter https://twitter.com/...789428245733381 , they don't have "permission" from EA to develop a next Dragon Age Game yet.
I find it strange that it isn't the case already.
Any thoughts about that from you guys?
Regarding the greenlighting thing in general: At this point I'm not worried. There needs to be something to greenlight before the greenlighting can happen, and right now I would assume everything is in the very early planning stages given that Inquisition content is still coming out. It doesn't mean that EA hasn't unofficially been positive about more DA, it just means there's nothing official yet.
If... say... a year from now we're still having this conversation, I will be very concerned. For the time being, though, this is exactly where I'd expect to be.
Two years I'd say this time next year all the attention will be on Mass Effect and we might Might get a brief mention of the next Dragon Age but I also wouldn't be surprised if it was the new IP we got instead hinted to us. Two years and maybe folks can start being a little concerned, but not much.
There needs to be something to greenlight before the greenlighting can happen
This.
Greenlighting is when the powers-that-be say "yes, make that exact game you're showing us". It is not "go ahead and plan the next game in the series". Every single game made by a development team has a stage where they show what they're planning to build and a decision is made to either go ahead and build it or to go back to the drawing board. Considering how much money is spent on a big triple-X game, it's only sensible.
This.
Greenlighting is when the powers-that-be say "yes, make that exact game you're showing us". It is not "go ahead and plan the next game in the series". Every single game made by a development team has a stage where they show what they're planning to build and a decision is made to either go ahead and build it or to go back to the drawing board. Considering how much money is spent on a big triple-X game, it's only sensible.
The next one will be an mmo.
If I get stat distribution/build and not 100% gear/skill based gameplay they can make a cart game in thedas with laser and machineguns.
Yeah, it is stupid to expect it from an MMO, but since they MMOed their SP perhaps they can SP their MMO. We live in a crazy world.
Hopefully DA4 will be the last so that Bioware can focus on Mass Effect and the new IP. DAI really left a sour taste in many DA fan's mouth.
Personally, after playing DA:I, I'd rather have them focus on the DA series. After ME3, I will never touch another game in the ME series, and if certain people are working on the new IP, I want no part of that either. DA:I wasn't perfect, but thus far, I enjoyed it far more than ME3 and, more importantly, it did not ruin the series for me. In other words, I can happily go back and play DA:O and DA2 instead of being too bitter over DA:I to touch them again. To me, that's a BioWare win. For the ME series, I haven't touched ME1 or ME2 since playing part of the way through ME3, and I won't touch them again except for (possibly) on PC where I can get DLC that makes the game less of a steaming pile of shite.
This.
Greenlighting is when the powers-that-be say "yes, make that exact game you're showing us". It is not "go ahead and plan the next game in the series". Every single game made by a development team has a stage where they show what they're planning to build and a decision is made to either go ahead and build it or to go back to the drawing board. Considering how much money is spent on a big triple-X game, it's only sensible.
Thanks for your insight Mr. Gaider, very much appreciated!
Personally, after playing DA:I, I'd rather have them focus on the DA series. After ME3, I will never touch another game in the ME series, and if certain people are working on the new IP, I want no part of that either. DA:I wasn't perfect, but thus far, I enjoyed it far more than ME3 and, more importantly, it did not ruin the series for me. In other words, I can happily go back and play DA:O and DA2 instead of being too bitter over DA:I to touch them again. To me, that's a BioWare win. For the ME series, I haven't touched ME1 or ME2 since playing part of the way through ME3, and I won't touch them again except for (possibly) on PC where I can get DLC that makes the game less of a steaming pile of shite.
So true.
The DA series has continued to hit most of the marks important for video games I like to play, heavy and continued criticism here and there notwithstanding (Bioware, please rethink the paraphrasing). I would love to see a DA game where I have only minor criticism one day, but more important is that I'll never see the DA series' equivalent of ME3. It remains to be seen if MEA can win back my regard, but it's certainly an uphill battle and at this point, I just don't care what happens to the series. I'll wait for the next DA game, whenever it will come, and I'm very curious about the new IP because something new always catches my attention. As opposed to that, if MEA bombs my reaction will most likely be "Well that's unfortunate for Bioware, but at least it will free future resources to spend on something else".
Wasn't the new IP (Chosen, i believe it's called) canceled? remember reading something like that on a news site a while back
It was called Shadow Realms and it was canceled. But that wasnt a secret IP since we knew about it since we all received the email saying "You've been chosen".
The team that was developing the game was split between ME:A, SWTOR and a new secret IP. David Gaider has left Dragon Age series to go work on this new secret IP aswell. My money is on SWTOR2 being this IP, since it seems SWTOR story and the new Star Wars movie plot is getting "aligned". Either way I don't think we will know what the secret IP is until ME:A is out in 2016.
So yeah.............. i hate red lights, when you think wee hear about a green one? ![]()
If I get stat distribution/build and not 100% gear/skill based gameplay they can make a cart game in thedas with laser and machineguns.
Yeah, it is stupid to expect it from an MMO, but since they MMOed their SP perhaps they can SP their MMO. We live in a crazy world.
The machineguns got added in The Descent DLC, actually. Sorry. Fully Automatic Lyrium Throwers.
So true.
The DA series has continued to hit most of the marks important for video games I like to play, heavy and continued criticism here and there notwithstanding (Bioware, please rethink the paraphrasing). I would love to see a DA game where I have only minor criticism one day, but more important is that I'll never see the DA series' equivalent of ME3. It remains to be seen if MEA can win back my regard, but it's certainly an uphill battle and at this point, I just don't care what happens to the series. I'll wait for the next DA game, whenever it will come, and I'm very curious about the new IP because something new always catches my attention. As opposed to that, if MEA bombs my reaction will most likely be "Well that's unfortunate for Bioware, but at least it will free future resources to spend on something else".
I dont see MEA failing. You forget, many people who say that ME3 was a failure would tell you that prior to the ending, ME3 was a great game. It wasnt until Priority Earth/Starchild where people say the game went downhill. So ME3 the game wasnt bad, just the ending.
That is why I have full faith in MEA. I fully expect it to whip out DAI's claim of Bioware's best launch and it will be a major launchpad for their new IP as MEA will be Bioware's first true "next gen" title.
Some would say it started to go downhill after the Cerberus Coup, hell like DA2 some ripped on ME2
Personally, after playing DA:I, I'd rather have them focus on the DA series. After ME3, I will never touch another game in the ME series, and if certain people are working on the new IP, I want no part of that either. DA:I wasn't perfect, but thus far, I enjoyed it far more than ME3 and, more importantly, it did not ruin the series for me. In other words, I can happily go back and play DA:O and DA2 instead of being too bitter over DA:I to touch them again. To me, that's a BioWare win. For the ME series, I haven't touched ME1 or ME2 since playing part of the way through ME3, and I won't touch them again except for (possibly) on PC where I can get DLC that makes the game less of a steaming pile of shite.
I'm of the near opposite. Just making my opinion known though; I fully accept yours.
I'm of the near opposite. Just making my opinion known though; I fully accept yours.
And I fully accept yours. To each his (or her) own, after all. My biggest problem with the ME series now is that I hate depressing endings and loads of tears in a game. I play for entertainment and like my entertainment to be happy. Maybe the path is rocky, but you get to the sun-setting-ocean-washing-ashore-girl-gets-the-boy-and-stomps-the-villain's-d1ck-in-the-dirt ending. Real life has enough misery in it without being forced to swallow it in a game. It's all about choice. If one character path gives you the depresso-fest, while another gives me my sickeningly-perfect ending, all the better. I won't begrudge you yours and you shouldn't begrudge me mine.
ME2 had the best of this, and I ended up loving it because I went through all the trouble to make sure my whole team survived and, in the end, didn't have to worry about the crew leaving Shepard's ass hanging out to dry because she was a selfish douche canoe. Having said that, knowing that I could get my happy ending made me enjoy a play through as a complete a$$hole just to enjoy the crappy, miserable ending I never would have wanted to suffer had I not had a better choice for my canon Shepard. Even ME1 got it. We could get the happy ending (kill the stupid council, get the jerk boyfriend Kaidan, and save the day), though it was somewhat bittersweet given the fact that we had to kill either Ash or Kaidan, who were both close to my canon Shepard by the end. Then I had the option to go back and do it again, turning it even more bitter and less sweet by killing our love interest or, callously, killing Ash because we thought she was a species-ist douche (I actually liked her). In other words, we had a choice. And, in all honesty, I was able to enjoy the crappier/sadder endings because I knew I could make the Shepard I most wanted, the one who took names, kicked ass, saved the day, and got to have a beer with her friends and lover after she told Udina to go eat a d1ck. ME3 screwed that all up, however, and made the previous victories meaningless since there was absolutely no path to a "happy" ending for my canon Shepard. In ME3, BioWare basically told people like me to do what my Shepard would've told Udina in ME2...
The DA series has yet to do that. Of course, if the next game tells me that Alistair dumped my Warden to have a child with that biatch Anora, that my Warden died without managing to cure the taint, that my Hawke tripped over a rock and died while Fenris was cleaning his weapon, my views will quickly change and the DA series will be the same as the ME series, in my eyes. Hopefully, however, they'll either leave our previous PCs alone or give us an option in the Keep to provide our own versions of what happened to them if that information is needed for the story.
If it is needed, then we need input, otherwise they need to leave our "retired" PCs out of it and let it be an "open" story like we got in FallOut:New Vegas (where my courier managed to heal Boone's emotional problems and they lived happily ever after in Zion...until the Legion came after them, of course
). There's definitely something to be said for open endings...at least, with those, we can continue it in fanfic!