Question, why is it that people are so sour over their protagonist dying in a videogame. I do not mean just DAI, but in any game? I mean, the chances of us playing as the IQ again in DA4 are very slim and most likely Bioware will resort to the "The IQ left and began some expedition alone and has not been seen since". You know, the same type of explanation they did with the Warden.
Personally, I always found it to be more heroic for the main character to die in the end which is why I like the Sacrifice ending in DAO, it adds a bit of tragedy to it.
Why does a main character dying equate to a bad ending? Was it a bad ending when the Warden died by killing the archdemon in DAO? Why does everything have to be a generic kindergarden story of the hero saving the day and living happily ever after? I mean come on, we are all adults here, we can handle some complexity to how our heros story "end".





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