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The Inquisitor Dying would be the best way to end the new DLC.


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#76
Nixou

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If there is an option of not killing your inquisitor too, i am all for it. You choose yours ,i choose mine. DA:O was excellent in that regard. 

 

 

And then they spent the next installments making increasingly convoluted excuses to keep surviving Heroes of Ferelden outside of the story, even when said story unfold on their home turf. If Schrödinger-survivors keep pilling up, it will get ridiculous really fast

 

So, where's the Warden-Commander of Ferelden? -> Traveling West

The Champion of Kirkwall? -> Somewhere up north

The Inquisitor? -> Lost in the southern wildernesses

The Paladin of Par Vollen? -> Took a boat and went east

The Steward of the Anderfells? -> Went through an Eluvian to explore a parallel dimension

The Paragon of Nevarra? -> Somewhere in the deep roads"

 

 

***

 

Also remember Shepard?

That went well.

 

 

Too many grown people overreact when their power-fantasy virtual action-figure get pried from their hands and smashed on the wall.

 

***

 

Yeah, loosely, but Dragon Age has never really been on ASoFAI's level when it came to offing characters. 

 

 

Messere Hawke would like to have a word with you.


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#77
leaguer of one

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Space magic.

And I like the idea of an ME 2 approach rather than the DAO cheat. We've done the latter in Dragon Age, and the former would be in keeping with part of what Inquisition is about.

No...It's Auther C. Clark.



#78
Phoenix_Also_Rises

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Not everything, but taking that much control away from my character is not something I want in an RPG. Just look at Mass Effect.

 

Agreed. I swear, if anything happens to my Quiz-Quiz without at least the option to avoid it, I will go momma hawk on whoever is responsible. NOBODY TOUCHES HER DAMMIT



#79
caradoc2000

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Too many grown people overreact when their power-fantasy virtual action-figure get pried from their hands and smashed on the wall.

When they have no control over the situation, yes.


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#80
leaguer of one

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When they have no control over the situation, yes.

You have some control. It's just that what you can choose you have you don't like.



#81
9TailsFox

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I guess? I mean you also have the option of destroying the Reapers, as well as the possibility of surviving. And plot holes is hardly unique to the Mass Effect series, Dragon Age has them as well -- just as any series really does.

Reapers Your enemy telling you. Reapers Your enemy telling you. Reapers Your enemy telling you. Shepard lost and your enemy telling you you have 3 ways to kill yourself. You lost we win, but because reason we let you pick 3 ways to "win".


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#82
ApocAlypsE007

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If you want to see the Inquisition in the next games you likely to have a singular outcome which comes down to 2 options: either the Inquisitor die or disappear, maybe Ameridan style freeze. All other options are too convoluted to implement in a reasonable time and budget frame, unless you wanna go the without voiceover route.



#83
BabyPuncher

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I seriously doubt this would ever happen.

I would not be one bit surprised if the writers pit of the Edmonton team was driven by the philosophy of "The world is such a hurtful place full of big meanies and bullies! We need to make a game where players can escape from how mean and dark everything is!" It seems pretty dead on for the personality I've seen displayed from the writers.

An attitude that all too many players seem eager to buy into.

A right outcome, in this particular case. And done all the wrong ways for all the wrong reasons.
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#84
9TailsFox

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Exactly! I just don't want it to be as simple as you chose whether or not you're dying or surviving. It should be something like if you don't prepare properly some companions die, or you die, or there is a choice like "someone has to hold this position" and who ever you choose, whether it be yourself or a companion, dies unless they have or you've done X

This, ending should be not A B or C. It should be based on our choices in game if you drink from Mythals magical bath Solas can control you.... or something like this.



#85
LaughingWolf

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Reapers Your enemy telling you. Reapers Your enemy telling you. Reapers Your enemy telling you. Shepard lost and your enemy telling you you have 3 ways to kill yourself. You lost we win, but because reason we let you pick 3 ways to "win".

I don't think your message is coming across as clear as you think...



#86
Ariella

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And then they spent the next installments making increasingly convoluted excuses to keep surviving Heroes of Ferelden outside of the story, even when said story unfold on their home turf. If Schrödinger-survivors keep pilling up, it will get ridiculous really fast



***



Too many grown people overreact when their power-fantasy virtual action-figure get pried from their hands and smashed on the wall.

***



Messere Hawke would like to have a word with you.

I think it was Weekes that said it was possible the one left in the Fade survived. It was mentioned several months back, in the same interview where they mentioned that they were conidering having the Architect at Adamant.

And the major reason for the whole HoF mess is because they don't feel comfortable give a charcter that was silent a voice. If DAO had used the dialogue wheel from day one, it wouldn't have been an issue.

Me, I don't have a problem with my Warden being off somewhere off screen. I don't have a problem with that for my IQ. I still need to know what the hell happened at Weisshaupt.

It'd be more interesting if one of your actual companions ended up making a sacrifice that couldn't be cheated.

Blasted mobile keyboards.
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#87
KaiserShep

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And then they spent the next installments making increasingly convoluted excuses to keep surviving Heroes of Ferelden outside of the story, even when said story unfold on their home turf. If Schrödinger-survivors keep pilling up, it will get ridiculous really fast

 

I'm not sure why this really matters. Thedas is a big place, and that we don't see one or two people in all of it is not that big a deal.


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#88
KaiserShep

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It'd be more interesting if one of your actual companions ended up making a sacrifice that couldn't be cheated.

 

I wouldn't be opposed to Vivienne taking one for the team. 


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#89
LaughingWolf

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This, ending should be not A B or C. It should be based on our choices in game if you drink from Mythals magical bath Solas can control you.... or something like this.

 

Totally agree! 



#90
BansheeOwnage

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Exactly! I just don't want it to be as simple as you chose whether or not you're dying or surviving. It should be something like if you don't prepare properly some companions die, or you die, or there is a choice like "someone has to hold this position" and who ever you choose, whether it be yourself or a companion, dies unless they have or you've done X

Exactly again! I've always said about Inquisition that I wished there had been a terrible ending where you lose and have to die, a bittersweet ending where you win but also die, and a good ending where you win and live, all dependent on planning, preparation and decisions!


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#91
rashie

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If it had been an element of the baseline story outside of DLC similar to Origins, sure.

 

However I don't think its a good idea to kill player characters off in DLC packs.


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#92
leaguer of one

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I seriously doubt this would ever happen.

I would not be one bit surprised if the writers pit of the Edmonton team was driven by the philosophy of "The world is such a hurtful place full of big meanies and bullies! We need to make a game where players can escape from how mean and dark everything is!" It seems pretty dead on for the personality I've seen displayed from the writers.

An attitude that all too many players seem eager to buy into.

The writing team have mug saying fan tears on them. Sorry, but they are not into happy ending for the sake of happy endings.



#93
leaguer of one

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If it had been an element of the baseline story outside of DLC similar to Origins, sure.

 

However I don't think its a good idea to kill player characters off in DLC packs.

This is more of an expansion.



#94
LaughingWolf

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I'm not sure why this really matters. Thedas is a big place, and that we don't see one or two people in all of it is not that big a deal.

It matters because Bioware can't simply write off every hero in Thedas so it suites the plot. Sooner or later, having every former protagonist "disappearing" gets kinda silly. It's not an immediate issue though. 


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#95
KCMeredith

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I want to lose my marked hand, get thrown out of Skyhold and become a beggar in Denerim. Dancing around the market for coppers that I spend on cheap wine and a 60 year old elven prostitute until the day I fall off the bridge near the alienage and drown.

 

That would be a great ending


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#96
9TailsFox

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Too many grown people overreact when their power-fantasy virtual action-figure get pried from their hands and smashed on the wall.

 

***

 

Are you working for EA/Bioware. Shepard dying is not a problem. It like Bioware after ME3 ending.

Everyone: ME3 ending don't make sense and full of plot holes.

Bioware: We sorry you sad Shepard die, and to stupid to understand our ending, let us explain it.

And we get refusal ending. You don't like our amazing ending fine you die. :angry:

 

I don't care Shepard die my problem all ending is nonsense. I expected conclusion of great trilogy not feel like wtf :blink:  happening right now. Your enemy give you a choice because... deus ex machina. 


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#97
Ariella

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It matters because Bioware can't simply write off every hero in Thedas so it suites the plot. Sooner or later, having every former protagonist "disappearing" gets kinda silly. It's not an immediate issue though.


General MacArthur would have a word...

#98
BansheeOwnage

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I think it was Weekes that said it was possible the one left in the Fade survived. It was mentioned several months back, in the same interview where they mentioned that they were conidering having the Architect at Adamant.

And the major reason for the whole HoF mess is because they don't feel comfortable give a charcter that was silent a voice. If DAO had used the dialogue wheel from day one, it wouldn't have been an issue.

1. He did, and it's a bit sad he needed to, since he only repeated what was shown in the game. That they "will likely die" leaves room for more, and that we never saw the body.

 

2. That's not a very good reason. The HoF had a voice. Many, in fact. Just because it wasn't used in conversation doesn't mean they were voiceless.


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#99
LaughingWolf

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Exactly again! I've always said about Inquisition that I wished there had been a terrible ending where you lose and have to die, a bittersweet ending where you win but also die, and a good ending where you win and live, all dependent on planning, preparation and decisions!

Literally how I've thought about Inquisition this entire time! One of my biggest issues (if not my only issue) with Inquisition was that the final battle and ending is so easy. You gather your squad, fight, win, happy ending. There is no grand battle that requires all your companions (why wouldn't I take all of my inner circle to fight Coryphillis?). And none of my decisions really effect the strength of my Inquisition, I can go in completely prepared in the least possible way and still do fine.


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#100
panamakira

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