If he/she does die, it puts a bittersweet feeling to Harding's words in Descent. "He/She always comes back!"
The Inquisitor Dying would be the best way to end the new DLC.
#101
Guest_Evie_*
Posté 30 août 2015 - 07:09
Guest_Evie_*
#102
Posté 30 août 2015 - 07:09
#104
Posté 30 août 2015 - 07:10
It matters because Bioware can't simply write off every hero in Thedas so it suites the plot. Sooner or later, having every former protagonist "disappearing" gets kinda silly. It's not an immediate issue though.
The Warden is really the only one that is complicated, because of the range of outcomes for that character, chiefly the one where s/he becomes ruler of an entire nation. The others are much simpler. Hawke is just a regular person caught in the middle of someone else's conflict, and the Inquisitor is leader of an organization that is meant to be temporary. If a surviving Hawke simply returned to Kirkwall, that character "disappears" in a fairly sensible manner. If the Inquisition is disbanded and the former Inquisitor goes back home, then that's pretty much it.
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#105
Posté 30 août 2015 - 07:10
General MacArthur would have a word...
I get the reference, but don't get the relevance?
#106
Posté 30 août 2015 - 07:10
Literally how I've thought about Inquisition this entire time! One of my biggest issues (if not my only issue) with Inquisition was that the final battle and ending is so easy. You gather your squad, fight, win, happy ending. There is no grand battle that requires all your companions (why wouldn't I take all of my inner circle to fight Coryphillis?). And none of my decisions really effect the strength of my Inquisition, I can go in completely prepared in the least possible way and still do fine.
The funny part is that apparently you do take them all, but you can only fight with 3. The rest disappear, then reappear when the fighting is done
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#107
Posté 30 août 2015 - 07:12
The funny part is that apparently you do take them all, but you can only fight with 3. The rest disappear, then reappear when the fighting is done
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It's even simpler than that, and there's even a cutscene before the fight that shows you why your whole group isn't involved. However, if seeing it as a movie didn't illustrate the problem, I'm not sure I can explain it.
#108
Posté 30 août 2015 - 07:15
1. He did, and it's a bit sad he needed to, since he only repeated what was shown in the game. That they "will likely die" leaves room for more, and that we never saw the body.
2. That's not a very good reason. The HoF had a voice. Many, in fact. Just because it wasn't used in conversation doesn't mean they were voiceless.
Yes, they had voicesets for combat, but far too many people had headcanoned exactly what the HoF sounded like to them (voice isn't just sound, it's inflection etc. Compare Jen Hale and Mark Meer's performances as Shepard, while saying the exact same lines they're two very different characters because of how it's said).
Considering the complaints about Hawke and how s/ he didn't sound like people thought. It's a good call.
#109
Posté 30 août 2015 - 07:17
I wouldn't mind that being an option depending on what choices you make/made and how you play, but making the hero die set in stone would be bad.
#110
Posté 30 août 2015 - 07:17
The writing team have mug saying fan tears on them. Sorry, but they are not into happy ending for the sake of happy endings.
That sort of idiocy is exactly what I'm talking about.
Clearly they are very much into it, seeing as Inquisition is the "happiest ending for the sake of happy endings" I've ever come across in fiction.
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#111
Posté 30 août 2015 - 07:18
Um, how about no, OP.
#112
Posté 30 août 2015 - 07:19
The funny part is that apparently you do take them all, but you can only fight with 3. The rest disappear, then reappear when the fighting is done
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Really? I just thought they kinda arrived with back-up at the end. Kinda like how in the movies the cops always arrive once the fighting is done.
#113
Posté 30 août 2015 - 07:22
I get the reference, but don't get the relevance?
People fade into the woodwork after their 15 minutes all the time. Retiring to a farm etc... It's just a little work. Easier to do in an age lacking in instant communication too.
#114
Posté 30 août 2015 - 07:23
It's even simpler than that, and there's even a cutscene before the fight that shows you why your whole group isn't involved. However, if seeing it as a movie didn't illustrate the problem, I'm not sure I can explain it.
Yes, how very witty of you. I understand that the remains of the Temple were lifted into the air, separating everyone. I just think they could have done any number of better versions, like they did with the rest of your team fighting in DA:O, and having you fight as them temporarily.
#115
Posté 30 août 2015 - 07:27
Really? I just thought they kinda arrived with back-up at the end. Kinda like how in the movies the cops always arrive once the fighting is done.
Yeah, could be. I don't know why Cullen and Leliana didn't come too. I mean, your enemy is defeated except its leader, and you're not needed at the castle (not to mention your romance might be headed to fight Corypheus) and you don't come along? Okay.
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#116
Posté 30 août 2015 - 07:27
That sort of idiocy is exactly what I'm talking about.
Clearly they are very much into it, seeing as Inquisition is the "happiest ending for the sake of happy endings" I've ever come across in fiction.
You must not get exposed to much fiction then... but given your posting style, I'm pretty sure I shouldn't take you seriously either.
#117
Posté 30 août 2015 - 07:27
Yes, how very witty of you. I understand that the remains of the Temple were lifted into the air, separating everyone. I just think they could have done any number of better versions, like they did with the rest of your team fighting in DA:O, and having you fight as them temporarily.
To what end? The main problem is actually on the floating remains of the Temple. In fact, other than Cory and the Dragon, and the demons he summoned at the beginning of the cutscene, he's likely just as alone as you and your comps are.
#118
Posté 30 août 2015 - 07:28
You must not get exposed to much fiction then... but given your posting style, I'm pretty sure I shouldn't take you seriously either.
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#119
Posté 30 août 2015 - 07:29
People fade into the woodwork after their 15 minutes all the time. Retiring to a farm etc... It's just a little work. Easier to do in an age lacking in instant communication too.
I get that, but the Warden is Warden-Commander if alive so he's not retired. And having Hawke leave to lead the Wardens the Weishupt (I know its spelt wrong) is silly as he has more relevance joining the Inquisition as a party member or advisor or something.
Like I said, it's not a immediate issue since the Warden searching for a cure to the calling is a good reason, and Hawkes initial reason for hiding is good -- just not leaving to Weishupt.
#120
Posté 30 août 2015 - 07:30
To what end? The main problem is actually on the floating remains of the Temple. In fact, other than Cory and the Dragon, and the demons he summoned at the beginning of the cutscene, he's likely just as alone as you and your comps are.
I'm talking about a complete restructuring of the last mission to make it more interesting, not a quick change of what we have. But we shouldn't go off-topic too long.
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#121
Posté 30 août 2015 - 07:30
It's even simpler than that, and there's even a cutscene before the fight that shows you why your whole group isn't involved. However, if seeing it as a movie didn't illustrate the problem, I'm not sure I can explain it.
If that cutscene separates the group then your party should be randomized. Not everyone else but the exact people you chose.
#122
Posté 30 août 2015 - 07:31
I'm talking about a complete restructuring of the last mission to make it more interesting, not a quick change of what we have. But we shouldn't go off-topic too long.
True, but as it's set up, it makes sense.
#123
Posté 30 août 2015 - 07:32
Clearly they are very much into it, seeing as Inquisition is the "happiest ending for the sake of happy endings" I've ever come across in fiction.
You think that Inquisition has the happiest ending for the sake of happy endings? Do you not watch any movies or TV at all? Heck, even a recent movie that I love could be categorized as one that has such an ending: Edge of Tomorrow.
I mean…
#124
Posté 30 août 2015 - 07:33
If that cutscene separates the group then your party should be randomized. Not everyone else but the exact people you chose.
Be my luck I'd get Viv, who, even now, is standing in the Courtyard at Skyhold in the clothes she came with...
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#125
Posté 30 août 2015 - 07:34
If that cutscene separates the group then your party should be randomized. Not everyone else but the exact people you chose.
I always do this part solo now, like the whole temple lifting thing just separates the Inquisitor from everyone. Personally I think it just runs better this way, especially since even if Cassandra was with you, she calls out from a distance asking if you're alive.
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