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The Inquisitor Dying would be the best way to end the new DLC.


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#201
BansheeOwnage

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It's implied at the very beginning the Anchor isn't just in the hand. Remember, the mark spread. It's possible, even probable that this Qunari advance has something to do with it as the Qunari do have a connection to Solas and his magic.

http://dragonage.wik...sk_of_Fen'Harel

A Saarabas knew about this, so might the Ben-Hassreth.

I don't know about that. The mark was apparently spreading before you attempt to close the Breach too, so it must have started out being tiny. Anyway, I just feel like the Inquisition would be trying to find help if it had already gone up Quizzy's arm. I also think it just started acting up before the DLC starts, possibly because of things Solas is doing, which is also possibly what you were saying about it being linked to the Qunari advance.

 

Edit: Bleh, this isn't phrased very well.



#202
TK514

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My Inquisitor is more than ready to kill the Inquisition, and if that means himself as well so be it.


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#203
BansheeOwnage

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I will never understand this strange desire people have for the hero to die. I'd rather my Inquisitor retire and live on a farm, a nug farm.

It's called masochism :P

 

But yeah, I don't understand it either. Especially since the option to actually retire or have some closure is rare in Bioware games.



#204
Verbose

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What about joining a romanced Solas and living happily ever after instead of dying?  :P


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#205
Cz-99

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Certainly not: I want a full game devoted to ending the Orlesian monarchy, with revolutionary songs and guillotines aplenty

 

I want a remastered version of DA:I with Orlais edited out.


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#206
Almostfaceman

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It will go on an Evil Dead 2 inspired rampage. Horror movies offer a long history of possessed hands getting chopped off and then making their own arrangements.

 

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#207
SweetTeaholic

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So, can we get a sword hand (being we can't get a chainsaw arm) to replace the fade hand? I'm sure the Quizzy could afford it after selling her old one to the BE.


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#208
MrMrPendragon

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I'm not really a big fan of protagonists dying, as it lessens the replayability of a game for me - unless the game is really really good.

 

 

The best way to end this DLC for me is to disband the Inquisition, kill Blackwall and Vivienne, and give the Inquisitor a new purpose - one that is tied to the next main plot of DA4.

 

Hawke and the Warden got their setups - he dies or goes to the Anderfels, and the Warden fixes the calling. The Inquisitor needs one as well.


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#209
9TailsFox

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I'm not really a big fan of protagonists dying, as it lessens the replayability of a game for me - unless the game is really really good.

 

 

The best way to end this DLC for me is to disband the Inquisition, kill Blackwall and Vivienne, and give the Inquisitor a new purpose - one that is tied to the next main plot of DA4.

 

Hawke and the Warden got their setups - he dies or goes to the Anderfels, and the Warden fixes the calling. The Inquisitor needs one as well.

Why would you be so evil to kill Blackwall.



#210
Rawgrim

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You know what will happen if the Inquisitor dies? People living 3 minutes away from food will starve to death, because nobody fetches it for them. And Ferelden will be overgrown with Elfroots within a month because nobody is picking them.


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#211
Almostfaceman

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I think the whole Warden thing is overblown and not a big deal. Who really cares about thread spam complaining about the character coming back anyway? I'd much rather have options for the fate of the character, than having a fixed outcome just so people don't moan about it on the internet. Though let's be honest, it'll just be more complaining anyway.

 

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#212
Almostfaceman

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Why would you be so evil to kill Blackwall.

 

An "eye for an eye" isn't really evil, it's justice. I'm not saying that nobody should show mercy, but I understand if people let Blackwall get executed. He deserves whatever's thrown at him. Usually, since he's genuinely contrite, I hand him over to the Wardens... make use of his remorseful sword arm. 


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#213
Ariella

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I don't know about that. The mark was apparently spreading before you attempt to close the Breach too, so it must have started out being tiny. Anyway, I just feel like the Inquisition would be trying to find help if it had already gone up Quizzy's arm. I also think it just started acting up before the DLC starts, possibly because of things Solas is doing, which is also possibly what you were saying about it being linked to the Qunari advance.
 
Edit: Bleh, this isn't phrased very well.


Sokay.

It's just that it had three days to spread, so I can see it being rather invasive. Stabilizing the Breach stabilized the Anchor as well. Whatever this new magic is is taking a toll.

From that blasted survey the implication is the Anchor flared up at the same time the invasion began iirc. So it hasn't been that long it seems.

I know some people dismiss Redemption, but consider we got the first hints of how Tranquility would be cured with Anders little freakout in the Chantry in Act One.

#214
Guest_Evie_*

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It seems that book the Inquisitor drops at the court is not the Inquisition book. This leaves me to believe she is still alive at the end. I could be wrong though.



#215
Korva

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At the end of the day, they've been telling us all along that this isn't about the characters, but the setting.

 

Which is and always has been so much hot air.

 

If it was actually about the setting, the why are there so many recurring NPCs? Why is there a cadre of meddling, essentially untouchable behind-the-scenes ubermage-NPCs who pretty much always get their way no matter what the player does? Why couldn't we kill Morrigan back in Origins? Why does Flemeth keep "nudging history"? Why is Solas "too complicated" to be resolved in the game he appears in, despite the fact that any future closure we may or may not get for him will be so much less powerful with a new protagonist who lacks the shared history with him that the Inquisitor has? Why is the only person in the game who is considered dead weight that "must" be depowered and disappeared ASAP so she can't get in anyone's way the soon-to-be ex-protagonist?

 

The meta-story isn't about Thedas, it's about those NPCs. The more obvious it is made that our characters are a "problem", the less naturally that meta-story flows. There is absolutely no in-world reason for the "one game per PC" rule, it is artificially imposed from without. Nor is there a reason why the Inquisitor and the Inquisition need to go away, it's not like there are not more stories one can tell around them. And as I said, as someone who simply does not care about the meta-story and its characters (*), all this really grinds my gears and just makes me a lot less likely to consider buying any future products.

 

(*) Solas as Solas was good, an interesting if at times difficult-to-like character whom my Inquisitor thought she had built a hard-won friendship and mutual respect with. Solas as Fen'Harel the 2-k3wl-4-u uber-NPC who will string along at least one more easily disposable player character before anything about him is resolved, if ever? Sod off. Not interested. Not like this. If his arc could be resolved alongside the Inquisitor's in one or two more games, I'd feel different.


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#216
Wolf

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Considering the amount of stories nowadays that conclude like that, it would be pretty unimaginative of them to just kill off the Inquisitor. 

 

So, in the famous words of a certain ashen skinned giant...

 

Sten_no.jpg



#217
KumoriYami

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I sorta think itd be interesting if the Inquisitor tricked everyone (save Solas because of Well if drank from and Cole cuz spirit) into believing that they died...



#218
Lord Snow

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Something like this should depend on how the player handled the game. Think Mass Effect 2 Suicide mission. You did everything right, everyone lives. You made some mistakes, people die. You cocked everything up, main character can die (for example, you don't have enough companions or allies to help you).

 

Killing off the protagonist just because the story demands it is...meh. Or at least it so in an RPG with choices and all that.


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#219
Kulyok

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I would love it as an optional ending. To die, to kill/sacrifice herself - anything. Because Solas would leave anyway, and I just don't see any point for her to live afterwards.



#220
Shechinah

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An "eye for an eye" isn't really evil, it's justice.

 

I believe "an eye for an eye" is retaliation, not justice. The principle of the phrase is otherwise known as the law of retaliation.The principle itself is that the perpertrator of the offense recieves punishment equal or estimated to that of the victim's injury hence the "an eye for an eye, a tooth for a tooth". 



#221
Nixou

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I believe "an eye for an eye" is retaliation, not justice. The principle of the phrase is otherwise known as the law of retaliation.The principle itself is that the perpertrator of the offense recieves punishment equal or estimated to that of the victim's injury hence the "an eye for an eye, a tooth for a tooth". 

 

Actually, an eye for an eye is justice... neolithic justice: "someone wronged you, but the king decreed that starting a vendetta and raping to death all his relatives is going overboard, so from now on you're prohibited for causing more harm than you received in retaliation"


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#222
robertthebard

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Actually, an eye for an eye is justice... neolithic justice: "someone wronged you, but the king decreed that starting a vendetta and raping to death all his relatives is going overboard, so from now on you're prohibited for causing more harm than you received in retaliation"


I'm just going to bold the flaw with your logic, and then go hide.

Regarding the "The story's not about Thedas because NPCs" argument:

They exist to tie you into the story. Some people can't be tied to it no matter what because "No Warden". Hence, nothing BioWare does to further the story is going to work, because they can't see past "No Warden". To me, it's the classic "Can't see the forest for the trees" thing. Both the playable DLCs for SP so far have had info dumps about what? Thedas. We learned more about the Avvar, and that their Spirits are our Gods" thing is more than a pipe dream, since the dragon in that DLC is the only one that ever talked to me while I was killing it. In Descent we learned more about the Deep Roads, and the places deeper than the Deep Roads, and none of that had anything to do with said NPCs.

Let's roll with the Morrigan example, however:

The last some of us saw of her, she was disappearing where again? Oh, that's right, into an Eluvian. Those that didn't play Witch Hunt are like nope, but, it's canon, whether we did the DLC or not, she disappears into the Eluvian. She's always been about the quest for power, so how is it surprising that she's interested in gaining more, and sees a chance and takes it? I'm not even talking about the Inquisition here, but inserting herself into the Imperial Court.

#223
Teddie Sage

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No effing way. I hope it's completely optional. I don't want my Inquisitor's fate to end up in a terrible cliffhanger or dead. For once, I want a happy ending for my character, which was pretty much confirmed in the original ending of Dragon Age Inquisition as he and Dorian would rule the Inquisition together.

#224
Guest_Evie_*

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I could be reading it wrong, but the Mark's not killing them like we think.

 

Also:

 

Rust_King ‏@Rusted_King I love #DragonAgeInquisition. And i love my Inquisitor. In DLC "Trespasser" is any chance that my Inquisitor can die? 

 

Patrick Weekes ‏@PatrickWeekes Spoilers!

 

Troll or no?  :lol:



#225
Giantdeathrobot

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I could be reading it wrong, but the Mark's not killing them like we think.

 

Also:

 

Rust_King ‏@Rusted_King I love #DragonAgeInquisition. And i love my Inquisitor. In DLC "Trespasser" is any chance that my Inquisitor can die? 

 

Patrick Weekes ‏@PatrickWeekes Spoilers!

 

Troll or no?  :lol:

 

Weekes is a profressional troll, so I wouldn't stake too much on this. Hopefully  :ph34r:.

 

Myself I think Quizzy dying is an option. But I certainly hope it's not inevitable.