I want my games to challenge me, preferably enough to just barely beat me sometimes when Im playing it. This is a moving goal post so this isnt ever expected of a game but rather a desired goal.
Most games achieve this by simply having cheating or unfair challenges combined with obnoxious stat buffs to the AI. HP inflation and damage inflation. Lame.
Dragon Age Inquisition fortunately doesnt fall for this trap. It falls for a different trap entirely. The trap virtually every RPG ever made falls for. Leveling. Leveling is just a very complicated unnecessary unfortunate math problem added to game balance by the developers for no reason other than tradition and skinner's box. It adds nothing, anything gained by having scaling levels is solved better by not having it and simply having unlocks. Say you complete the first chapter of the game, bang, now you get another skill tree to fill out. Same result but no leveling. Without leveling you can just make the game challenging. Not challenging for level 6's or level 26's. No walking into the mountain dragon at the start of the game after completing the zone and finding them to be a pushover that cant even penetrate your mage's barrier.
Unfortunately, Dragon Age has leveling. So it has to address the problem. Thats the bad news. The good news is they have level scaling. Yay level scaling! Content is always challenging, I can explore without being punished by making the game easier! The worst news is they dont use their level scaling.
Whats up? Why is there level 6 red templars level 15 red templars and level 20 red templars of every type but you wont make the level 6 red templars turn into level 15 red templars when Im near level 15? You literally already have them in the game. Just use them. Id understand not taking on the arduous task of level scaling from scratch, but this seems to be just a simple matter of including what already exists to the entire game. I went to the place thats all flooded with rain and zombies and just turned around and left because Id outleveled the content and everything there was a trivial waste of time to participate in.
And dont use the 'But you got stronger than the level 6 red templars!' excuse. Unless you give me a Rocky Balboa montage video of me training up the steps of capital hill, bollocks on me having gotten stronger than them. An enemy that cannot threaten you isnt an adversary. Its an annoyance. You cannot make a player feel suspense and danger and their growth in power without adversity.
So, there's my one and only post Ill probably ever make on a bioware forum. I doubt anyone important will ever read it and if they do theyll discard it in the garbage bin especially since DA:I is so old now in modern game development standards, but I had to at least try and express how important it is to let players have challenging content. If DA:I had level scaling, its a wonderful world with a phenomenally well crafted combat system that truly has made what the first dragon age wanted when they took Baldurs Gates combat and made it 3d. When you fight level appropriate content on hard the game is beautiful. The only problem is you cant always be level appropriate. You will outlevel content no matter what order you approach it in if you want to complete the whole game.
With a plea for player choice and player challenge,
One anonymous player.
PS. I feel especially bad for the added content. The DLC. Adding more to the game just means you outlevel even more content. Sad day in Frowntown. Id love to buy it all and play it, but I need level scaling to enjoy it because RPG flaws.
PPS. No Quicktime Events. Thank golly goshes galoshes. A game without pretending Simon Says is the best game ever made.





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