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Before the End, a Look Back at the beginning


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#26
kalenath

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I have to say...

 

The combat was sort of hit or miss with me. No pun. Sometimes it worked great, sometimes I wanted to tear my monitor off the desk and throw it through a wall.

The characters were INCREDIBLE.

The story was good if not great.

 

That said-

 

I was halfway to uninstalling the game after some SERIOUS issues with my computer. (at one point, I REALLY think it was on fire. Finally fixed, but geez...!)

 

Then I get to 'The Dawn Will Come'...

 

I choked up. I really did. I haven't felt that moved by a video game in quite a while. Yes, things are bad. yes, it looks like evil is going to win. No, we will NOT just stand here and LET it! BRING ON THE PAIN! The 2 handed axe in the hands of Inquisitor Cadash (Reaver) would like to TALK to it!

 

I sat back at my computer and played like a madman (letting comp cool at times. Learned my lesson!) until I finished my first playthrough. (I am on my 7th now.)


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#27
RazorrX

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I really have enjoyed DA:I.  Sure there were some bugs that to this day really irk me (I am looking at you Elf Rigging issues!) and the pajamas thing, but thankfully for me I play on PC and the modders fixed *most* of that.  (Yeah, i am  STILL looking at you elf rigging issue in cutscenes!).  

 

I enjoyed the storyline.  Sure some things could have been better.  Coryfish SHOULD have hounded you after Haven, sending assassins, trying to discredit the inquisiton, etc. but besides that, it was fun.  The companions were fun, even the ones I had personality conflicts with (Looking at you self hating Sera and Pompus Vivienne).  But I still liked them, and they were still friends at the end.  I like how as you play through again you see the hints of things that I at least missed out on in my first playthrough.  Blackwalls statements that kind of give him away from a very early part,  Things Solas says that maybe point to meaning something else, etc.  

 

I for one LOVED the scene after coryfish attacks haven.  I was quite touched with the singing scene.  I even went back and made a save right before so I can play it again.  Hawke was pretty close to the way I had played him (hated blood magic) and that was nice to see.  The soft tone Morrigan took over my warden (I used my elven mage warden (no dark ritual) vs my dead city elf one).  And as I just replayed my 'canon' inquisitor (Dalish Elf Knight Enchanter) I was surprised to see the many elven comments he made at mythal (I thought those were new) and how I could pay homage to Mythal.  PLUS the super cool Original Inquisitor being a Dalish elf!  WHOOOT!  I crafted me some fine armor like his for my raid on the temple and final battle.  Jaws of Hakkon was awesome to me for the Dalish stuff.

 

All in all, I place DA:I very high on my favorite games.  Long live the Inquisiton!



#28
Majestic Jazz

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While I love Dragon Age: Inquisition and it marked the beginning of the end of one of the hardest times of my life, I agree that it has flaws and I am very interested to see the next installment goes. Wherever it goes, however, I am not so terribly worried.

 

I know that Dragon Age: Inquisition was not to your enjoyment but I genuinely hope you'll find something to like, maybe even love, in the next installment. Who knows, we might even find ourselves agreeing on a lot more things in the future :)
 

 

I was so hyped for DAI. I went back and read all the books leading up to it, replayed DAO and DA2 TWICE to have some world states to import as well as pre-ordering the Inquisitor's Edition. 

 

I think what really did it for me was the lack of cutscenes. Prior to launch (going off of the leaked PAX demo) I assumed that the "zoomed out" conversation camera angle would be only used for non essential NPCs such as vendors and such. Then when the E3 2014 demo came and we saw that elf lady give the quest regarding her dead husband and his wedding ring, I again saw that zoomed out camera and started to get worried. My fears came true when I bought the game and found out that a majority of the conversations in the game did not have cinematics to them like in DA2 and Mass Effect. Even many conversations with companions in Skyhold/Haven did not support cutscenes. This really disconnected me from the experience to the point where I could hardly see the emotion of my Inquisitor. Furthermore, this was only compounded with the monotone style of personality that the Inquisitor had which was different from Hawke and even Shepard.

 

This picture really sums up my opinion about the dull personality of the Inquisitor. Just replace Tim Duncan's face with the IQ.

 

53e5804b5b11c4ac5ab0d440b47eee5f.jpg

 

Then what got me again was that I found out that there was no main story content in many of the locations like the Dales, Exhausted Plains etc. They were just there for XP farming and item crafting farming and nothing else and nothing more. 

 

Then there was the villain which we all know that some people loved, but many others hated. Loghain in DAO and Meredith and DA2 had more "umph" to them than Corphy. After having Loghain and Meredith, both with complex villain traits (kill 100 innocent people now to save 1000 tomorrow style approach) as opposed to the generic Sunday morning cartoon style of "I want to rule the world!!!! lolololololz" style villian of Corphy. Bioware is better than this.....

 

So yeah, I am glad that many enjoyed and I am glad that it was a financial success for them. But I am also glad to know that DA4 will not be like DAI and should represent what Bioware really originally intended to do for a next gen Dragon Age title. 



#29
Fiskrens

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To me, the introduction (up to going to The Hinterlands) will always be special; only the ME1 intro is beyond it in putting you into the story, introduce some main characters and learning the basics while still keeping enough questions open to get you gripped and make you want to play more.

I agree that there are a bit too much of filler quests in between, but the main story and characters are fondly remembered (and it will most certainly be replayed a fourth time some day).

#30
Elhanan

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Assumptions, false expectations, and bias are not a recommended mix for contented gameplay, let alone for being a contended, informed consumer.

As for the topic, combat with a High Dragon was tremendous! Had already been chased away from them in the Hinterlands and the Storm Coast, so when I finally chose to hunt one, the size, reactions, destruction of placeables, tactics, and all the other features of the battle were enthralling for me. Now I recommend beginning with the Western Approach dragon as a proper lore filled intro to them for others.

#31
Cz-99

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It was a'ight.

 

For me, the highlights were Scout Harding, Crestwood, and the mystery surrounding the events at the start of the game. I was really curious whether it was Andraste that saved the Inquisitor, and if not - who/what did. And, despite the fact that my first theory about the whole thing ended up being correct (more or less), it was still an interesting revelation.

 

Didn't dig the MMO features.



#32
PCThug

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There's a lot of reasons I love Inquisition. I loved the cast, the Inquisitor, and wandering around the various zones finding adventures. But there's something I love about it, and the series in general, that I've had trouble defining and it has to do with various world states and how they affect the perception of events.

 

For example, Leliana's crisis of faith feels a lot different in my world state where she romanced a Warden who performed the Ultimate Sacrifice then in one where she and the Warden were just friends. The content is the same but watching it play out felt much sadder in one world state then in the other.

 

As I've said, it's based entirely on my own perception and probably falls under the realm of head-canon but it's part of why I've replayed the entire series again and again and still find it compelling.


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#33
segurissima

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The only games that I am still playing 8 years after launch are the DA and ME games, and I own, play and buy a lot of games. I was so incredibly hyped about DAI I hardly could sleep waiting its arrival. I preordered it first day, and when I realized it comes a week later to Europe I was pissed. First time in my life I have unlocked a predownloaded game using other countrys IP.

I remember first getting to Hinterlands and being impressed how beautiful the sceneries are. The end of Haven quest and getting to Skyhold got my jaws dropped. I shed more than one tear during my first playthrough and I have to admit there are scenes I still tear up even after 11 playthroughs. I also remember on my first run how overwhelmed I felt with the content, with all the side quests and after 100 hours I lost it and just wanted to finish it to see the ending, already planning my second character. I love the game, I will still play it til the next comes out.

Right now I am very excited about the Tresspassers and maybe I am not alone with my stupidity, I am spending my time hitting up all my characters, making sure they are well armored, well specced, finishing quests and going to descent. Some of them I left pre-cory fight just for DLC's. Someone plese tell me I am not alone with my OCD:)

On the other hand together with the nice memories I could and still can see the flaws too, and I really hope they will listen to us, and forget about endless stupid fetch quests, no cutscenes and the hair!! Oh Maker the hair do they look bad in all their games.

All in all, I am very incredibly sorry for this journey to be ending soon, I really don't know what I will do for years without a new dragon age game.
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#34
mesiasmith

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I just finish my first playthrough last night after spending around 130 hours on it. 
So I agreed that DAI is a flawed gem but I can say this is one of the best from Bioware. 
 
Very impressed overall!
 
 
Cannot wait for the Trespasser  :lol:


#35
correctamundo

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The cast is apparently the biggest in a Bioware (or DA?) game to date. And they did an amazing job with them. The banter is so good. I have always used all of them and in different groups in order to get as much of it as possible.

 

And the multitude of ways our IQ has for expressing themselves. There is so much going on in their faces, their voices and of course their choices.


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#36
CorniliuS

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They should have called this game Dragon Age Disappointment. Every positive element they managed to spoil with negative. And bugs, bugs everywhere, almost everything is broken or just doesn't work as intended, they tried to fix some of them spasmodically but failed miserably. I know this was my last DA game.



#37
Elhanan

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They should have called this game Dragon Age Disappointment. Every positive element they managed to spoil with negative. And bugs, bugs everywhere, almost everything is broken or just doesn't work as intended, they tried to fix some of them spasmodically but failed miserably. I know this was my last DA game.


Name was taken....

Fair example of what constructive crit should try to avoid; complaints without examples or solutions, and a little whine. But it concludes well.

Thankfully, I have better memories, even after a stroke.

#38
Hugo

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They should have called this game Dragon Age Disappointment. Every positive element they managed to spoil with negative. And bugs, bugs everywhere, almost everything is broken or just doesn't work as intended, they tried to fix some of them spasmodically but failed miserably. I know this was my last DA game.

 

Good for you



#39
Shevy

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But he has his points. There are still (10 months after release!) combat mechanics that don't work as they should. Walking bomb detonation does no damage although the tool tip says otherwise. Detonator combos don't work all the time. At the start of the game there were more not working abilities than properly working ones. The combat system, something that is needed a  lot in the game, was a bugfest at the beginning and is still not optimized.

 

There are quests that don't trigger properly, e.g. killing the three high dragons in Emprise. Other quests, even when finished, complete themselves over and over again once you gather the resources again (some of the herb collecting things).

 

These are major bugs and they're still in there.

 

Want another one? Use the respec. trinket on a character and directly switch to the skill trees - the game freezes and shuts itself down everytime on Xbox One. In there since launch.

They add in new huge bugs like the companion freezing which is now in it. The bug that companions stop using abilites is in there since launch but now they don't move from time to time.

 

All major issues that are not provoked on purpose because they occur simply while gaming.



#40
Elhanan

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But he has his points. There are still (10 months after release!) combat mechanics that don't work as they should. Walking bomb detonation does no damage although the tool tip says otherwise. Detonator combos don't work all the time. At the start of the game there were more not working abilities than properly working ones. The combat system, something that is needed a lot in the game, was a bugfest at the beginning and is still not optimized.

There are quests that don't trigger properly, e.g. killing the three high dragons in Emprise. Other quests, even when finished, complete themselves over and over again once you gather the resources again (some of the herb collecting things).

These are major bugs and they're still in there.

Want another one? Use the respec. trinket on a character and directly switch to the skill trees - the game freezes and shuts itself down everytime on Xbox One. In there since launch.
They add in new huge bugs like the companion freezing which is now in it. The bug that companions stop using abilites is in there since launch but now they don't move from time to time.

All major issues that are not provoked on purpose because they occur simply while gaming.


The Respec amulet bug appears to be fixed in my game, though I play on a PC and now take care to only apply one Active ability at a time (Passives do not seem to be a problem). This is one of the few bugs encountered for me. Floating corpses and loot was another, but has also been fixed for some time.

Since I do not use Floating Text, am unsure as to what Abilities are working as described, but I get combos frequently. And while I am getting a Freeze In Place bug occasionally, another movement action seems to fix this (eg; Evade, Fade Step, etc).

This thread is based about other things; not complaints. Pls take these elsewhere, as there are plenty of threads for them.

#41
Shevy

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It doesn't count to know how to avoid them. I know solutions to them too, but that doesn't change the fact they're in there and are major bugs. I was   underlining CorniliuS' complaints for which you wanted "examples". I know you are a DA:I defender everywhere but you shouldn't dismiss his complaints so easily. He phrased them not in the most elegant way, but they still have their validity.



#42
BabyPuncher

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The cast of characters in this game is the best, and most human, I have ever run into in a game. They feel like people almost to a tea.

 

Really? I found them to generally be shallow and weak. Very cardboard-cutouts. Characters that the narrative pretended and tried to convince me had certain qualities, but whose qualities in question never showed up at all.

 


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#43
Scofield

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I have about 25 characters on the go, i hate DA:I :D



#44
Elhanan

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It doesn't count to know how to avoid them. I know solutions to them too, but that doesn't change the fact they're in there and are major bugs. I was   underlining CorniliuS' complaints for which you wanted "examples". I know you are a DA:I defender everywhere but you shouldn't dismiss his complaints so easily. He phrased them not in the most elegant way, but they still have their validity.


Yet, not the requested purpose of this thread. I would rather consider the still on-going free content and fixes that are present in the patches, as well as story DLC which is forthcoming. Positive elements, as requested.

#45
The Oracle

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The first thing I remember thinking when I had just bought and installed DA:I was "damn, I really need to upgrade my computer". I still played through it regardless, with all my settings at the lowest possible, but the fighting was slow and laggy, the cutscenes mismatched and I mainly stuck to playing through the main story and didn't really do much of the side content. It was only about four months ago that I completely upgraded my rig and now, oooooft! Everything's on high or ultra, runs like liquid silk, people's voices match their lip movement and the fighting (while far for perfect) doesn't make me fall asleep at my keyboard. It makes me feel like I'm actually playing the game now. It's beautiful. I can count the pores on Solas's face.

 

I actually wish now that I'd waited I had updated my PC for my first run-through. But ya'know. Who doesn't wish for another go at their first time with the knowledge of hindsight. ;-)



#46
Sylvius the Mad

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I expected a modern Bioware title with emphasis on cinematics, characters, and story and what I got was a failed attempt to appeal to the Skyrim crowd by developing a game centered around lore and exploration.

I expected a classic BioWare title with an emphasis on roleplaying, and that's exactly what I got.

Also, I'd been asking them to give us more exploration ever since they curtailed it in BG2, and now finally I got it.

I think DAI was a brilliant game.
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#47
Al Foley

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The cast is apparently the biggest in a Bioware (or DA?) game to date. And they did an amazing job with them. The banter is so good. I have always used all of them and in different groups in order to get as much of it as possible.

 

And the multitude of ways our IQ has for expressing themselves. There is so much going on in their faces, their voices and of course their choices.

Indeed.  The Inquisitor is certainly vastly underated.  Second best protagonist BioWare has ever done.  

 

Really? I found them to generally be shallow and weak. Very cardboard-cutouts. Characters that the narrative pretended and tried to convince me had certain qualities, but whose qualities in question never showed up at all.

 

Interesting.  how did it try and convince you that these characters did not have said qualities if they did not show up? 

 

I have about 25 characters on the go, i hate DA:I :D

Given some of the posts I have seen on here...not sure if sarcasm.



#48
CronoDragoon

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There were many moments in Inquisition that I felt rewarded for being a long-time fan. It was, to me, a proof of concept for save imports in a way that ME3 mostly managed but...well, we don't need to go into that.

 

The moment when Corypheus crested that hill at Haven was spine-tingling. When Leliana discussed her relationship to the Warden or, alternately, when she discussed the Warden killing her at Haven and how there was no such thing as heroes. When Morrigan and Flemeth discuss her son in the Fade. Hawke returning and that hallway discussion with Varric. Seeing Dagna again. The last third of the game being lore-bombs landing in or around my brain. The Divine choice at the end boiling down to my Warden losing Leliana or my Inquisitor losing Cassandra, which is the type of hard choice that can ONLY be possible with a series of different protagonists in which your choices are accounted for (good God am I glad I didn't have to choose between Hawke and Alistair).

 

It was a type of totally justified fan-service; a progression of characters and events that felt wholly natural to the setting and yet managed to constantly reward me for geeking out over lore books and agonizing over character decisions.

 

I may have several gripes with the game, but I also believe that weighing the pros and cons of a game as if you were a scout analyzing college talent to be largely missing the point of these things; it's about the holistic experience and how a game makes you feel. In that sense DA: I was a big success.


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#49
Kantr

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I have to say...
 
The combat was sort of hit or miss with me. No pun. Sometimes it worked great, sometimes I wanted to tear my monitor off the desk and throw it through a wall.
The characters were INCREDIBLE.
The story was good if not great.
 
That said-
 
I was halfway to uninstalling the game after some SERIOUS issues with my computer. (at one point, I REALLY think it was on fire. Finally fixed, but geez...!)
 
Then I get to 'The Dawn Will Come'...
 
I choked up. I really did. I haven't felt that moved by a video game in quite a while. Yes, things are bad. yes, it looks like evil is going to win. No, we will NOT just stand here and LET it! BRING ON THE PAIN! The 2 handed axe in the hands of Inquisitor Cadash (Reaver) would like to TALK to it!
 
I sat back at my computer and played like a madman (letting comp cool at times. Learned my lesson!) until I finished my first playthrough. (I am on my 7th now.)

 I choked up hearing 'The Dawn Will Come'. for the first time as well, and then was very excited on that scene of first seeing skyhold. It makes me a little sad now that the music doesnt affect me anymore.
 


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#50
Elhanan

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I recall finding out about the fate of the Tranquils, and how Oculariums were created, and the disgust I felt. This moved me to cease gathering Shards for a while, but by then, the damage was already done.

Personally find much of the game to be thought provoking; replayed clearing Redcliffe last evening, and still feel a bit sad for the loss of Felix.
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