I keep thinking about Battlestar Galactica (the reimagined series) and the way it depicted politics as another part of a desperate scramble for survival. Content as I am with the move to Andromeda, the one thing I'll regret leaving behind with the old trilogy will be the sense that we're exploring an immense galactic civilization at it's pinnacle, with all the excess that comes with it. Humanity was rising towards the top of an interlacing society of different, ancient, cultures. All I can imagine for the future is something more fragmented, splintered by cataclysm. A war and the aftermath that can unite people or turn them against each other. I personally liked the council, and I really liked the idea of the shadow broker when I first encountered it in ME1.
Plus, I think I've seen some ongoing improvement in how Bioware approaches political dilemmas, and I hope we get more. More political machinations, more subtext heavy dialogue, more characters like the Shadow Broker and Lorik Qui'in. Or maybe exactly Lorik Qui'in. Basically, I hope we retain big aspects of those elements as we touched on them in the trilogy.
This is the part where I'd usually go, "Thoughts?" but I don't like that question anymore.
I can get on board with this, so long as it doesn't devolve into the politicians bad soldiers good thing that ME got a tad out of hand with. Anyway, it really does need a bit of politics here and there so that the swaths of people surrounding your group actually play a part in some capacity in the story. In the end, it just won't be the same unless someone can chime in with: they're fools; you should eat them.





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