Aller au contenu

Photo

DAMP dlc vs Mass Effect 3 MP dlc - a compartive anaylsis....


  • Veuillez vous connecter pour répondre
110 réponses à ce sujet

#1
Beerfish

Beerfish
  • Members
  • 23 867 messages

DAMP:

 

 

vs

 

MA3MP:

 

 

 

DAMP:  There is a rumor from a 3rd party leak that we might be getting new something, might be a map or a character we are not sure but the rumor is out there!

 

vs

 

MA3MP:

 

https://www.youtube.com/watch?v=1dJyFKV_uxk

 

 

DAMP:  We were just speculating on any new dlc and a BioWare developer posted this!!!    :bandit:

 

vs

 

MA3MP:

 

https://www.youtube.com/watch?v=MCEHUUwHxKc

 

DAMP: 

 

https://www.youtube.com/watch?v=AJ-DxxuR4PQ

 

vs

 

MA3MP:

 

https://www.youtube.com/watch?v=qy7pkuocNuo

 

DAMP:  We got new weapons!  They are super cool but only the elite playing the buggy FC map can have a diminishing chance to get them!

 

vs

 

MA3MP:

 

https://www.youtube.com/watch?v=bpyHMv7lQ7g

 

DAMP:  Hey guys!  We got a new patch!  Someone said it contains a new character!

 

vs

 

MA3MP:

 

https://www.youtube.com/watch?v=4qBqdPXCyBY


  • Jugger nuggss, Kalas Magnus, SpaceV3gan et 2 autres aiment ceci

#2
Pork

Pork
  • Members
  • 711 messages
ME3 MP DLC:
 

CHARACTERS

 

Mass Effect

 

  1. Asari Justicar
  2. Phoenix Adept 
  3. N7 Fury
  4. Krogan Shaman
  5. Batarian Slasher
  6. Volus Adept
  7. Geth Engineer
  8. Quarian Male Engineer
  9. N7 Demolisher
  10. Turian Saboteur
  11. Vorcha Hunter
  12. Volus Engineer
  13. Geth Infiltrator
  14. Quarian Male Infiltrator
  15. N7 Shadow
  16. Turian Ghost
  17. Asari Huntress
  18. Drell Assassin
  19. Batarian Sentinel 
  20. Vorcha Sentinel 
  21. N7 Paladin
  22. Asari Valkyrie
  23. Volus Mercenary
  24. Batarian Soldier
  25. Vorcha Soldier
  26. N7 Destroyer
  27. Turian Havoc
  28. Geth Trooper
  29. Quarian Marksman
  30. Krogan Battlemaster
  31. Phoenix Vanguard
  32. N7 Slayer
  33. Batarian Brawler
  34. Volus Protector
  35. Turian Cabal
  36. Geth Juggernaut
  37. Talon Mercenary 
  38. Krogan Warlord
  39. Alliance Infiltration Unit
  40. Awakened Collector

Dragon Age

  1. Avvar Skywatcher
  2. Isabela the Duelist
  3. ZITHER the Virtuoso 
  4. Pala the Silent Sister (reskinned assassin/katari hybrid with no voice acting at all).

 

MAPS

 

Mass Effect 

  1. Firebase Hydra
  2. Firebase Condor
  3. Firebase Goddess
  4. Firebase Jade
  5. Firebase London
  6. Firebase Rio
  7. Firebase Vancouver
  8. Firebase Dagger (Sandstorm)
  9. Firebase Ghost (Acid Rain)
  10. Firebase Giant (Night)
  11. Firebase Glacier (Seeker Swarm)
  12. Firebase Reactor (Meltdown)
  13. Firebase White (Snowstorm)

 

Dragon Age 

  1. Fereldan Castle
  2. Elven Ruin but on fire
  3. Orlesian Chateu but on fire
  4. Tevinter ruins but on fire

  • Beerfish, Samahl na Revas, SoulRebel_1979 et 15 autres aiment ceci

#3
Jugger nuggss

Jugger nuggss
  • Members
  • 3 746 messages
Biovar,IdXlTai_zpskqyaof7f.gif
  • CitizenThom, Ghost Of N7_SP3CTR3, Broganisity et 5 autres aiment ceci

#4
BiggyDX

BiggyDX
  • Members
  • 513 messages

While it might be one thing to compare quality and release of new content, I can't help but feel like we're comparing apples and oranges here. With the kits from ME3, many of them burrowed many of the same powers, voices, and skins as other kits in the game. Not much was added in the way of new powers when looking at the overall amount of abilities. Compared to the characters from the Dragonslayer DLC; only a few of the kits from ME3 MP stood out in terms of uniqueness. Also, if you were to do a scaled comparison, the maps in ME3 were smaller than DAMP.

 

Now with that said, I feel like the budget and team sizes for ME3 were probably greater than that of DAMP.


  • CremeDelight aime ceci

#5
Beerfish

Beerfish
  • Members
  • 23 867 messages

While it might be one thing to compare quality and release of new content, I can't help but feel like we're comparing apples and oranges here. With the kits from ME3, many of them burrowed many of the same powers, voices, and skins as other kits in the game. Not much was added in the way of new powers when looking at the overall amount of abilities. Compared to the characters from the Dragonslayer DLC; only a few of the kits from ME3 MP stood out in terms of uniqueness. Also, if you were to do a scaled comparison, the maps in ME3 were smaller than DAMP.

 

Now with that said, I feel like the budget and team sizes for ME3 were probably greater than that of DAMP.

That is what is puzzling to me, with ME3 mp they had no idea if it would work, if it would be popular, how well it would do.  By all accounts it dramatically exceeded their expectations.  Thus they put less resources into DAMP?

 

I think there were two main things at play.  One, they did not get a good return back in the early going, far less than expected when they made the lofty 'we will support longer' statements.  Thus internal support was reduced, also why Luke Barrett seem to be parachuted into salvage things.  Two, the biggest factor I think is that the new game engine is garbage for MP.  Prettier, more resource hungry, tougher to build levels that work etc.  I have no proof on these points but I think they are big factors.

 

(also apologies for the formatting of the original post, doesn't look like they like it when you try and post over a certain number of youtubes in one post.)


  • CitizenThom, Deuces Apples et Kalas Magnus aiment ceci

#6
InterrogationBear

InterrogationBear
  • Members
  • 731 messages

That is what is puzzling to me, with ME3 mp they had no idea if it would work, if it would be popular, how well it would do.  By all accounts it dramatically exceeded their expectations.  Thus they put less resources into DAMP?

DAMP was never going to be as popular as the ME3 MP. Shooting someone in the face is just much more satisfying for most people. Doesn't help that the fighting is not the strongest part of DA.


  • MDK1281 aime ceci

#7
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

I have to agree with BiggyDx on this.  Apples and Oranges.

 

I would attribute 1 ME3MP map size to about 1 zone in DAMP.  Sure there are a lot less map expansions, but they are sized much larger than ME3MP maps.  I wouldnt really say thats a fair comparison.  And if I remember correctly, many of the ME3MP maps were directly taken stages from the SP, with little work needed to make them MP compatible.  DAMP can use the assets of areas, but isnt able to just steal an entire zone.  

 

Also since DAMP's ability choices are more open to variation than ME3MP I wouldnt exactly say they are comparable either.  Sure, there's only going to be 1 "best" build for every character, but DAMP has far more build variety per character.  Trade offs, ehh.

 

Honestly, the biggest fluke of DAMP was the key-glitch.  That was quite painful to bear...


Modifié par KalGerion_Beast, 31 août 2015 - 03:44 .


#8
scene_cachet

scene_cachet
  • Members
  • 1 440 messages

DAMP was never going to be as popular as the ME3 MP. Shooting someone in the face is just much more satisfying for most people. Doesn't help that the fighting is not the strongest part of DA.

 

I think it would have remained popular if it wasn't broken for several months right after launch.


  • SoulRebel_1979, CitizenThom, coldflame et 3 autres aiment ceci

#9
Pork

Pork
  • Members
  • 711 messages

Compared to the characters from the Dragonslayer DLC; only a few of the kits from ME3 MP stood out in terms of uniqueness. 

 
Riiiiiiiiiiiight. This is one of the weakest arguments in favor of DAIMP over ME3 i think ive ever heard. 
 
Im sure there is more ive missed but this is everything i can think of off the top of my head. The sheer amount of variety was what made ME3MP successful. Here we go:
 
Asari Justicar - Only character with Biotic Sphere
 
Phoenix Adept and Vanguard - Only classes with Biotic Whips
 
N7 Fury - Annihilation Field, High mobility with ability to chain biotic explosions very quickly. Only comparable character is the Valkyrie, which is more tanky and less destructive.
 
Krogan Shaman - Strongest Biotic kit in the game.Only true pure biotic tank in the game aswell.
 
Volus class - Support, weak, but provides buffs and utility to the team. Only kits with Shield boost and biotic orbs.
 
Quarian Males - Arc Grenades are unique to these guys along with the Demolisher, who is the only grenade specialist in the game.
 
Vorcha - Only class with health regeneration through bloodlust.
 
Salarian Engineer - only kit with Decoy

Batarian Soldier - Only kit with ballistic blades. Batarians have unique melees, as do almost all races.
 
Geth Engineer, trooper and Infiltrator. Only kit with Huntermode, trading shields for an array of bonuses to speed, damage and weapon stats.
 
N7 Shadow - Assassin style melee kit. Has a sword. 
 
Turian Ghost and Havoc - Only kits with Stim packs. 
 
Asari Huntress - Unique infiltrator with bonuses to power damage
 
Drell Assassin - Only kit with Recon mine aside from the Volus engineer. 
 
N7 Paladin - Only kit with an omni shield. 
 
N7 Destroyer - Only kit with Devestator mode, shoulder missiles and multi frag grenades.
 
Turian Havoc - Only kit with Havoc Strike.
 
Geth Juggernaut - Literally a Geth Juggernaut.
 
Talon Merc - only kit with trip mines and omni arrows.
 
Krogan Warlord - Only kit with a tech or biotic hammer.
 
EDI - Only kit with Repair Matrix
 
Awakened Collector - Only kit with Dark Sphere and seeker swarms. 
 
Turian Cabal - Only female turian in the game. Only kit to have poison strike, biotic focus and nightshade blades
 
Human Soldier - only kit with Adrenaline Rush
 
All Krogans have the unique Rage mechanic.
 
Not to mention the fact that you can play most of, if not all of the kits in multiple different ways due to the inclusion of consumable gear, ammo types and detonation mechanics. How many different ways can you play a Reaver, Keeper, Archer or Assassin and maintain effectiveness? Of all the kits that exist in DAIMP, there is 2 at most ways to play each of them.

  • Beerfish, Samahl na Revas, SoulRebel_1979 et 16 autres aiment ceci

#10
Pork

Pork
  • Members
  • 711 messages

 DAMP has far more build variety per character.  

 

Just no. More possible builds yes. Effective ones? No. To be effective you must have the best gear and a cookie cutter optimal build. This is why you do not see any 'fun' builds ever being played on heartbreaker, and rarely on nightmare unless the player has an absurd amount of promotions.


  • Beerfish, Kalas Magnus et Kenny Bania aiment ceci

#11
ALTBOULI

ALTBOULI
  • Members
  • 2 703 messages
Is this a joke? ME3MP hands down
  • Beerfish, Samahl na Revas, SoulRebel_1979 et 7 autres aiment ceci

#12
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages

Playing me3mp:  Sort of like you are walking along, everything is great, life is great, and then suddenly get hit by a semi-truck.  Ended way too early.

 

Playing DAMP: Like being sick for a very long, long time.  You know the end is coming.  You're just trying to figure out if there are any treatments to prolong life even just by a little bit.  


  • Beerfish, BreakJohn, Deuces Apples et 7 autres aiment ceci

#13
Dekibra

Dekibra
  • Members
  • 767 messages
What bothers me most is actually the lack of challenges/progression in DAIMP
In ME3MP I can take whatever character, map, weapon and am working on at least 10 different challenges (which are repeatable)
In DAIMP I finished the challenges I wanted to finish (no chance to repeat them) and now I don't feel like playing... Yeah, I could do the even more tedious ones or promote like there is no tomorrow but.... Nah, just nah... Weekend challenges only for me now until there is new content, IF there'll be new stuff at all

#14
Kenny Bania

Kenny Bania
  • Members
  • 2 892 messages

All I can say is well said Pork.


  • CitizenThom et Kalas Magnus aiment ceci

#15
BiggyDX

BiggyDX
  • Members
  • 513 messages

I never made an argument over whether I though DAMP was better over MEMP (I prefer the latter and put a good 1400 hours into it). The point I'm trying to make is that the team here wants to do a lot, but that they don't really have much to work with. As interrogation said, a larger number of people prefer shooters over hack-and-slash. The Mass Effect name is more popular (IMO), and there's also the fact that - and this is entirely on their part - there wasn't any content or patches related to MP for a solid 4 months. That right there probably tanked the player base more than anything; as well as the glitches that came with it. You put all that together, you're not going to make for a profitable game type.

 

I also imagine the way the loot system is set up also hurt how microtransactions worked (no I don't care for them, but it is how they make money for MP). Instead of working towards a maxed manifest, leveling up gear as you go, this game instead has a system more dependent upon RNG. You'd often get duplicates of the same item, in addition to the store chests not granting an item of specific rarity; which ME3 did and this game didn't for quite some time. Then there's having to get certain weapons only a specific map against a specific boss. All this, and the grind, would have likely shied many people away upon arrival.

 

I feel like the DAMP team wants to make new maps that are more intricate, characters that are wholly unique (Zither), and just better gameplay overall, but there's just not that much going for them in a lot of areas; from what I've seen. While I like that they're trying, and are for more active with the community than the ME3 devs, it's gotta be pretty tough (which is all I'm saying in the end). TBH, I think you need to go big or go home for a game type such as this (ie. bigger budget, team, time investment).


  • CremeDelight aime ceci

#16
Kresa

Kresa
  • Members
  • 105 messages

Also dont forget that DA:I had Xbox360 + PS3 to think of,  4 consoles + PC + Singleplayer + multiplayer , its just 2 much... also like some people mentioned and alittle beyond,  DA MP has bigger map with harder to create goals then a survival match on a smaller map, also its a new engine with many issues, so yeah...

I think they should have made a strong working Singleplayer and then made the next game with the same engine + MP ( and probebly without the older consoles this time ). By doing so i think there is a good chance that we would have gotten a much stronger MP in a year or two from now, 

P.S Actully another problem is the fact that they are jumping btw ME and DA so the gap is mostly 2 big for using the same engine.



#17
Domiel Angelus

Domiel Angelus
  • Members
  • 626 messages

ME3MP was better for me because you either succeeded or failed based on your skill at building the character, optimizing equipment and knowledge of the combo system or how well you could headshot. I saw people with the best weapons in the game and they couldn't outscore me with a Carnifex X with a scope and extended barrel (later the heavy barrel when it was available). 

 

There was no promotion crutch like there is in DA:I, the score next to your name gave you two things: Bragging Rights and possibly a chance at slightly better loot. 

 

The loot system was far better because you either got better weapons or your bad weapons became better over time. You couldn't salvage stuff like in DA:I, but then again having 255 (I'm up to 7 of them) of a crafting material and the only things you can use it for is either A.) Dragon Calls or B.) Weapon Parts just annoys me to no end. 

 

The consumables of ME3MP were better thought out as well because you had consumables such as ammunition, shields, melee damage upgrades etc that affected an entire round and then your ammo packs, rocket launcher, medi-gel and omni-survival that had a limited supply you could use in the game itself similar to potions in DA:I. This allowed you far better control over how you were to approach a given situation depending on your character choice. You also could get upgrades to your allowed supply you brought into a given match, the cap set in place was 5 (you could earn a sixth from special events) after the first month of play but there are a few people (like me) that exceeded that on a few and they never took them away. 

 

The next thing is no matter how awesome a weapon was on its own in ME3MP, it never lost an augmentation slot for being the top of the line so you always had two on a given weapon. I understand most of the weapons in DAMP are straight ports of the SP weapons but they still should have been looked at based upon the fact that they were built without sockets in SP because you can compensate by building other pieces to make up for that loss. You also have seven more levels of experience, skill points and prime attribute points to compensate for using a pre-built item. 

 

ME3MP also gave every character a dodge and melee strike that they didn't need to spec into, they varied race to race and some weren't all that great but they were still freebies. This meant you weren't forced to spend a point to be able to have some way to defend yourself, some characters could make their dodges better or acquire different forms of damage reduction but these were optional.  I bring up the melee strike especially because every character just about has a weapon that could be used in CQC, even the archer and the hunter have bowie knives hooked to their belts in most outfits so its not even a case of WYSIWYG being incorrect. 

 

The way 'armor' upgrades were handled in ME3MP was far better than what we received in DA:I as well. If you're going to make it so we can't pick what goes on them at least make them good. Attribute increases are nice, but how about a pair of boots that give us an extra healing potion slot or wrist guards that increase arrow firing speed?

 

DA:I's lack of an enemy selection is one of its biggest drawbacks, because the only monsters in the entire game you can select are what kind of dragon you want to fight. This means setting your gear up to face a certain foe beyond that is almost pointless, which is why most of the light armor additions are kind of useless. 

 

The maps in ME3 may have been smaller by comparison but almost all of them were better arranged. You could actually use the terrain to your advantage and take on enemies at a leisurely pace if you knew how to pull and when. In DAMP it doesn't feel like using any form of tactics rewards you in any manner, then again only three groups I've been in have ever tried them.........

 

The baddies in ME3 were also more tactics oriented, up until the inclusion of Dragoons in the Cerberus army.They would use cover and send units in to flush you out so you could get bombarded by large arms fire. Very few also had powers that just shot through walls (Looking at you sync kill through a solid wall banshee and shooting rockets out my butt geth trooper).


  • Beerfish, Deuces Apples et GreatBlueHeron aiment ceci

#18
Wavebend

Wavebend
  • Members
  • 1 890 messages

 

CHARACTERS

  1. Asari Justicar
  2. Phoenix Adept 
  3. N7 Fury
  4. Krogan Shaman
  5. Batarian Slasher
  6. Volus Adept
  7. Geth Engineer
  8. Quarian Male Engineer
  9. N7 Demolisher
  10. Turian Saboteur
  11. Vorcha Hunter
  12. Volus Engineer
  13. Geth Infiltrator
  14. Quarian Male Infiltrator
  15. N7 Shadow
  16. Turian Ghost
  17. Asari Huntress
  18. Drell Assassin
  19. Batarian Sentinel 
  20. Vorcha Sentinel 
  21. N7 Paladin
  22. Asari Valkyrie
  23. Volus Mercenary
  24. Batarian Soldier
  25. Vorcha Soldier
  26. N7 Destroyer
  27. Turian Havoc
  28. Geth Trooper
  29. Quarian Marksman
  30. Krogan Battlemaster
  31. Phoenix Vanguard
  32. N7 Slayer
  33. Batarian Brawler
  34. Volus Protector

MAPS

  1. Firebase Hydra
  2. Firebase Condor
  3. Firebase Goddess
  4. Firebase Jade
  5. Firebase London
  6. Firebase Rio
  7. Firebase Vancouver
  8. Firebase Dagger (Sandstorm)
  9. Firebase Ghost (Acid Rain)
  10. Firebase Giant (Night)
  11. Firebase Glacier (Seeker Swarm)
  12. Firebase Reactor (Meltdown)
  13. Firebase White (Snowstorm)

 

 

8lBjvON.png


  • Kalas Magnus aime ceci

#19
Domiel Angelus

Domiel Angelus
  • Members
  • 626 messages

8lBjvON.png

 

Indeed, and that's not even the characters the game started with. 


  • CitizenThom aime ceci

#20
Pork

Pork
  • Members
  • 711 messages

8lBjvON.png

 

I actually forgot the 6 reckoning characters that were added aswell. 

 

There is 59 playable kits in ME3MP. DAIMP has 16.

 

@Biggydx, Dragon Age Inquisition had a dedicated MP team and is the biggest title bioware has released to date. Weak argument based on nothing since you have no idea how many resources were dedicated to each game.


  • Kalas Magnus aime ceci

#21
zzaffrzz

zzaffrzz
  • Members
  • 31 messages
Never played mass effect .. But looks like It would be a good idea to get the next mass effect ..
  • Fingernageldreck aime ceci

#22
Rutg3r

Rutg3r
  • Members
  • 138 messages

Oh damn, I kinda long back to my asari Huntress. Hot, lethal and sooo fun to play :) 


  • Beerfish aime ceci

#23
BiggyDX

BiggyDX
  • Members
  • 513 messages

I actually forgot the 6 reckoning characters that were added aswell. 

 

There is 59 playable kits in ME3MP. DAIMP has 16.

 

@Biggydx, Dragon Age Inquisition had a dedicated MP team and is the biggest title bioware has released to date. Weak argument based on nothing since you have no idea how many resources were dedicated to each game.

 

Launch figures, yes, but we don't know their final sales. Plus, I don't think their DLC was very popular; but who knows how well that sold. Again, I don't know why we're both talking past each other. I'm not saying MEMP is bad. I'm saying there's a lot that went wrong with DAMP, either due to the team, marketing, or the publishers (or a combination of everything). If you're looking for me to say that there was more unique kits to ME3, than okay, I probably misspoke. But lets also be honest and say that every new kit they added borrowed at least one or two main abilities from the core game (ex. N7 Sentinel had Omni-Shield and Snap Freeze, but also has Energy Drain and Incinerate). The team also reused the same abilities, skins, and voices from these new characters when making other kits within the same race. I'm not saying it didn't work, nor that the characters weren't fun, but in this regard the characters weren't too different.

 

I'm hoping with news from Luke today that there's still more in store for DAMP, but if they intend to make a sequel to it, they're going to have to make some significant gains and take a lot of the criticism and technical issues to heart the next go around (if there is one).



#24
TormDK

TormDK
  • Members
  • 1 152 messages

There are two things these two games have in common.

 

They are both published by EA, and both have a co-op PvE setting.

 

But thats about it.

 

Why you continue to make these silly comparisons is beyond me. The target consumer groups are likely completely different as well.



#25
Pork

Pork
  • Members
  • 711 messages

Launch figures, yes, but we don't know their final sales. Plus, I don't think their DLC was very popular; but who knows how well that sold. Again, I don't know why we're both talking past each other. I'm not saying MEMP is bad. I'm saying there's a lot that went wrong with DAMP, either due to the team, marketing, or the publishers (or a combination of everything). If you're looking for me to say that there was more unique kits to ME3, than okay, I probably misspoke. But lets also be honest and say that every new kit they added borrowed at least one or two main abilities from the core game (ex. N7 Sentinel had Omni-Shield and Snap Freeze, but also has Energy Drain and Incinerate). The team also reused these new characters as well; when it came to their race specific abilities, skins, and voices.

 

I'm hoping with news from Luke today that there's still more in store for DAMP, but if they intend to make a sequel to it, they're going to have to make some significant gains and take a lot of the criticism and technical issues to heart the next go around (if there is one).

 

You also realise that powers and abilities are limited to 3 per kit in ME3. And there is 59 kits. And you expect there to be no overlap? Ridiculous.