I wasted some time in the Hinterlands. Tried out a couple things on Sera. Started at the Crossroads and headed through the tunnel to the area on the way to Witchwood. I had already taken the Templar Camp before going to Val Royeaux which may have actually resulted in some strange spawn behavior here. The game dumped something like 7 sword guys and several mages on me at once after dealing with a few enemies near the exit of the tunnel. Cass, Solas, Inq(SnS) rounded out the squad. +Upgraded, *Preferred
Sera Level 5, 6 points. Thief Daggers ~ 40ish damage. 5% AP Ring, 5% Flanking Ring, Follow Cassandra
Build 1
Flank Attack+, Twin Fangs
Stealth+* -> Evasion -> Evade+*
Since points are scarce, I chose between Evade and Parry. I wanted the latter for stamina, but figured Evade had more utility overall. In this area with a lot of enemies and ice mine spam, she spent a lot of time evading, probably too much. But against melee enemies, she was only adequate, and would have to auto attack frequently to restore stamina. She used Twin Fangs about as much as possible, set on "enabled," even when no combos were possible.
Build 2
FA+ -> Parry+*
Stealth* -> Easy To Miss
This was pretty good against melee enemies, but she was much more likely to get ice mined and killed. Oddly I did see her straight up walk over an ice mine that had already been placed on the ground, which most of the time the AI does not do. I don't know why pathing gets really dumb some times. Decided she needed Evade and Parry
Build 3
FA+ -> Parry*
Stealth* -> Evasion -> Evade*
This worked better through the section of mages and melee enemies. Parry and Evade nominally provide different functions. This build also had better stamina than the first build since Parry restores 25 net stamina on successful parry.
Finishing the rest of the stragglers in this area en route to Redcliff Farms, and then picking up the quests around there promoted the squad to 6. I also picked up Reinforced Scout Armor with a rating of 96, which gave Sera a greater base rating than myself or Cass.
Level 6
FA+ -> Parry* -> Twin Fangs
Stealth* -> Evasion -> Evade*
Cleaned up a few mooks on the way to one of the watchtower sites, went back to Skyhold briefly for war table, then back to Crossroads. Went to take on the East Road Bandits, and drop by the artifact site for Solas.
In the first Section, Sera looked fine. For the last section, I was able to kill the retreating melee unit so I could drop a save and redo the final fight as many times as I wanted. The leader is a 2H warrior, and there are 3 archers.
The main problem here is that there is that AI is poor against the 2H enemies. I tried variations on enabled/preferred/disabled tactics, but the original ones with 0 stamina reserve seemed the best. Sera never seemed to really want to evade any of the 2H attacks. As far as Parry goes, I think the AI will only use it if facing the front of the enemy, which is unfortunate in this case.
I tried another build with KO powder in this section, but it didn't seem better (it might have been slightly better if micro'd). In any case, the best result in this section was when I personally grabbed aggro from the 2H guy and just had the team focus down the archers one by one.
I stuck with the above and went into Witchwood to clear the apostates. My main gripe early was that Solas wasted a health pot when he fade stepped over ice mines at the beginning of the woods. Sera seemed to do surprisingly well in the apostate cave fight until she and Cass were fighting the boss. Neither her nor Cass seemed to pay attention to the boss's telegraphed AOE attack on the ground, so that wasted a couple more health pots. By then I finished off the other unit and ran over to chain knockdown the mage.
I then took out a rift in the woods, then the rift at Redcliffe's gates. That one I did a couple times. The first time was the spawn with terrors and wraiths, and Sera got stuck and team members were all stupid and drank potions. They are too dumb to evade the ruptures in the ground. The next attempt was shade spam, which Sera did well against. I reloaded and got the terror spawn again, and it went fine.
Redcliffe Chantry fight was fairly straightforward, and by then the party was Level 7. I put the next point in Dance of Death, but that was it for the night. I thought about going Ambush for AP, but I wanted to get to Sneak Attack for more crit.
If I get to it today, I will probably try to take the Merc Fortress, although it is mostly 2H warriors, and I don't think there is much to be done with Sera on autopilot with daggers. I guess one radical solution might be going heavy into Sabotage. Maybe I will try that for the sake of trying it.