Went to the wolves' den last night. Not the best case for a rogue, IMO since they all have perceptive. Also it was to annoying to try and retest the first small group of wolves outside the lair since there isn't a good save point nearby that will not drop bandits on your head whenever you load. But I did try the first encounter a few times, after wasting attempts where Cassandra wouldn't use War Cry or Challenge for no apparent reason. After restart...
Sera Level 7, 5%AP, 5%FlankDmg, +50 health, Reinforced Scout (96), Hat of the Inquisitor (14), Dagger of Faith, Thief Blade. Follow Cass, Stamina 0.
+Upgraded *Preferred
Cass and Solas as other AI characters. Built like in Matth's preSkyhold thread.
FA+->Parry*
TwinFangs->DanceofDeath
Stealth*->Evasion->Evade*
For the first small group, I just sent the party in with an attack order and stood around. The AI for the first group is interesting since the wolves won't attack a party member who doesn't attack. So my Inquisitor could be really lazy.
Really the main things that contributed to poor performance here were when Cass wouldn't taunt, and when Sera tried to use powers on a slope and would miss. Otherwise if the AI runs normally, Wolves will mainly be aggro'd on Cass and Sera will only get nipped once or twice, despite them seeing her in cloak. I did not actually try many variations here. Sera will Parry the wolf attack if she is in front of them and it is her target. She might flip targets if she was set to follow herself, but I did not test that. I will need to see if she can handle the threat from that AI setting.
I saved at that point so I could redo the lair fight as many times as I wanted. Sera was missing 1/3 health, and I switched her flanking ring for 2%HOK.
Trouble With Wolves Mini-Boss Fight
My 3 man team was pretty poor at doing this fight if I just issued a single command and let them go at it. I never saw Solas fade step, I think the narrow terrain and obstacles might have been an issue, not sure. Also the team just is not smart enough to dodge the Terror. Subsequently, I made it my job to just knock down the terror with CB, SB or PBS and let the team do everything else.
FA+->Parry*
TwinFangs->DanceofDeath
Stealth*->Evasion->Evade*
With the same old L7 build and tactics, basically Sera would end up using a health pot nearly every time. I didn't think that was too bad considering she started the encounter down 1/3 health and they all have perceptive. I did not see her use Evade much at all, which would probably be used more by a human player. Parry is used sometimes, but again I think it will be somewhat limited by following Cass (who target switches fairly rapidly).
I tried out a heavy Subterfuge build that looked like this:
FA
Stealth*->Evasion->Evade*->SS
->EasytoMiss->KO->MercyKilling
Really I should have made sure FA was upgraded, although lack of stealth isn't as big a deal in this encounter (compared to more typical enemies). This build was ok, and the AI miraculously usually left the sleeping wolf alone. But she still used a health pot typically. The damage was probably lower, since SS has a longer cooldown than TF. Since the AI was leaving sleeping targets alone, I figured I didn't need MercyKilling. I did notice her use Evade one time with this build.
FA+
TF
Stealth*->Evasion->Evade*
->EasytoMiss->KO
This was again, more or less the same as the last two where she would use a health pot. The damage was fine. Next I tried a build with the left side of the dagger tree to get spinning blades
FA+->BP->UC->SB
Stealth*->Evasion->Evade*
This build seemed to be really stamina intensive and was not good. SB probably doesn't make sense this early in the game on an AI character with no on-hit masterwork.
I went back to the original build and ran through trying to help a little more, but the result was identical.
Next I decided to get Druffy. Fighting bandits in between was unremarkable since they were in small groups. I did take Druffy to the Level 12 Fade Rift, despite my team and I being at Level 7.
There isn't much to say about that other than you probably want more firepower to do this rift. Also seems like Druffy is less aggressive here, I don't know if they have changed the behavior to try and close this exploit. In any case, the Despair Demons are very annoying. I finished this fight with just Solas and the Inquisitor standing and 1 health pot remaining. Sera wasn't a big help, which isn't surprising. Rifts seem to be the worst case for many party members, IMO, since they don't dodge the dangerous bits of ground and take spirit damage, and the composition of this rift is always Despair Demons and Greater Terrors, which the AI is fairly poor against (outside of a few builds).





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