Humans, apparently. For some reason Bioware didn't think it would be lame to simply oversize bosses. I don't get this particular decision.
This crap spans all Bioware titles it seems. It's pervasive throughout SWTOR as well. Highly annoying.
Humans, apparently. For some reason Bioware didn't think it would be lame to simply oversize bosses. I don't get this particular decision.
This crap spans all Bioware titles it seems. It's pervasive throughout SWTOR as well. Highly annoying.
This crap spans all Bioware titles it seems. It's pervasive throughout SWTOR as well. Highly annoying.
Don't remember this being an issue in DA:O, DA2, or ME1-3. Hell, in KOTOR, some differently ranked enemies had differently colored armor (specifically Mandalorians), which is something that has been mentioned before.
As for the topic itself, yes, it is stupid. Look at the Carta boss in Valammar. That guy is a bit taller than a human despite the fact that he's a dwarf.
And looking at Servis (the Tevinter Mage boss you can fight and arrest in the Western Approach), he's more than a bit taller than a male qunari, but when you judge him in Skyhold, he's the same height as the 2 human Inquisition guards that walk him in. And if you compare the normal enemies (Zealots, Shadows, Fear Demons, etc.) with their elite and boss variants, the only difference between them is that the elites and bosses are larger.
Hell, in DA:O, while most enemies were titled in white text, elites were titled in yellow and bosses were titled in orange. In DA2, bosses had massive health bars while elites had health bars that about half as large, the normal enemies having the smallest health bars. Why BW decided that making higher ranked enemies bigger was a good thing is beyond me. It's ridiculous.
Guest_Lyds_*
Human it seems. Maybe they are descendants of those large skeletons we encounter?
Don't remember this being an issue in DA:O, DA2, or ME1-3.
You're correct, I meant as of late. Probably should have specified that.
Theoretically, I assume a human inquisitor is supposed to be average human size, which is < 6 feet tall... Around 5'9 ish? So a realistic comparison for average sized Qunari would I guess be around the size of Dwayne Johnson(the Rock) ~6'4 - 6'6 ?
If the average height of humans in Thedas is the same as ours, 6'4" (1.90 m) - 6'6" (1.95 m) seems about right for the Qunari. The Rock is 6'5" and is almost a head above Mark, who is 5'9" (1.73 m), and the Qunari are almost a head above humans.

Misread ;-)
Average height of 1.90-1.95 m? Not likely. In northern europe we are at aprox 1.80 m and we are not as a group considered short.
I think you misread. They were using those numbers for Qunari.
A quick google search says the average human male height in the real world is 5.6 feet. Wikipedia has breakdowns by country: https://en.wikipedia...round_the_world
I think you misread. They were using those numbers for Qunari.
A quick google search says the average human male height in the real world is 5.6 feet. Wikipedia has breakdowns by country: https://en.wikipedia...round_the_world
See it now. Thanks.
I think you misread. They were using those numbers for Qunari.
A quick google search says the average human male height in the real world is 5.6 feet. Wikipedia has breakdowns by country: https://en.wikipedia...round_the_world
Wow, that's hard for me to fathom. Well, not really. It's more that while I can understand that being a worldwide average, it's definitely not what I see where I live. The numbers for Canada look right though. Apparently I'm a good 5 inches taller than the average woman in my country and 3 inches taller than the average male in the world. Huh. Sorry, continue discussion ![]()
Not all of them can be choked up to big humans. Sometimes a boss mage will just be massive for no other reason than being a boss, or Sister Costeau in the Emerald Graves. And it's stupid.
No, he isn't. Servis is just a regular mage-sized enemy.As for the topic itself, yes, it is stupid. Look at the Carta boss in Valammar. That guy is a bit taller than a human despite the fact that he's a dwarf.
And looking at Servis (the Tevinter Mage boss you can fight and arrest in the Western Approach), he's more than a bit taller than a male qunari, but when you judge him in Skyhold, he's the same height as the 2 human Inquisition guards that walk him in.
Sister Costeau wasn't a mage. She was a guardsman enemy. :confused:
Sorry, I meant to say "boss or mage", though that's still a bit clunky. Basically bosses in general.
They all go shopping at Villains'r'Us. You have to have a referral and know the secret handshake in order to get in. Inside, among all the many other villainous wonders, are special brute shoes with lifts to make you taller. They also have glamour charms which make you appear 1-1/2 times your normal size. Those are in the illusion section and are very expensive. A wise investment since your new intimidating size will have frightened peasants, merchants, etc. throwing their money at you in the [usually] vain hope you'll let them live.
No, he isn't. Servis is just a regular mage-sized enemy.
Did you guys all play a different game than I did?
99% sure that he's an elite and when I fought him with IB as my tank, he ended up being taller than IB. Hell, he even ended up being taller than my m!Adaar, and that was in another playthrough.
There are also tall dudes (always two-handers) in random encounters around the fortress in SW Hinterlands too- presumably human- and not boss enemies.
I admit it does lead to at least a little confusion. I thought I must be fighting qunari mercs- not exactly an uncommon foe in DAO (where they'd even be paired with elven mage mercs). Then it seemed like Skywatcher and the Fallow Mire boss were blue... giant barbarian smurfs- a new race we get to play in DA4? And it's true that there aren't exactly a lot of large-scale humans in the ranks of Skyhold forces or anywhere other than in enemy camps, so, apparently tallfolk can't get jobs except outside "civilized" society? It's an outrage!
But then, you know, they looked pretty damn cool to fight- particularly the "black knight" dudes clad in all-dark armor- so... Bring 'em on! XD
At the very least no one can say they're getting the same-looking enemies over and over... even if numerous bosses do often come in XL.
They're bigger than the qunari pcs.
It's incredibly immersion breaking to have humans double your size walking around.
I picked that race to be the biggest bully on the playground. Such disappoint.
Yeah because that would never happen in the real world. I mean humans are all the same size.
Oh wait a minute. they are not.
Yeah because that would never happen in the real world. I mean humans are all the same size.
Oh wait a minute. they are not.
?
That's a rarity. Apparently this is so common in thedas that they can field entire armies with horribly portioned monstrosities.
But none of them are in the inquisition though, because why would that happen.
Pls. You're being ridiculous. It's very obvious what they were trying to do with increasing the size of more dangerous opponents, and it's not to create a height scale. The downside to that design choice is that it's immersion breaking.
Perhaps the Venatori Brutes are the result of slaves bred specifically for strength and size?
I don't mind there being variance in NPC height and bodytype. I don't mind there being characters taller than the PC. In fact I'm rather in favor of those things.
My issue is less that people bigger than the PC exist and more that every sonnabitch in Thedas who's ever picked up a two handed sword except for maybe Cassandra and Blackwall is a damned giant. It feels MMO. It feels like, 'here's a big, tough guy, we need to make him easy to see, easy to lock onto', which is pretty lowest common denominator when it comes to game design.
And yeah, it did take away some of the magic playing as a qunari.
Bad Game Design.
Actually, in a way, I'd call it good game design. Maybe I'm just different, but it doesn't really stick out to me, however, what it does do is give enough room for boss enemies to get dogpiled by melee fighters. One of the more annoying aspects of combat in the Dragon Age series as a whole (not so much in 2, due to different mechanics, but definitely in this one and in Origins) is that having more than two melee fighters in a party tends to go rather poorly due to how they all have to compete for space around normal sized enemies. At least, in this case, you don't have to worry about it with certain bosses (albeit only certain bosses...it's still pretty unreasonable to have multiple melee fighters in most of the game).
What I find most ridiculous is the size of the weapons, the Avvar in particular. They carry these huge rocks on the end of thin sticks, which incidentally are also bigger than Iron Bull (the weapons that is), and I'm supposed to believe that the rock isn't just going to fly off or break the handle? Nice try BW.
Weapon and Armour design has always been a weak point for the dragon age team. Their designers work with the assumption that a two handed weapon is supposed to be big and weight a ton. A shitty skill like mighty blow, its animation proves my point that they got no clue how weapons, great-swords work and look like.