Aller au contenu

Photo

What race are brutes?


  • Veuillez vous connecter pour répondre
51 réponses à ce sujet

#51
pdusen

pdusen
  • Members
  • 1 788 messages

I don't mind there being variance in NPC height and bodytype. I don't mind there being characters taller than the PC. In fact I'm rather in favor of those things.

 

My issue is less that people bigger than the PC exist and more that every sonnabitch in Thedas who's ever picked up a two handed sword except for maybe Cassandra and Blackwall is a damned giant. It feels MMO. It feels like, 'here's a big, tough guy, we need to make him easy to see, easy to lock onto', which is pretty lowest common denominator when it comes to game design.

 

And yeah, it did take away some of the magic playing as a qunari.

 

Maybe I have a hard time seeing it as MMO-like because what MMOs do is drastically worse.

 

Seriously, I played enough WoW to know that the way they size enemies compared to players is totally ridiculous. DAI's brutes look utterly average by comparison.

 

 

 

Actually, in a way, I'd call it good game design.  Maybe I'm just different, but it doesn't really stick out to me, however, what it does do is give enough room for boss enemies to get dogpiled by melee fighters.  One of the more annoying aspects of combat in the Dragon Age series as a whole (not so much in 2, due to different mechanics, but definitely in this one and in Origins) is that having more than two melee fighters in a party tends to go rather poorly due to how they all have to compete for space around normal sized enemies.  At least, in this case, you don't have to worry about it with certain bosses (albeit only certain bosses...it's still pretty unreasonable to have multiple melee fighters in most of the game).

 

 

No, you're quite correct; doing this actually is good game design. Unfortunately, disbelief issues are the side-effect.



#52
Maeshone

Maeshone
  • Members
  • 299 messages

Weapon and Armour design has always been a weak point for the dragon age team. Their designers work with the assumption that a two handed weapon is supposed to be big and weight a ton. A shitty skill like mighty blow, its animation proves my point that they got no clue how weapons, great-swords work and look like.

Ooooor, and hear me out here, they could very well know what weapons and armor look and work like in real life, and simply choose to disregard those things in order to make a more fantastical world or better visual gameplay feedback. Disliking their design decisions is fine, but claiming that it is due to the ineptitude of Biowares designers is quite illogical.


  • pdusen aime ceci