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Because I'm a fan girl and people complain...


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#1
Ariella

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...that we fans/'Bioware Defense Force' etc people are dull witted dupes who can't see how crappy Dragon Age Inquisition is, and how anything happens to be superior. That we blind ourselves to the game's horrendous flaws because we're drones without any true taste in video games or true understanding of what a cRPG is.

 

This is the point where I start laughing in your face. DAI isn't perfect. I enjoyed it a lot but it isn't perfect, and I decided to share with all and sundry what I would have done differently.

 

First, I think one of the major problems with DAI is critical information came to the PC too easily. I would have been a lot more vague about how things happened. In IHW this would come in the form of the PC being told that the Venatori, backed by the southern mages were the army that the Elder One used to march through Orlais. In CotJ, Envy gloats about the Red Templars and the Inquisition, under the command of the Herald doing the same. It'd make sense to hint that it was an Empire weakened by civil war which allowed the Elder One to win.

 

Second, I would have taken a slightly more linear path, with Hawke's arrival and the strangeness of the Grey Warden disappearance coming first, setting up the fact that Corypheus has taken control of the Wardens, but not why. Then Adamant playing out as it did in the game.

 

Third, I think raising Emprise du Lion to a man story beat would have been wise, given cutting off the red lyrium feels like another direct step in thwarting Corypheus. This would lead to an invitation from the Grand Duchess to the Inquisitor to the Masquerade.  It would be at this point, with some side missions from Emprise and a war table mission or two, that the Inquisition finds out that Something Is Up. At the Winter Palace both Morrigan and the Grand Duchess sing the same song about a potential assassination, and that's why the IQ was invited by Florianne. The Grand Duchess felt that the IQ, being neutral and all the effort in Empire would be the one person she could trust to stop everything. Of course, it's a trap.

 

At this point, the game would flow much the same. Though, I think it would have been more interesting to have a couple more individuals from Corypheus' "inner circle" to thwart to make it seem like you really are whittling down his options.

 

I'd also would have liked if there was less disconnect between war table missions and game. For example War Table says Sebastian is prince, but if Hawke romanced him she says he's the Chantry Advisor. It's little stuff though.

 

So no, I'm not blind to the games faults. I doubt anyone honest would be, but anyone who's honest will accept the fact that more than a few things were done right in the game, and it's a pretty interesting premise. I look forward to Trespasser, and what comes after. 


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#2
LightningPoodle

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You really had to dedicate an entire thread to this? It affects you that much?


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#3
Ieldra

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My main criticism is that the story-relevant quests got either too little screen time, too little cutscene-time, or both. What was there was enjoyable, but there was not enough of it and too much that feels like a chore instead.

 

As for these complaints you mention, it appears some people's thinking is digital - it's either 1 or 0, either completely awesome or total crap. While I understand how you can feel that way at times - I certainly did after finishing ME3 - usually it's just that you're so disappointed by one thing that you refuse to find virtue in anything else. The games that actually *are* that crappy are very rare.


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#4
Ariella

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You really had to dedicate an entire thread to this? It affects you that much?


I'm tired, grumpy, and fed up with the same crap different day song and dance from all the way back in 2011. So I vented. I just decided to combine the vent with something I was going to post anyway because of some conversation over the use of the Dales and the lack of urgency post Iyhsb.

Two birds with one stone. I like being efficient when I can.
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#5
Gileadan

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All the other things aside, DAI could have benefitted from another round of QA.

The announcement of Trespasser had gotten me interested in the game again, so I went back to my abandoned playthrough. Last thing I had done there was WEWH, so next up for judgment: Duchess Florianne!

I click on the throne. Screen goes black, load time commences. One minute, two minutes, three minutes...done! Wait, I'm not sitting on the throne, and the judgment is not commencing. But behind me, Florianne and the usual judgment crowd have appeared, silent, unmoving, non-interactable.

Reload game, try again, same result.

Quit game, repair game, no problems found.

Restart game, load even older game save. This time it works.

Of my first hour of playing again, I spent 40 minutes figuring out wth was wrong this time and ten minutes replaying old content because of the older save I had to pick. Eh.

#6
Beomer

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The faults you see and the faults others see are very different. I for one was bothered a little by the direction they took the story in, and how they treated the side quests, but more than anything I was bothered (read hated) by the brazen way in which they said 'f**k off' to the keyboard-mouse crowd. No one can deny that they made the control scheme and the UI around a gamepad.

While I might not like what they do with the story and the game-play in the end it is their vision. I'll gripe about it but not keep whining on. But I cannot let the fact pass that they basically showed the middle finger to the keyboard mouse crowd, which includes me. Whatever else it might be, asking for a good control scheme across all controllers isn't unfair or unreasonable.

And the fact that the spell/skill slots are still limited to 8 after IDK how many updates, and we still don't have edge scrolling, means they still don't give a damn.


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#7
BabyPuncher

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So no, I'm not blind to the games faults. I doubt anyone honest would be, but anyone who's honest will accept the fact that more than a few things were done right in the game, and it's a pretty interesting premise. I look forward to Trespasser, and what comes after. 

 

Mmm...do you understand what those faults are?

 

Because the central fault - the central failing - is a lack of meaningful conflict and resolution. Almost entirely. A lack of meaningful struggle. For the protagonist. For the companions. For the central plot. For the smaller arcs. That's the answer that is much more accurate and useful than 'It was boring' or 'Corypheus was a weak villain' or some garbled not-really-true answer of the sort.


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#8
Andraste_Reborn

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Ooooo, can I join in? I get called a member of the BioWare Defence Squad so often I gave up and put it in my signature. Still waiting for my jaunty military beret to arrive in the mail.

 

My biggest problems with Inquisition:

 

1) The more I play, the more I miss the if>then tactics system from the first two games :( . I used to spend hours fiddling with it so the AI would work exactly how I wanted it and I could control my PC and leave companions alone most of the time. I really want customisable tactics back for DA4.

 

2) Both the beginning and the ending of the game have serious pacing issues. The start throws you into the thick of things without any chance to establish your player character's personality or get a handle on the world if this is your first DA game, and then the final boss fight is a weird anti-climax. (Hopefully the ending, at least, will be improved by the addition of an epilogue ...)

 

3) The lighting in the character creator is terrible ... again. I know BioWare heard the complaints about this, because I was literally in the room while people complained to Mark Darrah and Mike Laidlaw about it. So why is it still awful?

 

4) We don't get to learn enough about Corypheus and his motivations, so he comes across as generically evil for evil's sake even though his reasons are actually more complex than that.

 

5) The PC controls are lacklustre, especially in regards to the inventory.

 

... and that's just off the top of my head. I could sit here all day complaining about the hairstyles or not getting a ballgown for the Winter Palace or the fact that after three games companions can still run off without giving your high level equipment back. There are lots of things wrong with the game! I don't think anyone has ever said that there aren't.

 

None of that stops it from being one of my favourite games of all time. (I mean, you should hear my list of complaints about Baldur's Gate 2 or the original release of Grim Fandango.)


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#9
MariNia

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i dont get it 

played idk how many times 

never had many problems with dai just some small bugs,but they got fixed

all games got patches even witcher 3

never had black screens or anything and  you should see the system im runing it on

so all people  that have issues with playing this game couz of "bugs" maybe you should chek your pc

clean it or update it or even maybe play on normal settings, is still pretty graphic

why is so easy to buy game install get 1 crash and then toss it in junk saying crappy game :(


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#10
Almostfaceman

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Mmm...do you understand what those faults are?

 

Because the central fault - the central failing - is a lack of meaningful conflict and resolution. Almost entirely. A lack of meaningful struggle. For the protagonist. For the companions. For the central plot. For the smaller arcs. That's the answer that is much more accurate and useful than 'It was boring' or 'Corypheus was a weak villain' or some garbled not-really-true answer of the sort.

 

Mmmm... do you understand what those faults are?

 

Illustrate or explain the "lack of meaningful conflict and resolution". For the protagonist or companions. Give examples. Further expound upon your point, because this doesn't go to any length in showing anyone you understand what you're complaining about. 


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#11
Almostfaceman

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You really had to dedicate an entire thread to this? It affects you that much?

 

You really had to click on the thread and read it? It affected you enough to comment? 

 

The obvious answer to both questions is "yes". 

 

raspberry_zpsyysycxer.gif


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#12
Donk

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At first I thought this was gonna be a "romance sucks for X" parody thread, but this is better :P

 

What about the folks who don't necessarily like or think it's a great game, but don't exactly love it and think it's the best either?

I'm in that camp.

 

Things I liked:

- characters

-Romance (one in particular)

-Funny stuff (judgment in a box, etc)

-Crafting weapons

-Open worlds looked nice

-Options to play as other races again, especially Qunari

 

 

Things I didn't like:

-Combat (slow and clunky as opposed to DA2, which is my preferred in the series)

-Side quests and the fact that unless you sit down and do some serious headcanon, the quests in the worlds were pointless and don't really serve the main story)

-Anti-climatic ending

-Story pacing

-Crappy antagonist

-Patches destroying party banter

 

Of course, just my opinion. Drink away. :P


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#13
Ariella

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@Beomer, I did state what I had posted was what *I* would have done differently in regard to story, which had gotten brought up on a few different threads.

@Andraste_Reborn, more the merrier.

@Gildean, I got hit with that one too on several occassions. Also got thrown out of the game a few times. But at the same time BW had already pushed back the release dated by five weeks (origionally slated for Oct 8, iirc and was pushed back to the 14 of November). I'm not sure if they could have gotten more time or not. But yes, some truly annoying bugs. I wish we were getting more patch support.

@The Donkinator Feel free, the point generally is to critique rationally. My pissiness stems from idiots who think yelling 'this sucks' is critique, and anyone who points it out to them is a 'fanboi/grrl'
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#14
BabyPuncher

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It's really very simple. Meaningful conflict and resolution is the fundamental source of all drama. It's what makes dramatic stories good and what allows them to facilitate the fundamental purpose of dramatic fiction - the enunciation of truth.

 

Truth is the ultimate purpose of storytelling. And the only way to enunciate that truth is through meaningful conflict. Because ideals don't mean anything otherwise. Courage is meaningless unless there's something to be courageous about. Faith doesn't mean anything unless there's a challenge to that faith. 

 

Inquisition is a failure of writing because it almost entirely lacks that meaningful conflict and resolution. Pretty much all plot threads either don't have a conflict at all, don't have a resolution, or have a conflict that isn't meaningful. There are a few minor exceptions: The attack on Haven, Morrigan's encounter with Flemeth. But this is simply not enough to carry the rest of the story.


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#15
Beren Von Ostwick

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Sorry I'm late.  I heard the conch shell sound, but had to find my armor.  That's me there, second from right, ready to rock and roll!

 

bioware_defense_force.png

 

Okay, my short list of issues with this amazing game, and it is short:

 

  • Even after all the patches, the PC controls -are- still a bit wonky, but I've adjusted to them okay over the months, so it's really not a big thing anymore at all.  I just occasionally go spinning left when I  sure as hell didn't intend to.
  • Tactical camera is essentially worthless to me.  I never figured out how to make it work right, how to actually make the companions actually really not move when I want  them to not move, etc.  It made my nightmare run a true nightmare because I just couldn't use it.  Not that big of a deal on normal / hard where the companions are okay for the most part left to their own devices (with the occasional need to make Sera not do leaping shot near edges...)
  • Cassandra looks like a ma  .... ahahaha, just kidding!!  She's lovely and my favorite romance in the game, period.
  • Hafter's Woods.  I seriously hate that damned region with a passion.  Bears and lyrium smugglers and bandits, oh my!

bear_hafters_woods.jpg

 

*dies*

 

Honestly, I am sure there are a few more little nitpicks I could think of if I strained my brain, but  they're not coming at the moment.  Bioware told a wonderful story and let me role play a wonderful character in their beautiful world and I've thoroughly enjoyed this game more than any other Bioware game I've ever played.  Go ahead and call me a fanboy, I'll wear the intended slur as a badge of honor.  Must be the Stormcloak in me...


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#16
correctamundo

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...asking for a good control scheme across all controllers isn't unfair or unreasonable.

 

You have got a good control scheme. It is very similar to other popular games out there. It is customizable but of course there isn't an endless opportunity of variations. Hardly a middle finger at anyone.

 

But if is like Andrastes gripe up there about the inventory and also the character sheet, yes it is suboptimal on pc to me as well. But still th middle finger thing.



#17
MariNia

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Sorry I'm late.  I heard the conch shell sound, but had to find my armor.  That's me there, second from right, ready to rock and roll!

 

bioware_defense_force.png

 

Okay, my short list of issues with this amazing game, and it is short:

 

  • Even after all the patches, the PC controls -are- still a bit wonky, but I've adjusted to them okay over the months, so it's really not a big thing anymore at all.  I just occasionally go spinning left when I  sure as hell didn't intend to.
  • Tactical camera is essentially worthless to me.  I never figured out how to make it work right, how to actually make the companions actually really not move when I want  them to not move, etc.  It made my nightmare run a true nightmare because I just couldn't use it.  Not that big of a deal on normal / hard where the companions are okay for the most part left to their own devices (with the occasional need to make Sera not do leaping shot near edges...)
  • Cassandra looks like a ma  .... ahahaha, just kidding!!  She's lovely and my favorite romance in the game, period.
  • Hafter's Woods.  I seriously hate that damned region with a passion.  Bears and lyrium smugglers and bandits, oh my!

bear_hafters_woods.jpg

 

*dies*

 

Honestly, I am sure there are a few more little nitpicks I could think of if I strained my brain, but  they're not coming at the moment.  Bioware told a wonderful story and let me role play a wonderful character in their beautiful world and I've thoroughly enjoyed this game more than any other Bioware game I've ever played.  Go ahead and call me a fanboy, I'll wear the intended slur as a badge of honor.  Must be the Stormcloak in me...

100% agree  :wizard:


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#18
correctamundo

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 Faith doesn't mean anything unless there's a challenge to that faith. 

 

 

No challenge to faith in DAI? That is a hard one to see from here.


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#19
BabyPuncher

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I was speaking in general terms. Not qualities particularly associated with DA:I.

 

Anyway, something being challenged is very easy. A meaningful challenge WITH a resolution is much harder.



#20
Gileadan

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@Ariella
I know, bugs happen, I code for a living myself and I have learned first hand that sometimes "political decisions" are made that ignore all input from the actual devs. There's also a point at which more QA gives diminishing returns.

On the bright side, I played several hours since then and my frigging banter actually worked! That alone cheered me up.
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#21
Kantr

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Ooooo, can I join in? I get called a member of the BioWare Defence Squad so often I gave up and put it in my signature. Still waiting for my jaunty military beret to arrive in the mail.

 

My biggest problems with Inquisition:

 

1) The more I play, the more I miss the if>then tactics system from the first two games :( . I used to spend hours fiddling with it so the AI would work exactly how I wanted it and I could control my PC and leave companions alone most of the time. I really want customisable tactics back for DA4.

 

2) Both the beginning and the ending of the game have serious pacing issues. The start throws you into the thick of things without any chance to establish your player character's personality or get a handle on the world if this is your first DA game, and then the final boss fight is a weird anti-climax. (Hopefully the ending, at least, will be improved by the addition of an epilogue ...)

 

3) The lighting in the character creator is terrible ... again. I know BioWare heard the complaints about this, because I was literally in the room while people complained to Mark Darrah and Mike Laidlaw about it. So why is it still awful?

 

4) We don't get to learn enough about Corypheus and his motivations, so he comes across as generically evil for evil's sake even though his reasons are actually more complex than that.

 

5) The PC controls are lacklustre, especially in regards to the inventory.

 

... and that's just off the top of my head. I could sit here all day complaining about the hairstyles or not getting a ballgown for the Winter Palace or the fact that after three games companions can still run off without giving your high level equipment back. There are lots of things wrong with the game! I don't think anyone has ever said that there aren't.

 

None of that stops it from being one of my favourite games of all time. (I mean, you should hear my list of complaints about Baldur's Gate 2 or the original release of Grim Fandango.)

You have to side with the templars and take an optional side quest to even learn a bit about what Corypheus thinks of the modern world.



#22
ruudg

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good control scheme?

for hack and slash its ok, but tactics is a far cry from dao. Dao was so much better.

the characters would actualy obey a hold command, and not move from that spot.

I use hold a lot to set up ambushes, and this is allmost impossible in dai.

 

And at the moment tactics screen is even worse because of freezing characters.

I agree with most bioware put up their middle finger to the pc crowd.



#23
Ariella

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@Ariella
I know, bugs happen, I code for a living myself and I have learned first hand that sometimes "political decisions" are made that ignore all input from the actual devs. There's also a point at which more QA gives diminishing returns.
On the bright side, I played several hours since then and my frigging banter actually worked! That alone cheered me up.


Understood. I tend to err on the side of giving all the information I can, rather than the other way around. Not because I think anyone is stupid, but I find it's better not to assume everyone knows exactly what I do.

And I agree with you, it'd been nice. And you got working banter? Lucky sob :)

@Beren... conch shell? Oh God, please don't tell me you made a Spongebob reference.
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#24
Beren Von Ostwick

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@Beren... conch shell? Oh God, please don't tell me you made a Spongebob reference.

 

:lol:  Maker, no!  (as Sebastian would say)  Referencing this...

 

snoufleur_slaughter_team.png


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#25
Ariella

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good control scheme?
for hack and slash its ok, but tactics is a far cry from dao. Dao was so much better.

Uhm... DAI is not hack n slash, unless they changed the definition on me. Hack n Slash is all combat and very little story. It doesn't have anything to do with control scheme.

That you don't like it is more than valid, but consided it is a different engine than DAO. It's most likely they'll refine it as time goes on. A lot of what they did for this game was from scratch with a third party engine that wasn't designed for rpgs. It may feel like Bioware is dissing PC gamers, but I'm betting that's not the case (If it was you'd be getting worse graphics resolution than the xbox one which iirc is 900 p)