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Because I'm a fan girl and people complain...


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#26
Ieldra

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Inquisition is a failure of writing because it almost entirely lacks that meaningful conflict and resolution. Pretty much all plot threads either don't have a conflict at all, don't have a resolution, or have a conflict that isn't meaningful. There are a few minor exceptions: The attack on Haven, Morrigan's encounter with Flemeth. But this is simply not enough to carry the rest of the story.

There appear to be different definitions of what a conflict is, or a resolution, or meaning - because I can't see that.


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#27
Vertrix

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Or maybe, the game's flaws are that armors and weapons seem to be from some weird manga, the weapons especially are insanely big and ridiculously unrealistic; that 90% of the quests are useless fetching quests, that the only thing that could have made the game better (the forts customization) hasn't been delivered, that the whole game is based on a dlc from dragon age 2 (one of the WORST games EVER made), maybe the fact that you can't fully understand what's happening if you didn't read the books. Then it's the turn of the gameplay, which requires no strategy nor brain, and removed that little bit of strategy that was required in origins, basically making the game an hack n' slash, not certainly a role playing game. Then the fact that the developers showed to be quite the idiots in putting back races to this game, because they seems to fail to understand that people enjoyed PLAYING the origins from the first game, and not just reading them. Then of course there's the plot, which appears to be written by a 10 years old.
Then there's the custom that they appear to have developed not only in this game, but in the previous ones as well (not only dragon age, but especially mass effect): you make a choice - i don't care what choice you made, in the end it will not matter, i will decide for you.
On top of that, we might add a map that is uselessly huge, makes exploration BORING.

Still, with this game it seems they are finally learning how relationships work. The quests for the romance are a very nice idea. But that's pretty much the only thing that i enjoyed about this game, a part from the inquisitor box, which is, in my opinion, one of the best collector's edition ever made.

It is not an rpg. In the best scenario, it is an hack 'n slash.

Overall, this game is decent, i suppose, still far from being a good game and totally not worth the full price. And never i would have thought to say this of a bioware game.


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#28
themikefest

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I enjoy playing DAI. It does have its faults, but not enough to stop me from playing the game


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#29
Teddie Sage

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BDF represent! No, seriously... this obsession with hating every little thing that isn't The Witcher 3 on these boards are starting to get old pretty fast. I'm well aware of the flaws this franchise has, but this doesn't give us the right to bully the developers and harass them constantly by telling 'em other games from other franchises are much better and rub it in their faces constantly. If anything, constructive feedback without mentioning other games sounds more polite.


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#30
Ariella

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BDF represent! No, seriously... this obsession with hating every little thing that isn't The Witcher 3 on these boards are starting to get old pretty fast. I'm well aware of the flaws this franchise has, but this doesn't give us the right to bully the developers and harass them constantly by telling 'em other games from other franchises are much better and rub it in their faces constantly. If anything, constructive feedback without mentioning other games sounds more polite.


Which is completely the point of why I started this. :)

#31
Fearsome1

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The Dragon Age franchise is hardly unique in the ongoing volume of gamers who apparently play this series regularly, yet incessantly griping all the way seems to be their only lure? A common happenstance in the world of gaming, and I do try and empathize with aspects of the games that these fans take issue with, although sometimes it is hard to follow their logic. I've scratched my head over things that the devs have implied or set up within these games, only to see them later on implement a peculiar reversal (offering coy pablum as explanation) and been irked, but even so I always find a way to enjoy or appreciate the latest chapter.

 

At this point, I just want to see Dragon Age continue for a couple more games, and I feel certain that DA4 will happen and right now that is enough. 


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#32
Vertrix

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I am not bullying anyone, and for god's sake, i don't want to force anyone into changing his opinions about the game.
My opinion is that other games (someone already mentioned the one i am talking about) are better written under all points of view. And as a storic bioware fan, i am really sorry of this, because i never even considered the idea of stopping buying their games. But as long as EA owns them, i am out.

I am just expressing my point of view, simple as that.



#33
zestalyn

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You really had to dedicate an entire thread to this? It affects you that much?


You really had to make a post mocking her thread? Her thoughts affect you that much ?

But seriously don't be petty and complain about someone using the forums exactly as it was meant to be used. Would you prefer positive-minded threads like this, or the blockbuster hit "As a straight man, DA:I doesn't appeal to my b0ner and now I'm so sad"


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#34
jds1bio

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I think in this game there is some information that is too cryptic, or not even available to the inquisitor, depending on who your inquisitor is. 

 

My inquisitor is left with a bunch of elven writings that he has no way to translate. 

 

The "reward" for visiting every location in the game is a collection of mosaics, of which only one (suspect) source of interpretation is available to you.  Ferelden, Orlais, Antiva, Tevinter, Orzammar, Dalish, Wardens, the Fade, etc. don't have scholars or historians that can provide better context and details on the mosaics?

 

And from what I understand, being human vs. being an elf has some ramifications on what information you are exposed to.  After what happened at the end of this game, who wouldn't want to start playing as an elf in the next game in order to get access to the most information as to what is going on?



#35
10K

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As an EAware hater, I would like to say I have never threaten, belittled, or singled out any one dev from the Bioware team. I have always given my criticism about their horrid practices and will continue to do so. If you enjoyed Inquisition, then so be it, that's your opinion. If you feel the need to defend a company or corporation; then again, so be it. But the simple fact they continue to release DLC without addressing the already existing problems that have been present since launch is well, dumb.  


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#36
CronoDragoon

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I think there is a value to a thread specifically for feedback from those who mostly loved the game. Not that BioWare should only listen to that feedback, but rather it helps frame the discussion from a different point of view than someone who might reject the game's very premise. Having said that, I've created several threads in the past detailing what I thought were some important feedback points from my view - the view of someone who thinks DA: I is the best Dragon Age game and the best game I played last year.

1. All zones should emulate Crestwood's quest design - this is mostly about how good a job Crestwood's quest design does in tying the zone together and making the zone feel like it has a cohesive story purpose. From what I have heard, it sounds like Jaws of Hakkon is even better than Crestwood at this, which is a good sign.

 

2. On uninteresting NPCs - Basically my take on why in part so many DA: I sidequests felt so flat. In addition, side quests need to be longer with more to them instead of a simple A to B progression. Such integration means less quests overall but more to each quest. I think that's a better way to do things anyway, so cool.

 

3. Combat - I've posted in the "Why combat hate" thread my reasons for thinking the combat could be improved, but it boils down to 1. removal of tactics 2. wonkiness in hit detection 3. most battles take place in wide open spaces which eliminates a lot of the spacial strategy. DA: I's combat has a very different feel in tight corridors; a lot of AOE abilities suddenly make a ton of sense like Fire Wall or Ice Wall. Out in the wild Fire Wall is still useful for its damage but less for its ability to confine and control the space of the battlefield. Combined with this is how minimal tactics are for non-Rift battles. In general I'd prefer bigger battles with more enemies that don't respawn as opposed to the roaming bands that feel copy-pasted. Create interesting battleground arenas with the terrain, have large enemy forces set up ambushes, etc. The zones had beautiful art design and each area felt hand-crafted; the combat encounters should feel that way as well.

 

So my three points of criticism boil down to lack of direction in the questing of the zone, lack of interest in the content of side quests themselves, and various combat improvements.


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#37
Almostfaceman

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It's really very simple. Meaningful conflict and resolution is the fundamental source of all drama. It's what makes dramatic stories good and what allows them to facilitate the fundamental purpose of dramatic fiction - the enunciation of truth.

 

Truth is the ultimate purpose of storytelling. And the only way to enunciate that truth is through meaningful conflict. Because ideals don't mean anything otherwise. Courage is meaningless unless there's something to be courageous about. Faith doesn't mean anything unless there's a challenge to that faith. 

 

Inquisition is a failure of writing because it almost entirely lacks that meaningful conflict and resolution. Pretty much all plot threads either don't have a conflict at all, don't have a resolution, or have a conflict that isn't meaningful. There are a few minor exceptions: The attack on Haven, Morrigan's encounter with Flemeth. But this is simply not enough to carry the rest of the story.

 

This is pretty much what you said the first time, then I asked you to provide examples of what you're talking about. So again, I ask, provide some examples of what you're talking about. Where was faith not challenged enough for your tastes? Where was there a lacking conflict where it should have been meaningful? Where was a point that you said to yourself "Ah, that was a letdown."?



#38
Nefla

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I think both sides are guilty of dismissing the aspects of the game they don't care about ex: a fan that loves the open world exploration might think the bare-bones sidequests aren't an issue and a critic might ignore the greatly improved CC because combat is more important to them and they didn't like how it was done in DA:I. There's also the tendency to assume everyone else thinks like we do and plays a BioWare game for the same reasons and so when someone contradicts that we're suspicious. The fans think the critics are just hating for the sake of hating and the critics think the fans are ignoring issues and being white knights. There's also the fact that we can easily ignore small (or even sometimes large) flaws in things that we love overall but if it's something we dislike overall then we have the tendency to nitpick and analyze everything, no forgiveness or leeway is given.


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#39
Majestic Jazz

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If the new DLC is anything to go by, then Bioware has already listend to my complaints about DAI and that the new DLC will be narrative focused with cutscened and less exploration like the vanilla game and the 2 DLCs.

This also makes me happy for DA4 cause it might be different from DAI.

So no need for me to vent. I have been doing that since January and I believe my complaints were heard.

I win

:)

#40
Ariella

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I think both sides are guilty of dismissing the aspects of the game they don't care about ex: a fan that loves the open world exploration might think the bare-bones sidequests aren't an issue and a critic might ignore the greatly improved CC because combat is more important to them and they didn't like how it was done in DA:I. There's also the tendency to assume everyone else thinks like we do and plays a BioWare game for the same reasons and so when someone contradicts that we're suspicious. The fans think the critics are just hating for the sake of hating and the critics think the fans are ignoring issues and being white knights. There's also the fact that we can easily ignore small (or even sometimes large) flaws in things that we love overall but if it's something we dislike overall then we have the tendency to nitpick and analyze everything, no forgiveness or leeway is given.


I have no problem with actual criticism. I tend to think it's a good thing. And you're completely right in that different parts of the game will appeal to different game styles, so what one person might see as a flaw, another might enjoy.

The problem is when we get people who declare that DAI is the worst game ever made, and that Bioware should just stop before they truly embarass themselves.

@10k, again, what you're saying is completely legitimate, and the fact you're reasonable about it pretty much means this isn't aimed at you. It's those who think they need to put others down and act as if they've come to preach to the sinners about the error of their ways.

I don't care much if people hate EA honestly. I know a lot of people do, and there are good reasons for it. All I care about is being able to discuss like adults. Maybe it's old fashion of me to think civility and reasoned discussion of both good and bad points is a good thing. And I know I'm not going to change the internet with a post. But it did feel good to vent, and do it in a fashion that demonstates this kind of conversation doesn't have to be a mess.
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#41
Nefla

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I have no problem with actual criticism. I tend to think it's a good thing. And you're completely right in that different parts of the game will appeal to different game styles, so what one person might see as a flaw, another might enjoy.

The problem is when we get people who declare that DAI is the worst game ever made, and that Bioware should just stop before they truly embarass themselves.

Yes, extremists on both sides give all of us a bad name and tend to get people riled up. :(


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#42
robertthebard

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You really had to dedicate an entire thread to this? It affects you that much?


Taking bets that if this had been yet another "TW 3 does it better" thread, you'd have said "Amen, preach it brother", right?
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#43
Vertrix

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Taking bets that if this had been yet another "TW 3 does it better" thread, you'd have said "Amen, preach it brother", right?

 

I find people who deny facts more laughable, to be honest.



#44
Giantdeathrobot

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You really had to dedicate an entire thread to this? It affects you that much?

 

Heaven forbid someone wants to start a discussion on a discussion forum.

 

No one forced you to click the thread.



#45
Poledo

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I'm tired, grumpy, and fed up with the same crap different day song and dance from all the way back in 2011. So I vented. I just decided to combine the vent with something I was going to post anyway because of some conversation over the use of the Dales and the lack of urgency post Iyhsb.

Two birds with one stone. I like being efficient when I can.

 

As s kid born in the 70's and who has grown up with gaming his whole life I get it. I'm sick of this in general. There's open forums everywhere for every jerk with an opinion (this includes me!) to ramble on like we matter when it comes to games or anything really.

If you like the game, then like it. Screw what anyone else says, don't defend, don't feel like you have to defend it. They don't matter, only your own personal fun and enjoyment factors in.


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#46
Ariella

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As s kid born in the 70's and who has grown up with gaming his whole life I get it. I'm sick of this in general. There's open forums everywhere for every jerk with an opinion (this includes me!) to ramble on like we matter when it comes to games or anything really.
If you like the game, then like it. Screw what anyone else says, don't defend, don't feel like you have to defend it. They don't matter, only your own personal fun and enjoyment factors in.

We're the same generation :)

It's yelling at the rain, and my ignore prefs have doubled since I came back last November. Unfortunately ignore's only a bandage because somebody is going to quote them etc.

That and I figured everybody else has been putting their two cents out there, I'd give mine.
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#47
CuriousArtemis

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They should have nixed at least half of the zones - or at least made the game more linear and the reasons I have to go to those lands more obvious. "There might be some Venatori there" is not a good reason to travel for 2 weeks and wander around the desert.


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#48
robertthebard

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I find people who deny facts more laughable, to be honest.


So, have you provided a count of Darkspawn at the Temple of Sacred Ashes to support your claim that we were fighting the Blight in Inquisition yet? No? Why, because there weren't any, and therefore, no basis in fact for your "fact"? You see, when you're discussing a game with people that have no clue about events, it's hard to deny a "fact" that they post.

#49
Big I

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On Coypheus:

 

He was great during In Your Heart Shall Burn. Talking to him reminded me a little of talking to Sovereign for the first time in ME1; here's this ancient, powerful, inscrutable being that does not care about you in the least. When the Inquisitor stayed behind to cover the retreat, it really felt like a suicide mission. Great stuff. But after that he never really rose to those heights ever again. His proxies (Florianne, Samson, and Erimond) were incompetent, cartoonish villains. His plans didn't make sense to me (how would the knowledge of the Well of Sorrows help him assault the Black City exactly?). And his final appearance was a complete anti-climax; taking down the high dragons was more difficult than the fight against him. Its a shame because past Bioware antagonists have been so good.

 

On side areas:

 

They would have benefitted from a being more integrated into the main plot of "Stop Corypehus". My favorite level is probably the Hissing Wastes, but the overarching story there is just stop the Venatori digging up a Master Demon Slaying rune. The Emprise Du Leon story is just "stop the Red Templars mining red lyrium, even though it spreads wherever they are anyway". Really? That's it? Stop them digging up stuff? Come on.

 

On themes of religious faith:

 

I can't say from personal experience, but I think that embracing being Herald of Andraste might have made for an interesting story about faith in organised religions. The same cannot be said for playing a sceptical Inquisitor. Reject being the Herald, and people still worship you. Say you don't believe in Andraste, and the Inquisiton is still all about Andrastianism. Try to have an actual discussion with Mother Giselle about being honest with the faithful, and be subjected to horrible strawman arguments about metaphors and symbolism. To the extent that the game does react to a "faithless" Inquisitor, it does so only by taking away content. If you're going to allow a player to play a certain way, there should be content to support that choice.



#50
JamieCOTC

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My only beefs w/ DA:I are some of the side quests that are just pointless, the tactical cam for PC and the jammies. One of those is getting fixed soon. Yay.


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