Aller au contenu

Photo

Limited oxygen supply while exploring?


  • Veuillez vous connecter pour répondre
96 réponses à ce sujet

#1
The Arbiter

The Arbiter
  • Members
  • 1 020 messages

Now before ya'll bash me "omg another her durr thread useless crap" please hear me out. I was just wondering since we are in space and all... do you think limited oxygen supplies as well as radiation levels will be a good mechanic in Mass Effect Andromeda? now I hope this won't destroy the feeling of exploration having to leave the site like say every freaking 8 minutes to re-supply oxygen but you can always upgrade somehow space magic? because the way I see it everyone in every space game seems to have infinite oxygen supply? is this possible in the real world? co2 scrubbers? 

 

I have also read about oxygen generators aboard the international space station. 

 

over all do you think this is a good idea or not? kinda reminds me about metro series though xD

 

 

2py184x.jpg


  • LightningPoodle aime ceci

#2
SolNebula

SolNebula
  • Members
  • 1 519 messages

Ehhhh I can easily see this realism feature becoming a real biatch (to avoid the censorship).


  • ArabianIGoggles et Broganisity aiment ceci

#3
Hrulj

Hrulj
  • Members
  • 272 messages

I disliked the fuel system because it discouraged exploration, always having to go to refuel, return to same system, then leave and drag the ship around, and repeat until done. 

Having oxigen on top of that is horror


  • Xerxes52, ArabianIGoggles, Shinrai et 4 autres aiment ceci

#4
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

Mass Effect isn't a gritty survival game. O2 limits wouldn't add tension like they do in Metro or Dead Space, they would only stifle exploration and add pointless frustration.


  • chris2365, capn233, Shinrai et 1 autre aiment ceci

#5
Backdraft

Backdraft
  • Members
  • 37 messages

The fuel system was dumb because in space you can travel in a straight line indefinitely until you hit something. Fuel would be only required for maneuvering and accelerating/decelerating. It's fairly obvious that bioware is beyond clueless to how space works (just like 99% of all sci-fi authors/writers) so I doubt they would ever even consider being realistic in this way.  

 

Limited oxygen would be neat but could easily be handwaved with "future rebreather tech". Same with radiation as it's feasible the armor worn by the characters could be designed to be radiation resistant. What would be interesting is that if say your armor gets penetrated you would start to lose oxygen which would eventually kill you if your suit get's damaged enough.


  • In Exile, bondari reloads., Paulomedi et 1 autre aiment ceci

#6
Maferath

Maferath
  • Members
  • 695 messages

The fuel system was dumb because in space you can travel in a straight line indefinitely until you hit something. Fuel would be only required for maneuvering and accelerating/decelerating. It's fairly obvious that bioware is beyond clueless to how space works (just like 99% of all sci-fi authors/writers) so I doubt they would ever even consider being realistic in this way.  

 

Actually, fuel is needed to maintain the mass effect field that permits FTL. Turning off the eezo core while "jumping" between systems would have catastrophic consequences for the ship, as stated by the codex.


  • ExoGeniVI, Paulomedi et TheHedgeKnight aiment ceci

#7
Ahglock

Ahglock
  • Members
  • 3 660 messages
I kind of assume the fuel system represented the FtL drive which probably isn't a once you get up to speed you just float in space at that speed until you hit a gravity well or something. So while it did crap on exploration it made sense. I would have focussed on it being the discharge mechanic which requires a planet. So your fuel was just max distance for a in system hop.

Edit. Too slow.

#8
ArabianIGoggles

ArabianIGoggles
  • Members
  • 477 messages

I sure hope not.  The oxygen thing annoyed me to no end in Dead Space and Metro 2033.  



#9
Backdraft

Backdraft
  • Members
  • 37 messages

Actually, fuel is needed to maintain the mass effect field that permits FTL. Turning off the eezo core while "jumping" between systems would have catastrophic consequences for the ship, as stated by the codex.

 

You would need power to accelerate to FTL speed. Assuming newton's laws still apply to beyond FTL speeds as soon as you reach your desired speed you would turn off your engine and coast until you need to decelerate to arrive at your destination. 

 

As the physics of "negative mass" are poorly understood it's likely the bioware just sort of BSed some technobabble sounding "mass effect FTL drive" description to make the normandy conveniently have a fuel system that mirrors that of conventional aircraft and ships (ie you need to constantly burn fuel to maintain speed).

 

 Bioware also conveniently ignored the time dilation that would result with near light/FTL speeds. Interstellar did a good job addressing this, every second that goes by while you're traveling at light speeds is years on earth. 



#10
Mercyva

Mercyva
  • Members
  • 132 messages

To be honest, that would be an issue, especially for exploring.. i would accept this idea if it was ''upgradable'' as we progress through the game  :) for bigger area's, we need more supply. that way it wont be an issue. :)

 

 

edit : i dont want it to be ''essential'' but rather for it to make sense. meaning not every planet in andromeda can have air, and not every planet should be without it. if it makes sense then thats okay :)



#11
Sanunes

Sanunes
  • Members
  • 4 373 messages

With all the complaining about how much BioWare keeps making their games like other ones, why do people keep asking or wanting features from other games instead of waiting to see what BioWare wants to do?


  • SojournerN7 aime ceci

#12
Zazzerka

Zazzerka
  • Members
  • 9 532 messages

I like what they did in ME1, forcing you to take shelter in the Mako with the "Level 1/2 Heat/Cold/Radiation Hazard." Not every planet is a comfortable twenty degrees with breathable air and a protective magnetosphere, and any attempt to try and show that gets my approval. I would've liked to visit a world with crushing gravity, or an extremely dark one very far from its star.

 

As for oxygen however, even today's technology can provide oxygen to divers and astronauts on EVAs for hours, so limiting oxygen would hurt believabilty more than help it.


  • Tyrannosaurus Rex et Eleonora aiment ceci

#13
The Arbiter

The Arbiter
  • Members
  • 1 020 messages

Mass Effect isn't a gritty survival game. O2 limits wouldn't add tension like they do in Metro or Dead Space, they would only stifle exploration and add pointless frustration.

hmmm I guess you are right



#14
The Arbiter

The Arbiter
  • Members
  • 1 020 messages

I sure hope not.  The oxygen thing annoyed me to no end in Dead Space and Metro 2033.  

remove oxygen in metro and you get a dumbed down generic fps 



#15
Backdraft

Backdraft
  • Members
  • 37 messages

What would be realistic is that you have to wear an air-tight helmet and suit on all foreign planets as it wouldn't be a stretch to conclude that most, if not all, non earth planets have at atmosphere that isn't breathable by human beings.

 

What would also be neat is that the gravity would be different on each planet. Since gravity is generally programmed as a constant in most physics engines this would be as simple as changing a variable in the game's code and perhaps adjusting a few animations. 



#16
ArabianIGoggles

ArabianIGoggles
  • Members
  • 477 messages

remove oxygen in metro and you get a dumbed down generic fps 

Because the oxygen masks is what made that game.  Not the story or atmosphere.  



#17
themikefest

themikefest
  • Members
  • 21 587 messages

 I would rather see the squadmates with helmets instead of the just having the nose and mouth covered when in harsh enviroments


  • KaiserShep aime ceci

#18
Backdraft

Backdraft
  • Members
  • 37 messages

 I would rather see the squadmates with helmets instead of the just having the nose and mouth covered when in harsh enviroments

 

Just covering the nose and mouth would be viable if the atmosphere of the planet had  vaguely similar chemical properties (ie nitrogen or another inert gas based) to that of earth's (meaning it's free of chemicals that would react violently with the skin or eyes, like sulfur) and had a temperature similar to that of earth's.

 

In space, or on a planet with say a sulfur based atmosphere (say venus for example) , covering just your mouth and eyes would be inadvisable. 



#19
N7_Salohcin

N7_Salohcin
  • Members
  • 62 messages

dyqa6.jpg

 

Joking aside, mirroring others I think this will just make exploration a more tedious affair, similar to the fuel mini games of ME 2 & 3. Environmental exposure with planetside exploration in ME 1 or like that of planet Haestrom in ME 2 where you must rescue Tali from the Geth would be more interesting.


  • Hrulj aime ceci

#20
Hrulj

Hrulj
  • Members
  • 272 messages

dyqa6.jpg

 

Joking aside, mirroring others I think this will just make exploration a more tedious affair, similar to the fuel mini games of ME 2 & 3. Environmental exposure with planetside exploration in ME 1 or like that of planet Haestrom in ME 2 where you must rescue Tali from the Geth would be more interesting.

This!

A 1000 times this!



#21
Chealec

Chealec
  • Members
  • 6 508 messages

Because the oxygen masks is what made that game.  Not the story or atmosphere.  

 

Are you really saying that Metro 2033 lacked atmosphere?!

 

I definitely had a love/hate relationship with the gas mask filters in Metro; the game rewarded you for exploring as you found more gear but always made it feel risky as, without a map, getting lost and running around until you run out of filters is a possibility. Though Metro is pretty linear.

 

However, as has been mentioned above, Mass Effect is not Metro; you've never really had to go hunting around for any scrap weapons or ammo laying around in Mass Effect, when you complete a mission you re-equip, jobsagoodun. So limiting oxygen supply when exploring would just be an irritation - essentially forcing people to break their exploration down into bite-sized chunks, returning to the shuttle periodically for more air... and in an open world game with a focus on exploration? Nope.



#22
The Arbiter

The Arbiter
  • Members
  • 1 020 messages

Because the oxygen masks is what made that game.  Not the story or atmosphere.  

it's not an oxygen mask... it's a freaking gas masks that runs on filters [coal]. You have a good storyline in Metro I agree with that but going on the surface filled with all sorts of crap inhaling them? you wot m8? I can undestand Mass Effect not needing oxygen since the main focus on this game is romance, sex and more sex and sex as well as exploration and will just be a hindrance. I agree with the people above Mass Effect does not in anyway takes itself seriously as a space game it is more of a sci-fi space magic exploration game of some sort. I think Elite Dangerous and Star Citizen is the game I am looking for when it comes to the oxygen part.

 

 

Are you really saying that Metro 2033 lacked atmosphere?!

 

I definitely had a love/hate relationship with the gas mask filters in Metro; the game rewarded you for exploring as you found more gear but always made it feel risky as, without a map, getting lost and running around until you run out of filters is a possibility. Though Metro is pretty linear.

 

However, as has been mentioned above, Mass Effect is not Metro; you've never really had to go hunting around for any scrap weapons or ammo laying around in Mass Effect, when you complete a mission you re-equip, jobsagoodun. So limiting oxygen supply when exploring would just be an irritation - essentially forcing people to break their exploration down into bite-sized chunks, returning to the shuttle periodically for more air... and in an open world game with a focus on exploration? Nope.

 

 

Well 4a did announce that Metro 2035 is in the works... it is open world kinda similar to STALKER... and you need to have filters in that. Wonder how they will balance it. 



#23
Hrulj

Hrulj
  • Members
  • 272 messages

Just covering the nose and mouth would be viable if the atmosphere of the planet had  vaguely similar chemical properties (ie nitrogen or another inert gas based) to that of earth's (meaning it's free of chemicals that would react violently with the skin or eyes, like sulfur) and had a temperature similar to that of earth's.

 

In space, or on a planet with say a sulfur based atmosphere (say venus for example) , covering just your mouth and eyes would be inadvisable. 

Dont Asari wear those even in vacum of space?



#24
Chardonney

Chardonney
  • Members
  • 2 199 messages

This!

A 1000 times this!

 

And I'll add another 1000 times to that. Just no thank you.  



#25
In Exile

In Exile
  • Members
  • 28 738 messages

A "hardcore" mode like Fallout NV could be implemented. I think it could fit the theme of "exploration" of a frontier. Ultimately, I prefer the way ME1 tried (totally failed, but tried) to create a sense of exploration of hostile worlds (e.g. exposure counters and damage). 


  • AllianceGrunt aime ceci