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Limited oxygen supply while exploring?


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96 réponses à ce sujet

#26
Cyonan

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I don't really see this kind of a mechanic working for Mass Effect.

 

Seems like it'd just be more annoying than anything else.



#27
Nitrocuban

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Imho something like that contradicts the exploration theme cause players are not able to take their time and slowly look around, enjoy the view or try another route.

In Metro you had to rush from spawnpoint to checkpoint, no time to look left or right. That wasn't really fun but kinda ok for a postapocalytic survival game.



#28
Inprea

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I don't see limited O2 as a realistic concern in the mass effect setting considering the type of technology we're talking about. First consider the raw oxygen supply. The amount of oxygen you can carry on yourself is limited by weight, the size of the tank and strength of the tank. Now consider that we're working on things like metallic glass now and a lot of other super strong super light materials. Mass Effect is over a hundred years in the future though. What kind of PSI could you cram into one of those oxygen tanks?

 

With such a technological leap I also have little doubt a helmet could be equipped with mechanisms to convert CO2 back to O2 while blowing off the unneeded carbon. 

 

If there are limitations it would be based on how much energy your suit can contains, not the limited amount of gas. Unless of course, your tanks or life support was damaged. 



#29
AlanC9

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I like the idea fine, but  I think the current generation of Bio fans are too weak for it to go over well.


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#30
bondari reloads.

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BW hopefully takes the environmental hazard into account by some means, that is gameplay rather than flavor text.

If it were a Lem-esque type of alien world we'd have a sanity meter. It'll be a pleasant surprise if they aim for a compromise between an earnest attempt at "realism" (e.g. Alien Isolation's atmosphere) and convenience, because the sheer scale of an exploration-heavy ME4 would probably forbid survival game mechanics.

#31
Larry-3

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Limited oxygen supply? What is this Dead Space?

#32
Jaquio

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I remember the toxic atmospheres in ME1 that you could only be out in for a short time (before getting back in the Mako).  I also remember the burning sunlight at Haestrom.  I liked both effects.

 

I think having an environmental hazard can be a good game experience.  For the sake of exploration though, I think it would be best if it were a minor nuisance that created immersion rather than something you had to plan around.  As people have mentioned, going back and forth for fuel just limited my desire to explore rather than enhance the experience.



#33
MegaIllusiveMan

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I actually aprove of this new game mechanic

 

But in just one level or the other. One where you actually are exploring ruins, or scavenging weapons of some sort then something happens. You have X amount of time to get there before your Oxygen runs out.

 

For the sake of exploration? No. This isn't a survival -horror- game. It would be nonsense to explain. Why do everyone has this oxygen deposits lying around? Will you need to return to the ship to grab more oxygen? BOOOORIIINGGG!

 

But if they do implement on all the levels, have a pressurized Mako or something like it. The same way we could protect ourselves agains the environmental hazards in ME1: Garrisoning in the Mako.



#34
MrFob

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This would basically mean putting a timer on exploation missions. No thanks.

 

I could see it in a specific mission (but maybe due to some more severe environmental hazard, rather than just oxygen or maybe because your suit gets damaged). Something you have to get through once. As a general game mechanic though, I think it causes more inconvenience than a fun challenge, at least that's my experience from similar mechanics in other games..



#35
Beerfish

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I would not like it too much if it was over done.  It was reasonable in ME1 where certain planets had hazards like that but you were not forced to be out of the mako all the time.

 

If it was over played it would be like a food component in the game which is just not fun in the long run.



#36
Pasquale1234

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I liked the environmental hazards in ME1 and Haestrom in ME2, and feel that they really add immersion to a space exploration experience.

At the same time, I appreciate the sentiment of those who don't want to deal with constant time limits.

So - I'm wondering if this could be worked into weight restrictions ala ME3? I'd also like to see some impact dependent on gravity, atmospheric density, etc. worked into the mechanics. In the end, the player would choose how much of what stuff to equip, before setting out, balanced within the imposed weight (or volume) restrictions.

#37
ApocAlypsE007

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Forcing artificial restrictions on the player for the sake of "realism", in an RPG series that realism is not its selling point is a sure-fire way to get pissed off players, me included. To add difficulty instead improve the enemies AI, give them interesting and varied abilities, do not put unecessary time limited restrictions on the player.



#38
Battlebloodmage

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qepzq.jpg



#39
ExoGeniVI

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EDIT: Doesn't matter anymore



#40
ManOfSteel

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No. It works for Metro. I would hate for it to be implemented in Mass Effect, just as I loathed it in Borderlands.

Besides, with all the technology available in the Mass Effect universe? I don't think hardsuits would suffer from such a limited supply of oxygen.



#41
The Arbiter

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I like the idea fine, but  I think the current generation of Bio fans are too weak for it to go over well.

Hmmm probably. They do have a point too as well like restricting exploration. But the way I see it... it is like an old school game mechanic that forces you to utilize your resources carefully. If you want to explore 100% of the map then you better have a plan thought out. I think it could work as an ULTRA Hardcore mode or something adding secret weapons and unlockables instead of paid dlc annndd expanding game time dramatically. It may not work on this game though or people just does not want such challenge. People did complain ME being actiony... now I introduce a fresh mechanic it becomes a hindrance. Oh well

 

Let's face it... game is too easy you get bored. Add this mode which rewards your effort with weapons and armour or even new ships/squadmates.. then it will be worth it



#42
Ahglock

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Hmmm probably. They do have a point too as well like restricting exploration. But the way I see it... it is like an old school game mechanic that forces you to utilize your resources carefully. If you want to explore 100% of the map then you better have a plan thought out. I think it could work as an ULTRA Hardcore mode or something adding secret weapons and unlockables instead of paid dlc annndd expanding game time dramatically. It may not work on this game though or people just does not want such challenge. People did complain ME being actiony... now I introduce a fresh mechanic it becomes a hindrance. Oh well

Let's face it... game is too easy you get bored. Add this mode which rewards your effort with weapons and armour or even new ships/squadmates.. then it will be worth it


Difficulty and tedium are different things.

#43
The Arbiter

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Difficulty and tedium are different things.

Isn't adnromeda supposed to be tedious in the first place? If the game is too easy and short I gurantee you someone would make a thread complaining that it is too generic. Even Skyrim got repeatative but mods like diseases and cold temperature fixed that. These where all present in ME1 as hazardous environments, if we are going exploring watching some eye candy graphics without proper interaction with the environment it becomes like a recycled map over and over



#44
Ahglock

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Isn't adnromeda supposed to be tedious in the first place? If the game is too easy and short I gurantee you someone would make a thread complaining that it is too generic. Even Skyrim got repeatative but mods like diseases and cold temperature fixed that. These where all present in ME1 as hazardous environments, if we are going exploring watching some eye candy graphics without proper interaction with the environment it becomes like a recycled map over and over


Because remembering to buy 3 weeks of iron rations, water skins, rope, oil, lanterns, flint and steel, 50' of rope is what makes d&d entertaining. I'll buy the explorers pack and ignore that crap. Micro manage spell components or buy spell component pack and ignore it. If I'm playing Oregon trail I'm fine with micro managing things and dying from dysentery. Mass effect not so much.

#45
ExoGeniVI

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It could work if you were on a mission where you had to board a Ship or station and have an oxygen meter in place of a timer, that would be realistic and fun.



#46
wolfhowwl

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Isn't adnromeda supposed to be tedious in the first place?


Uh no?

If the game is too easy and short I gurantee you someone would make a thread complaining that it is too generic.


If the choice is between a short game and a short game with a playtime bloated up by filler and tedious resource management I think we know which option will generate more vitriol.

Even Skyrim got repeatative but mods like diseases and cold temperature fixed that. These where all present in ME1 as hazardous environments, if we are going exploring watching some eye candy graphics without proper interaction with the environment it becomes like a recycled map over and over


I don't see how adding an artificially short oxygen management feature would make a boring map anymore enjoyable, if anything it will just add the frustration of dealing with make-work to it.

Environmental interaction should come through things like hazards, weather, time of day, terrain destruction, etc.
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#47
Cyonan

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Isn't adnromeda supposed to be tedious in the first place? If the game is too easy and short I gurantee you someone would make a thread complaining that it is too generic. Even Skyrim got repeatative but mods like diseases and cold temperature fixed that. These where all present in ME1 as hazardous environments, if we are going exploring watching some eye candy graphics without proper interaction with the environment it becomes like a recycled map over and over

 

I would argue that pretty much no game should actually feel tedious, and not everybody likes the realism mods in Skyrim. I turned off Frostfall because while it seemed neat at first, it quickly became annoying as the Skyrim map is simply just not designed with that mechanic in mind. It wasn't difficult, it was just annoying to be leashed to various heat sources in the world.

 

Which is the only way I can see a pseudo open world exploration working with an oxygen mechanic. You'll become leashed to the Mako or various air canisters around the maps. Either that or just remember to press the button to use the air consumable every 5 minutes.

 

I'd rather see other interactions with the environment that makes use of our character's abilities. Maybe you can use a grenade to blow open a cavern, or Lift to levitate a platform so you can walk across it.


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#48
Paulomedi

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I would argue that pretty much no game should actually feel tedious, and not everybody likes the realism mods in Skyrim. I turned off Frostfall because while it seemed neat at first, it quickly became annoying as the Skyrim map is simply just not designed with that mechanic in mind. It wasn't difficult, it was just annoying to be leashed to various heat sources in the world.

 

Which is the only way I can see a pseudo open world exploration working with an oxygen mechanic. You'll become leashed to the Mako or various air canisters around the maps. Either that or just remember to press the button to use the air consumable every 5 minutes.

 

I'd rather see other interactions with the environment that makes use of our character's abilities. Maybe you can use a grenade to blow open a cavern, or Lift to levitate a platform so you can walk across it.

 

Cyonan, I would argue that using this kind of mechanic sparingly could be fun (like on Haestrom). It would force players to study the enviroment before going in it, and this would lead to more armor types ( For example in a radiation filled world you could equip an armor with +20% radiation resistance, but -30% shields, etc)

 

Your idea is awesome! It could lead to different paths depending on your class!


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#49
KaiserShep

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Dont Asari wear those even in vacum of space?

 

Which I always thought was stupid. I was disappointed when I got to the Shadow Broker ship sequence of LotSB, and saw that Liara was wearing this ridiculous breather thing like the rest of the cast. The funny thing is that Liara wears a proper helmet like she did in ME1 during the prologue, though the asari really should have been equipped with specialized helmets like the turians to accommodate their head shape. 



#50
Skypezee

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A "hardcore" mode like Fallout NV could be implemented. I think it could fit the theme of "exploration" of a frontier. Ultimately, I prefer the way ME1 tried (totally failed, but tried) to create a sense of exploration of hostile worlds (e.g. exposure counters and damage). 

I actually wouldn't mind a feature like this (in the form of a difficulty level) for those that want the challenge of realism. I also didn't mind what ME1 tried to do, but at the same time I'd much rather have the chance to explore areas freely without the environmental hazards since to me it just discourages exploration along with making me question why they should add a lot of depth if you are going to be focused on keeping your oxygen up rather than to take in the scenery.


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