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Limited oxygen supply while exploring?


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#51
They call me a SpaceCowboy

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This is the company that had people with no space suits walking around in a vacuum or toxic atmosphere, while wearing a mask. I doubt they'll have this kind of realism.



#52
KaiserShep

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This is the company that had people with no space suits walking around in a vacuum or toxic atmosphere, while wearing a mask. I doubt they'll have this kind of realism.

 

I wouldn't be too certain. BioWare can be kind of out there when it comes to their designs in Mass Effect, but I feel that they might have come around a bit this time. We'll probably at least have everyone in properly enclosed suits and helmets this time. 


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#53
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Uh no?


If the choice is between a short game and a short game with a playtime bloated up by filler and tedious resource management I think we know which option will generate more vitriol.


I don't see how adding an artificially short oxygen management feature would make a boring map anymore enjoyable, if anything it will just add the frustration of dealing with make-work to it.

Environmental interaction should come through things like hazards, weather, time of day, terrain destruction, etc.

then what would make a boring map fun? add slender man into the mix?



#54
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I just want to remind everyone why I made this thread is because in this new game we are a pathfinder we are the front-line in exploration. That means danger, loots, new civilization and of course combat. All looks great with the WOW LOOK AT THIS PLANET THIS NEW WORLD! but let's face it... no oxygen timer, no resource management... it will become bland. Again everyone is entitled to their opinion but Mass Effect 1  had this vision of hazardous environments and exploration / resource management in mind. I do not in anyway got tired of resource management/micromanaging in the previous Mass Effect this is probably because I am used in playing RTS games on PC and not everyone have that kind of patience of dealing with different problems.

 

Mass Effect 3 imho is a corridor shooter... we can have Andromeda but having the same mechaninc? HOSTILE? Shoot it... Unkown life form? Shoot it, Explore the map... no hazardous environments or very little interaction, water world, air world, god knows what world it's the same re-skin. 

 

Having oxygen limitations and radiation levels would make your exploration more worth it by giving the player rewards. If you are in the middle of the map being risked of running out you can call your crew to drop Oyxgen canisters from orbit probably also limited to 3 times but you must plan ahead on where to drop them in a specific location. But all of these of course will be seen as a nuisance to the casual player. Also no I am not conveying the notion that MASS EFFECT should be another indie survival crap game. 

 

Again it will not be implemented on every world. There would obviously be other worlds where you can breath. But it would be cool to see a planet like Earth itself but the air is not breathable kinda like in the movie Avatar or something.



#55
KaiserShep

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Sometimes, the hazardous environment thing made no sense. It's one thing when it's extreme cold or heat, but why the hell is Shepard suffering on Eletania while wearing a sealed suit and helmet? 



#56
Youknow

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Depends on how it's done. If it's like fueling? No. If it's something that is an intuitive, sensible system? Sure. it could be like Energy Points from roguelikes and could be potentially cool. 



#57
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Depends on how it's done. If it's like fueling? No. If it's something that is an intuitive, sensible system? Sure. it could be like Energy Points from roguelikes and could be potentially cool. 

I do agree that Fueling to some players was annoying in ME2 but at-least you could upgrade your ship's capacity. In my case? I never really got bothered with it and it somewhat told me to "slow the hell down" instead of blasting through the maps one by one like there's no tomorrow adding a sense of depth into the game and exploration. In Mass Effect 3 it did not make sense since I was expecting Normandy to be packing a bigger fuel tank as well as reserves since... well a freaking invasion was going on. Keep in mind that this is what BioWare intended Mass Effect to be when it comes to exploration RESOURCE MANAGEMENT and everything is upgradable it is very clear from their previous games. This is why I also push for better loots in rewarding the players for their efforts instead of 10 gold behind a rock.... like WTF that literally happened in Skyrim... I came all the way from the other side of the map to freaking follow this quest just to be rewarded with 10 gold behind a rock? inside a cave? **** that.

 

in ME1 we had these dog tags and useless rocks. To be fair there were some fine loots like weapons and armours but very rarely. In Andromeda it could be of good use finding these rocks and selling them into the market maybe for a high price due to it being unique. But yeah depends on what BioWare has in plans

 

I am just worried since it will become like this: GO HERE COMMANDER EXPLORE THIS CRAP WORLD -> Goes to Crap world -> finishes mission. Next mission GO HERE COMMANDER EXPLORE THIS CRAP WORLD 2-> Goes to Crap world 2-> finishes mission. It would have the same mistake of ME1 of being reskins but this time it would just have better graphics.



#58
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I do agree that Fueling to some players was annoying in ME2 but at-least you could upgrade your ship's capacity. In my case? I never really got bothered with it and it somewhat told me to "slow the hell down" instead of blasting through the maps one by one like there's no tomorrow adding a sense of depth into the game and exploration. In Mass Effect 3 it did not make sense since I was expecting Normandy to be packing a bigger fuel tank as well as reserves since... well a freaking invasion was going on. Keep in mind that this is what BioWare intended Mass Effect to be when it comes to exploration RESOURCE MANAGEMENT and everything is upgradable it is very clear from their previous games. This is why I also push for better loots in rewarding the players for their efforts instead of 10 gold behind a rock.... like WTF that literally happened in Skyrim... I came all the way from the other side of the map to freaking follow this quest just to be rewarded with 10 gold behind a rock? inside a cave? **** that.

I'll agree that upgrading it made it slightly less annoying, but what got me was how you couldn't refuel at the hubs themselves, like am I crazy or was their just not a refueling station at the Citadel in ME3!? When it's done like that, the whole system is just weird and kind of bad...



#59
Cyonan

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Cyonan, I would argue that using this kind of mechanic sparingly could be fun (like on Haestrom). It would force players to study the enviroment before going in it, and this would lead to more armor types ( For example in a radiation filled world you could equip an armor with +20% radiation resistance, but -30% shields, etc)

 

Your idea is awesome! It could lead to different paths depending on your class!

 

 

I feel like at best it would just put a timer on fights so you can replenish your oxygen, which would have a weird balance to it because it would have to be balanced around the class with the slowest killing power. Vanguards would most likely not ever need to worry about running out of air mid-fight, while Sentinels would care a lot more. It would kind of encourage the ME3 MP forum mindset of "DPS is king".

 

I could see it being neat as something like Haestrom where it was just one mission, but probably not more than that.

 

As far as environmental hazards go, I like what Retaliation did for Mass Effect 3. Fighting in a sandstorm with reduced visibility on a desert planet would be fun, provided the AI is coded so that they also have reduced visibility unlike Mass Effect 3.

 

I just want to remind everyone why I made this thread is because in this new game we are a pathfinder we are the front-line in exploration. That means danger, loots, new civilization and of course combat. All looks great with the WOW LOOK AT THIS PLANET THIS NEW WORLD! but let's face it... no oxygen timer, no resource management... it will become bland. Again everyone is entitled to their opinion but Mass Effect 1  had this vision of hazardous environments and exploration / resource management in mind. I do not in anyway got tired of resource management/micromanaging in the previous Mass Effect this is probably because I am used in playing RTS games on PC and not everyone have that kind of patience of dealing with different problems.

 

Mass Effect 3 imho is a corridor shooter... we can have Andromeda but having the same mechaninc? HOSTILE? Shoot it... Unkown life form? Shoot it, Explore the map... no hazardous environments or very little interaction, water world, air world, god knows what world it's the same re-skin. 

 

Having oxygen limitations and radiation levels would make your exploration more worth it by giving the player rewards. If you are in the middle of the map being risked of running out you can call your crew to drop Oyxgen canisters from orbit probably also limited to 3 times but you must plan ahead on where to drop them in a specific location. But all of these of course will be seen as a nuisance to the casual player. Also no I am not conveying the notion that MASS EFFECT should be another indie survival crap game. 

 

Again it will not be implemented on every world. There would obviously be other worlds where you can breath. But it would be cool to see a planet like Earth itself but the air is not breathable kinda like in the movie Avatar or something.

 

I'm all for environmental hazards, but I think they should be a little bit more interesting than the standard "oxygen and radiation meter" that so many other games have done and is little more than a leash or remembering to press a button every so often 90% of the time.

 

and you'd probably do well to ease up on the "of course the casuals wouldn't like it". Just saying =P


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#60
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I'll agree that upgrading it made it slightly less annoying, but what got me was how you couldn't refuel at the hubs themselves, like am I crazy or was their just not a refueling station at the Citadel in ME3!? When it's done like that, the whole system is just weird and kind of bad...

ahh yes that is a mistake. They should have added the ability to refuel it in hubs. What could work in Andromeda is since you are a pathfinder... maybe you can call a refueling ship for re-supply... unless if it was attacked by pirates or unkown life forms hehehee :D



#61
AlanC9

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I'll agree that upgrading it made it slightly less annoying, but what got me was how you couldn't refuel at the hubs themselves, like am I crazy or was their just not a refueling station at the Citadel in ME3!? .


According to the wiki, docking at the Citadel refuels the Normandy for free. I never discovered this for myself either.

#62
Dantriges

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:huh: Huh? I mostly refueled at the Citadel because the fuel is free. You have to dock and enter though. A bit more tedious than pushing the refuel button at a depot but I was a miser in the game.



#63
Ahglock

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I just want to remind everyone why I made this thread is because in this new game we are a pathfinder we are the front-line in exploration. That means danger, loots, new civilization and of course combat. All looks great with the WOW LOOK AT THIS PLANET THIS NEW WORLD! but let's face it... no oxygen timer, no resource management... it will become bland.

 

 

I'm baffled that you find being an accountant to be a dynamic living. My dad was an accountant, and it looked boring as hell. That is all this is, its being an accountant. Remember to stock up on clean water and rad aways . Can the occasional world with the right mission structure add a dynamic where a hazard adds to it.  Sure, but unless you are getting trapped in a tunnel or something all it means is you can only travel X distance from the mako and then you return to resupply on air, warm up etc.  Hey if it doesn't take up too many resources adding a  accountant mini-game sounds great for a optional mode.



#64
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Dead Space handles the space vacuum at best :

 



#65
Chealec

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I just want to remind everyone why I made this thread is because in this new game we are a pathfinder we are the front-line in exploration. That means danger, loots, new civilization and of course combat. All looks great with the WOW LOOK AT THIS PLANET THIS NEW WORLD! but let's face it... no oxygen timer, no resource management... it will become bland. Again everyone is entitled to their opinion but Mass Effect 1  had this vision of hazardous environments and exploration / resource management in mind.

 

...

 

 

And to be fair, in Mass Effect 1, it was shite. Uh oh - this world will slowly drain my shields so I guess I'll just park the Mako closer to where I need to get to do that rock scan. Could you actually die? I've no idea, I never did, the hazards made basically no difference really. Still, at least yomping around in a Mako and scanning rocks was fractionally more interesting than ME2's planet-scanning for resources.... the first time through.

 

Mass Effect 2 did the one hazardous environment slightly better with Haestrom despite it being virtually identical to ME1 hazards.

 

I'd guess 99% of being a Pathfinder in space would be wandering around barren rocks looking at dust. No real danger (apart from maybe exposure to solar radiation), no loot apart from rocks, no civilisations and no combat (unless hitting rocks counts) ...
 

 

If you're worried about "bland" then how does having to wear your helmet and managing your oxygen levels on 99% of the planets you visit less bland than not having to? Just means you have to clock-watch whilst exploring... yay.

 

How does hitting a rock with a space pickaxe on one barren asteroid vary from hitting a rock on another asteroid? How does that make it less bland? It's the same boring mechanic either way.

 

Finding stuff to kill in Mass Effect 1 didn't make the virtually identical installations or mines any less bland as locations - sure there was stuff to kill but I'll be damned if I could tell you which mine was infested with Husks and which Rachni.

 

 

What would stop the worlds being a "bland" melange of pretty backdrops is variety.

 

There may be a worlds to explore on the fringe of habitable space with very little atmosphere, no magnetosphere and a solar storm. Solar radiation would be a threat, this could use a mechanic similar to your "oxygen levels" but it would only be on certain planets and mitigated by entering caves perhaps.

 

Other worlds may have high levels of seismic activity; depending on how deformable the terrain is could close some paths and open others... or have routes blocked by lava.

 

Other worlds may be tidally locked to their star; you've only got a few kilometers of safe "twilight zone" (duh nu nuh nuh) - one one side of which it's really cold, the other really hot.

 

Perhaps the planet has particularly violent storms - the kind which could pick you (or the Mako) up like a ragdoll and shatter your body against a cliff face.

 

Hallucinogenic pollen? Whipvines? Predatory Fauna? Exploring caves for clues to the past? Finding artefacts in those caves, or along coastlines? Perhaps they're booby trapped? Perhaps they attract biting/poisonous insects? Finding mineral or edible resources, or potable water, flagging them up for better qualified people to exploit? These could be used by those people to expand colonies or make new equipment available; it's not the pathfinders job to make a space machine gun from a rock after all.

 

There must be an almost infinite amount of things that could be done without having to borrow a mechanic from another game wholesale.

 

 

I am just worried since it will become like this: GO HERE COMMANDER EXPLORE THIS CRAP WORLD -> Goes to Crap world -> finishes mission. Next mission GO HERE COMMANDER EXPLORE THIS CRAP WORLD 2-> Goes to Crap world 2-> finishes mission. It would have the same mistake of ME1 of being reskins but this time it would just have better graphics.

 

... and yeah, that's my biggest worry - DAI fetch quests in space; though, to be fair, I've never played DAI so I'm going on second-hand information.


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#66
The Arbiter

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And to be fair, in Mass Effect 1, it was shite. Uh oh - this world will slowly drain my shields so I guess I'll just park the Mako closer to where I need to get to do that rock scan. Could you actually die? I've no idea, I never did, the hazards made basically no difference really. Still, at least yomping around in a Mako and scanning rocks was fractionally more interesting than ME2's planet-scanning for resources.... the first time through.

 

Mass Effect 2 did the one hazardous environment slightly better with Haestrom despite it being virtually identical to ME1 hazards.

 

I'd guess 99% of being a Pathfinder in space would be wandering around barren rocks looking at dust. No real danger (apart from maybe exposure to solar radiation), no loot apart from rocks, no civilisations and no combat (unless hitting rocks counts) ...
 

 

If you're worried about "bland" then how does having to wear your helmet and managing your oxygen levels on 99% of the planets you visit less bland than not having to? Just means you have to clock-watch whilst exploring... yay.

 

How does hitting a rock with a space pickaxe on one barren asteroid vary from hitting a rock on another asteroid? How does that make it less bland? It's the same boring mechanic either way.

 

Finding stuff to kill in Mass Effect 1 didn't make the virtually identical installations or mines any less bland as locations - sure there was stuff to kill but I'll be damned if I could tell you which mine was infested with Husks and which Rachni.

 

 

What would stop the worlds being a "bland" melange of pretty backdrops is variety.

 

There may be a worlds to explore on the fringe of habitable space with very little atmosphere, no magnetosphere and a solar storm. Solar radiation would be a threat, this could use a mechanic similar to your "oxygen levels" but it would only be on certain planets and mitigated by entering caves perhaps.

 

Other worlds may have high levels of seismic activity; depending on how deformable the terrain is could close some paths and open others... or have routes blocked by lava.

 

Other worlds may be tidally locked to their star; you've only got a few kilometers of safe "twilight zone" (duh nu nuh nuh) - one one side of which it's really cold, the other really hot.

 

Perhaps the planet has particularly violent storms - the kind which could pick you (or the Mako) up like a ragdoll and shatter your body against a cliff face.

 

Hallucinogenic pollen? Whipvines? Predatory Fauna? Exploring caves for clues to the past? Finding artefacts in those caves, or along coastlines? Perhaps they're booby trapped? Perhaps they attract biting/poisonous insects? Finding mineral or edible resources, or potable water, flagging them up for better qualified people to exploit? These could be used by those people to expand colonies or make new equipment available; it's not the pathfinders job to make a space machine gun from a rock after all.

 

There must be an almost infinite amount of things that could be done without having to borrow a mechanic from another game wholesale.

 

 

 

... and yeah, that's my biggest worry - DAI fetch quests in space; though, to be fair, I've never played DAI so I'm going on second-hand information.

 

First of all I never stated that every planet you visit requires a must have oxygen supplies. There are obviously other planets out there which has the same habitable characteristics that of earth, or someone using a Mass Effect field or some sort of force field to shield themselves against solar radiation and the vaccum of space. But when it comes to planets without atmosphere or with different gas composition, FOR THE SAKE OF NOT BEING REPETITIVE allow oxygen limitations or canister forcing you to plan out your journey before stepping on it. Besides you'll be rewarded anyway and NO I don't like that stupid pickaxe rock scanning thing since there are crap rewards to it. 

 

Even the great Shepard ran out of Oxygen supply so much for technology.

 



#67
Chealec

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First of all I never stated that every planet you visit requires a must have oxygen supplies. There are obviously other planets out there which has the same habitable characteristics that of earth, or someone using a Mass Effect field or some sort of force field to shield themselves against solar radiation and the vaccum of space. But when it comes to planets without atmosphere or with different gas composition, FOR THE SAKE OF NOT BEING REPETITIVE allow oxygen limitations or canister forcing you to plan out your journey before stepping on it. Besides you'll be rewarded anyway and NO I don't like that stupid pickaxe rock scanning thing since there are crap rewards to it. 

 

Even the great Shepard ran out of Oxygen supply so much for technology.

 

I've got no problem with a mechanic like that being used situationally, on some missions perhaps; not even necessarily as say remaining air supply (unless your suit springs a leak somehow), but perhaps exposure to radiation levels, heat, cold or some other environmental hazard (overload shields > dead)... but not as a standard mechanic when exploring planets otherwise I suspect what will happen would be:

 

1: ME1 hazard style: just park the Mako as close to the objective as possible hop out and back in again.

 

2: Not really exploring: I missed so much in the Metro 2033 overground areas (including the radio tower) because I didn't know how long it would be before I could get back into the Metro and take off the gas mask... so I tended not to explore much above ground.

 

3: Explore by dying: wander about until you die, reload, pick another direction and wander about until you die. Rinse and repeat.

 

 

None of which are particularly great options in a game about exploration and discovery - which is supposed to be fairly important in MEA as far as I can tell.



#68
Spanish Inquisition

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This is the company that had people with no space suits walking around in a vacuum or toxic atmosphere, while wearing a mask. I doubt they'll have this kind of realism.

 

Blasphemy!

 

--------

 

On Thread:

I do feel some of the worlds need to be hostile, and this is one of the many ways to create that very much needed sense of danger.

I'm ok with it as long as they keep it as something exceptional, and there is a workaround/solution for it (research, gear, consumables).



#69
Ahglock

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I think the problem is this threads premise is tied to resource management or basically being an accountant. It doesn't add variety it doesn't make it more interesting it's just boring. Even if they trap you underground with x air supply unless they do a bad ass job on atmospheric set up it won't feel tense as I know the game will give enough oxygen even on insanity so someone worse than me at gaming will succeed.

Now hazards in general I think people can get behind. Heavy/low/no gravity, radiation that weakens your shields, visibility, seismic activities with unstable footing or landslides(lambflides auto corrupt?), under water movement, lava and other footing hazards. Dynamic sudden changes that aren't tied to a resource mechanic can be fun. Stay out of the shadow the cold is so intense your shields burst and you freeze solid in seconds, have the shadows move while exploring and in combat, allow some environments or barriers to be moved destroyed to change the shadows and that is a hazard I can get behind. Le sigh I'm almost halfway through my oxygen better head back to the mako I can't.
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#70
AlanC9

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:huh: Huh? I mostly refueled at the Citadel because the fuel is free. You have to dock and enter though. A bit more tedious than pushing the refuel button at a depot but I was a miser in the game.


I generally tanked up before going to the Citadel, precisely because I'd seen that there wasn't a depot there. I prefer to do mandatory expenditures before optional ones, and until you're in the endgame you know you're gonna use the fuel. So I never had the opportunity to see that the Citadel refuels you.

#71
Sartoz

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Fast answer? No bloody way.

 

One

Bio is not about to develop a simulation game

 

Two

Bio will concentrate on fast action and game pacing.... going back to base for O2 resupply is bananas.... look at DAI where players went back to base for pot resupplies..... totally anal, if you ask me.

 

 



#72
AlanC9

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I think the problem is this threads premise is tied to resource management or basically being an accountant. It doesn't add variety it doesn't make it more interesting it's just boring. Even if they trap you underground with x air supply unless they do a bad ass job on atmospheric set up it won't feel tense as I know the game will give enough oxygen even on insanity so someone worse than me at gaming will succeed.


I think the italed is the key point here. It's certainly possible to do an interesting and challenging resource-management subgame. It's just hard to imagine Bio putting one in ME.

#73
Spanish Inquisition

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Fast answer? No bloody way.

 

One

Bio is not about to develop a simulation game

 

Two

Bio will concentrate on fast action and game pacing.... going back to base for O2 resupply is bananas.... look at DAI where players went back to base for pot resupplies..... totally anal, if you ask me.

 

I agree going back to base during missions because "reasons" makes no sense, but we do need some sort of hazards in at least a portion of the planets besides just strong baddies.

 

Pew-pew awesome button biotic combo explosion time needs to be combined with some strategy elements, in my opinion, if this game hopes to make us feel as explorers in alien worlds.



#74
The Arbiter

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I've got no problem with a mechanic like that being used situationally, on some missions perhaps; not even necessarily as say remaining air supply (unless your suit springs a leak somehow), but perhaps exposure to radiation levels, heat, cold or some other environmental hazard (overload shields > dead)... but not as a standard mechanic when exploring planets otherwise I suspect what will happen would be:

 

1: ME1 hazard style: just park the Mako as close to the objective as possible hop out and back in again.

 

2: Not really exploring: I missed so much in the Metro 2033 overground areas (including the radio tower) because I didn't know how long it would be before I could get back into the Metro and take off the gas mask... so I tended not to explore much above ground.

 

3: Explore by dying: wander about until you die, reload, pick another direction and wander about until you die. Rinse and repeat.

 

 

None of which are particularly great options in a game about exploration and discovery - which is supposed to be fairly important in MEA as far as I can tell.

That really stopped you from Exploring in Metro? woah... in my case it didn't both in 2033 and Last light. Played it on Ultra hardcore ranger mode no UI anything... I enjoyed the surface more than the underground Metro. I know that the Metros are the main "star" of the game but the Surface is too good not to explore even if you are choking. This is why I am advocating for the limited supply of Oxygen in Mass Effect because it forces people to actually think instead of doing button mashes. A trick I do in Metro is BUY FILTERS first Ammo later or divide them equally. You run out of ammo? plenty of mutants? Knife them! that's what I did and I survived xD it also increases replay-ability of going back into that % of map you missed which may contain hidden loots, in Last light this is what really happened! I was wandering everywhere in that swamp area and I stumbled on a guard house on the far extreme left of the map and found a fully upgraded sniper! i was like HOLY SHI*. 

 

you are going to die if you do not use your brain in Metro the same thing applies if this mechanic in Mass Effect will be implemented. To force people to abandon the Mako add road blocks simple as that... forces you to go out and explore while keeping track of your total distance travel... again if you back track to my statement above, if your ship is upgraded you can call in for an emergency orbital Oxygen supply drop but you must indicate it where to drop and when ahead. For the average gamers this is viewed as BS mechanic and a hindrance and I don't know why... most games I see nowadays are becoming linear... too linear. Metro was linear but the filters saved it from being one. 



#75
Chealec

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That really stopped you from Exploring in Metro?

...

For the average gamers this is viewed as BS mechanic and a hindrance

 

 
Yup - even with a full 15 mins filters most times I set out ... didn't want to hang around since the game auto-saves, didn't want to run the risk of hitting an auto-save point just before running out of filters. Hence I didn't bother exploring above ground, just legged it and shot anything that got in the way. Though I've not played Last Light yet, only 2033 - it's on my todo list.

I wouldn't go so far as to say it's a BS mechanic, it works well enough in Metro, but it is a hindrance - it's supposed to be - and it's one I don't think needs to be in MEA... unless they're making MEA into some kind of survival game. If there's an orbital oxygen drop option then there's the option to just run until you're dead and reload, work out how far away you can call down the orbital drop next time around.... it's not adding difficulty or anything you need to think about just an additional die/reload cycle.

 

Normally I'm something of a competionist - but if a game puts a death-clock in? Nah, screw it, I'll just leg it through that section as fast as I can until I get back to a somewhere I can take at my own pace, I like to take my time when poking around in dark corners. I do tend to play more turn based games though, Civ, XCOM, Shadowrun, Divinity OS, Endless Legend and so on, which is probably why I don't like games attempting to "rush" me (I'm really bad at StarCraft II PvP as well - I tend to turtle).

 

... and I don't think there's anything wrong with linear games, it's easier to tell better stories if there's a set plot. The term "open world" actually worries me with games; it tends to equate to pointless filler quests or wandering the wilderness picking flowers (I'm looking at you Oblivion). Yeah, I'm gonna say it, I don't like The Elder Scrolls games! I own Morrowind, Oblivion and Skyrim and I've not even bothered to install Skyrim.

 

TW3 is about the only open world game that's actually pulled it off IMO - and even then I couldn't be bothered to go explore all the random loot locations kicking about. There was still nigh on 200 hours of gameplay there.