I miss being able to talk to my team mates whenever I want, so far I haven't found a moment where I can just sit around and talk with them and get to know them more, have been playing for three hours now, can't level up my attributes the way I see fit really, sure the game map seeems huge but I hope I end up doing more than just scavenging things and establishing base camps, I'm starting to wonder whether a bigger map is actually helping this game or hindering it.
I am having troubles figuring out whether I truly enjoy this game or not
#2
Posté 01 septembre 2015 - 06:07
I miss being able to talk to my team mates whenever I want, so far I haven't found a moment where I can just sit around and talk with them and get to know them more, have been playing for three hours now, can't level up my attributes the way I see fit really, sure the game map seeems huge but I hope I end up doing more than just scavenging things and establishing base camps, I'm starting to wonder whether a bigger map is actually helping this game or hindering it.
That uncanny ambivalent feeling persisted throughout the entire game for me. I think your point about the size of the game map vs. meaningful things to do is pretty much accurate.
- Aulis Vaara, ThePhoenixKing, Han Shot First et 4 autres aiment ceci
#3
Posté 01 septembre 2015 - 06:12
You can only talk to your companions back at your base, not while exploring.
You can't level up specific attributes, only select spells/talents. There is attribute-boosting gear though, which you can find or craft.
The maps are big, but no you won't be doing much beyond scavenging things and establishing camps. There are a lot of quests, but they all pretty much follow the same formula: Obtain fetch quest from either a note or an npc, go fetch whatever the quest needs, return and receive reward. With no cutscenes at any point during the quest.
IMO, it's not so much the size of the maps that hinder the game, but the lack of interesting quests, cutscenes, and character interaction.
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#4
Posté 01 septembre 2015 - 06:40
There are quite a few fetch quests in the Hinterlands by virtue of it being essentially a "starting zone." That said, there's a lot of interesting content once you open up other regions and recruit new party members. There's a reason why "Leave the Hinterlands" became a semi-meme in the months following DAI's release.
#5
Posté 01 septembre 2015 - 07:02
Leave the hinterlands and do yourself a favor and don´t read the threads at the BSN...
At this time of the year, so many months post release, only fanatics of the pro and contra DAI frequent this place. *chuckles*
- Cigne, Renessa, Kallas_br123 et 1 autre aiment ceci
#6
Posté 01 septembre 2015 - 10:23
The Hinterlands is arguably one of the worst maps of the game in some ways. Do yourself a favor, don't try to complete it in one go. Pursue the main story beats (which you'll find much more interesting), come back later.
- Dancing_Dolphin aime ceci
#7
Posté 02 septembre 2015 - 12:49
I was just replaying the Hitherlands and it's one of my favorite maps. I don't really like most of the areas you go to later.
In case you didn't know I don't like the replay value of DAI and I don't like the anchor mechanics.
- 10K aime ceci
#8
Posté 02 septembre 2015 - 03:48
All the zones are like that. Only one has a somewhat interesting zone quest (Crestwood). Prepare to do a lot of those tasks though because "power" is required to unlock the various regions as well as progress the main quest and you get power by doing those little tasks. The main story is ok but weak for BioWare imo, same with the companions. Good but not very well developed, you don't get to have that much interaction with any of them and who you bring in your party doesn't have any effect on the story. I think you should try it for a bit longer and decide for yourself though.
- SirGladiator, ThePhoenixKing, Wolven_Soul et 5 autres aiment ceci
#9
Posté 02 septembre 2015 - 04:01
The Hinterlands at least makes some sense to me about why I would be there. And so long as I am there, its only natural that I'd get involved in what else is going on. The later zones don't really have any of that, just vague 'Hey... there's like some Venatori or something... and they're probably doing something, I suppose, but whatever... Swing by if you feel like it... or don't'
The scenery might change, but all the maps offer exactly the same kind of deal. Planting flags, making camps that aren't really used for much beyond being fast travel waypoints and potion replenishment, along with endless sessions of collecting and gathering assorted junk and herbs etc. Even the few zones that try to present themselves as a proper warzone feel like the same sleepy, empty open worlds, punctuated occasionally by isolated bands of goons and demons who just seem to be minding their own business most of the time.
You feel like a council worker, travelling around to all the places on your work docket and doing the equivalent of fixing people's taps and seeing what's wrong with their TVs. Its an unbelievably banal experience, not aided by the mindless combat against uninspiring enemies. Whether or not you enjoy this is up to you of course.Its not really something that others can decide for you.
I will say once again that the 'Leave the Hinterlands and everything will be better' argument is as lazy and absurd as ever..
- SirGladiator, zeypher, cotheer et 11 autres aiment ceci
#10
Posté 02 septembre 2015 - 09:04
The Hinterlands at least makes some sense to me about why I would be there. And so long as I am there, its only natural that I'd get involved in what else is going on. The later zones don't really have any of that, just vague 'Hey... there's like some Venatori or something... and there's probably doing something, I suppose, but whatever... Swing by if you feel like it... or don't'
The scenery might change, but all the maps offer exactly the same kind of deal. Planting flags, making camps that aren't used for anything but fast travel and potion replenishment really, and tons of collecting and gathering etc. Even the few that try to present themselves as a proper warzone feel like the same sleepy, empty open worlds, punctuated occasionally by isolated bands of goons and demons who just seem to be minding their own business most of the time.
You feel like a council worker, travelling around to all the places on your work docket and doing the equivalent of fixing people's taps and seeing what's wrong with their TVs. Its an unbelievably banal experience, not aided by the mindless combat against uninspiring enemies. Whether or not you enjoy this is up to you of course.Its not really that others can decide for you.
I will say once again that the 'Leave the Hinterlands and everything will be better' argument is as absurd as ever..
Never thought about it before but yeah your right about the areas that try to present themselves as warzones. The Hinterlands felt more like rogue mage and templar bands roving around looking for things to kill than an actual warzone. And the Exalted plains was just a bunch of war camps filled with demons and undead. It would have been better if we had seen camps set up with the displaced Orlesian forces rather than just the one dude fighting undead on the bridge. Not good, but better. I don't know, maybe then they could have joined you in assaulting those camps when you retake them. *shrugs*
#11
Posté 03 septembre 2015 - 02:59
I'm starting to get into this game a whole lot more now, but I'm not to happy with the scaled back character level up system or happy with the increased emphasis on creating stuff. But it I am starting to get into it more and I like hanging out at camp and talking with my characters. I'm like 6 hours in now
#12
Posté 03 septembre 2015 - 02:11
I do like the banter between my companions, which is why I rarely use my mounts. Well, except for photo ops or difficult climbing/jumping areas.
added spoiler tags just in case my comments are considered spoilery, though I didn't think they were, ![]()
Modifié par QueenPurpleScrap, 03 septembre 2015 - 02:14 .
#13
Posté 03 septembre 2015 - 05:07
I do like the banter between my companions, which is why I rarely use my mounts. Well, except for photo ops or difficult climbing/jumping areas.
Spoiler
added spoiler tags just in case my comments are considered spoilery, though I didn't think they were,
For me I would only ever get 1 banter every 2-6 hours (and I never used a mount because I hoped for banter) even if I changed up my party every so often, some companions never said a word to each other. I did find a youtube video of all the banters though and I really liked them! I just wish they had been a part of my game ![]()
- They call me a SpaceCowboy et Ardent Blossom aiment ceci
#14
Posté 03 septembre 2015 - 06:00
If you have to think about if your having fun, your not
- Nefla aime ceci
#15
Posté 04 septembre 2015 - 03:45
I havent used a mount but would it be useful in placing/getting to the markers that are in tough to reach places
Im going to give the hinterlands high marks as well as it least has people to talk too
#16
Posté 04 septembre 2015 - 05:30
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#17
Posté 04 septembre 2015 - 06:00
I was just replaying the Hitherlands and it's one of my favorite maps. I don't really like most of the areas you go to later.
In case you didn't know I don't like the replay value of DAI and I don't like the anchor mechanics.
Yeah, I found the hinterlands to be quite laid back and enjoyable. Emprise du lion was my least favorite.
#18
Posté 05 septembre 2015 - 05:39
The Hinterlands is a top four (or so) map for me. As always, I'm not fond of the lack of cutscenes and "deeper" content, but it's a beautiful, diverse locale with a few good moments scattered throughout.
Places like the Exalted Plains just drain the ever-loving heck outta me. So bright, so bland, and a staunch reminder of all the game's shortcomings. Even if, yes, the Hinterlands and the Exalted Plains essentially attempt to convey the same basic concept regarding differing groups, the Plains hurts my eyes and keeps me more actively, consciously, wishing that Inquisition were written more... thoroughly.
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#19
Posté 05 septembre 2015 - 07:48
I love The Hinterlands. Reminds me of Grizzly Hills and Howling Fjord from WoW as the zones where war hasn't touched the land yet, and things are somewhat peaceful. And I absolutely abhor the desert/sand/boring place with that stupid effing oasis...can't remember the name, but it was back to Storm Coast after five minutes of that.
- TheBlackAdder13 aime ceci
#20
Posté 05 septembre 2015 - 08:16
The bigger maps are definitely a hindrance to storytelling because the story parts of the game tend to get lost amidst the long periods you spend tooling about in the various sandboxes doing busywork until you have enough power/levels/gear to progress the main plot, which results in the pacing of story being all over the place. I've said many times, and I stand by it - tightly woven, compelling narratives and open worlds are mutually exclusive; you have to either focus on story, or on freedom to explore, because trying to do both just ends up watering down the plot for the sake of giving freedom to explore. DAI is much better when it focuses on it's strength in storytelling and characters in a linear format (the main story quests), than when it tries to go open world (shards, fetch quests, etc) and loses it's way.
I hate to be the one to bring it up, but: No, bigger maps are not a hindrance to storytelling and Witcher 3 proves this.
But I agree with your last sentence.
- SirGladiator et Wolven_Soul aiment ceci
#22
Posté 05 septembre 2015 - 09:13
I just closed the rift and got to the new castle hideout and I'm onboard with this game now that was some pretty epic stuff. The part where everyone started singing was great, can't wait to see what this game has in store for me now!
#23
Posté 05 septembre 2015 - 09:15
That questline is pretty universally regarded really well, yeah.
#24
Posté 06 septembre 2015 - 12:11
The bigger maps are definitely a hindrance to storytelling because the story parts of the game tend to get lost amidst the long periods you spend tooling about in the various sandboxes doing busywork until you have enough power/levels/gear to progress the main plot, which results in the pacing of story being all over the place. I've said many times, and I stand by it - tightly woven, compelling narratives and open worlds are mutually exclusive; you have to either focus on story, or on freedom to explore, because trying to do both just ends up watering down the plot for the sake of giving freedom to explore. DAI is much better when it focuses on it's strength in storytelling and characters in a linear format (the main story quests), than when it tries to go open world (shards, fetch quests, etc) and loses it's way.
I didn't want to explore in DA:I, the game literally forced me to wander around collecting junk and pitching tents so that I could progress the main story
I think if there hadn't been power requirements and if the main plot had been stronger then pacing wouldn't be an issue. People would be compelled to continue the main plot when the writing had a sense of urgency and do side quests when there was a lull. I also think the main plot should have been woven into each area of the game rather than in separate, self contained zones for the most part. It gave a huge disconnect and to me felt like two separate games(an MMO with no players on one hand and a short RPG on the other) hastily stuck together but not tied to each other by the story. I had no problem with games like TW3, FO3 or NV letting me wander.
- ThePhoenixKing, Wolven_Soul, Lord Bolton et 1 autre aiment ceci
#25
Posté 06 septembre 2015 - 12:35
- Nefla et ThePhoenixKing aiment ceci





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