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I am having troubles figuring out whether I truly enjoy this game or not


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#26
Nefla

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One thing I've noticed that helps me get through the larger zones and such is to have some solid exploration music playing in the background. The game just lacks a constant ambient soundtrack playing while u explore and with the companion banter triggering so rarely, its the constant silence that gets me.

That was one of my biggest issues as well :( the silence and general lack of NPCs to talk to make the world feel so empty and lonely. I eventually ended up playing Skyrim's soundtrack in the background while playing DA:I :pinched:


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#27
Wolven_Soul

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I love The Hinterlands. Reminds me of Grizzly Hills and Howling Fjord from WoW as the zones where war hasn't touched the land yet, and things are somewhat peaceful. And I absolutely abhor the desert/sand/boring place with that stupid effing oasis...can't remember the name, but it was back to Storm Coast after five minutes of that.

 

Say what?  There was plenty of mages and templars battling back and forth together in the Hinterlands.  There were burning and crumbling buildings.  There was plenty of evidence that a war was going on there.  Or rather, I wouldn't perhaps so war, but more like roving bands of templars and mages having at each other since neither of those two groups present in the area had much connection to to actual war.  

 

Granted I think they could have done a much better job in making it seem like a war torn area, but there was evidence of it.



#28
JeffZero

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The Hinterlands is pretty serene once you've finished all that. I seem to recall that the burning buildings and whatnot never actually go away (too much work I guess, le sigh) but otherwise, it's calm.



#29
Marshal Moriarty

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Well, its kind of hard to have much of a war if you're too near the Fade Rifts. Both sides would just get wiped out (which is likely what has already happened in several areas). Think of it like two sets of trenches, with the Mages and Templars periodically venturing into the No Man's Land for a big punch up, before retreating and doing it all over again.

 

Pointless and never ending. War in other words.



#30
ShepisFinnish

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Say what?  There was plenty of mages and templars battling back and forth together in the Hinterlands.  There were burning and crumbling buildings.  There was plenty of evidence that a war was going on there.  Or rather, I wouldn't perhaps so war, but more like roving bands of templars and mages having at each other since neither of those two groups present in the area had much connection to to actual war.  

 

Granted I think they could have done a much better job in making it seem like a war torn area, but there was evidence of it.

I mean, yeah, of course it's not COMPLETELY devoid of conflict, but it's more of a couple of really small-scale skirmishes, that were caused because a Templar stole a Mage's sweet-roll, and in turn a Templar's pants were on burnt to crisp.


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#31
Avejajed

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I think this game, like any other, is sort of..idk. I think its all about how you approach it. If you go into it expecting to be let down, you're going to be. It would be hard for Bioware to please some people because they will never be able to do enough.

I worked for Disney once, I did my college internship there, and there were a few of us rooming together and we were all really excited about the new opportunities. All except one girl who was determined to have a miserable time. And she did. I had the best time of my life and she left two months in with a completely different experience.

You don't have to love a game. You don't even have to like it. But ultimately, your experience with it is up to you.
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#32
Wolven_Soul

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I think this game, like any other, is sort of..idk. I think its all about how you approach it. If you go into it expecting to be let down, you're going to be. It would be hard for Bioware to please some people because they will never be able to do enough.

I worked for Disney once, I did my college internship there, and there were a few of us rooming together and we were all really excited about the new opportunities. All except one girl who was determined to have a miserable time. And she did. I had the best time of my life and she left two months in with a completely different experience.

You don't have to love a game. You don't even have to like it. But ultimately, your experience with it is up to you.

 

That's usually true.  But this was one of those rare experiences where attitude did not influence outcome.  I went into this game expecting to play a great game, and I really wanted it to be.  They made the game sound exciting.  I ended up feeling let down however.


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#33
Nefla

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That's usually true.  But this was one of those rare experiences where attitude did not influence outcome.  I went into this game expecting to play a great game, and I really wanted it to be.  They made the game sound exciting.  I ended up feeling let down however.

Me too. I had been feeling let down after DA2 and ME3 so I was wary at first but the devs were saying all the right things about DA:I and I told myself that if they actually implemented race choices then I would buy the game. They did and I was optimistic but ended up being disappointed. If I had gone in expecting to be let down...well why the heck would I have bought or played the game in the first place? :huh:


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#34
Bhryaen

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The Hinterlands is pretty serene once you've finished all that. I seem to recall that the burning buildings and whatnot never actually go away (too much work I guess, le sigh) but otherwise, it's calm.

In my game anyway the fires were gone after taking out both the templar and the mage hidden camps (and probably leaving the area and returning). It's not even necessary to help Giselle first, as I recall. However, after killing the fire dragon in Lady Shayna's Valley, the fires continue forevermore... Now that's some good firewood!


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#35
Jagaro

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I had a hard time enjoying the game to the fullest. The pc version wasn't really optimized well, so all the cutscenes had a lagginess that distracted me from enjoying the conversations.

So it still feels like I haven't completely experienced the game, if that makes any sense.

#36
Darkly Tranquil

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I had a hard time enjoying the game to the fullest. The pc version wasn't really optimized well, so all the cutscenes had a lagginess that distracted me from enjoying the conversations.


Yeah, even with beefy hardware, the cutscenes looked pretty bad. Gameplay fps was okay, but cutscenes were not. I found the hitching really distracting and even G-Sync didn't seem to help.

#37
Wolven_Soul

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Yeah, even with beefy hardware, the cutscenes looked pretty bad. Gameplay fps was okay, but cutscenes were not. I found the hitching really distracting and even G-Sync didn't seem to help.

 

If you think they were bad there, you should have seen them on last gen consoles.  I had the misfortune of playing it on the 360 before I got my XB1.  Uggh was that bad.  They really should not have bothered with the last gen versions.



#38
Darkly Tranquil

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If you think they were bad there, you should have seen them on last gen consoles.  I had the misfortune of playing it on the 360 before I got my XB1.  Uggh was that bad.  They really should not have bothered with the last gen versions.


I don't even want to think about that. Anything below 60fps gives me the eye twitch.

I feel sorry for the poor sods who got burned by the last gen version. Trying to cram DAI onto ten year old hardware was a terrible idea.
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#39
Sylvius the Mad

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The bigger maps are definitely a hindrance to storytelling...

I call that a win. That's why I like the big maps.

Telling a story should not be the primary objective of a roleplaying game, and it isn't the primary objective of DAI.

Which is why DAI is such a great roleplaying game.

#40
Darkly Tranquil

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I call that a win. That's why I like the big maps.
Telling a story should not be the primary objective of a roleplaying game, and it isn't the primary objective of DAI.
Which is why DAI is such a great roleplaying game.


Well, that's down to opinions. A strong main story with interesting characters and moral dilemmas is what I am looking for in an RPG. Wandering around sandboxes collecting junk to craft into other junk is not. Origins was perfect to me because it was all about the story and characters, with minimal faffing about.
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#41
Ferretinabun

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I think this is my favourite critique of Inquisition. It's about 45 mins long and it contains major spoilers, so watch it as a critique, not a pre-purchase review. But it nails my feelings pretty well.

 

 

The final conclusion is: "Inquisition does give you the game that you wanted: it does give you a game of tough choices and political intrigue... you just also have to play an equally long game about picking flowers to finish it."


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#42
CM_Aurelius

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I miss being able to talk to my team mates whenever I want, so far I haven't found a moment where I can just sit around and talk with them and get to know them more, have been playing for three hours now, can't level up my attributes the way I see fit really, sure the game map seeems huge but I hope I end up doing more than just scavenging things and establishing base camps, I'm starting to wonder whether a bigger map is actually helping this game or hindering it.

 

These are just opinions:

 

Pros:

 

The lore, cut-scenes, voice-acting, and graphics (textures, animations, environment, effects etc) are great so far.

 

The Astrarium puzzles are great fun.

 

Cons:

 

Game play is tedious to some extent (like an older fantasy MMOPRG formula):

 

- Go to X and terminate/transport/deliver/gather/pick up/farm Y while harvesting.. harvesting... harvesting.

 

Combat is very action oriented and (on nightmare for me at least) mostly about moving your AIs out of harms way because I don't want to give them -50 DKP.

 

Conclusion:

 

I know of only two things that would prevent a game company from making something original:

 

i) It wont satisfy the shareholders quarterly report because you made a game that wasn't mainstream enough.

ii) They follow a formula like everybody else and don't know how to deviate or create something new.



#43
nikkylee

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I have mixed feelings about the game too. So much of it is excellent... the main quests are fun and don't get old like say, Orzammar. Probably because they are, sadly considering they are the only quests with actual scenes, more or less buttoned up in one major quest line each rather than a long line of them. The environments are mostly amazing as are a few small touches (like the bard). I just hate the actual questing... there's a few fun ones here and there and going forward I'll probably just do the ones I really like.

 
Despite all that, I'm finishing up my "complete" run and I'm sad about it. I'll MISS playing, even though I didn't actually enjoy a lot of the process.


#44
Erstus

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The soundtrack, or lack of, is what makes it difficult to enjoy. The silent background and hollow npcs make the zones feel void and empty.

The other problem is all of the fluff in between the Main Story. All of these insignificant filler quests and obtaining "Power" is like excess fat around my steak that needs to be trimmed off.

#45
Sylvius the Mad

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That's usually true. But this was one of those rare experiences where attitude did not influence outcome. I went into this game expecting to play a great game, and I really wanted it to be. They made the game sound exciting. I ended up feeling let down however.

I went into this game cautiously optimistic. DA2 and the ME games were so bad, but they had been saying some of the right things (but not all of them).

I half expected to hate the game, as one of the devs had told me explicitly that I should find a different game to play, as this one wouldn't be to my tastes.

But I loved it. DAI is an amazing game.

#46
RX2000

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The problem with DA:I is that you can tell a lot of the stuff to do is just filler that was put in to pad out the amount of time it would take someone to finish the game 100%. All the silly collection quests in the game really show this. I think the vast majority of players would agree with me that just collecting a bunch of mosaic pieces or whatever just for the sake of collecting them is kind of pointless & really adds no value at all to the game.


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#47
Erstus

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Overall Conclusion -

DAI is a great game and a solid title in the DA series. It has many great aspects but it also has some very dissappointing and bad aapects. That said, so does every game.

So long as Bio takes the constructive criticism and work on the negative aspects, the next title will be an even better game.

I actually found myself getting bored of Witcher 3 and returning to DAI. I love this universe and lore.

#48
Sylvius the Mad

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The problem with DA:I is that you can tell a lot of the stuff to do is just filler that was put in to pad out the amount of time it would take someone to finish the game 100%. All the silly collection quests in the game really show this. I think the vast majority of players would agree with me that just collecting a bunch of mosaic pieces or whatever just for the sake of collecting them is kind of pointless & really adds no value at all to the game.

So don't do them.

I think they do serve a purpose, though. The shards do, certainly.

They're giving you an incentive to explore. You don't have to if you don't want to, but this helps you start out by giving a short-term objective, and in pursuing that you will get to see more content you might otherwise have missed.
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#49
TheBlackAdder13

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I call that a win. That's why I like the big maps.

Telling a story should not be the primary objective of a roleplaying game, and it isn't the primary objective of DAI.

Which is why DAI is such a great roleplaying game.

 

I highly disagree here -- I don't find it possible to roleplay without a narrative context to prompt decisions and opportunities to establish your character's personality, outlook, and role in the world. Otherwise you're just wandering around doing things a la Skyrim and most of the RPing is head canon, which is very boring to me. I do agree that the story isn't always the primary objective of DA:I (but sometimes it is -- but even then a lot of the plot holes and narrative pacing really bother me), which is why I'm highly ambivalent about it and I hope they focus more on story in the next installment rather than random things to do. I can go exploring IRL but I can't embark on a fantasy adventure IRL. :P

 

ETA: Fortunately I've heard good things about a story-driven DLC that just finished installing which seems like it'll have what I'm looking for. See ya in a couple of hours/days folks! :P


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#50
Sylvius the Mad

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I highly disagree here -- I don't find it possible to roleplay without a narrative context to prompt decisions and opportunities to establish your character's personality, outlook, and role in the world. Otherwise you're just wandering around doing things a la Skyrim and most of the RPing is head canon, which is very boring to me.

I think all RP is headcanon, because it's not so much in the choices I make but why I make them (which is why it's so important that I know exactly what I'm choosing).

 

I don't object to reactivity, but I don't need it.