So what untapped potential did you see from Inquisition
#1
Posté 01 septembre 2015 - 07:24
For me it was
*Not being able to actually tap into my armies resources.
*Agents not actually having a purpose.
*Not as much newer lore(or maybe I haven't see it)
*Not as strategic gameplay as I would have liked.
*BETTER AI CONTROL like in DA2
I'd just like to know from what we've played what do you think could have been with what's there.
- CDR Aedan Cousland et MidnightWolf aiment ceci
#2
Posté 01 septembre 2015 - 07:28
Edit. It would have been nice to actually get involved in some of those War table missions, or for them to actually mean something.
There's a mission after the Wardens are allowed to stay, involving Darkspawn. Being able to actually GO with the Wardens to hunt down the Lady who freed the Spawn would have been good.
#3
Posté 01 septembre 2015 - 07:33
I agree with the army resources thing. Why couldn't I have my Soldiers help all those refugees at the crossroads get back to their homes? Or clear out those Mages and Templars? Why'd I, the ONLY one who can close Rifts, have to risk my life to do it alone?
Yea I really wish you could have delegated your army to do certain things. Even just to have them go find resources for requisitions. And no not just the war table crap lol of random mess.
Or have warriors go forth and occupie a fort and you could accompany them if you want and they have the chance to fail, with you there or not.
- MidnightWolf aime ceci
#4
Posté 01 septembre 2015 - 07:38
Yea I really wish you could have delegated your army to do certain things. Even just to have them go find resources for requisitions. And no not just the war table crap lol of random mess.
Or have warriors go forth and occupie a fort and you could accompany them if you want and they have the chance to fail, with you there or not.
PLEASE don't get me started on Requisitions lol. I've completely stopped doing them, and want nothing more than to fireball that Officer who gives them out.
#5
Posté 01 septembre 2015 - 07:40
Yeah. Don't get me started on the reasoning behind some of the things at the Crossroads.
Hunter: "People are hungry, they'll likely starve if you don't hunt some goats for us".
Me: "Eh...well why don't you try sharing the tons of food stored in that hut beside you. Or maybe tell it to the armies of soldiers with bows and swords doing nothing but practicing 20 yards from us?"
Soldier: "The refugees are going to freeze to death if we don't get them blankets."
Me: *looks around* "Well, you could help by taking down the massive flags flying everywhere and cut them into blankets. Seriously, do you guys have zero improvisational skills?"
- Kallas_br123, Illyria, SwobyJ et 2 autres aiment ceci
#6
Posté 01 septembre 2015 - 07:50
Yes that Hunter one made zero sense, because as you pointed out, the soldiers could have gotten them plenty of meat. And sending said soldiers is surly better than sending the only one who can seal Rifts, and possible the Sky at that point.Yeah. Don't get me started on the reasoning behind some of the things at the Crossroads.
Hunter: "People are hungry, they'll likely starve if you don't hunt some goats for us".
Me: "Eh...well why don't you try sharing the tons of food stored in that hut beside you. Or maybe tell it to the armies of soldiers with bows and swords doing nothing but practicing 20 yards from us?"
Soldier: "The refugees are going to freeze to death if we don't get them blankets."
Me: *looks around* "Well, you could help by taking down the massive flags flying everywhere and cut them into blankets. Seriously, do you guys have zero improvisational skills?"
- TraiHarder aime ceci
#7
Posté 01 septembre 2015 - 07:51
PLEASE don't get me started on Requisitions lol. I've completely stopped doing them, and want nothing more than to fireball that Officer who gives them out.
LMAO Yea ugh I wish they were more lore driven or more important ones. Maybe we have to go capture a fort foe the inquisition to actually explore the area. Or we have to go negotiate a deal where the inquisitor has been asked by name. Things like that.
- MidnightWolf aime ceci
#8
Posté 01 septembre 2015 - 07:52
Yeah. Don't get me started on the reasoning behind some of the things at the Crossroads.
Hunter: "People are hungry, they'll likely starve if you don't hunt some goats for us".
Me: "Eh...well why don't you try sharing the tons of food stored in that hut beside you. Or maybe tell it to the armies of soldiers with bows and swords doing nothing but practicing 20 yards from us?"
Soldier: "The refugees are going to freeze to death if we don't get them blankets."
Me: *looks around* "Well, you could help by taking down the massive flags flying everywhere and cut them into blankets. Seriously, do you guys have zero improvisational skills?"
LMAO would have moved those to be dialogue options. XD have a hey soldiers get your lazy asses up and help these people choice.
Yea I mean what's the point of a army if I can delegate them to do more than train XD
- MidnightWolf aime ceci
#9
Posté 01 septembre 2015 - 07:57
I agree with the army resources thing. Why couldn't I have my Soldiers help all those refugees at the crossroads get back to their homes? Or clear out those Mages and Templars? Why'd I, the ONLY one who can close Rifts, have to risk my life to do it alone?
Edit. It would have been nice to actually get involved in some of those War table missions, or for them to actually mean something.
There's a mission after the Wardens are allowed to stay, involving Darkspawn. Being able to actually GO with the Wardens to hunt down the Lady who freed the Spawn would have been good.
Yea I totally agree I wish you could have been more involved in war table missions for sure. I mean like the characters don't even thank you once you've done one of their missions.
Like for example I would love for when you have to help on of the dukes or something get rid of the refuges in his town and you can choose not to and only help the refugees it would be awesome if he marched on Haven and demand a meeting with the Herald. Or things like that were we start to see actual consequences to our choices and actions
- Kallas_br123, CDR Aedan Cousland et MidnightWolf aiment ceci
#10
Posté 01 septembre 2015 - 08:05
Same here. The Darkspawn one I mentioned had quite a bit of potential. Say.....You didn't go with them and they lost?.....Two towns could have been wiped out as a result. OR you did go with them.....you and the Wardens save the day, and all enjoy a nice mug of warm ale back at camp.Yea I totally agree I wish you could have been more involved in war table missions for sure. I mean like the characters don't even thank you once you've done one of their missions.
Like for example I would love for when you have to help on of the dukes or something get rid of the refuges in his town and you can choose not to and only help the refugees it would be awesome if he marched on Haven and demand a meeting with the Herald. Or things like that were we start to see actual consequences to our choices and actions
Instead, we get a War table with missions which can last up to 24hours, and next no reward afterward.
- Kallas_br123 aime ceci
#11
Posté 01 septembre 2015 - 08:52
Same here. The Darkspawn one I mentioned had quite a bit of potential. Say.....You didn't go with them and they lost?.....Two towns could have been wiped out as a result. OR you did go with them.....you and the Wardens save the day, and all enjoy a nice mug of warm ale back at camp.
Instead, we get a War table with missions which can last up to 24hours, and next no reward afterward.
Yea I gotcha totally it sucks for sure. Maybe next game
- MidnightWolf aime ceci
#12
Posté 01 septembre 2015 - 09:56
#13
Posté 01 septembre 2015 - 10:18
Didnt you notice when you first went into the crossroads that you was attacked? like you know swords n fireballs to the face?
Or that ohh i dont know maybe that the Inquisition has just been formed, has limited supplies, limited man power etc an 0 influence?
Maybe just maybe the inquisition soldiers got there like when you did, maybe if they had arrived earlier than you they thought it best to protect until support arrived.
I dont really need to do all the thinking here do i?
Use the scene to enact your roleplay, dont look at the scene an go but but but, ROLEPLAY goddamnit ![]()
- correctamundo aime ceci
#14
Posté 01 septembre 2015 - 10:31
Didnt you notice when you first went into the crossroads that you was attacked? like you know swords n fireballs to the face?
Or that ohh i dont know maybe that the Inquisition has just been formed, has limited supplies, limited man power etc an 0 influence?
Maybe just maybe the inquisition soldiers got there like when you did, maybe if they had arrived earlier than you they thought it best to protect until support arrived.
I dont really need to do all the thinking here do i?
Use the scene to enact your roleplay, dont look at the scene an go but but but, ROLEPLAY goddamnit
Ok fucker
For one maybe just maybe did you notice after all the fighting was done and over that all out soldier's did was train and stand around. Like wow can u not go with a small company and get these people food.
Did u not notice that you can make the cult a agent for you and then tell them to help the refugees but THEY DO NOTHING WOW
I MEAN DO I NEED TO DO ALL THE ACTUAL THINKING
Look at the scene AND FIND THE UNTAPPED POTENTIAL LIKE I ASKED AND NOT BE A ASS.
- MidnightWolf aime ceci
#15
Posté 01 septembre 2015 - 10:33
It would have been cool to be apart of some of War table missions like a 10 minute excursion.
Ya I feel you. I would love to participate in some of them to. There are so many. Or at least see consequences for taking certain actions
#16
Posté 01 septembre 2015 - 10:41
Ok fucker
For one maybe just maybe did you notice after all the fighting was done and over that all out soldier's did was train and stand around. Like wow can u not go with a small company and get these people food.
Did u not notice that you can make the cult a agent for you and then tell them to help the refugees but THEY DO NOTHING WOW
I MEAN DO I NEED TO DO ALL THE ACTUAL THINKING
Look at the scene AND FIND THE UNTAPPED POTENTIAL LIKE I ASKED AND NOT BE A ASS.
ouch, wee tongue emot guy, you no see it ?? norm means hey no serious
as i said the scene is open for you, roleplay it, if you wannae roleplay there all lazy buggers do that
an i bet the last person you called a Fu.... in RL was a child eh? maybe a woman? certainly no another guy thats for sure loi
#17
Posté 01 septembre 2015 - 10:46
I suppose a lot of the stuff we saw from the leaked footage.
And tapping Scout Harding.
#18
Posté 01 septembre 2015 - 10:50
ouch, wee tongue emot guy, you no see it ?? norm means hey no serious
as i said the scene is open for you, roleplay it, if you wannae roleplay there all lazy buggers do that
an i bet the last person you called a Fu.... in RL was a child eh? maybe a woman? certainly no another guy thats for sure loi
And as I said There are tons of resources that ARE NOT USED
I got control of a entire cult and they aren't out helping the refugees like I Told them WTF HELL TO THE NAH.
An nope it was a man why would I matter if it was a man or woman now?
Sorry your the fucker starting crap where there is none. MUST I DO ALL THE THINKING GESH
#19
Posté 01 septembre 2015 - 10:51
I suppose a lot of the stuff we saw from the leaked footage.
And tapping Scout Harding.
OMG I feel you ugh I loved where the alpha was headed love the viewing angle
Loved how keeps looked
I FEEL IN LOVE WITH GOW THE MAGES WERE LOOKING AND THOSE BEAUTIFUL AUTO ATTACK OMG.
And who doesn't wanna tap Harding
I mean WITH A NAME LIKE HARDING COME OOOOOOON
#20
Posté 01 septembre 2015 - 11:09
#21
Posté 01 septembre 2015 - 11:22
Spellcrafting, not being able to just specialise in a skill without the need of a quest, and other things.
Yea I agree but also thought I was cool to have to seek a teacher to learn a new art of magic. Thought the quest it's self wasn't carried out correctly. I would have rather had to go to a new area to seek them out and help them in a situation they were caught up in or something maybe. And then along the journey they teach you along way spell by spell or something. You know?
#22
Posté 01 septembre 2015 - 11:44
The Open World: It's a lovely open world with beautiful and varied locations. However, they made a number of sections more of a platformer, and this game was not developed for that. This is particularly true in finding collectibles.
The Quests: A few fetch quests are unavoidable. A few of them actually flesh out the world and can make one feel good, like helping the widower pay his respects. But there were far too many of them.
The War Table: A lot of those missions would have made great sidequests.
- CDR Aedan Cousland et MidnightWolf aiment ceci
#23
Posté 02 septembre 2015 - 12:04
The Open World: It's a lovely open world with beautiful and varied locations. However, they made a number of sections more of a platformer, and this game was not developed for that. This is particularly true in finding collectibles.
The Quests: A few fetch quests are unavoidable. A few of them actually flesh out the world and can make one feel good, like helping the widower pay his respects. But there were far too many of them.
The War Table: A lot of those missions would have made great sidequests.
Yea for sure I agree I wanted more lore world focused side quest for sure.
And Yea seems to be a think that people wanted to participate in war table missions. I would have loved to go and search around someone's mansion while they were gone find some crazy stuff like in DA2. Or deal with my family using my name myself instead of them doing it.
#24
Posté 02 septembre 2015 - 12:20
Pretty much everything that screamed 'cross-gen compromise'.
So this thread already has that covered, thanks everyone above.
DA4 needs to remember this.
It seems there is no 'protect Skyhold and see all the consequences of your actions with companions, other NPCs, Skyhold upgrades and customization, political decisions, etc'. Another missed opportunity, like how ME3 missed out on having a much more extensive battle for Earth. I have reached the end of my tolerance for this, because it doesn't just make me go 'aw', but actually feels like a section of the 'full game' was cut out for whatever reason. Only 'feels', but nonetheless, I don't like it.
DAI felt like it tried to be a totally new step for Dragon Age, but it ended up, in many ways (story and mechanically), to be a Dragon Age 2...point five. Which is just weird. Open world!... that is still just a little more dynamic than DA2. Romances!... that seem just cut off when they're getting good. Visual gear is back!... but so many copies. Just over and over a feeling of cut cut cut.
Its still a step up overall. I'm not a DAI basher. But DAI definitely speaks "unfulfilled potential" to me. I enjoy it, a LOT of it, but I'm ultimately glad I didn't pay for it (sorry my boyfriend!).
I hope DA4 just 'gets it' and while being in the same general vein as DAI (that being on the same engine most likely, tied to plots starting from DAI, attempting an open world to at least some extent, etc), it sees all those parts that DAI 'half assed' (at least in some way), and does them 'full assed'.
We should never have another Hinterlands (filler, filler everywhere). Or Doom Upon All the World (lackluster finale). These are just two of the biggest offenders.
I just want a Bioware that effing remembers that it can take all my previous decisions and do something awesome with it (DAO, ME2, kinda DA2). In the main game, at the end.
- CDR Aedan Cousland aime ceci
#25
Posté 02 septembre 2015 - 12:22
Power should have let me exercise beyond normal bounds and do things (reflected in cutscenes and changed areas even) that put the Inquisition on as more of a world power, not just repair bridges and stuff.





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