I have many complaints about Dragon Age: Inquisition, but the main one for me has been the limited amount of cutscenes in the game outside of the core story missions. The "zoomed out" camera style really disconnected me from my IQ to the point where I could not immerse myself into them in the same way I did with Hawke and Shepard without having to resort to head cannon. The second main complaint I have about DAI is that it is more lore/exploration focused (like Skyrim) instead of character/narrative driven (Like Mass Effect or Dragon Age 2) which is the style of Bioware games that made me a fan of theirs in the first place going all the way back to KOTOR in 2003.
This is from an interview with Game Informer:
In terms of structure, is it like the Jaws of Hakkon DLC, which gives you another large area to explore freely? Or is it more focused?
It’s much more narrative in the way it flows. There’s clear goals, clear next steps to take, and it’s much higher in cinematic presentation than Hakkon was. We look at the feedback, and that’s something people have been looking for – something dealing more directly with the followers. We’ve had this cooking for quite a while; it was coming, and we knew this was there. Hakkon was a chance to refine some of what we learned about exploration, and The Descent was an opportunity for us to work more closely with the Austin team to make more of a dungeon crawl. This one is the more narrative heavy of the three.
Words just cannot explain how happy I am for this new DLC. I understand that Bioware did not specifically listen to my complaints, but they did listen to the many complaints that were similar to mine which is that we want a more narrative approach that puts our companions and cinematics at center stage, not dungeon crawling, exploration and lore hunting like in the vanilla DAI and the two following DLCs. Instead of that "offline MMO" feel of vanilla DAI, it appears that Trespasser will be more of what we have seen out of Bioware's more recent games like Mass Effect. Furthermore, assuming there is a Dragon Age 4, this gives me hope that the momentum going into DA4 would be based off of their work with Trespasser, meaning that DA4 could be a return to the cinematic/narrative-driven/character-driven approach that we got with Dragon Age 2 and the Mass Effect trilogy. Yes, there will still be exploration, just more contained and not the main focus behind the design of the game like with vanilla DAI. But I am getting ahead of myself here. I honestly expected Bioware to release yet another open-world exploration-fest DLC like Hakkon and Decent and call it a day. However, they did listen to the complaints and it appears that they closing out DAI with a bang and going back to their good ole cinematic storytelling, just like they are doing the same with Knights of the Fallen Empire, the expansion to SWTOR.
After DAI being Bioware's "biggest launch" and sweeping the 2014 GOTY Awards, Bioware could have easily fell victim to victory disease and just assumed that everyone enjoyed the exploration focused DAI but they didn't. They essentially saved the best DLC for last and that best DLC just happens to be a departure of what vanilla DAI was about and more inline with something we got with the Mass Effect series and Dragon Age 2. This is what I wanted from DAI in the first place but never got, but I am now finally getting with Trespasser. With that said, I am actually planning on doing a second playthrough for DAI just for Trespasser. ![]()





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