I have more abilities than I can fit on the 1-8 hotkeys. Is there a way to use the excess abilities that won't fit on the bar?
Any way to use abilities that aren't 1-8?
#1
Posté 01 septembre 2015 - 11:42
#2
Posté 01 septembre 2015 - 11:44
I have more abilities than I can fit on the 1-8 hotkeys. Is there a way to use the excess abilities that won't fit on the bar?
Unfortunately, no. It's one of the most widespread complaints of the game, and for good reason.
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#3
Posté 01 septembre 2015 - 11:49
I have more abilities than I can fit on the 1-8 hotkeys. Is there a way to use the excess abilities that won't fit on the bar?
Swap them out between encounters; same with gear.
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#4
Posté 01 septembre 2015 - 11:50
That has got to be one of the stupidest design oversights I've ever had the displeasure of dealing with. The abilities are usable by the AI as long as you aren't controlling them, but if it won't fit on the bar you can't manually activate it. Ugh.... So dumb. I recently learned there are mods for this game. Perhaps a mod has addressed this with a modifier key, opening up a whole new set of keybinds. Like, holding SHIFT will show a second page of keybinds, still 1-8, but the abilities change depending on if you're holding shift or not.
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#5
Posté 01 septembre 2015 - 11:52
Swap them out between encounters; same with gear.
Thank you, helpy helperton, for that fantastic advice. Heaven forbid I want to be able to use all of my abilities in a single encounter.
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#6
Posté 01 septembre 2015 - 11:53
That has got to be one of the stupidest design oversights I've ever had the displeasure of dealing with. The abilities are usable by the AI as long as you aren't controlling them, but if it won't fit on the bar you can't manually activate it. Ugh.... So dumb. I recently learned there are mods for this game. Perhaps a mod has addressed this with a modifier key, opening up a whole new set of keybinds. Like, holding SHIFT will show a second page of keybinds, still 1-8, but the abilities change depending on if you're holding shift or not.
As I have mentioned elsewhere, am grateful that Passives are not placed there too, as well as Mounts and other icons on the GUI.
#7
Posté 02 septembre 2015 - 12:16
That has got to be one of the stupidest design oversights I've ever had the displeasure of dealing with. The abilities are usable by the AI as long as you aren't controlling them, but if it won't fit on the bar you can't manually activate it. Ugh.... So dumb. I recently learned there are mods for this game. Perhaps a mod has addressed this with a modifier key, opening up a whole new set of keybinds. Like, holding SHIFT will show a second page of keybinds, still 1-8, but the abilities change depending on if you're holding shift or not.
Actually, the AI will not use abilities unless they're mapped either. So, it sucks even more ![]()
#8
Posté 02 septembre 2015 - 01:14
That has got to be one of the stupidest design oversights I've ever had the displeasure of dealing with.
It's not an oversight. They did that on purpose.
The final result is that most of the abilities you will learn will serve only to unlock passives. As such, there's little need to worry about buying abilities you won't (or can't) use, because you wouldn't have space for them in the active slots anyway.
For example, all of my Warriors learn Shield Bash, even if they don't use shields, because it unlocks a valuable passive just beyond it. The same is true for several dual-wield abilities - they're good for archers. Remember, the passives are weapon-agnostic (even if their description says otherwise), so you will probably end up choosing several useless abilities just to unlock them.
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#9
Posté 02 septembre 2015 - 01:54
You can use ALL of a characters abilities, even if they aren't slotted in the 1-8 positions on the GUI.
Just go to the "Tactics" tab of the Character interface to tag those abilities as "Enabled" or "Preferred", and any non-controlled character will indeed use them.
#10
Posté 02 septembre 2015 - 01:54
#11
Posté 02 septembre 2015 - 04:01
You can use ALL of a characters abilities, even if they aren't slotted in the 1-8 positions on the GUI.
Just go to the "Tactics" tab of the Character interface to tag those abilities as "Enabled" or "Preferred", and any non-controlled character will indeed use them.
Everyone I've talked to says otherwise, and so does my experience.
#13
Posté 02 septembre 2015 - 09:05
I have more abilities than I can fit on the 1-8 hotkeys. Is there a way to use the excess abilities that won't fit on the bar?
Play DA:O or DA2 instead?
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#14
Posté 02 septembre 2015 - 09:08
It's not an oversight. They did that on purpose.
The final result is that most of the abilities you will learn will serve only to unlock passives. As such, there's little need to worry about buying abilities you won't (or can't) use, because you wouldn't have space for them in the active slots anyway.
For example, all of my Warriors learn Shield Bash, even if they don't use shields, because it unlocks a valuable passive just beyond it. The same is true for several dual-wield abilities - they're good for archers. Remember, the passives are weapon-agnostic (even if their description says otherwise), so you will probably end up choosing several useless abilities just to unlock them.
It's true that a lot of the abilities you will never use, and part of the reason for that, in my opinion, is that there are not nearly as many fun abilities to use in this game. Mages used to be so much more fun to play. I remember in DA:O wreaking havoc with all my hexes and curses, bolstering my allies weapons by enchanting them with fire or lightning. Man I miss that stuff.
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#15
Posté 02 septembre 2015 - 09:10
You can use ALL of a characters abilities, even if they aren't slotted in the 1-8 positions on the GUI.
Just go to the "Tactics" tab of the Character interface to tag those abilities as "Enabled" or "Preferred", and any non-controlled character will indeed use them.
Well, if you do that, you are not using them, the non-controlled character is. And even then, they don't use all of the ones that are enabled, as I have noticed.
#16
Posté 02 septembre 2015 - 09:25
You can use ALL of a characters abilities, even if they aren't slotted in the 1-8 positions on the GUI.
Just go to the "Tactics" tab of the Character interface to tag those abilities as "Enabled" or "Preferred", and any non-controlled character will indeed use them.
That's just a blatant lie right there.
They don't use 'm if they're not equipped.
But on the opinion side of the topic... I would care a lot less about having only 8 ability slots IF in tactics view, we could set consequent skills to be used. Or IF we had 10 slots instead of 8.
#17
Posté 02 septembre 2015 - 12:20
You can use ALL of a characters abilities, even if they aren't slotted in the 1-8 positions on the GUI.
Just go to the "Tactics" tab of the Character interface to tag those abilities as "Enabled" or "Preferred", and any non-controlled character will indeed use them.
They don't use 'm if they're not equipped.
You're right. My mistake. ![]()
I hadn't realized I'd "equipped" Solas with Revival, yet he was resurrecting others without me telling him to!
#18
Posté 02 septembre 2015 - 12:48
No, but we should spam the feedback forum about this so at least they dont repeat this stupid decision in the next game.
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#19
Posté 02 septembre 2015 - 12:54
Nope, proof that they focused more on consoles then PC. :l
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#20
Posté 02 septembre 2015 - 01:13
I completely agree with that. The Glyph line was amazing, but there's nothing at all like that in DAI.It's true that a lot of the abilities you will never use, and part of the reason for that, in my opinion, is that there are not nearly as many fun abilities to use in this game. Mages used to be so much more fun to play. I remember in DA:O wreaking havoc with all my hexes and curses, bolstering my allies weapons by enchanting them with fire or lightning. Man I miss that stuff.
Mages should have more crowd control options.
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#21
Posté 02 septembre 2015 - 01:19
I completely agree with that. The Glyph line was amazing, but there's nothing at all like that in DAI.
Mages should have more crowd control options.
The Fire and Ice mines are pretty much glyphs aren't they?
#22
Posté 02 septembre 2015 - 01:41
"Bull, quick, mighty blow the lead person in that charge!"
"Mighty what now?"
"Mighty blow! Dammit man, you did it yesterday on the Storm Coast!"
*Bull looks at his bar* "Sorry Solas, I don't know what you're talking about. Maybe lay off the elfroot, ya?"
Plot Console port magic. Gotta love it! ![]()
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#23
Posté 02 septembre 2015 - 02:57
I guess I'm one of the few people who like the idea of limiting useable skills. I think it gives us the opportunity to make some engaging strategic decisions when building our characters. I will agree that there isn't enough diversity in the DAI skill trees to fully take advantage of it, (for mages at least, where are my hexes and glyphs?) But the idea is really cool. We also have to consider that there are no sustainables in DAI, if you took sustainables out of DAO and DA2, I'd have trouble thinking of over 8 skills that I absolutely needed.
#24
Posté 02 septembre 2015 - 03:05
The Fire and Ice mines are pretty much glyphs aren't they?
Yeah ice mine is kinda comparable to glyph of paralysis and fire mine is like a one-use glyph of repulsion with fire damage, but the mines aren't really on the same level as the DAO glyph line. Firstly the mines are in two different trees, so we have to buy spells we may not even use just to get to them. And there's no glyph of warding or glyph of neutralization and there's no paralysis explosion combo.
#25
Posté 02 septembre 2015 - 03:29
Nope, proof that they focused more on consoles then PC. :l
Well, even on the previous DA games on console, you could still bring up the wheel where you select bombs/potions and open up your abilities and access to all of them like how the abilities/weapon selection process is in Mass Effect. So it's not a console thing
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