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Any way to use abilities that aren't 1-8?


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#76
DragonAgeLegend

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And I play on the PC exclusively, and have had no such issues. All it took was some re-mapping of Control Keys and Options, and practice on the new controls rather than expecting to use older ones.

Believe the eight slots were due to balancing gameplay for DA-MP.

I'm sorry but I don't believe this. Almost every PC player has had an issue where the sound doesn't load for a few seconds then it all comes up at once. And how can it not feel clunky when you pick and move skills on the bar? (I could see how you wouldn't notice the second issue if you were using a controller.)



#77
Elhanan

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I'm sorry but I don't believe this. Almost every PC player has had an issue where the sound doesn't load for a few seconds then it all comes up at once. And how can it not feel clunky when you pick and move skills on the bar? (I could see how you wouldn't notice the second issue if you were using a controller.)


Because I have 2800+ hrs in Skyrim with WASD controls, three 55+ lvl PC's in SWTOR with WASD controls, and numerous playthroughs of ME1 and ME3 also with WASD controls; all on KB&M. I cannot use a controller well because of RL issues, yet found DAI to be as almost the same as SWTOR.

Whether you believe me or not is your choice, but 'not every PC player' is having such issues.

#78
DragonAgeLegend

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Because I have 2800+ hrs in Skyrim with WASD controls, three 55+ lvl PC's in SWTOR with WASD controls, and numerous playthroughs of ME1 and ME3 also with WASD controls; all on KB&M. I cannot use a controller well because of RL issues, yet found DAI to be as almost the same as SWTOR.

Whether you believe me or not is your choice, but 'not every PC player' is having such issues.

Okay, well fair enough. 



#79
Morroian

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Yeah, I completely understand that conclusion and I would agree with it if it weren't for the fact that this was not an issue in ME 3. 

 

ME3 used the same engine as previous games with the SP interface already in place.



#80
Swordfishtrombone

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Yeah, the 8 ability limit is really.... limiting. Especially for a mage. Next level up, I'm likely to have to choose to remove one of my spells, and I use all 8 currently selected frequently; with the exception of the mark of the rift, but that is good to have for the toughest encounters. 

 

And no, I don't find it particularly inspiring to shuffle around my abilities between encounters. I just find that an annoyance, and am more likely to just not do it, and do without that spell that might be useful in a particular encounter. 

 

Sylvius the Mad made a good point (first page post) though in pointing out that you can take abilities you aren't going to use, just to get at the weapon-neutral passives beyond them. Hadn't considered that. Still not happy about the limit. 

 

This might just be the most unpopular design choice they made with the game. Hope they don't repeat it, and I wish they'd change it in a patch, or even offer a DLC that gave you a few more slots. 



#81
Zanallen

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Didn't Mike Laidlaw say that the 8 ability limit was put in place intentionally because they wanted the player to have to pick and choose was abilities were best for the job at hand? It was done in an effort to add a bit of strategy to the game, I believe was the reasoning.



#82
FieryDove

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Didn't Mike Laidlaw say that the 8 ability limit was put in place intentionally because they wanted the player to have to pick and choose was abilities were best for the job at hand? It was done in an effort to add a bit of strategy to the game, I believe was the reasoning.

 

That was pure PR speak. You can't believe that.  The limit was a combo of MP and they ran out of time/resources to do anything else.

 

I wish people would stop bashing the consoles for everything. It's just wrong. (Not your post just to the general populace who does it)


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#83
FieryDove

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 yet found DAI to be as almost the same as SWTOR.

Whether you believe me or not is your choice, but 'not every PC player' is having such issues.

 

You are the only person I have ever heard say that DAI plays like Tor. Do you have a different version than everyone else? Just boggles the mind. So to speak.


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#84
Elhanan

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You are the only person I have ever heard say that DAI plays like Tor. Do you have a different version than everyone else? Just boggles the mind. So to speak.


Not the only one, but have heard in the past year that others used both Mouse buttons to drive the PC instead. Never knew of this option, but based on my set-up, would have gone to WASD instead anyway.

#85
Zanallen

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That was pure PR speak. You can't believe that.  The limit was a combo of MP and they ran out of time/resources to do anything else.

 

I wish people would stop bashing the consoles for everything. It's just wrong. (Not your post just to the general populace who does it)

 

So instead we should just believe whatever the hell we want to believe with little backing evidence? That's fine that you want to believe whatever, but you can't say one is definitely wrong and the other right without actual evidence. I mean, multiplayer only allows the use of 4 abilities, not the 8 in the SP. And where are you getting the idea that it is a time/resource issue from? I'm more than willing to believe that Bioware thought limiting active abilities would add some element of strategy. That seems right up their alley in terms of design decisions.



#86
jones81381

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Not stable? I have yet to have a crash since February.

 

I've had a half dozen or so since I started playing again this past week. 



#87
FieryDove

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So instead we should just believe whatever the hell we want to believe with little backing evidence? That's fine that you want to believe whatever, but you can't say one is definitely wrong and the other right without actual evidence. I mean, multiplayer only allows the use of 4 abilities, not the 8 in the SP. And where are you getting the idea that it is a time/resource issue from? I'm more than willing to believe that Bioware thought limiting active abilities would add some element of strategy. That seems right up their alley in terms of design decisions.

 

Yes, believe whatever you wish.

 

Go back and look at video interviews of Mike all the way at DAO launch timeframe till da2 launch timeframe. All PR speak.

 

Example: He was thrilled they were able to push DA2 out so fast. I mean it's possible he really WAS but I don't believe it. I'm sure he knew that with more Dev time DA2's ideas could have been baked more properly. But whatever.

 

I don't do sources anymore, they all get in trouble/fired.


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#88
Wolven_Soul

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I liked the system in TW2 alot better, it was a good old talent tree and you could mutagen certain abilities/passives, instead of cheese mutate 3 combat abilities for a higher bonus, its sloppy design. Same can be said for DA:I though. Why take away something that the other games in your franchise did better.

 

I don't remember T2's system, it's been so long, but I have no doubt your right.  I just don't like spending points on something and then not being able to use it.  Also, it doesn't make logical sense.  I gain an ability but can only utilize that ability if I have it equipped?  I can't think of a real world analogy at the moment, lol.  

 

If you have an ability, you should always have access to use that ability.  Especially when it's passive.



#89
Wolven_Soul

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I think because of the fact that they either took away development time for the PC or they focused too much on controller play to even think about the kb/m controls for PC users. (Also, not trying to start arguments here, just what I feel.)

 

Yeah but you can't blame consoles for them developing for more than just the PC.  They are gonna make more money by making the game available for more than one platform.  That's why they do it, money, not a catering to console players.  They could have made better kb/m controls if they wanted, they just havn't.  They have had plenty of time to patch in better controls, they just havn't.  That smacks of laziness and not wanting to spend money on doing it, not because they are catering to consoles.

 

Also not trying to argue, I just get tired of hearing how I am the bane of the gaming world just because I prefer to play on consoles.



#90
Wolven_Soul

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Aaand they removed my post (the one quoted by TommyServo) because I was "mocking other users".Great.

 

You are not allowed to make fun of call of duty players guys, you heard it here.

 

Maybe instead of making fun of other players, you should instead focus on making reasoned, logical arguments.



#91
Wolven_Soul

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I'm sorry but I don't believe this. Almost every PC player has had an issue where the sound doesn't load for a few seconds then it all comes up at once. And how can it not feel clunky when you pick and move skills on the bar? (I could see how you wouldn't notice the second issue if you were using a controller.)

 

That issue where the sound doesn't load for a few seconds...I have had that same issue on my XBox 1, have had it since almost day 1.  I still have it.



#92
Wolven_Soul

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Didn't Mike Laidlaw say that the 8 ability limit was put in place intentionally because they wanted the player to have to pick and choose was abilities were best for the job at hand? It was done in an effort to add a bit of strategy to the game, I believe was the reasoning.

 

How does having access to all of our abilities not allow us to pick and choose what abilities to use in any given situation?  If I don't have fireball in my quick slots, I am not going to go into my radial menu in DA:O or DA2 to use it against a rage demon.  And if I need it against some kind of ice demon or monster, then I can go into that menu and use it if I don't have it equipped.  If he said that, then it makes no sense.  In fact, having access to all abilities all the time gives you greater strategic capability. 


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#93
Wolven_Soul

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So instead we should just believe whatever the hell we want to believe with little backing evidence? That's fine that you want to believe whatever, but you can't say one is definitely wrong and the other right without actual evidence. I mean, multiplayer only allows the use of 4 abilities, not the 8 in the SP. And where are you getting the idea that it is a time/resource issue from? I'm more than willing to believe that Bioware thought limiting active abilities would add some element of strategy. That seems right up their alley in terms of design decisions.

 

But it doesn't add any element of strategy.  It limits strategy.  It makes no sense to think otherwise.  They're just trying to back up their bad design decision.  Not trying to be rude to you, but it seems fairly obvious to me.  Especially when you take into account that it's almost impossible to know what kind of enemies that your going to come into contact in your first playthrough.  The only time I knew that I was going to need a certain element was when I was fighting dragons in Emprise du Lion, because clearly they are going to have dragons that breathe ice in a snowy area.

 

Sorry for all these posts right in a row, I tend to get begind a couple pages and get all caught up at once, lol.



#94
Zanallen

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How does having access to all of our abilities not allow us to pick and choose what abilities to use in any given situation?  If I don't have fireball in my quick slots, I am not going to go into my radial menu in DA:O or DA2 to use it against a rage demon.  And if I need it against some kind of ice demon or monster, then I can go into that menu and use it if I don't have it equipped.  If he said that, then it makes no sense.  In fact, having access to all abilities all the time gives you greater strategic capability. 

 

That's just it though. If you have access to all of your abilities, then there is no real need to plan ahead. Could the implementation have been better? Sure. But the basic intention of the limitation was to force choice and planning. Are you running into a lot of a certain type of enemy? Change your abilities around to better deal with them. Do you see a specific type of enemy in the distance? Adjust for that enemy. Uncertain of what is ahead? Go with a general load out. You specialize in one type of element as a mage? Bring an opposite element staff. You engage someone you aren't prepared to fight? Run, respec and reengage. Make use of combos. You know there is an ability limit. Pick what you know you want and invest more in passives and upgrades. There are two ways to look at strategy here. One is to increase the toolkit to allow for more builds, potential ability synergy, combos and the like. The other is to limit the toolkit in order to force the player to specialize and choose what they need for the situation at hand. Bioware chose the second option. Now, what they should have done is to allow for more opportunities to use your scouts, stealth, certain abilities, to determine enemy resistances and the like before you engaged them. I believe there were a couple instances of this, I can't remember and it has been a long time since I played, but more would have helped build on their design.



#95
wtfman99

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That's just it though. If you have access to all of your abilities, then there is no real need to plan ahead. Could the implementation have been better? Sure. But the basic intention of the limitation was to force choice and planning. Are you running into a lot of a certain type of enemy? Change your abilities around to better deal with them. Do you see a specific type of enemy in the distance? Adjust for that enemy. Uncertain of what is ahead? Go with a general load out. You specialize in one type of element as a mage? Bring an opposite element staff. You engage someone you aren't prepared to fight? Run, respec and reengage. Make use of combos. You know there is an ability limit. Pick what you know you want and invest more in passives and upgrades. There are two ways to look at strategy here. One is to increase the toolkit to allow for more builds, potential ability synergy, combos and the like. The other is to limit the toolkit in order to force the player to specialize and choose what they need for the situation at hand. Bioware chose the second option. Now, what they should have done is to allow for more opportunities to use your scouts, stealth, certain abilities, to determine enemy resistances and the like before you engaged them. I believe there were a couple instances of this, I can't remember and it has been a long time since I played, but more would have helped build on their design.

 

I think the best compromise would have been to let us use actual skills in 1-8 and have our ultimate ability take up a different slot.


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#96
Zanallen

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I think the best compromise would have been to let us use actual skills in 1-8 and have our ultimate ability take up a different slot.

 

I agree. The focus ability definitely should have been separate from the 1-8 skills. Other than that, I am indifferent to the skill limitation. I am fine with the limit, but would have been fine without it as well. In the next game, if they ditch the limit, I just hope they don't bloat the ability list like it was in DA:O.



#97
wtfman99

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I agree. The focus ability definitely should have been separate from the 1-8 skills. Other than that, I am indifferent to the skill limitation. I am fine with the limit, but would have been fine without it as well. In the next game, if they ditch the limit, I just hope they don't bloat the ability list like it was in DA:O.

 

I did enjoy having all of those abilities in DA:O - some were not that useful though, but I get what they are trying to do with this game.

 

The *only* thing I hope is that they didn't cut having so many skill slots was due to consoles...at most i'd probably enjoy another 1-2 skill slots, and getting the *one* back by moving out the focus skill would be pretty nice.


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#98
cdizzle2k3

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ME3 used the same engine as previous games with the SP interface already in place.

Yeah, but the only reasoning they would have to not include it is that they forgot to re-insert it. There's no way the game went through the entire development lifecycle and the issue never came up. I don't know... 



#99
NRieh

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Remember, the passives are weapon-agnostic (even if their description says otherwise), so you will probably end up choosing several useless abilities just to unlock them.

But It had always been like that, even in DAO one had to spend points on useless things to get to the 4th square. Same true for DA2 skill trees. No changes here. 

 

 

Also, for those who try (yet again) to pin the '8 skills limit' on the consoles I need to remind this.  

Console players had suffered same as PC players had. They had always been limited with hotkeys - true, but not with the spells, any skill or spell could be used anytime from a 'wheel' pause. They never asked for this dislike the limitations same as PC players do.


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#100
Morroian

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You are the only person I have ever heard say that DAI plays like Tor. Do you have a different version than everyone else? Just boggles the mind. So to speak.

 

Yes he keeps saying it and many many people have taken him to task over it.