Yeah, I don't see how anyone can defend the argument that "PC version having less buttons is not because of consoles", because there is no other plausible explanation! Even with modifier buttons, the best the ancient gamepad can do is 8 buttons - there is no legitimate reason why the PC version needs to adhere to this! We have like, over 100 keys ffs! Y_Y
I mean, hell if you used KEYBOARD modifier combinations, the amount of hotkeys is almost without limit! Exponential!
EDIT: Even more than that, "PC Ports" are ACTUALLY ported to PC. They are MADE on computers to be OPTIMIZED for consoles, so they must be PORTED to PC's to be OPTIMIZED for them! Anyone else seeing the absurd logic chain here? =.=
This PC vs Console nonsense needs to be toned down.
I posted earlier my thoughts on this decision. Sadly noone reads more than a few posts into a thread before going off on whatever their opinion is.
Short version:
- Consoles CAN use more than 8 abilities. They did in DAO and DA2 by using a radial menu
- Bioware made a conscious decision to limit accessible abilities on all platforms for gameplay reasons.
- The game was designed around multiplayer, since EA has mandated that all games must include MP
- Bioware's vision for MP includes fast paced action combat, which is exactly what we got.
- Fiddling around with radial menus, which would be slower when using a controller, was likely dropped due to their vision of fast paced action combat
- The actual number MP4/SP8 is obviously due to controller limitations
-Bioware's claim is that 8 slots is more 'tactical'. While this is likely one of the reasons, it's likely mostly just PR talk
Therefore the game was designed with MP in mind, and likely also to appeal to an audience that likes fast paced combat. Saying it's 'all consoles fault' is simplistic at best.
As for it being a port, of course. Everyone understands that. It was designed for controller use and the KB&M version is simply keys mapped directly to the controller functions. We didn't get the walk feature on release because you can't 'half-press' the W key. The Tac cam mode forces us to drive around a cursor for map movement instead of mouse panning or click to drag. You couldn't even spin your character around in the inventory screen on release. You had to use A and D. Mouse control was literally an afterthought.
Hopefully they will spend more time on the KB&M version next time. If not, it's a guaranteed no buy for me. I'm not crazy about the direction they are taking the series.