Just want to make sure this is clear:
I agree that DAMP's promotions system failed. It should not be possible to gain up to 80% damage resistance and 100% critical chance. The effective benefit of each promotion is extremely sharp the closer you get to the max. This has been demonstrated by Kmeeg in his EHP thread. There is MUCH bigger difference in survivability between a player with 100/100/100 and a player with 170/170/170 than there is between a player with 30/30/30 and a player with 100/100/100.
If you would like to see Kmeeg's illustration. Check this link out:
Pretty charts
The interaction between critical chance, critical damage bonus and certain passives is extreme as well. The benefit of critical damage and certain passives become extreme with high critical chance. IE. Opportunity Knocks, Flow of Battle, Terrifying Fury, ect..
Because of this certain classes are able to achieve different levels of effectiveness based on the stats of the player, fragmenting the community. Obviously this isn't a good thing and makes balancing things difficult. The latest example of this is the Silent Sister. Its OP potential wasn't reached in beta because no one had an extreme critical chance nor the constitution to take advantage of the character's guard generation. We'll see how the upcoming nerfs effect players without uber promotions.
Please keep in mind this issue does not arise until you are well above 100/100/100. The time that goes into gaining those first 300ish promotions is a long road, one that many discount once it has been crossed. Once you have that 100/100/100 though, it's much easier and quicker to gain those last 200 promotions that turn you into a PROMOTION LORD.
As an example, I sit at 22 on the Xbox One leader-board with a prestige rank of 1185. BreakJohn sits at 52 with a prestige rank of 1035. HeroicMass sits at 94 with 920. If we assume that we've all done a majority of the same challenges, excluding the most recent HB challenges, our stats look something like this:
My stats are 165/147/166.
BreakJohn: 120/120/120
HeroicMass: 80/80/80
In short: There are probably only 25 players per platform that have max resistance and 100% critical chance. I'm at 22 and I'm just now reaching max resistance for melee and ranged defense. I am still a bit off the max for magic defense and max critical chance. Far more players fall into the "have promoted quite a bit but still find difficulties balanced appropriately camp"
Promotions being a "core" issue was obvious pretty early on and has been voiced since launch. It's too late now and won't be changed, at least I don't think it will.
I did not play MassEffect, but agree completely with those who are trying to make sure DAMP's promotion system isn't copy and pasted for ME:A.
Nice, you actually have much higher stats than I thought you would have. Now, I wonder why you post some of the things you do. For example your Assassin claim that got locked. Keep in mind damage has little to do with promotions, Willpower has been shown to have marginal impact by Texasmotiv. Weapons are king when it comes to damage potential, especially on a character with passives like Sneak Attack and Knife in the Shadows.
A team that is wandering aimlessly through NM should find a fun challenge in HB. I doubt the PUG groups you join are wandering aimlessly through NM, at least that's not been my experience.
I'm going to take a wild guess and say this is aimed at one particular poster. I'm pretty sure the majority of BSN agrees with the following:
Gear > Promotions > Game Familiarity
Proof of what? What is "its?" What video of proof has never been posted? Wavebend posted video of the hardest possible scenario, Zone 5 vs. Venatori on HB difficulty. All had 30/30/30 range and sub-optimal gear.
There are quite a few newcomers to BSN of late. Hopefully they do start posting vids! It would be great to see some lower promoted players crush HB. There are plenty of videos of players beating Perilous back when no one had great gear or promotions by today's standards.
I imagine the phenomenon is similar to the one that keeps you coming back to a forum about a game that's boring and has an extremely low skill ceiling.