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Promotion Lords do not like to share. That's why they solo heartbreaker!


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#26
Proto

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How is their strategy or skill when a player has 300 constitution and 400 willpower?

 

 

Ask Drasca, f*ck if I know.

 

Watch the God of DAMP play his SS during his HB run.

 

Then watch Kmeg play his SS during his HB solo.

 

You will find what you seek. No need to ask Drasca.


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#27
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Watch the God of DAMP play his SS during his HB run.

 

Then watch Kmeg play his SS during his HB solo.

 

You will find what you seek. No need to ask Drasca.

 

You say that as if Kmeeg has a tiny amount of promotions. Kmeeg and Medallian would not be able to do what they do without the promotions and gear. Kmeeg is just man enough to admit it.  



#28
Proto

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How is their strategy or skill when a player has 300 constitution and 400 willpower?

 

 

Ask Drasca, f*ck if I know.

 

 

Watch the God of DAMP play his SS during his HB run.

 

Then watch Kmeg play his SS during his HB solo.

 

You will find what you seek. No need to ask Drasca.

 

 

You say that as if Kmeeg has a tiny amount of promotions. Kmeeg and Medallian would not be able to do what they do without the promotions and gear. Kmeeg is just man enough to admit it.  

 

 

Not sure what you're getting at with the above post. I compared the two because they are both promotion lords.

 

I never said they could do what they do without their promotions. Medallian admits that as well.

 

The fact remains that game-play varies quite drastically between players with high promotions. That difference, at least partially, has something to do with the "skill" of the player and the "strategy" they use while playing. The amount of attention being paid to the game while playing is also a factor.

 

I'm sure you'll find another backhanded response to my assessment.

 

What are your promotions, anyway?  Would maybe give me some context for why you seem to think everything posted on the boards only applies to people with high promotions. 



#29
Yallegro

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Actually I like the promotion idea as a very slow creep upwards.

 

Massive amounts of willpower for instance is required to increase dmg by 100 %

 

Cunning can seriously speed up certain characters but I feel that adds more to fun than to broken capabilities

 

 

The real issue is those damage resists which after a while add up to make you semi immortal

 

If a primary stat like attack needs 200 promotions to double then effective health against magic should then not already have been multiplied by 5



#30
jeremyj26

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Clearly a game genie has been used in the making of this film. 


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#31
Jay P

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Actually I like the promotion idea as a very slow creep upwards.

 

Massive amounts of willpower for instance is required to increase dmg by 100 %

 

Cunning can seriously speed up certain characters but I feel that adds more to fun than to broken capabilities

 

 

The real issue is those damage resists which after a while add up to make you semi immortal

 

If a primary stat like attack needs 200 promotions to double then effective health against magic should then not already have been multiplied by 5

 

The problem with power creep (or gear creep) is that there will always be people that take it to it's logical conclusion.

 

There will always be someone that hit the end of the bell curve.

 

This will eventually cause two problems.

 

1.  It segregates your community.  Ideally, you want your community to be as unified as possible, making it a community.  This dovetails into the second problem.

2.  You need to balance the game around expected damage taken and given.  You don't just pick random numbers when designing content.  But unchecked power/gear creep will eventually create a bell curve of power; in which case the developers can mostly ignore the "promotion lords" and allow them to complete content much faster than desirable, or directly address them, thereby using resources on something that the majority of the bell curve will never experience.

 

MMOs combat this just by resetting all gear at regular intervals, not something you can really do in a game such as this.

 

They could have put in diminishing returns for promotions, but that probably would take much of the interest out of promotions.  And they definitely can't put the cat back in the bag.  That's completely unworkable.

 

And I'm not saying there is anything wrong with the "promotion lords."  It's probably the most "correct way" to play the game, or at least the most logical.

 

It's just not really sustainable.


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#32
Wavebend

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The Venatori Shield Guys are soo annoying to kill. I'm still trying to muster up enough 'Zen' to be able to deal with the Venatori Gladiators for a HB completion.

 

Here is 5 minutes footage of a run from the other day showing the Venatori Gladiators. The Demon Commander in zone 4/5 is quite "impressive"  :lol:

 

[media]

 

Kill them from above!!



#33
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What are your promotions, anyway?  Would maybe give me some context for why you seem to think everything posted on the boards only applies to people with high promotions. 

 

75/95/91, so, enough to make a good judgement on how promotions affect the game. Id probably be in the 100s if I played more nower days, but the game is way too boring for me to play other than for the weekend challenges due to how little effort it takes to wander aimlessly through nightmare. I would play HB more, but well, ive never actually had a pug ever join a HB lobby ive made.

 

Its funny, all these high promotion players keep saying its possible with low promotes and bad gear, but ive never actually seen a single person post a video of them doing so as proof.

 

I know you may like to think you are actually really skilled as a player, but the truth is, its your promotions carrying you through it. DAIMP has an extremely low skill ceiling as it is, promotions just make that skill ceiling lower. I honestly don't know how people with promos in the hundreds continue to play without getting bored. 

 

I imagine its something like this: 

 

giphy.gif

 

Also, I misread your initial comment. Thought you were implying something else, sorry.


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#34
Caldyrvan

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He didn´t promote at the end of the mission. that sucks :D



#35
sonofbarak

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LOL, no one with high promotes makes the claim its possible. Its people on the boards with low promotes saying its possible. People with high promotes are playing the game the way its intended to be played. The game is not broken its working as intended promote to get stronger. 


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#36
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LOL, no one with high promotes makes the claim its possible. 

 

 

It really doesn't. Invincible + unlimited damage potential = it'll be done eventually. I've already played enough lego to know this, and why I yolo'ed recklessly through HB before. I also know exactly where to go to maximize that potential.

 

It can be done, but it doesn't mean anyone actually wants to do it.

 


#37
thats1evildude

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How many promotions do you need to become a Promotion Lord? Do you get a prize beyond reaching a point where MP is incredibly tedious?



#38
sonofbarak

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Come on man, Drasca does not count lol


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#39
kmeeg

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Kill them from above!!

 

*nods* Will do Sensei but one of them ruined my box  ;)

 

 Kmeeg and Medallian would not be able to do what they do without the promotions and gear. 

 

I just failed a HB solo run horrible... I neeeeed more promotes! 


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#40
Yallegro

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The problem with power creep (or gear creep) is that there will always be people that take it to it's logical conclusion.

 

There will always be someone that hit the end of the bell curve.

 

This will eventually cause two problems.

 

1.  It segregates your community.  Ideally, you want your community to be as unified as possible, making it a community.  This dovetails into the second problem.

2.  You need to balance the game around expected damage taken and given.  You don't just pick random numbers when designing content.  But unchecked power/gear creep will eventually create a bell curve of power; in which case the developers can mostly ignore the "promotion lords" and allow them to complete content much faster than desirable, or directly address them, thereby using resources on something that the majority of the bell curve will never experience.

 

MMOs combat this just by resetting all gear at regular intervals, not something you can really do in a game such as this.

 

They could have put in diminishing returns for promotions, but that probably would take much of the interest out of promotions.  And they definitely can't put the cat back in the bag.  That's completely unworkable.

 

And I'm not saying there is anything wrong with the "promotion lords."  It's probably the most "correct way" to play the game, or at least the most logical.

 

It's just not really sustainable.

 

Well yes and no

 

I commend the game because relative to other RPGs the bell curve is quite narrow: it takes a long time before two players are so different in power that they really shouldn't be in the same room anymore. This concerns promotions, not gear.

 

In other games there are countless "castes" of players that can't sensibly play with players of other castes

 

In DAMP you got like 3

 

Routine-Threatening-Perilous

 

Threatening-perilous-nightmare

 

perilous-nightmare-heartbreaker

 

 

 

In any game where you can build a character there will appear huge differences in power if that is even remotely possible.

 

It is incorrect to state that it is unsustainable otherwise you wouldn't have long lasting MMOs like WoW

 

The problem DAMP is facing is that is probably not going to be sustained for much longer

 

High lvl players won't have much to do anymore and low lvl players will be less motivated to join their ranks



#41
Jay P

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It is incorrect to state that it is unsustainable otherwise you wouldn't have long lasting MMOs like WoW

 

 

It's not the same thing, because it wouldn't be sustainable in WoW, except they reset the gear every xpack.

 

If they didn't, you would have to grind:

MC gear to do AQ40,

grind AQ40 to do vanilla naxx,

grind vanilla naxx to do Karazhan,

grind karazhan to do SSC,

grind SSC to do the black temple,

grind the black temple to do Sunwell,

ETC.

 

Instead, they snip it every xpack to cut the gear creep.

 

When the new xpack hits, you don't have to go back and do vanilla naxx to hit Karazhan.  

 

That's how they reset the curve every time.


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#42
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I just failed a HB solo run horrible... I neeeeed more promotes! 

 

Read Sun Zhus art of Heartbreaker. Thats how I soloed it. 


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#43
Proto

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Just want to make sure this is clear:

 

I agree that DAMP's promotions system failed. It should not be possible to gain up to 80% damage resistance and 100% critical chance. The effective benefit of each promotion is extremely sharp the closer you get to the max. This has been demonstrated by Kmeeg in his EHP thread. There is MUCH bigger difference in survivability between a player with 100/100/100 and a player with 170/170/170 than there is between a player with 30/30/30 and a player with 100/100/100. 

 

If you would like to see Kmeeg's illustration. Check this link out:

 

Pretty charts

 

The benefit of critical damage and certain passives become extreme with high critical chance. IE. Opportunity Knocks, Flow of Battle, Terrifying Fury, ect..

 

Because of this certain classes are able to achieve different levels of effectiveness based on the stats of the player, fragmenting the community. Obviously this isn't a good thing and makes balancing things difficult. The latest example of this is the Silent Sister. Its OP potential wasn't reached in beta because no one had an extreme critical chance nor the constitution to take advantage of the character's guard generation. We'll see how the upcoming nerfs effect players without uber promotions. 

 

Please keep in mind this issue does not arise until you are well above 100/100/100. The time that goes into gaining those first 300ish promotions is a long road, one that many discount once it has been crossed. Once you have that 100/100/100 though, it's much easier and quicker to gain those last 200 promotions that turn you into a PROMOTION LORD.

 

As an example, I sit at 22 on the Xbox One leader-board with a prestige rank of 1185. BreakJohn sits at 52 with a prestige rank of 1035. HeroicMass sits at 94 with 920. If we assume that we've all done a majority of the same challenges, excluding the most recent HB challenges, our stats look something like this:

 

My stats are 165/147/166.  

BreakJohn: 120/120/120

HeroicMass: 80/80/80

 

In short: There are probably only 25 players per platform that have max resistance and 100% critical chance. I'm at 22 and I'm just now reaching max resistance for melee and ranged defense. I am still a bit off the max for magic defense and max critical chance. Far more players fall into the "have promoted quite a bit but still find difficulties balanced appropriately camp"

 

Promotions being a "core" issue was obvious pretty early on and has been voiced since launch. It's too late now and won't be changed, at least I don't think it will.

 

I did not play MassEffect, but agree completely with those who are trying to make sure DAMP's promotion system isn't copy and pasted for ME:A.

 

75/95/91, so, enough to make a good judgement on how promotions affect the game. Id probably be in the 100s if I played more nower days, but the game is way too boring for me to play other than for the weekend challenges due to how little effort it takes to wander aimlessly through nightmare. I would play HB more, but well, ive never actually had a pug ever join a HB lobby ive made.

 

Nice, you actually have much higher stats than I thought you would have. Now, I wonder why you post some of the things you do. For example your Assassin claim that got locked. Keep in mind damage has little to do with promotions, Willpower has been shown to have marginal impact by Texasmotiv. Weapons are king when it comes to damage potential, especially on a character with passives like Sneak Attack and Knife in the Shadows. 

 

A team that is wandering aimlessly through NM should find a fun challenge in HB. I doubt the PUG groups you join are wandering aimlessly through NM, at least that's not been my experience.

 

Its funny, all these high promotion players keep saying its possible with low promotes and bad gear, but ive never actually seen a single person post a video of them doing so as proof.

 

I'm going to take a wild guess and say this is aimed at one particular poster. I'm pretty sure the majority of BSN agrees with the following: 

 

Gear > Promotions > Game Familiarity 

 

Proof of what? What is "its?" What video of proof has never been posted?  Wavebend posted video of the hardest possible scenario, Zone 5 vs. Venatori on HB difficulty. All had 30/30/30 range and sub-optimal gear.

 

There are quite a few newcomers to BSN of late. Hopefully they do start posting vids! It would be great to see some lower promoted players crush HB. There are plenty of videos of players beating Perilous back when no one had great gear or promotions by today's standards. 

 

 

I honestly don't know how people with promos in the hundreds continue to play without getting bored. 

 

I imagine its something like this: 

 

giphy.gif

 

 

 

I imagine the phenomenon is similar to the one that keeps you coming back to a forum about a game that's boring and has an extremely low skill ceiling.


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#44
Sulaco_7

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I did not play MassEffect, but agree completely with those who are trying to make sure DAMP's promotion system isn't copy and pasted for ME:A.

 

 

A promotion lord speaking out against promotions?!  what is this blasphemy.


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#45
Jay P

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I did not play MassEffect, but agree completely with those who are trying to make sure DAMP's promotion system isn't copy and pasted for ME:A.

 

Agreed_o_94398.gif


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#46
DrakeHasNoFlow

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How many promotions do you need to become a Promotion Lord? Do you get a prize beyond reaching a point where MP is incredibly tedious?


If you need to ask, than you are not ready to be knighted as the next promotion Lord....

#47
Yallegro

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Spoiler

 

1: Gear > Game familiarity > Promotions

 

Until you cross the 130/130/130 mark

 

2: One way of viewing it is that DAMP definitely has a less than ideal metagame with too high a focus on tanking power relative to speed/dmg

 

Another would be to think of DAMP as requiring about a year (six months) for a highly active player to gain top tier status

 

This has resulted in quite a few players who are (let's face it) pretty pleased about their progress.

 

And this in about the time required for the game to run out of content.

 

Alternatively you'd delay the acquisition of "top" status which would mean people run out of content well before they get this high feeling of rewardation.



#48
Silversmurf

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Alternatively you'd delay the acquisition of "top" status which would mean people run out of content well before they get this high feeling of rewardation.  +t

 

I think the reason I am still playing is that I am addicted.  Saying that, I did have a lot of fun with D_Zertyk and Bansel on Perilous/Nightmare last night.

 

Got the silencer but not tested it out yet as sleep called at 1am.



#49
ruggie

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promotes make you invincible? Wtf how? I take maybe 5 more hits than most of my friends with 100ish in everything. Plus we promote to get games done faster and so we don't have to rely on noobs and using 3 abilities to combo one guy when we can kill 3 in the same time. Ps I will pass silver again. So long as I can stay off witcher.
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#50
Spin-Orbit

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1: Gear > Game familiarity > Promotions
 
Until you cross the 130/130/130 mark


130 mark is meaningless just a little more of this or that than 100 mark. If your looking for a mark Kmeeg did a excellent chart, 170/170/170 is the most significant mark
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