Since Inquisition is soon coming to a close, I wanted to point out a few things I especially liked. I've already talked about what I didn't like in various threads over the forums, so I won't bring that up in here.
In no particular order, DA:I really excelled at the following
a. Level design: Although the exploration areas generally lacked depth in terms of meaningful story content, they were always beautiful. From the cold shores of the Storm Coast to the grand forests of the Emerald Graves to the dark pathways of the Deep Roads (Descent), these worlds were a marvel to look at, and I hope whoever is responsible for designing them doesn't leave BioWare any time soon.
b. Companions: This one goes without saying. It's a BioWare game. This includes romances, companion personal quests, and dialogues.
c. Soundtrack: While it may not be the best soundtrack ever, it was, in my opinion, better than many of its kind. The tavern songs in particular were beautifully written.
I think this sums up my thoughts on what I actually liked about the game. It remains a solid 8.5 in my books, and I hope BioWare takes into consideration all the feedback they can get for future projects, Dragon Age or otherwise.
Feel free to comment or share your own perspective on what you found appealing.
I agree with most of what you said, but I am going to go ahead and list both my pros and cons:
Pros:
+ Really liked the overall art design, and still enjoy running through the Western Approach to take in the landscape.
+ Soundtrack was solid, but doesn't stack up when compared with Inon Zur's work in Origins, imo.
+ Companions, as always, were memorable. I went into the game thinking that I was going to hate Cassandra, but ended up liking her quite a bit. Iron Bull was my Inquisitor's BFF alongsidee Varric, and Sera was his little sister.
+ I know that the combat hasn't sat well with some people, but I found it enjoyable enough. I usually come for the story, anyways, so that sort of thing is always a secondary consideration in my books.
+ Skyhold was certainly an improvement over the cramped house of Dragon Age 2.
+ I appreciated the fact that levels were more open, and combat encounters were more spread out (vs. being constantly inundated with enemies arcade-style in DA 2).
+ Inquisition had perhaps one of the most well-thought out explorations of faith and religion that I have encountered in a game. Was it perfect? No, but I appreciated the attempt.
+ The return of crafting and armor customization was welcomed.
+ Finally got to see Morrigan again after waiting an eternity.
+ Closure on certain plot threads, e.g. Flemeth, Eluvians, Morrigan's son, etc.
Cons:
- Perhaps the weakest part of the game was the secondary quest system. It was poorly integrated within the overall narrative, at times had no connection to your role as inquisitor, and was comprised of numerous fetch quests that were delivered by notes on random corpses.
- Busy work like Astraria and Shards were a waste of developmental resources, imo.
- The main antagonist, Corypheus, was underdeveloped and never really lived up to being a world-ending threat. Bioware hinted at his deeper character and motivations at scattered points throughout the game, but it wasn't enough.
- Zones, while beautiful, felt empty and lonely at times. The Hissing Wastes was perhaps the greatest offender.
- Ditching cinematic convos was a major setback. Sure, it's easier to disengage from a conversation, but you're only really saving a few seconds here and there at the cost of immersion. This is a classic example of, "Be careful what you ask for."
- There needed to be a few more missions to bridge the gap between Temple of Mythal and the final encounter with Corypheus.
- Zones blur together and gameplay becomes repetitive: set up camps, close rifts, rinse and repeat. Origins may have been smaller in size, but I felt like each area had surprises lurking around every corner.
Final Verdict
Dragon Age Origins: 93
Dragon age 2: 80
Dragon Age Inquisition: 85