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Areas Where Inquisition Excelled


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#26
TraiHarder

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I expected more I guess. I didn't feel as connected to most of them as I did in DAO or in DA2. If I had to pick the game where I thought the companions were really well done it would have been DA2. I know everyone hates that game and at times I do too, but they really made the characters feel alive. More real. Their banter was much more vibrant and alive than the banter we got in DAI. Unfortunately, we got too many characters in DAI that were more happenstance than anything. Awhile I adore Cullen I can't help, but feel he is like an Alistair 2.0 with stronger feelings against mages. Sera I am still trying to figure out what point she played. Why I even chose to bring her along since all she did was act strange.


I get where your coming from I do. I did feel more connected to DA2 characters. Going through Aveline's love story with her is amazing. And other people's story's as well. Unlike DA:I we helped out companions grow and they us.

Although DA:I didn't really give us the setting to do that this time around I see why we didn't get what DA2 gave us in that sense or growing with them and helping them grow. If you get what I mean?

I did though feel their sense of actually being a live from time to time. Such as being able to play chess with Cullen that part was great. Or the Leliana part I spoke about. Or to hear how Cole ran around doing odd things around the place lol.

All which could have been expanded upon I don't believe they truly tapped into the potential of every companion. Like why the hell did Vivienne if you take her to the court mainly just sit there. She's mainly part of the royal court and a master of the game and she gave me nothing like really ?!?!

And Banter I think I love the Banter between the Makes the most if you out them all in your party.

DA2's banter made me just drop my control and die laughing or stop and actually listen to the conversation. I haven't done that as much in DA:I so I agree with you on that point.

#27
TraiHarder

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...Trespasser is an expansion.


No they said its along the size of the last two DLC which aren't expansion size.

#28
fizzypop

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Cullen>Alistair

 

And I can't see how the companions in DA2 where more alive when

 

1:You rarely talk to them

2:No matter how much you ****** them off they never leave until the end game  which makes no goddamn sense for certain character

 

Companions felt more alive in DAO and DAI.

I still like Alistair more because she isn't a chantry sympathizer. I hate religion.

Talking to a companion isn't actually better if that talking doesn't establish anything. Sometimes less talking equals more quality content. What I'm talking about is quality plus companions spoke up more during cut scenes. Isabelle taking off with that book? That was awesome. It showed she was TRUE to her character. I feel like the only one who is actually true to their character at times is Vivi if you hate on mages. Even cass disapproves of me like crazy, but we never really had words outside of the first scenes. I think the best companions in DAI were Cullen and Solas. I felt like they were indeed very fleshed out and had opinions. Very stable and true to their characters.

Bioware is never going to really allow characters to leave. I would be surprised if that ever happens in any game. So that itself doesn't matter. I mean by all accounts Cass shouldn't have ever made me inquisitor. I vehemently disagreed with her at every chance I got. Honestly the only companions I would have been able to keep were probably the ones who didn't give a **** about mages or elves debate. So solas, cole, IB, and dorian. Everyone else should have left me. So yeah that's always going to be a problem with the game.

 

DAO I really would have picked as the highest if I actually liked any of the characters aside from Alistair, but I didn't. Shale was cool, but shale wasn't in the base game. I literally hated everyone. Leilana was okay, but she got on my nerves from time to time. Too optimistic. I like her more in DAI.



#29
Paul E Dangerously

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Honestly, the best DAI did for me was the environments. Even on the no-effort version I received, they still looked and felt pretty spectacular. The problem is there's just nothing to it. Everything is pretty lifeless and static, even compared to their own older games on lower tech.

 

That's kind of DAI in a nutshell for me. It looks good on the surface (well, not literally, but bear with me) but once you start digging it's all hollow and artificial. It's not so much a labor of love as it is a labor of "let's slap this element in to appeal to this demographic" repeated like ten times and covered with a layer of putty.


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#30
Mr.House

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Um, all companions but Cass and Solas can leave if you ****** them off royally and Solas leaves at the end of DAI anyways. Same with DAO. On the other hand characters never left in DA2 if you didn't get along till end game with only Isabela as the exception and if she does come back and you hate her there's nothing you can do, you are stuck with her. which for many characters MADE NO SENSE. Why is Fenris still with me if we hate eachother? Because of that stupid rival/friend system? Come on.

 

Hell it's even worse with Anders.


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#31
Fiery Phoenix

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Honestly, the best DAI did for me was the environments. Even on the no-effort version I received, they still looked and felt pretty spectacular. The problem is there's just nothing to it. Everything is pretty lifeless and static, even compared to their own older games on lower tech.

 

That's kind of DAI in a nutshell for me. It looks good on the surface (well, not literally, but bear with me) but once you start digging it's all hollow and artificial. It's not so much a labor of love as it is a labor of "let's slap this element in to appeal to this demographic" repeated like ten times and covered with a layer of putty.

Pretty much exactly how I feel, too. The game is gorgeous but lacks 'meat'.



#32
fizzypop

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I get where your coming from I do. I did feel more connected to DA2 characters. Going through Aveline's love story with her is amazing. And other people's story's as well. Unlike DA:I we helped out companions grow and they us.

Although DA:I didn't really give us the setting to do that this time around I see why we didn't get what DA2 gave us in that sense or growing with them and helping them grow. If you get what I mean?

I did though feel their sense of actually being a live from time to time. Such as being able to play chess with Cullen that part was great. Or the Leliana part I spoke about. Or to hear how Cole ran around doing odd things around the place lol.

All which could have been expanded upon I don't believe they truly tapped into the potential of every companion. Like why the hell did Vivienne if you take her to the court mainly just sit there. She's mainly part of the royal court and a master of the game and she gave me nothing like really ?!?!

And Banter I think I love the Banter between the Makes the most if you out them all in your party.

DA2's banter made me just drop my control and die laughing or stop and actually listen to the conversation. I haven't done that as much in DA:I so I agree with you on that point.

I think it is because we saw them in more questioning circumstances in DA2. We saw them struggle with some of the most difficult questions of their life. It didn't matter if you romanced them or not. You still got to participate. I feel like in order to see the better side of Solas you have to romance him. Which I think is a poor move. I do think that the lack of cut scenes is part of the reason too. There just isn't that much cut scenes outside of the base where you really get to see your companions interact with other people. Sure you have some, but not as much as I feel like you had in DA2. At one point Isabel not only disapproved of what I had said back to a guy, but she was visibly annoyed. The banter bug certainty didn't help either. I feel like the banter really lacked at times too.

That vivi example is perfect one. They seemed to miss so many wonderful opportunities to flesh out characters more. I would have loved to see Vivi at the winter Palace. I mean Leilana and Jo are both very well versed with the "game" and yet they still didn't seem to do much either or help you out in any way. I think they just missed too many opportunities. They really didn't do that in DA2.

 

 

Um, all companions but Cass and Solas can leave if you ****** them off royally and Solas leaves at the end of DAI anyways. Same with DAO. On the other hand characters never left in DA2 if you didn't get along till end game with only Isabela as the exception and if she does come back and you hate her there's nothing you can do, you are stuck with her. which for many characters MADE NO SENSE. Why is Fenris still with me if we hate eachother? Because of that stupid rival/friend system? Come on.

 

Hell it's even worse with Anders.

I'm not talking about the rival/friend system. If you want to do that then do it with someone else. I'm talking about the development of characters. Many people hate someone and love them. I've been there. It is very possible.

Companions actually leaving in DAI has never happened to me. It should have, but it never did. Also can you provide an proof of that statement? Like I said I have never heard from anyone that their companions have left. I'm not counting telling them to leave either. That's not the same.



#33
Mr.House

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Anders asking a rival Hawke to help them is faaaaaaaar worse then some DAI companions lacking cut scenes.



#34
fizzypop

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Also you can give Isabela to the Arishok if she comes back. So no you aren't stuck with her. We aren't going to agree so I don't see the point in further conversing. You seem helllbent on ignoring all of my points IE in regards to character development and not actually arguing the merit. So let's just leave it at that.



#35
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Since Inquisition is soon coming to a close, I wanted to point out a few things I especially liked. I've already talked about what I didn't like in various threads over the forums, so I won't bring that up in here.

 

In no particular order, DA:I really excelled at the following

 

a. Level design: Although the exploration areas generally lacked depth in terms of meaningful story content, they were always beautiful. From the cold shores of the Storm Coast to the grand forests of the Emerald Graves to the dark pathways of the Deep Roads (Descent), these worlds were a marvel to look at, and I hope whoever is responsible for designing them doesn't leave BioWare any time soon.

b. Companions: This one goes without saying. It's a BioWare game. This includes romances, companion personal quests, and dialogues.

c. Soundtrack: While it may not be the best soundtrack ever, it was, in my opinion, better than many of its kind. The tavern songs in particular were beautifully written.

 

I think this sums up my thoughts on what I actually liked about the game. It remains a solid 8.5 in my books, and I hope BioWare takes into consideration all the feedback they can get for future projects, Dragon Age or otherwise.

 

Feel free to comment or share your own perspective on what you found appealing.

 

 

I agree with most of what you said, but I am going to go ahead and list both my pros and cons:

 

Pros:

 

+ Really liked the overall art design, and still enjoy running through the Western Approach to take in the landscape.

+ Soundtrack was solid, but doesn't stack up when compared with Inon Zur's work in Origins, imo.

+ Companions, as always, were memorable. I went into the game thinking that I was going to hate Cassandra, but ended up liking her quite a bit. Iron Bull was my Inquisitor's BFF alongsidee Varric, and Sera was his little sister.

+ I know that the combat hasn't sat well with some people, but I found it enjoyable enough. I usually come for the story, anyways, so that sort of thing is always a secondary consideration in my books.

+ Skyhold was certainly an improvement over the cramped house of Dragon Age 2.

+ I appreciated the fact that levels were more open, and combat encounters were more spread out (vs. being constantly inundated with enemies arcade-style in DA 2).

+ Inquisition had perhaps one of the most well-thought out explorations of faith and religion that I have encountered in a game. Was it perfect? No, but I appreciated the attempt.

+ The return of crafting and armor customization was welcomed.

+ Finally got to see Morrigan again after waiting an eternity.

+ Closure on certain plot threads, e.g. Flemeth, Eluvians, Morrigan's son, etc.

 

Cons:

 

- Perhaps the weakest part of the game was the secondary quest system. It was poorly integrated within the overall narrative, at times had no connection to your role as inquisitor, and was comprised of numerous fetch quests that were delivered by notes on random corpses.

- Busy work like Astraria and Shards were a waste of developmental resources, imo.

- The main antagonist, Corypheus, was underdeveloped and never really lived up to being a world-ending threat. Bioware hinted at his deeper character and motivations at scattered points throughout the game, but it wasn't enough.

- Zones, while beautiful, felt empty and lonely at times. The Hissing Wastes was perhaps the greatest offender.

- Ditching cinematic convos was a major setback. Sure, it's easier to disengage from a conversation, but you're only really saving a few seconds here and there at the cost of immersion. This is a classic example of, "Be careful what you ask for."

- There needed to be a few more missions to bridge the gap between Temple of Mythal and the final encounter with Corypheus.

- Zones blur together and gameplay becomes repetitive: set up camps, close rifts, rinse and repeat. Origins may have been smaller in size, but I felt like each area had surprises lurking around every corner.

 

Final Verdict

 

Dragon Age Origins: 93

Dragon age 2: 80

Dragon Age Inquisition: 85


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#36
TraiHarder

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I think it is because we saw them in more questioning circumstances in DA2. We saw them struggle with some of the most difficult questions of their life. It didn't matter if you romanced them or not. You still got to participate. I feel like in order to see the better side of Solas you have to romance him. Which I think is a poor move. I do think that the lack of cut scenes is part of the reason too. There just isn't that much cut scenes outside of the base where you really get to see your characters interact with other people. Sure you have some, but not as much as I feel like you had in DA2. At one point Isabel not only disapproved of what I had said back to a guy, but she was visibly annoyed. The banter bug certainty didn't help either. I feel like the banter really lacked at times too.

That vivi example is perfect one. They seemed to miss so many wonderful opportunities to flesh out characters more. I would have loved to see Vivi at the winter Palace. I mean Leilana and Jo are both very well versed with the "game" and yet they still didn't seem to do much either or help you out in any way. I think they just missed too many opportunities. They really didn't do that in DA2.


I'm not talking about the rival/friend system. If you want to do that then do it with someone else. I'm talking about the development of characters. Many people hate someone and love them. I've been there. It is very possible.

Companions actually leaving in DAI has never happened to me. It should have, but it never did. Also can you provide an proof of that statement? Like I said I have never heard from anyone that their companions have left. I'm not counting telling them to leave either. That's not the same.


Yea talking about cutscenes just bring me back to the Alpha gameplay we saw. An the crestwood village quest and how much of a different direction I felt the game was headed to at that point. A direction I truly thought was a amazing shift and was gonna bring new life to the series. Usually wish they continued on that path uuuggghhhhh whhhhhhhyyyyyyyyy!!!!!!!!!!!
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#37
9TailsFox

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What I like.

Judgement you don't need to kill. Except Cory I wanted to judge him so much. :( Community service holding the box.

Yes environments maybe empty but pretty.

Favourite Companions Solas, Cole, Cass I am surprised about Cass I am pro mage.

I liked to hate Vivi screw you darling.

War table is nice but I expected more example we need more quests like mercenary group ending with side quest to save them,



#38
fizzypop

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Yea talking about cutscenes just bring me back to the Alpha gameplay we saw. An the crestwood village quest and how much of a different direction I felt the game was headed to at that point. A direction I truly thought was a amazing shift and was gonna bring new life to the series. Usually wish they continued on that path uuuggghhhhh whhhhhhhyyyyyyyyy!!!!!!!!!!!

**** I know. I really really wish they had added the crestwood stuff back in. Would have been a great DLC add on or free update. I would think they already had so much of the work done why not finish it release it? I'm still super bummed about that.

 

ETA: I did like the judgements too. I wish we had perhaps more of them, but overall I felt they were pretty cool. I do agree that it was nice to not have to kill them all. Alexius for instance I have some sympathy for even if he is a mad man.



#39
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I dont "dig" to much into games on the subject of what i do an do not like, i just accept the fact if i like them i like them if i dont well i dont, sometimes i will go back an give games i never liked a 2nd chance to see if they can change my mind but mostly i just plod forward tbh.

 

I like all 3 DA games, each for different reasons an tbh thats all that matters, i also disliked things in each game aswell, again all mostly different in each game


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#40
Mr.House

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Also you can give Isabela to the Arishok if she comes back. So no you aren't stuck with her. We aren't going to agree so I don't see the point in further conversing. You seem helllbent on ignoring all of my points IE in regards to character development and not actually arguing the merit. So let's just leave it at that.

Because DAI and DAO are better in that department. Just because a few characters (Aveline, Carver and Isabela) are good does not excuse Anders, Bethany and Fenris, more so Anders.  I had more fun talking to IB, Dorian, Solas, Cass and Cole, and that's just companions. Talking to Dorian about Tevinter, his ideals, coming to head with his father, catching Cass reading a bad romance novel or drinknig with the Charges and Bull was far more enjoyable then the bulk of what happens with companions in DA2. There's also the fact that like DAO, companions will leave during the game or the fact that you can not accept them in your group (except for some who have to stay there for many reasons) While you might not care about this aspect, I do.



#41
Mr.House

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**** I know. I really really wish they had added the crestwood stuff back in. Would have been a great DLC add on or free update. I would think they already had so much of the work done why not finish it release it? I'm still super bummed about that.

 

ETA: I did like the judgements too. I wish we had perhaps more of them, but overall I felt they were pretty cool. I do agree that it was nice to not have to kill them all. Alexius for instance I have some sympathy for even if he is a mad man.

Because they would have to revamp it for people who saved the templars.



#42
diaspora2k5

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No they said its along the size of the last two DLC which aren't expansion size.

 

That is an expansion. It's new areas, and is an expansion to the existing story. It's as much an expansion as Awakening which wasn't as large as people like to think it is.



#43
Mr.House

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That is an expansion. It's new areas, and is an expansion to the existing story. It's as much an expansion as Awakening which wasn't as large as people like to think it is.

No it's not. Expansions are things like Throne of Baal, Awakening, Wrath of the lIch king ect.

 

DLC is stuff like Old World Blues, Legacy, Citadel ect.



#44
Wahed89

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The companions. The story. The depth and detail it brings to the lore. The combat (though I hated only having 8 options, as opposed to DA2 where you could access all abilities). 

 

Some of the quests were fantastically put together, and I think in terms of cinematics and "moments" it delivered as much as any game I've ever played. 

 

The play time is something I think is also taken for granted. To be able to get so many hours out of a story-based game is really impressive.



#45
Mr.House

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The companions. The story. The depth and detail it brings to the lore. The combat (though I hated only having 8 options, as opposed to DA2 where you could access all abilities). 

 

Some of the quests were fantastically put together, and I think in terms of cinematics and "moments" it delivered as much as any game I've ever played. 

 

The play time is something I think is also taken for granted. To be able to get so many hours out of a story-based game is really impressive.

The problem is majority of all that is crappy fetch quests.



#46
TraiHarder

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**** I know. I really really wish they had added the crestwood stuff back in. Would have been a great DLC add on or free update. I would think they already had so much of the work done why not finish it release it? I'm still super bummed about that.

ETA: I did like the judgements too. I wish we had perhaps more of them, but overall I felt they were pretty cool. I do agree that it was nice to not have to kill them all. Alexius for instance I have some sympathy for even if he is a mad man.


Yea I loved judgement as well they were a very interesting add on. And to not have to kill them but punish them or use them to you advantage was amazing for sure. Loved being able to send the Avvar to go mess with someone else.

Yea when they first showed of the Alpha I was snooping excited for the game OMG.

And I'm a Mage Fanatic like cra cra so when I saw the new auto attack animation I almost died of anticipation. OMG they were beautiful being able to re-position your self like the archers was amazing. And having to charger the barrage ability was great to. Showed a weakness in a powerful spell which I liked a lot.

OMG firestorm was so amazing back then but then they killed it big time

#47
TraiHarder

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That is an expansion. It's new areas, and is an expansion to the existing story. It's as much an expansion as Awakening which wasn't as large as people like to think it is.


They even Confirmed that it was along the lines of the last two DLC and not like Awakening. Sooooooo not an expansion.

#48
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I'm not sure how much it's affected the game but the fact they made it last gen compatible seems to have held the game back in certain areas. (sorry to people who play on last gen consoles) But for me: 

 

Pros:

  • The war table, not as dull as expected. Though I play on PC so uh... I don't have to wait as long. Its a good way of telling smaller stories that otherwise you would never have herd of, nor expected. 
  • Judgement's, I liked 'em, my favorites were Ser Barris' promotion, the Goat and Blackwall. 
  • Level Design, I loved the detail and lighting. Some area's are fantastically beautiful even if they are dull to actually play through (Hissing wastes
  • Artwork, The tarot cards I adore the Codex designs I adore I just wish they could find a way to make the codex entries a bit more interesting to read. 
  • DRAGONS! The dragon fights were the best and the fact we finally have proper dragons to hunt and kill was amazing. 
  • Companions: The stories, The Love Interests, the banter (when it worked) were all amazing. I don't think their is a character I do not like in this game. 
  • Combat, for me Its my favorite in the series (tactics can be improved as well as the limited slot numbers but otherwise its still amazing

Cons:

  • Cory wasn't that interesting nor much of a challenge towards the end of the game, while siding the with the Templars gave us a better insight into his personalty and background it still left him feeling stale compared to Meredith or The Mother / Architect / Archdemon. Heck He was far more interesting in Legacy. 
  • Skyhold, I love it but the fact we shall never see it complete is annoying. (confirmed in tresspasser that we shall not return to skyhold) 
  • The plot lost its way after Skyhold, I thought it'd be focused on the breach and Cory instead it diverted into Elven lore and the mythal temple just felt so out of place for some reaosn (not sure why) It just felt so loosely connected. 
  • Pyjamas. I know we are getting a wardrobe change but we waited so long and I still don't understand the design and why this was even a thing.
  • Shards. Do i really need to say anything else?
  • Side quests, to many fetch quests. Bioware does story well why couldn't we have had more story based side quests? 
  • Leliana's reappearance. I am not against Leliana but in one of my world states she'd dead, to have her revived for no real reason was a bit silly. 

 

Its my favorite out of the three games (I know shocking) but it's got its flaws. If they make a DA4 I hope they take the feedback on, it seems they already have with the introduction of the golden nug and wardrobe. 


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#49
Fiery Phoenix

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The play time is something I think is also taken for granted. To be able to get so many hours out of a story-based game is really impressive.

So many hours doing what essentially equates to busywork, which is a problem. Then again I'm trying to restrict myself to what I actually liked about this game ;)



#50
Fearsome1

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For all those who didn't actually read the OP's thread title, this was a request for aspects of Inquisition that succeeded. Not meant to solicit larger bushels of negativity (plenty of that jazz is available elsewhere).

 

I appreciate the fact that dlc was mostly geared for higher level players, and that they tried a few new things such as multiplayer, the integrated weather effects, and although many fans still complained; to me it seemed obvious that Bioware attempted to provide many specifics that some fans had asked to see. Plus that sing-along post-Haven was pretty neat and spot on emotionally all the way up to our arrival at Skyhold.


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