Areas Where Inquisition Excelled
#51
Posté 02 septembre 2015 - 06:04
- SwobyJ aime ceci
#52
Posté 02 septembre 2015 - 06:34
I expected more I guess. I didn't feel as connected to most of them as I did in DAO or in DA2. If I had to pick the game where I thought the companions were really well done it would have been DA2. I know everyone hates that game and at times I do too, but they really made the characters feel alive. More real. Their banter was much more vibrant and alive than the banter we got in DAI. Unfortunately, we got too many characters in DAI that were more happenstance than anything. Awhile I adore Cullen I can't help, but feel he is like an Alistair 2.0 with stronger feelings against mages. Sera I am still trying to figure out what point she played. Why I even chose to bring her along since all she did was act strange.
I really like the environment design of DAI but as it has been stated above, it felt so empty and boring after a while.
I truly don't think everyone hated DA2. Actually, throughout many DAI threads, it has been stated countless times by many, many gamers that they really enjoyed DA2 and for many different reasons. You can def count me on that group. It doesn't mean these people (me included) were blind to all DA2 shortcomings. IMO, it was a very entertaining game to play. The companions were very fleshed out and had a great development as you were playing through the game. There were plenty of very well done cutscenes, lot of side quests with meaning as there were other features that, although more subjectives, were superior to DAI, specially to people like me who play on pc, like better combat mechs, less piff, puff, paff, sparkles, smoke, snow flakes and mostly, I didn't get a permanent feeling it was some console game that was badly and rushly ported to pc (what could you expect if even the guy in charge of developing DAI pc platform confessed on this forum he had never played the game using a mouse/keyboard. I also loved the banters in DA2 (more so since I barely had any on DAI due to the banter bug). But what I loved the most in DA2 was the protagonist. I think Hawke was just awesome.
- 9TailsFox, fizzypop, LadyMacTir et 1 autre aiment ceci
#53
Guest_Sevean_*
Posté 02 septembre 2015 - 07:03
Guest_Sevean_*
For all those who didn't actually read the OP's thread title, this was a request for aspects of Inquisition that succeeded. Not meant to solicit larger bushels of negativity (plenty of that jazz is available elsewhere).
I appreciate the fact that dlc was mostly geared for higher level players, and that they tried a few new things such as multiplayer, the integrated weather effects, and although many fans still complained; to me it seemed obvious that Bioware attempted to provide many specifics that some fans had asked to see. Plus that sing-along post-Haven was pretty neat and spot on emotionally all the way up to our arrival at Skyhold.
There is a difference between "negativity," as you put it, and constructive criticism. I read the OP, but I decided to list both the pros and the cons as I saw them, because it makes little sense to me to create a "Dragon Age Inquisition Encomium Thread."
- Mr.House aime ceci
#54
Posté 02 septembre 2015 - 07:06
I really like the environment design of DAI but as it has been stated above, it felt so empty and boring after a while.
I truly don't think everyone hated DA2. Actually, throughout many DAI threads, it has been stated countless times by many, many gamers that they really enjoyed DA2 and for many different reasons. You can def count me on that group. It doesn't mean these people (me included) were blind to all DA2 shortcomings. IMO, it was a very entertaining game to play. The companions were very fleshed out and had a great development as you were playing through the game. There were plenty of very well done cutscenes, lot of side quests with meaning as there were other features that, although more subjectives, were superior to DAI, specially to people like me who play on pc, like better combat mechs, less piff, puff, paff, sparkles, smoke, snow flakes and mostly, I didn't get a permanent feeling it was some console game that was badly and rushly ported to pc (what could you expect if even the guy in charge of developing DAI pc platform confessed on this forum he had never played the game using a mouse/keyboard. I also loved the banters in DA2 (more so since I barely had any on DAI due to the banter bug). But what I loved the most in DA2 was the protagonist. I think Hawke was just awesome.
The combat was horrible in DA2....
#55
Posté 02 septembre 2015 - 07:08
The combat was horrible in DA2....
Better than DAI.
- 9TailsFox aime ceci
#56
Posté 02 septembre 2015 - 07:12
Better than DAI.
Wave combat, companions not being able to change compaions weapon or amour, exploding bodies, boring specs ect
Once I got used to the controls, DAI combat was way better then base DAO(modded DAO is a whole different story) and dA2.
#57
Posté 02 septembre 2015 - 07:19
Wave combat, companions not being able to change weapon or amour, exploding bodies, boring specs ect
Once I got used to the controls, DAI combat was way better then base DAO(modded DAO is a whole different story) and dA2.
Lmao , better even than superior heavy tactical DAO combat system , you like to micromanage your party for the smallest things , suit yourself.
The hold position option that never work , the awful pc tactical camera , healing magic , the limited number of abilities.
It's the worst cs ever.
- Darkly Tranquil, 9TailsFox et Umaya aiment ceci
#58
Posté 02 septembre 2015 - 07:22
Wave combat, companions not being able to change compaions weapon or amour, exploding bodies, boring specs ect
Once I got used to the controls, DAI combat was way better then base DAO(modded DAO is a whole different story) and dA2.
Maybe your DA2 version was bugged but in mine, I was able to change the companion's weapon at any given time.
If someone gets both arms amputated, they will eventually get used to eat and write with their feet. DAI combat wasn't designed for pc and it was painfully obvious.
- 9TailsFox aime ceci
#59
Posté 02 septembre 2015 - 07:22
Lmao , better even than superior heavy tactical DAO combat system , you like to micromanage your party for the smallest things , suit yourself.
The hold position option that never work , the awful pc tactical camera , healing magic , the limited number of abilities.
It's the worst cs ever.
Base DAO was not tactical at all. It was boring and easy. Modded DAO is how the game should have been.
#60
Posté 02 septembre 2015 - 07:25
Maybe your DA2 version was bugged but in mine, I was able to change the companion's weapon at any given time.
If someone gets both arms amputated, they will eventually get used to eat and write with their feet. DAI combat wasn't designed for pc and it was painfully obvious.
Aveline can't be a two handed dps, Isabela can't use a bow, Carver could not be a tank ect
DAI allowed you far more freedom in companion builds. If you liked being forced to use companions that's your deal, but I prefer having my own party which is what I was able to do in DAO/DAI.
#61
Posté 02 septembre 2015 - 07:32
I thought the CC was pretty good, probably my favorite out of any bioware game. The hair options were pretty lacking but I loved how easy it was to make an attractive/cool looking character. Plus ya know, race options.
This set of companions is overall my favorite because for once I liked all of them, including the advisors. Well...maybe not all of them but for the sake of this pro, i'll just ignore the one bastard.
I enjoyed the combat quite a bit with certain characters . I've never had so much fun playing a tank before, something about actually seeing all the built up guard making me untouchable gave me such a kick. I also fell in love with spirit blade as well as spamming dragon rage with a reaver.
There were some moments in the story that were awesome.
#62
Posté 02 septembre 2015 - 07:32
One point I've mentioned before and will continue to mention is the varied creature design in DAI. A major problem with DA2 was not only with its recycled maps, but also its recycled creatures. It was shades, shades, giant spiders, shades, shades, some guys in masks, some undead, shades, shades, more spiders, darkspawn, qunari, templars and then shades. The only unique creature in DA2 was the Profane, and they're literally encountered only once in the base game. (A couple pop up in Legacy, but they feel kind of out of place.) It wasn't until the DLC that we got a few new creatures.
Conversely, DAI added quillbacks, gurguts, hyenas, varghests, phoenixes, lurkers, bogfishers, druffalo, snoufleurs, giants, gurns, great bears, despair demons, terror demons, fear demons, wraiths, envy demons, the Red Templars and several new types of high dragons, all of whom bring their own unique challenges.
Also, while DAI could definitely stand to lose some of its plethora of side quests and expand a couple, some of them are very well-done. The Still Ruins are a completely optional area in DAI and easily one of the coolest. The first time you go through Chateau d'Onterre is genuinely creepy. Closing the rift in Crestwood means going through a set of incredibly beautiful caverns. The Fallow Mire essentially exists for the sole purpose of offering one long, extended sidequest.
I also quite like the reactivity in Inquisition, as it generally does a good job of responding to your actions. You can clear zones of certain types of enemies, and some enemies only show up if you've done certain tasks. Killing the Northern Hunter in Crestwood allows wyverns to show up, for instance.
You also get different NPCs and different War Table operations and different adversaries based on your decisions, as opposed to DAO, which just had different flavours of mooks show up during the final battle.
- Kabraxal, The Serge777 et correctamundo aiment ceci
#63
Posté 02 septembre 2015 - 08:03
Aveline can't be a two handed dps, Isabela can't use a bow, Carver could not be a tank ect
DAI allowed you far more freedom in companion builds. If you liked being forced to use companions that's your deal, but I prefer having my own party which is what I was able to do in DAO/DAI.
Yes he can, but Merril is best tank with insane damage, feel the power of blood mage OP power. Your companions in DA2 is not solders they can dress as they want. And same should be in DA:I, we could have more armour for our protagonist.
![]()
#64
Posté 02 septembre 2015 - 08:59
Cons:
- Leliana's reappearance. I am not against Leliana but in one of my world states she'd dead, to have her revived for no real reason was a bit silly.
I actually think this was explained a bit by linking several plot points
(1) Oghren does comment that there is an extraordinary amount of lyrium in the temple. It was theorized earlier that Lyrium is alive/organic (now proven in Descent). So people (in Thedas except Solas & Flemeth) don't fully understand what it can do
(2) The Ashes do have healing powers. Can the Warden's actions actually corrupt them?
(3) Spirits can keep people alive. Wynn doesn't seem possessed till we know it. It is plausible that a Spirit is keeping her alive. Spirits can also reverse Tranquility as we now know ... it is possible that they can also revive the just dead ...
Maybe we will explore this in future games
I think most of the cons were down to limitations of prev gen consoles because gameplay wise they had achieved all such complexity in DAI and DA2 with the ancient Infinity Engine. Had they limited it to PC & curr gen consoles and developed accordingly, DAI would have easily matched TW3 in sales
#65
Posté 02 septembre 2015 - 09:00
The environments... just by setting foot in an area there was already a sense of history and depth without one word spoken.
Companions... it's Bioware, the best in the business when it comes to this so no shocker.
Music... find myself humming quite a few of the songs. Also great use in many scenes.
Combat... though the tactical side is a little less rounded than DA:O, I find the actual mechanics much more fun and responsive.
Lore... no better game out there when it comes to lore and lore building. Absolute masterclass in how to build a world and fill it with history.
War table... different and interesting to me, though I'd like more quests to open after finishing a certain tract of war table missions to tie them together a bit better.
Customisation... either Skyhold, your character, your choices... take your pic. I actually can role play much more deeply than most other RPGs, save maybe ES.
- Mr.House aime ceci
#66
Posté 02 septembre 2015 - 09:09
I liked that choosing specialization felt more like a conscious choice. I hope they keep that in the future.
- Mr.House, SwobyJ et D_Schattenjager aiment ceci
#67
Posté 02 septembre 2015 - 09:26
Yes he can, but Merril is best tank with insane damage, feel the power of blood mage OP power. Your companions in DA2 is not solders they can dress as they want. And same should be in DA:I, we could have more armour for our protagonist.
That tree does not put Carver anywhere near Aveline in terms of tanking. He can't use a shield, he can't hold aggro as well as she can, he can't use anything like bodyguard ect Tanking is not just about being durable, it's about making sure majority of damage output is on you and the others are not being hit too much. Carver and Merrill can't do that, only Aveline can.
And that soldier excuse is crap. I should be able to have my companion use any armor or weapon that fits their class. DAO did it, DAI did it. DA2 did not and was criticized for it. You don't have freedom in companion builds like DAO/DAI.
#68
Posté 03 septembre 2015 - 06:02
A lot of what DAI does well (companions, environments, War Table, combat, etc.) is has already been mentioned.
I'd add that DAI did a good job as a sequel and follow-on to DA2. DA2 was all about the world going to hell in a handbasket, and the inability of good people (or not so good people) to avert conflict between extremists on both sides.
I thought DAI did a good job of picking up where DA2 left off, saying, "All right, things are about as bad as they get, time to put the world back together." And a lot of the different mechanics really worked well to make the player feel like they were helping the world move from chaos back to order. War Table missions, recruiting agents, building camps, rebuilding Skyhold, sitting in judgment - a lot of these mechanics are good on their own, but together I thought they really added up to create a strong sense of putting the pieces of a broken world back together.
My biggest complaint, such as it is, is that the entire rebuilding process felt a bit too easy. After Cory strikes back at Haven (which I thought was very well done), I felt as though the Inquisition as an institution suffered no further setbacks. I would have liked another big beat later in the game where Cory hits back again - maybe an attack on Skyhold? Or perhaps it could have been something more mundane, like alerts that some of your camps were being overrun by enemies, or that a keep was under attack (thinking back to that one preview video now...). Anyway, having some pushback would have made the rebuilding process feel more authentic, and less automatic.
Still, as a duo of stories, DA2 and DAI do a really good job of moving from order to chaos and back to order again.
#69
Posté 03 septembre 2015 - 02:42
Who says its coming to a close?
But I truly loved the diverse class of companions we got from this game this time around. Each was like nothing we've seen before.
I loved the interaction wish there could have been a bit more tho. One of the highlights for me was in the second act while in Skyhold I started to talk to Leliana to get to know more about her and she replied with something close to
" Oh now you want to talk to me and get to know more about me? You didn't seem to have the interest before. Maybe another time"
And that by itself was amazing to me to see how she reacted to me not interacting with her outside of the necessary. I haven't seen to be the same with other companions yet but I'd hope they would have done it for others as well.
I think what Fiery means is that Trespasser is likely the last DLC to be going Inquistion's way as the Inquisition's story finishes after it as all the other DLC takes place before then and based on what I've heard I agree. I have to say that DAI is by far my favourite of the DA games. Yes it has it's shortcomings but all 3 games do. But for me each one has proven better than the last. That dosen't mean to asy I didn't like DAO or DA2 as I love all 3 games in their own way same as with the ME trilogy that Boiware are also responsible for. For me while I like the interface and the awesome story of DAO the graphics always looke4d a bit clunky to me and it could have used a bit moer pace in terms of combat like DA2 and DAI has. I also prefer a voiced protag rather than a silent one which again for me is what lets DAO down.Story wise however I'd asy DAO has the other 2 beat.
DA2 has faster paced combat which for me makes the game easier to play and read as to what moves to pull and when. Story wise it's a lot smaller but I have to admit I really like the humor in DA2 more so than DAO and DAI. I mostly play diplomatic but I do love to throw the odd humorous line in especially in conversations with the bad guys.
DAI by far has the best graphics. The character's were great and so was the story. Corypheus could have been made more menacing than he was I think as I'm surprised that especially after Adamant or the winter palace he didn't try to attack you again at Skyhold or something. |Especially given he almost succeded at Haven. He definitely had a creepy villainy sounding voice for him so they got that part right I think. The final fight was perhaps a touch easier than maybe it should have been but I won't complain too much as Boiware do throw in the odd tricky one sometimes a little too tricky for my liking especially the dragon fights and I generally only play on Casual difficulty anyway as I'm not that good at these sorts of games. He definetely could have been more menacing though as I generally find fighting the High dragons harder than fighting him and was tbh expecting a fight more akin to the fight you have with him in DA2. Not that I'm complaining though as I'd perfer a game where I can get to the end rather than keep dying trying to overcome a frustrating boss fight. As I generally play the DA and ME series for the stories they tell. If I waqnt a moer challenging fight given I'm on Casual I can raise the difficulty so not really a problem
#70
Posté 03 septembre 2015 - 03:25
I think what Fiery means is that Trespasser is likely the last DLC to be going Inquistion's way as the Inquisition's story finishes after it as all the other DLC takes place before then and based on what I've heard I agree. I have to say that DAI is by far my favourite of the DA games. Yes it has it's shortcomings but all 3 games do. But for me each one has proven better than the last. That dosen't mean to asy I didn't like DAO or DA2 as I love all 3 games in their own way same as with the ME trilogy that Boiware are also responsible for. For me while I like the interface and the awesome story of DAO the graphics always looke4d a bit clunky to me and it could have used a bit moer pace in terms of combat like DA2 and DAI has. I also prefer a voiced protag rather than a silent one which again for me is what lets DAO down.Story wise however I'd asy DAO has the other 2 beat.
DA2 has faster paced combat which for me makes the game easier to play and read as to what moves to pull and when. Story wise it's a lot smaller but I have to admit I really like the humor in DA2 more so than DAO and DAI. I mostly play diplomatic but I do love to throw the odd humorous line in especially in conversations with the bad guys.
DAI by far has the best graphics. The character's were great and so was the story. Corypheus could have been made more menacing than he was I think as I'm surprised that especially after Adamant or the winter palace he didn't try to attack you again at Skyhold or something. |Especially given he almost succeded at Haven. He definitely had a creepy villainy sounding voice for him so they got that part right I think. The final fight was perhaps a touch easier than maybe it should have been but I won't complain too much as Boiware do throw in the odd tricky one sometimes a little too tricky for my liking especially the dragon fights and I generally only play on Casual difficulty anyway as I'm not that good at these sorts of games. He definetely could have been more menacing though as I generally find fighting the High dragons harder than fighting him and was tbh expecting a fight more akin to the fight you have with him in DA2. Not that I'm complaining though as I'd perfer a game where I can get to the end rather than keep dying trying to overcome a frustrating boss fight. As I generally play the DA and ME series for the stories they tell. If I waqnt a moer challenging fight given I'm on Casual I can raise the difficulty so not really a problem
I definitely agree with you on most points you've made. Three is probably my favorite so far Yea I definitely loved them all just as you did.
Yea I was also dissapointed that Cory didn't try for more attacks at least at the winter palace that would have been amazing. Would have loved a nice big fight in the ballroom with you and a top general guy or something and other general's rising up to fight along side you. That would have been freaking awesome.
And Yea each had room for improvement I would have just liked them to stay with the direction the alpha was going in I would have liked that so much more than what we have now. I feel as if it seemed to put us more in the story just by the crestwood quest which was amazing
#71
Posté 03 septembre 2015 - 05:54
1. Being the worst game possible to be made by sentient beings, perhaps, I'm not sure, gods could make something worse if they put enough supernatural divinity at work, I highly doubt hell or apocalypse will be that bad thou
2. Killing cRPG
3. Promoting games made by old Bioware empolyees, I started looking for games from people who worked on DAO, even if the person was Bioware's janitor I'd buy his game, whoever quit/was fired from Bioware after DAO is an amazing person.
#72
Posté 03 septembre 2015 - 06:25
1. Being the worst game possible to be made by sentient beings, perhaps, I'm not sure, gods could make something worse if they put enough supernatural divinity at work, I highly doubt hell or apocalypse will be that bad thou
2. Killing cRPG
3. Promoting games made by old Bioware empolyees, I started looking for games from people who worked on DAO, even if the person was Bioware's janitor I'd buy his game, whoever quit/was fired from Bioware after DAO is an amazing person.
Whytf are you here?
Gtfo what's your purpose?
Oh there isn't one. So stop complaining about nothing and leave
#73
Posté 03 septembre 2015 - 06:30
1. Being the worst game possible to be made by sentient beings, perhaps, I'm not sure, gods could make something worse if they put enough supernatural divinity at work, I highly doubt hell or apocalypse will be that bad thou
2. Killing cRPG
3. Promoting games made by old Bioware empolyees, I started looking for games from people who worked on DAO, even if the person was Bioware's janitor I'd buy his game, whoever quit/was fired from Bioware after DAO is an amazing person.
i'll just say your a insult to humanity and embrace the warning/ban i will get for doing so
#74
Posté 03 septembre 2015 - 07:15
Art - the art team did a great job for the most part. The world zones looked excellent and were mostly well designed. The character models were pretty good (CC was excellent), although the animations need work, and some of the outfit designs were pretty ugly. Whoever designed the hair should be fired.
Music - soundtrack was good, very heroic and fitting to the story, even if I still prefer the more ethereal style of Inon Zur's work in the prior games.
Voice Acting - generally good across the board from most of the cast, although some of the Inquisitor voices sounded a bit flat.
Unfortunately, I felt the story and the gameplay were both big letdowns, but that's not what this thread is about, so that's all I'll say.
- Paul E Dangerously aime ceci





Retour en haut







