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#1
actionhero112

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There still isn't an offensive armor better than the superior prowler armor with it's ridiculous maximum of 48 dexterity which blows every other armor schematic out of the water.

 

Broken. 

 

I've killed so many snoufleur. So. goddamn. many. It's like whole generations of them have died at my hands.



#2
Drasanil

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How are you getting at 49 dexterity? All the prowler legs are defence slots only, the closest would be hunter coat legs with 6 utility. The best you could do with Tier 4 materials is 46, (5+4+8+6)x2. 



#3
actionhero112

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How are you getting at 49 dexterity? All the prowler legs are defence slots only, the closest would be hunter coat legs with 6 utility. The best you could do with Tier 4 materials is 46, (5+4+8+6)x2. 

I'm at 48 after masterwork. Typo. I'll change it. 

 

Point still stands, Bioware killed armor variety from a combat perspective with this schematic. It's crazy that every dps class wears it late game. 



#4
Dabrikishaw

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Well that's only true if you want to invest in critical damage instead of attack. For mages the superior battlemage armor  with Tier 4 mats can give you 48 Willpower and 14% Magic Defense with the armor arms and leg upgrades, or 48 magic for massive barrier damage if the idea of farming Hakkon Brutes is tiresome to you. For warriors the regular battlemaster armor has 8 Metal Utility slots, same as the warrior armor and legs, for about 48 Strength if you loot Hakkon Wintersbreath for his 22 Iced Dragon Bone and find the hidden Ice Dragon Bone loot elsewhere. Or even give your warriors the willpower boosting mage armor with Dales Wool if you want.



#5
actionhero112

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Well that's only true if you want to invest in critical damage instead of attack. For mages the superior battlemage armor  with Tier 4 mats can give you 48 Willpower and 14% Magic Defense with the armor arms and leg upgrades. For warriors the regular battlemaster armor has 8 Metal Utility slots, same as the warrior armor and legs, for about 48 Strength if you loot Hakkon Wintersbreath for his 22 Iced Dragon Bone and find the hidden Ice Dragon Bone loot elsewhere. 

Every dps class ideally invests in criticals over attack%. For one, it's flat out more damage thanks to the mighty offense tonic. 100% free crit damage is the ultimate buff, and you only have access to it if you build crit. Because how much more efficient crit damage is to build, even mages prioritize it over attack%, even though they can't even use the mighty offense tonic.

 

48 strength is only 24 attack. This is paltry compared to dexterity which translates directly into crit damage at 1:1. At values over 50% crit chance, strength becomes suboptimal for warriors. And every dps class gets over 50% crit. Usually it's around 75% to 80. DW rogues get 50.

 

Secondly it's just more efficient. You get  1.75 more damage with material slots you fill with crit damage than you do with attack. 

 

Basically, investing in crit is a foregone conclusion. It's just better damage. The best armor then is the superior prowler armor flat out, and that decreases armor variety within the game. 



#6
Bigdawg13

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Every dps class ideally invests in criticals over attack%. For one, it's flat out more damage thanks to the mighty offense tonic. 100% free crit damage is the ultimate buff, and you only have access to it if you build crit. Because how much more efficient crit damage is to build, even mages prioritize it over attack%, even though they can't even use the mighty offense tonic.

 

48 strength is only 24 attack. This is paltry compared to dexterity which translates directly into crit damage at 1:1. At values over 50% crit chance, strength becomes suboptimal for warriors. And every dps class gets over 50% crit. Usually it's around 75% to 80. DW rogues get 50.

 

Secondly it's just more efficient. You get  1.75 more damage with material slots you fill with crit damage than you do with attack. 

 

Basically, investing in crit is a foregone conclusion. It's just better damage. The best armor then is the superior prowler armor flat out, and that decreases armor variety within the game. 

 

Necromancers for one don't invest in crit over attack.  Dots don't crit.

 

I do admit that for most builds crit and crit damage reign supreme.  And that means the prowler armor is supreme.  But maybe if you invested in more defensive stats you wouldn't have to pick up any defensive skills (ala taking tank skills as a reaver).  j.k.  Sorry I couldn't resist

 

*EDIT*  additional info added

 

From a roleplaying game perspective, there are a lot of choices.  On my dwarf warrior I wore legion of the dead.  It gives the best armor stat you can get in the game.  I love the elf keeper and warrior armor even if they are sub-par.  But doing damage at late-game is so damn bloody who cares.  And if you turn on FF then maybe those defensive stats might start looking nice again.



#7
Shevy

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http://dragonage.wik...Armor_Schematicallows for higher Dex due to the fact that there is a T3 cloth in JoH giving Dex and the +8 legs instead of +6 legs on leather. I use it on my DW rogue Inquisitor and it's better than every leather schematic. Sure, armor is lower but who gives a damn as rogue. 

 

For my warrior I use the one you proposed. It's very disappointing that there isn't one craftable warrior armor with +crit while Twohander relies on crit more than any other spec.



#8
actionhero112

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Necromancers for one don't invest in crit over attack.  Dots don't crit.

 

I do admit that for most builds crit and crit damage reign supreme.  And that means the prowler armor is supreme.  But maybe if you invested in more defensive stats you wouldn't have to pick up any defensive skills (ala taking tank skills as a reaver).  j.k.  Sorry I couldn't resist

 

*EDIT*  additional info added

 

From a roleplaying game perspective, there are a lot of choices.  On my dwarf warrior I wore legion of the dead.  It gives the best armor stat you can get in the game.  I love the elf keeper and warrior armor even if they are sub-par.  But doing damage at late-game is so damn bloody who cares.  And if you turn on FF then maybe those defensive stats might start looking nice again.

I don't really consider necros to be a dps class. More of a knockdown class. They're really good at knocking people over. They're really good at bowling?  The worst specialization in the game, which is a shame because I quite like Dorian. Their inability to crit on their dots doesn't make crit less ideal, it just makes necromancers worse. In fact, I'd still build crit on a necromancer if for some reason I'm held at gunpoint and forced to play the class, largely because one ability won't disillusion me from the superior damage on every other ability.

 
 
As far as roleplaying, that's why I put from a combat perspective. I'm well aware of the potential roleplaying aspect of this game. 

http://dragonage.wik...Armor_Schematicallows for higher Dex due to the fact that there is a T3 cloth in JoH giving Dex and the +8 legs instead of +6 legs on leather. I use it on my DW rogue Inquisitor and it's better than every leather schematic. Sure, armor is lower but who gives a damn as rogue. 

 

For my warrior I use the one you proposed. It's very disappointing that there isn't one craftable warrior armor with +crit while Twohander relies on crit more than any other spec.

 

Huh never occured to me to look in the t3 cloth for better dexterity. That's goddamn crazy. 

 

4+5+8+6 x 2 = 46 dex

 

6+8+8 x 1.75 = 38.5 

4 x 2 = 8

 

46.5 dex

game rounds up, 47 flat. 

 

Better damage, I'll take it. Sucks that you have to wait until JoH to make it worth anything though. Can't wait until golden nug.

 

Too bad it looks the same though. Was really hoping it would not. 



#9
Drasanil

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48 strength is only 24 attack. This is paltry compared to dexterity which translates directly into crit damage at 1:1. At values over 50% crit chance, strength becomes suboptimal for warriors. And every dps class gets over 50% crit. Usually it's around 75% to 80. DW rogues get 50.

 

How are you getting 50%+ crit chance and a massive amount of dexterity? The best warrior weapons (Avenger/Sulevin schematics) cap out at +12/14% crit chance respectively, toss in a crafted superb scout hat for another 20 cunning/10% crit chance and you're only at 27/29, you'd need to use up your prowler slots as well to push it to fifty. Leaving no room for dexterity.

 

Unless you're duping superb crit chance rings and superb cunning amulets the assertion that dex is optiomal for warriors doesn't really work out in practical terms. 



#10
Shevy

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Where do you get all the +2 Dex leather anyway? I don't even have enough to craft one! leather armor which requires 23. That's why I looked into the cloth schematic after I found out about the +1,75 Dex cloth. I'm on console so I can't dupe the +2 Dex anymore.

 

@ Drasanil: My AoP-undubed dwarf reaver has insane crit chance ~90% or insane crit damage at 60% crit chance.

 

Head: Mask of the Grand Duchess. 15% crit. If Qunari, the The Descent Vitaar is even better.

Body: Superior Prowler armor

Neck: Amulet of Cunning

Rings: Double 20 %Crit Damage

Weapon: Axe of the Dragonslayer from BE. Has material slots like non-upgradeable weapons but is upgradeable. I don't have the exact stats but they are insane.



#11
Dabrikishaw

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Every dps class ideally invests in criticals over attack%. For one, it's flat out more damage thanks to the mighty offense tonic. 100% free crit damage is the ultimate buff, and you only have access to it if you build crit. Because how much more efficient crit damage is to build, even mages prioritize it over attack%, even though they can't even use the mighty offense tonic.

 

48 strength is only 24 attack. This is paltry compared to dexterity which translates directly into crit damage at 1:1. At values over 50% crit chance, strength becomes suboptimal for warriors. And every dps class gets over 50% crit. Usually it's around 75% to 80. DW rogues get 50.

 

Secondly it's just more efficient. You get  1.75 more damage with material slots you fill with crit damage than you do with attack. 

 

Basically, investing in crit is a foregone conclusion. It's just better damage. The best armor then is the superior prowler armor flat out, and that decreases armor variety within the game. 

Fine. I don't have a horse in this race, just offering a difference of opinion.

 

How are you getting 50%+ crit chance and a massive amount of dexterity? The best warrior weapons (Avenger/Sulevin schematics) cap out at +12/14% crit chance respectively, toss in a crafted superb scout hat for another 20 cunning/10% crit chance and you're only at 27/29, you'd need to use up your prowler slots as well to push it to fifty. Leaving no room for dexterity.

 

Unless you're duping superb crit chance rings and superb cunning amulets the assertion that dex is optiomal for warriors doesn't really work out in practical terms. 

You can upgrade the Axe of the Dragon Hunter schematic with a Bound Two-Handed Haft Schematic and Firm Pommel Schematic to get about 47.25% Critical Chance, and the Mask of the Grand Duchess has 12% Critical Chance and 6 Cunning



#12
actionhero112

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How are you getting 50%+ crit chance and a massive amount of dexterity? The best warrior weapons (Avenger/Sulevin schematics) cap out at +12/14% crit chance respectively, toss in a crafted superb scout hat for another 20 cunning/10% crit chance and you're only at 27/29, you'd need to use up your prowler slots as well to push it to fifty. Leaving no room for dexterity.

 

Unless you're duping superb crit chance rings and superb cunning amulets the assertion that dex is optiomal for warriors doesn't really work out in practical terms. 

I 100% unite Orlais every time, so I use the mask of the grand duchess for 15% crit. 5% you start with, 5% you get from Varric, 

 

I use the Axe of the Dragon Hunter Schematic, so I get 48% crit chance from that and it's ugrades. Various reaver passives and cunning points in the fade and I get around 75% crit. 

 

Doesn't the sulevin have no upgrade slots? Big no go for me. 

 

:ph34r:



#13
Drasanil

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You can upgrade the Axe of the Dragon Hunter schematic with a Bound Two-Handed Haft Schematic and Firm Pommel Schematic to get about 47.25% Critical Chance, and the Mask of the Grand Duchess has 12% Critical Chance and 6 Cunning

 

That explains it, always liked swords better so I never even thought of getting the great axe schematic.



#14
Shevy

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Use Templar way for additional 0,5% crit and complete that one Orlesian chateau d'ontierre or so for another 5%. With Varric I could go over 100% with my warrior.



#15
Drasanil

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Doesn't the sulevin have no upgrade slots? Big no go for me. 

 

Yeah it doesn't but normally (like the staff of corruption and the other schematics of legend) that would mean it has more standards slots to bring it up to par with the equivalent upgradable item. From the wiki it looks like the Axe of the Dragon Hunter is the exception getting the same amount as Sulevin plus upgrade slots. 



#16
Shevy

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Yeah it doesn't but normally (like the staff of corruption and the other schematics of legend) that would mean it has more standards slots to bring it up to par with the equivalent upgradable item. From the wiki it looks like the Axe of the Dragon Hunter is the exception getting the same amount as Sulevin plus upgrade slots. 

Yep and since the attached upgrades clip through the weapon everywhere and schematics based on unique weapon designs normally don't allow for upgrades, I think this is a bug. A good one though.



#17
Dabrikishaw

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It must be a bug, the vanilla Axe of the Dragon Hunter doesn't have upgrade slots.



#18
actionhero112

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Honestly I think those slots are supposed to be on that descent maul. 8 cloth offense x2, and 8 metal offense with no upgrade slots is frankly underpowered. I actually don't have it, so I can't look at the model to see if looks like it's supposed to have a haft and pommel, but I'd assume so. 



#19
Dabrikishaw

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With slots like those, I'm frankly amazed none of the Descent weapons are up-gradable. The best weapon upgrades to come from it are Bianca's Tier 4 stuff.



#20
Drasanil

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Honestly I think those slots are supposed to be on that descent maul. 8 cloth offense x2, and 8 metal offense with no upgrade slots is frankly underpowered. I actually don't have it, so I can't look at the model to see if looks like it's supposed to have a haft and pommel, but I'd assume so. 

 

The lyrium staff schematic is lacking in material slots as well, but with no option for upgrades. Given it was developed by Bioware Austin its possible they just forgot the Emproium Schematics even existed. 



#21
caradoc2000

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"You smell that? Do you smell that? Powergamer, son. Nothing else in the world smells like that. I just love the smell of powergamer in the morning."


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#22
actionhero112

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"You smell that? Do you smell that? Powergamer, son. Nothing else in the world smells like that. I just love the smell of powergamer in the morning."

 

 

Bruh, did emperor palpatine get to be emporer through roleplaying? No. No he did not. He did it through power.

 

 

unlimited-power.gif



#23
Shevy

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The Descent schematics are strange anyway.

Utter crap like the maul.

Somehow useable ones like the dagger. Its potential base damage of 191 is unmatched.

And a really good one like the onehand sword.



#24
caradoc2000

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Bruh, did emperor palpatine get to be emporer through roleplaying? No. No he did not. He did it through power.

Ha! Palpatine could have gotten more power by filling requisition board quests. :wizard:


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#25
Drasanil

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Ha! Palpatine could have gotten more power by filling requisition board quests. :wizard:

 

That's what happens when you don't bother with side-quests, your second in command tosses you overboard...literally. Let that be a lesson to future emperors, want unchallenged power? Better tell Lord Woolsley to get back to Jimmy! 


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