Maybe you are head cannon-ing all the stuff in Skyrim. You'd have to because precious little of anything is actually in the game. The game is the game, the part that interacts with you is what matters. Head cannon is pointless since you can head cannon up pretty much any game including Pac- Man (and if you can't you are missing the context driving the experience) so once you move past that and actually look at what the game is doing it makes all the difference in the world.
Except it's clear that the content is made the way it is in Skyrim to allow the headcanon to happen.There's plenty of books and lore to get involved with in Skyrim, and it's avoidable enough to where if a person just wants to dink around in the world they can do that too. It's open and sandbox like to allow for a different style of game. Sure, there are games like GTA5 that nail a story and sandbox words, but they also offer a much different experience than Skyrim. They don't really offer lore for the world. Why? It's a fictional version of earth. We already know everything there is to know about it. But it's still not a RPG, it's a sandbox action game. You can become invested in the game, but you're not going to become "loss and enchanted by a fictional world to explore." Some people like that aspect to their games.
Both the blank slate AND the structured character have their pros and cons. Some people find that having a RPG where they get to develop a character's skills as the only thing they want, other people like games where they follow a rigorous story where they follow a set character as good. Some people like a combination of the two and realize that it might not be as refined as other games that focus on one (obviously), but still offers an unique enough experience to be worth playing. That was Mass Effect 1 for instance. Gives a semi-fixed character with very little background to cloud or sway a player on how they feel the character Sheperd should act. Neither one is inherently better than the other. Even the semi-fixed character isn't exactly a bad thing.
Having a fixed character isn't going to make Bioware suddenly be able to write a better story. We've seen this, because even when they decide to say "**** your decisions," things still somehow manage to get pants on head silly even with those choices. Udina for instance? Let's force him to be the councilor regardless of your actions and then just kinda... Do nothing useful with the character even with the result of this forced decision. Your choice in ME1 or ME2 did not mess up what they could have done with Udina being forced to be councilor. Fact is, the writing skill has to be good from the writer for it to even matter. They aren't spreading themselves too thin, they just aren't respecting their own plots is the issue.
I don't care which one they employ, but neither makes for a better game.





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