If I attach a model effect to a door, is there a way to get the effect to animate with the door? I.e. swing with the door when it opens? Is there a particular attachment point I should be using? Thank you.
Making model vfx animate with door attachment
#1
Posté 03 septembre 2015 - 01:19
#2
Posté 03 septembre 2015 - 02:53
If no-one else has ever attached model FX to doors (which is highly likely) then you're breaking new ground. That means you get to experiment and try every attachment group listed in the effects editor one at a time until you find the right one. Lucky you!
There might be a quicker way than using the effects editor though. You could copy the SEF file multiple times and use a text editor to try different <SourceAttachment> values (starting at zero).
Let us know the results, so no-one else ever has to repeat the experiment. ![]()
#3
Posté 03 septembre 2015 - 05:44
#4
Posté 03 septembre 2015 - 05:48
By "attachment point" Bob is referring to a mesh node in the door model (like a hand or foot node on a creature). If a model has a skeleton and animations, then it's bound to have at least one mesh node. Otherwise it wouldn't follow the skeleton when it animates.
My Handy VFX model effects attach to either the left or right hand nodes, for instance, so they move wherever the hand goes. If they weren't attached to a specific mesh node, then they'd snap to the origin point of the model (the ground between the feet for a creature model) and wouldn't move with the model's animations.
#5
Posté 03 septembre 2015 - 06:07
OK, but usually doors comprise only one mesh. So the effect should move with it I suppose. Well, only testing will confirm.
#6
Posté 03 septembre 2015 - 02:25
The doors don't have any attachment point (the tiles and houses have HP_STD_DR_01, 02, etc. so the door snaps into place, but that's the only one I've seen for doors). What model effect are you thinking about?
One of the visual effects options is called 'model'; you can see it in the visual effects editor. It turns an accessible model into a visual effect. (An example is the animated raven visual effect.)
OK, but usually doors comprise only one mesh. So the effect should move with it I suppose. Well, only testing will confirm.
I tried attaching a bookcase model effect to the door, but the effect just stays in place while the door swings open. The nice part of the effect is that it doesn't highlight when you do a mouse-over (such as for creating a secret door). But if I can't get it to animate, it's pointless to use the effect.
#7
Posté 03 septembre 2015 - 06:23
When I looked into the use of animated models in an VFX, I found that the model being animated in the effect needs a GR2 of its own.
#8
Posté 03 septembre 2015 - 07:36
Well I was thinking in terms of Dann-J's Handy VFX (mentioned earlier), where the model effects are attached to the creature's hand. But perhaps it's just not possible with a door because there's no attachment points. I was hoping it would because I wanted to make a seamless secret door using one of the available door blueprints. But, if nothing else, I can always use the object create/destroy cycle trick.
#9
Posté 03 septembre 2015 - 10:56
Couldn't you make a copy of a door and add an attachment point to it in blender or 3ds max? or would you loose the animations doing that?
#10
Posté 04 septembre 2015 - 12:11
Couldn't you make a copy of a door and add an attachment point to it in blender or 3ds max? or would you loose the animations doing that?
Yes I probably could, if I had 3DS Max 8 and Expotron. They don't seem to be available for sale, alas. I'm not able to do that in blender.
#11
Posté 04 septembre 2015 - 05:27
Yes, you would, as the attachment point needs to be included in the gr2 file.or would you loose the animations doing that?





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