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Custom Content Challenge: September 2015: Filth


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#51
Proleric

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Yes, bear in mind we can z-adjust the placeables to wall height, burying the rest in the ground, so "too tall" is no problem.

That gives us the textures, too, for those less linear tiles.

#52
Pstemarie

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Thanks for the "likes" guys but I really could do with the questions I posed being answered. Here are 7 reasons why.

 

 

 

The above are all horizontally seamless textures made using my slime textures overlaid on Pstemarie's wall textures that were posted in the Project Q v2.1 thread. In order to make slimed wall placeables I need to know the normal height of interior walls. So can someone please tell me.

 

TR

 

The standard height of a Bioware interior wall is 300 units (300 cm).

 

Nice looking textures BTW


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#53
Pstemarie

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What do you suppose a Drow sewer system looks like?

 

Drow just sh-&#% in buckets and leave em laying around everywhere cause if you've ever read any of the Drizzt books, you'll know that Drow sh-&#% doesn't stink (or look bad)  :lol:

 

Sorry...couldn't resist...



#54
rjshae

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There's a decent little outhouse here for 3D Warehouse. Their Sketchup Tool will allow you to export to Collada, which can then be imported into Blender (or your tool of choice). Poly count is 474.

 

outhouse_zpstz4pkg0p.jpg


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#55
OldTimeRadio

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I've moved a lot of stuff over from 3D Warehouse in the past.  When bringing stuff in from Sketchup/Collada A) check carefully for duplicate/extra faces, B ) perform vertex welds, C) make sure sub-object elements are unified, D) Make sure smoothing groups are correct.  It's very, very common to bring models into Max (in my case) from other formats and, while they look fine in Max, they're actually "shattered", for lack of a better word.  Not cleaning them up can lead to shading and shadowing issues, as well as bogging down the game.


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#56
rjshae

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Yes, their models often do need a lot of cleanup. In this case it didn't seem too bad.

 

The poly count could probably be reduced by putting a black surface below the openings and then trimming back the interior mesh accordingly.



#57
kamal_

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There's a decent little outhouse here for 3D Warehouse. Their Sketchup Tool will allow you to export to Collada, which can then be imported into Blender (or your tool of choice). Poly count is 474.

 

outhouse_zpstz4pkg0p.jpg

That needs some fart sounds to be placed inside.


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#58
Tarot Redhand

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I have gone with 2m x 2m vertical placeables. The only trouble is that there are only 7 of them. The difficulty is finding the brushes to base them off. So far the only ones that work for me are taken from the grunge brushes by redheadstock/obsidian dawn (same person).

 

Re. Flatulent audio. This is the best one I can find with a quick search.

 

One little thought, anyone up to making a rising steam vfx placeable to go with what poo placeables there?

 

TR


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#59
Tarot Redhand

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You may poo-poo the idea but I have 15 more small placeables. I prefer to call this set of 15 "Beware of low flying griffins" instead of "Giant bird poo", but the choice is yours.

 

In the toolset

 

poo1.gif

 

In game 1

 

poo2.gif

 

In game 2

 

poo3.gif

 

The very last one here is supposed to be written in poo. TBH, I'm not too sure about the preceding 2 (one looks like it's made of melted chocolate to me) but maybe someones got a use for it.

 

BTW, anyone else working on something for this challenge?

 

TR


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#60
The Amethyst Dragon

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BTW, anyone else working on something for this challenge?

 

TR

Depending on how much free time I can dig up, I might just use my "classic D&D" earth elemental into a trash golem. I know, I already made a "dock junk golem" for the November 2014 CCC, but this one would be trashier looking and less rigid.

 

As another idea, someone else could take my earth elemental model (or even water elemental), retexture it to look like literal crap, change or remove the emitter eyes, add in a permanent "bugs/flies" emitter, and have yourself a ready to go poop demon. Could even resize it so when damaged too much, it could be scripted to "split" into smaller craplings.


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#61
PLUSH HYENA of DOOM

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Hellishly busy this month with the long overdue overhaul of my entire collection of life-size monsters, repaints, repairs, etc. With over 120 of them, it's taking time...

 

But, short of time as I am, I couldn't ignore my old friend Tarot's call for piles of tripe without heaving a pile of tripe at him. So I made a Midden. But, being me, I couldn't just make an ordinary village midden, could I? Oh no. It has to be a seething Spleen Midden! With bits on.

Perhaps the least worthwhile thing I've exported from Gmax of late - aside from those stinking penguins - this is just the thing to enliven the dank, filthy cave lair of the less hygienic PHoD Spleen Creatures, this finely hand-crafted, festering pile of very nasty stuff indeed comes lavishly adorned with the severed heads of horses, bears, humans, oxen and puma, along with assorted bones, mutilated, half-eaten carcasses and some nasty little pustular blobs - we're not too sure what they are and have no inclination to find out.

Midden.jpg

There's also a sword and shield mouldering away - presumably discovered to be semi-indigestible by whatever Spleen Creature ate their owner... The shield's a bit too new looking, but I used a 1.69 shield texture rather than go adding yet another new texture JUST to paste a shield with murky gubbage. Most of the remains use standard BioWare textures, so I don't know what it might look like if you're using overrides for any of them, but as I said, I'm trying to avoid creating fifteen new textures just for a big pile of *insert applicable epithet here*.

The one notable new texture is the chundersomely unpleasant "glistening brown mass" that covers the pile itself. This was approached with extreme caution and confirmed by proper scientific tests to actually be glutinous mud before I hit it with a brick. You know, in case of splashes.


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#62
rjshae

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That'd be just the thing for an ogre cave; enough fetid remains to keep an entire clan of hungry goblins busy for a month.


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#63
PLUSH HYENA of DOOM

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Probably work for Dragons too - unclean ones anyway - or anything else large and carnivorous... Or maybe just out behind the run-down tavern in a village full of cursed cannibal backwoods hill folk (a bit like our nearest neighbours)...

 

Multi-Purpose Shite.

Tch, what will they think of next?



#64
Tarot Redhand

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Thanks for that. And here was I thinking it was something to do with yet another failure for a wannabe Godfather... They tried the old horses head gambit and when that didn't work...  :)

 

P.S. While I can see the midden I can't see any boiled intestines (aka tripe) :whistle:

 

TR


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#65
PLUSH HYENA of DOOM

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I was saying tripe to avoid saying shite, but apparently you're allowed to say shite.

(Pronounced "shy...", possibly a bit less shocking than taking the "e" off.



#66
Tarot Redhand

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I have made 35 additional models. Now the splats (both poo and slime) come in 2 flavours (is that a bad choice of word or what?) - wall and floor. While no additional textures are used this brings the total number of placeables from me this month up to 77. As I have just installed "Borderlands 2", I think that is probably all I am going to make this month. I will still be looking in on these boards, just not making stuff.

 

TR



#67
Grymlorde

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There's also a sword and shield mouldering away - presumably discovered to be semi-indigestible by whatever Spleen Creature ate their owner... The shield's a bit too new looking, but I used a 1.69 shield texture rather than go adding yet another new texture JUST to paste a shield with murky gubbage.

 

Perhaps the 1.69 green shield might be better? That shield (and the red one) have more of a used look to them, I think. And the green color might perhaps better contribute to the nauseating ambiance. . .



#68
Tarot Redhand

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<Note to AD - this is not a submission as these are not working in game>

 

As an adjunct to this month's ccc I have made a set of 14 (semi?) textures. Like the 7 textures I have made into "dummy" placeables for this ccc, these are also intended to be combined with a base texture. This set is designed to add a rust/grunge/dirty vibe to the base texture. The textures are each 512 x 512 pixels in size. Below is a composite image of all of them in a miniaturised form.

 

allrust.png

 

This set is available here.

 

TR


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#69
MerricksDad

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I need some assistance. Could somebody take my filth placeables and put them in with their own placeables, making it easier for AD and whoever else packages this to deal with them? I have some stuff to take care of this weekend, and probably won't get them in on time otherwise.

 

Even if nobody can do that for me right now, here is a hak file containing what I did create so far. If it doesn't get added to the CCC package, I can always release it separately later, no biggie.

 

https://www.dropbox....ept2015.7z?dl=0

 

Gotta run



#70
Tarot Redhand

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So come October 1st AD receives 50 piles of MD poop from 50 different poople people...  :D

 

Don't worry, I'll send it.

 

TR


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#71
3RavensMore

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So come October 1st AD receives 50 piles of MD poop from 50 different poople people...  :D

 

Don't worry, I'll send it.

 

TR

 

Just don't turn them into projectiles. 


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#72
Tarot Redhand

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3RM, You wouldn't be trying to put ideas in my head would you?

 

TR



#73
Tarot Redhand

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Looks like I thought wrong (see earlier post) - I have made some more placeables. For a start I have made another 14 Slime Splats for both wall and floor (i.e. +28 models). In the toolset they look like-

 

TSx1.gif

 

And in game

 

SlimeTest0.gif

 

Much earlier in this thread I made the suggestion that someone might like to make some slime trails. Well up to this point (i.e. only a few days from the end of the month) no one had, so... To put it another way I have made 26 slime trail placeables. I have taken the decision to only make ground based placeables as I figured that 10 meter high interior walls are rare NwN. Anyway here's a picture of all 26 in the toolset-

 

TSx2.gif

 

In game some of the smaller ones look like-

 

SlimeTest1.gif

 

While the bigger ones look like this

 

SlimeTest2.gif

 

And this

 

SlimeTest3.gif

 

If the colouration doesn't suit, feel free to edit the textures when you get your hands on them. Also you are free to mine any of the textures for combining with your own work.

 

I do have one question though. Is it possible to make the coloured parts of the texture look wet (i.e. more slimy) bearing in mind that all 131 placeables use the alpha channel?

 

Anyway, I hope you like and have a possible use for them.

 

TR


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#74
PLUSH HYENA of DOOM

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I'm tied up with other stuff and so shall have no time for further nasty dollops... I think I'm quite glad about that.

 

Thus I have sent in the Spleen Midden...

And I cannot help but muse that there's something bordering upon the criminally futile to be using all this international digital communications technology developed over decades by thousands of scientists and technicians merely in order to send a fake pile of shite to someone...


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#75
Tarot Redhand

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Have just this minute sent both MD's and My submissions in. I sent them attached to separate emails in order to avoid any confusion.

 

TR