@User Sure. And how do you change them? A new UI. And how do you fit them in memory, and... and...
Just installed the new patch, quite pleased to finally being able to change outfits and wear something else than those awful PJs.
Now, fix the effin' tactical camera (i want edge pan, mousewheel zoom and transparent ceilings, where have i seen this, oh right, in DAO) and the idiotic PC ui.
Thank you bioware for the patch. Now take a break.
The issues i've mentionned have been present since the beginning (remember the 700+ pages PC concerns thread?), so yeah, i'd like very much a fix for that. Also i've been avoiding playing the game all this time because of those very same problems, except i've finished the witcher 3 a couple of weeks ago and now i have nothing to play, so i'm forcing myself through a stupid UI, idiotic companion AI and boring combat.
Lol. I went with silver armour, the chainmail bathrobe/sweater look is kind of amusing.
I know someone explained in the past, that Blackwall's chainmail bathrobe look is the way it looked in the past but I still can deal with the "bathrobe-y-ness" of it.
I assume that the UI refers to the fact that they needed to create a UI which functions as a method to change the outfit. He has mentioned that one of the reasons it has taken so long for them to put this out is to make certain all the options work in all the cut-scenes.
And out of curiosity, is the OP stating that adding the new Skyhold outfits is comparable to basically re-doing the combat map and the PC UI?
As for why you were able to do all those things in the combat map in DAO was that they essentially had to build two maps for each interface to allow the tactical map do all of that. It was such a huge resource sink they decided not to do it in DAI. From what I understood, that was also one of the reasons why they didn't do the tactical map in DA2.
they essentially had to build two maps for each interface to allow the tactical map do all of that.
Nope, just make sure to remove the ceilings properly and add some blackness to avoid "holes" in the world, it takes some time but it's not that difficult.
It was such a huge resource sink they decided not to do it in DAI.
"The tactical camera is just what you would expect from Origins"
- Elizabeth Lehtonen, Associate producer, Bioware.
Except it's not.
From what I understood, that was also one of the reasons why they didn't do the tactical map in DA2.
Wrong again, the lack of tactical view in DA2 is explained by the new more action-y direction the devs wanted the game to take. The only reason they've put it back in inquisition is because players asked them to.
There's stil no explanations as to why the pc players can't have a proper UI with detailed tooltips and easily accessible numbers, though...oh wait, it's because it's a basic concole port, silly me.
Nope, just make sure to remove the ceilings properly and add some blackness to avoid "holes" in the world, it takes some time but it's not that difficult.
"The tactical camera is just what you would expect from Origins"
- Elizabeth Lehtonen, Associate producer, Bioware.
Except it's not.
Wrong again, the lack of tactical view in DA2 is explained by the new more action-y direction the devs wanted the game to take. The only reason they've put it back in inquisition is because players asked them to.
There's stil no explanations as to why the pc players can't have a proper UI with detailed tooltips and easily accessible numbers, though...oh wait, it's because it's a basic concole port, silly me.
Except the console version of DA:O wasn't restricted like DA:I is