As someone who is trapped at work for at number of hours still I am refreshing this page like my life depended on it for even the slightest bit of news of ability changes in single player. I must know all of them and it's taking me to a dark place. Testers do not forsake me!
[GUIDE] Certain abilities and passives have been altered by patch 1.10
#51
Posté 03 septembre 2015 - 09:49
- PapaCharlie9 aime ceci
#52
Posté 03 septembre 2015 - 09:51
They are trying to get rid of SB spam, which is odd since SB spam wasn't really effective in MP anyway, except possibly against Demons or the Storm Dragon.
#53
Posté 03 septembre 2015 - 09:54
Change to walking fortress will have some repercussions on the 2H champ builds. It'll be interesting to see survival.
Spirit blade's damage being nerfed seems odd, but I'm excited to see what the upgrades bring. I may actually play a KE again.
Revisiting this because of a post from MP re: Legionnaire:
With Livid spam you can constantly have up to 50% damage resistance and damage bonus. It also recovers you from knockdown and builds guard from nearby enemies.
So not only did he become even harder to kill, he also does more damage now.
Livid nerf incoming in 3 ... 2 ... 1 ...
- Bigdawg13 aime ceci
#54
Posté 03 septembre 2015 - 10:12
Just saw Luke's post about the new 32 second cooldown for Livid. That also applies to the single player right?
#55
Posté 03 septembre 2015 - 10:13
Just saw Luke's post about the new 32 second cooldown for Livid. That also applies to the single player right?
I am not sure. Did SP get the Unbowed cooldown reduction to 12s? It is probably just whatever Unbowed used to be in SP.
#56
Posté 03 septembre 2015 - 10:16
I don't know yet, last gen player here.
#57
Posté 03 septembre 2015 - 10:18
So the golden nug is near harrot in haven as well.
If anyone is curious. It's useful to see what throne accessories and crowns your missing I suppose.
#58
Posté 03 septembre 2015 - 10:24
FWIW weakness / shock conflict still exists
#59
Posté 03 septembre 2015 - 10:27
FWIW weakness / shock conflict still exists
Honestly expected. They can't have two of the most fun and useful trees play nice together.
#60
Posté 03 septembre 2015 - 10:28
Livid shows 32 sec cd for SP.
FWIW weakness / shock conflict still exists
What conflict?
#61
Posté 03 septembre 2015 - 10:33
What conflict?
From what I understand, Shock bugs out weaken and makes targets immune, removing all bonuses the rift mage has and throwing mana regen into the garbage can.
#62
Posté 03 septembre 2015 - 10:42
#63
Posté 03 septembre 2015 - 10:46
So now Knight Enchanter is finally moar fun to play ! It now feels more Arcane than Warrior. This might be just the thing to make me go Knight Enchanter for my canon instead of Rift Mage since the Shock/Weakness bug still remains.
- Bigdawg13 aime ceci
#64
Posté 03 septembre 2015 - 10:47
#65
Posté 03 septembre 2015 - 10:51
Might be a random bug but my armor from the spoils of qunari are showing opposite. IE antaam-saar looks like shokra-taar and vice versa. Perhaps I should delete and reinstall spoils of qunari
I noticed that on the Bull, but looked at it on the others (do not have a Qunari Inky) and it looked normal. May just be that race.
#66
Posté 03 septembre 2015 - 11:03
I noticed that on the Bull, but looked at it on the others (do not have a Qunari Inky) and it looked normal. May just be that race.
I only checked Iron Bull as well.
#67
Posté 03 septembre 2015 - 11:19
I saw two in Varric's tree, but I couldn't get the first upgrade (explosion) to "stick" (it just kept switching back to the bleed upgrade).The second upgrade option for Spike Trap must only be in MP- there's still just one in SP, although the description is different.
#68
Posté 03 septembre 2015 - 11:27
Supposedly (as of this thread) there are two upgrades for spirit blade but I'm not seeing it. I checked on Vivienne and when I didn't see it there, I used an respec amulet and still nothing. Then I swapped over to my mage who has a save before picking specialization and chose KE and still only 1 upgrade. If there are two upgrades for spirit blade either I misunderstood, my game is bugged, or it is MP-only.
#69
Posté 03 septembre 2015 - 11:48
#70
Posté 03 septembre 2015 - 11:53
I heard the looting was faster.
- PapaCharlie9 aime ceci
#71
Posté 03 septembre 2015 - 11:55
I loaded up my last finished game to take a look at Viv, and she still had "Defending Blade" listed as the upgrade. Which is sort of weird.
Other powers seemed to have been updated though. For instance, Livid is showing up instead of Unbowed, SS has the right description, etc.
I then loaded up my old KE run and the Inquisitor has the choice for either SB upgrade.
AW definitely only has one SB upgrade available (MP).
#72
Posté 03 septembre 2015 - 11:58
I loaded up my last finished game to take a look at Viv, and she still had "Defending Blade" listed as the upgrade. Which is sort of weird.
Other powers seemed to have been updated though. For instance, Livid is showing up instead of Unbowed, SS has the right description, etc.
I then loaded up my old KE run and the Inquisitor has the choice for either SB upgrade.
AW definitely only has one SB upgrade available (MP).
When I loaded my qunari quizzy he only had deflecting blade.
#73
Posté 03 septembre 2015 - 11:58
Hmmm I just hit a respec on my KE to see how investing in the power works, and it is back to just listing "Defending Blade." There might be something strange going on.
#74
Posté 04 septembre 2015 - 12:02
When I loaded my qunari quizzy he only had deflecting blade.
Did you already have a point in the upgrade?
I think I had invested in Defending Blade before, so when I load the game it shows Amplified Blade, or the old Defending Blade. Respec so there is no point, and it mysterious goes to just Defending.
#75
Posté 04 septembre 2015 - 12:02
I used my in-progress save and went back to Skyhold, and going through the companion abilities, they all seem updated (and Spirit Blade and Spike Trap have the funky not-quite-operational toggle function).





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