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[GUIDE] Certain abilities and passives have been altered by patch 1.10


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#176
Berty213

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Does anyone know if Energy Barrage has been nerfed? Every time I use it since I got the patch it seems to fly off in different directions bouncing all over the place hardly hitting anything.



#177
devSin

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I don't know if it's been nerfed, but I definitely think they've changed the projectile behavior.
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#178
mredders91

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Pathing for energy barrage does seem to have been changed some projectiles will fly off willy-nilly.



#179
Berty213

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Maybe nerfed was the wrong word but you're right it does feel that way, I'm only getting about two hits every time I use it.



#180
mredders91

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They do eventually still hit the target at least from what I've seen but the path each of the projectiles takes is random.



#181
Berty213

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Oh really? From what I've seen so far, about two hit and the others fly off into the walls haha.



#182
mredders91

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Like i said "eventually" some seem to go and do a lap around the map before they go and hit the target



#183
MidnightWolf

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Not sure if this has been mentioned, but static cage isn't dealing any damage at all.

#184
Dabrikishaw

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Not sure if this has been mentioned, but static cage isn't dealing any damage at all.

Are you serious? No 50% Weapon Damage with the upgrade?


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#185
Bayonet Hipshot

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Not sure if this has been mentioned, but static cage isn't dealing any damage at all.

 

Wth...Really ? Are you sure ?



#186
Forsythia77

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Artificer passives play extremely well with multiple attack skills, so throwing blades, mines, spinning blades, hidden blades proc.

 

I never take the focus ability for my inquisitor for any specialization.  Maybe one of these days I'll give it a chance.   I'm playing a mage I'm planning to spec as a rift mage this PT since that's the only mage specialty I've yet to do.



#187
PapaCharlie9

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All Fade Touched Unbowed is bugged. It literally does nothing when it procs.

That was the other possibility. Patch 11?

#188
PapaCharlie9

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I still do not see alternate upgrades for spirit blade.  Things I tried:
 
1) looking at vivienne's skills (post-skyhold)
2) respec'ing vivienne's skills (post-skyhold)
3) loading pre-spec save and choosing KE
4) #3 and then respec'ing
5) #3, fast traveling to another zone, then respeccing
6) #3, respeccing, then fast travel
7) unplugging console for 10 minutes and restart
8) spin in circle 3 times and speak dragon age devs name backwards
 
None of it lets me see amplified blade.  
 
Now it does seem to do more damage when I have 99 charges.  But 3 swipes and it's down less than 20 charges.  So basically it's charge up, swipe three times, charge up, swipe three times.  And I still couldn't die even if I was dumb.  
 
*EDIT*

I do like the new livid animation, but I feel it borrows a hell of a lot from wrath of heaven.  In fact, it makes Wrath of Heaven animation look a bit ... underwhelming.


Same here. I'm on PC. I can't see the alts either. Level 18 KE that had the skill but not the upgrade pre patch.

#189
TheInvoker

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I don't have the choice between 2 upgrades for spike traps and spirit blade...why??



#190
PapaCharlie9

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Are you serious? No 50% Weapon Damage with the upgrade?


Works for me (PC). MidnightWolf, check your build, maybe you don't have the upgrade?

2h3mzqh.png

Separate question: has Pull of the Abyss ever worked on Despair demons?
Spoiler

Works fine on other enemies.

#191
actionhero112

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Slightly off topic, but I found an amulet in the locked house in crestwood called "Malika's Guard." Seems to be optimal for bow rogues out of the amulets I know, as they have difficulty exploiting flanking bonus to begin with. 

Spoiler

 

Figured I'd put it here because we're posting about stuff we're discovering in the new patch. 



#192
PapaCharlie9

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Slightly off topic, but I found an amulet in the locked house in crestwood called "Malika's Guard." Seems to be optimal for bow rogues out of the amulets I know, as they have difficulty exploiting flanking bonus to begin with. 

Spoiler

 
Figured I'd put it here because we're posting about stuff we're discovering in the new patch.

I just confirmed that if you already looted that room before the patch, you get only the power amulet, no do-overs. :(

#193
Dabrikishaw

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Well, I've just found this:

3fyfomL.png

 

 

I think I'll just repost this here as well for others to know about.



#194
Dabrikishaw

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Slightly off topic, but I found an amulet in the locked house in crestwood called "Malika's Guard." Seems to be optimal for bow rogues out of the amulets I know, as they have difficulty exploiting flanking bonus to begin with. 

Spoiler

 

Figured I'd put it here because we're posting about stuff we're discovering in the new patch. 

Yay, you DO get to loot Amulets of Power for the Inquisitor again.



#195
PapaCharlie9

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So maybe trying to make up for nerfing MoD? All these Valentines for rogues? ;)

#196
Dabrikishaw

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No, the new ring is mage only. Still great though, it's almost like having Stealth+I Was Never Here+Knife in the Shadows all in one ring. Critical Damage mage builds have a welcome new toy.


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#197
actionhero112

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I think I'll just repost this here as well for others to know about.

 

 

 

Dang, I just did that quest 3 days ago. Would have loved that for Solas



#198
mredders91

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I think I'll just repost this here as well for others to know about.

 

So that just made a assassin trait redundant and gave use fade touched golden halla skin too... goodie



#199
Bayonet Hipshot

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Well, I've just found this:

3fyfomL.png

 

I don't remember this ring being in the game before, was it added with the patch? It looks interesting...

 

That ring ! MY PRECIOUSSS...! Oh man, can you imagine using that ring in conjunction with Energy Barrage or Fade Step or Wall of Fire or Chain Lightning ? Prepare for mage domination !



#200
Dabrikishaw

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I had to look up what you were talking about. I never knew you could kill the Golden Halla for a Fade-Touched Mate. Says it's bugged however.