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Heads up: New Spells/Abilities (New Spirit Blade/M.ofdeath/Siegebreaker)


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#1
Zehealingman

Zehealingman
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UI/Animations:

 

Spiketrap now uses calltrops animations. (I am just talking about the planting animation)

Buff icons don't blink anymore when they are about to vanish. They'll just get darker and darker.

Also, you can now see the health/mana/barrier status of the other agents like in SP.

 

 

Spells:

 

Warriors:

 

It'll Cost You now returns 50 % of the damage.

 

"Livid''

"The more foes nearby, the harder you fight and the tougher you get"

 

Duration: 15 seconds

AoE: 5 meters

Maximum stacks: 5

Damage Reduction: 10% per enemy

Damage Bonus Increased by: 10% per enemy hit

Cooldown Time: 32 seconds.

 

Upgrade: Still Standing

"When you use Livid, you gain guard for each nearby enemy

 

Guard Amount: 20%"

Note: Replaces Unbowed!

 

Siege Breaker (Korbin):

Every attack that strikes you while WF is active increases your guard.

Amount: 10% (No more CD decrease?)

 

 

Rogues:

 

Lasting Mark:

Your MoD last even longer, but can no longer be manually triggered early for bonus damage

Duration bonus: 4 seconds.

 

Shrapnel:

''Spike Trap leaves your enemies bleeding for several seconds.''

10 seconds

This effect stacks

 

NOTE: Still doesn't remove stealth.

 

Unforgiving Chain crit chance is now 2%

 

 

Mages:

 

(New) Spirit Blade:

''You create a blade of solid magic to make meele attacks against nearby enemies. Dealing damage with other abilities charges the blade. Attacking expends this charge to deal additional damage.

Spirit Damage: 200%

Cost: 5 mana

Bonus dmg vs guard: 100%

- // -- vs barrier: 100 %

 

Amplified Blade:

'' Spirit Blade generates charge more quickly, but you expend all charge when striking an enemy''

 

Hissera:

 

As of right now, the SS can actually use some of Hisseras spells:

 

Saar-Taar Shield

You create a barrier of magical energy to protect yourself from damage.

 

Opening: You generate 35% barrier for yourelf.

Flow: You knock back enemies within 5 meters, gaining 10% barrier for each enemy hit.

Finishing: You generate 65% barrier for yourself and all allies.

 

Baqoun Barrage

You blast a flurry of elementally charged projectiles at your target.

 

Damage: 75% weapon damage.

Opening: 12 ice projectiles that chill enemies.

Flow: 6 fire projectiles that leave enemies burning.

Finishing: 16 lightning projectiles that shock enemies.

 

Sources: The people in this thread, http://forum.bioware...d-by-patch-110/and http://creversely.com/dai/#/create



#2
Luke Barrett

Luke Barrett
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The Silent Sister stuff is a byproduct of needing the correct server configs. (these are actually 2 of the abilities for the new Saarebas)


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#3
Luke Barrett

Luke Barrett
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See if you can figure out how the Saarebas works based on those two :)


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#4
Luke Barrett

Luke Barrett
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I imagine he works like Zither.  You have 3 "abilities" and an activate button.  Each ability has a different opening, mid, and closing effect.

 

Amiright?

 

No, but on the right track :)